S
Snowflake
Guest
[spacer]With the passing of the sun so too passed the warmth, the trash pile of a planet grew cold almost instantly without any soil and plants to keep the heat contained. What was once a risk of heatstroke became a risk of cold for those who would brave the weather unprepared. Off towards the settlement lights started to flicker on, weak, dull things barely noticeable even from this meager distance. Traveling at night would prove to be a truly fearsome challenge with the ever shifting dunes of metal and scrap. What was once a simple half hour trek took almost an hour to accomplish. An hour during which someone could have easily fallen prey to an avalanche of rust and exposed wiring.[/spacer]
[spacer]Up-close the 'walls' of the settlement seemed a bit greater than they were at a distance. Twenty meters tall in places and covered in rust, paint and maybe dried blood and viscera. You could assume tetanus was a 100% possibility of you choose to scale it barehanded. The 'Gates' if you could call em that, was a jury-rigged loading ramp from a massive freighter, from the positioning alone it seemed like they could open and close it at will and if the slight hum of electrical current was to be believed it was hooked up to a generator somewhere beyond. Over to the side is a set of small regular sized aluminium doors. They had a sheet of metal at about eye level covering the view port.[/spacer]
[spacer]There wasn't much coming from the inside of the settlement. No sounds of shouting and arguing, no drunken brawls or casual conversations. Though oddly enough as the crew listened in they would hear the sound of two sets of heavy boots stomping around on the inside. They could catch mere fractions of their muffled conversation. "Ship" -- "Use her" -- "Dumbass animal." The two had quickly fell out of range though the particular raspiness of the main talker's voice was of note. It was the sound of a man that smokes five packs a day and then inhales chems like it's no one's business. Or that's what one would assume where they in a place where the very atmosphere could do this to you in about a year probably.[/spacer]
[spacer]Up-close the 'walls' of the settlement seemed a bit greater than they were at a distance. Twenty meters tall in places and covered in rust, paint and maybe dried blood and viscera. You could assume tetanus was a 100% possibility of you choose to scale it barehanded. The 'Gates' if you could call em that, was a jury-rigged loading ramp from a massive freighter, from the positioning alone it seemed like they could open and close it at will and if the slight hum of electrical current was to be believed it was hooked up to a generator somewhere beyond. Over to the side is a set of small regular sized aluminium doors. They had a sheet of metal at about eye level covering the view port.[/spacer]
[spacer]There wasn't much coming from the inside of the settlement. No sounds of shouting and arguing, no drunken brawls or casual conversations. Though oddly enough as the crew listened in they would hear the sound of two sets of heavy boots stomping around on the inside. They could catch mere fractions of their muffled conversation. "Ship" -- "Use her" -- "Dumbass animal." The two had quickly fell out of range though the particular raspiness of the main talker's voice was of note. It was the sound of a man that smokes five packs a day and then inhales chems like it's no one's business. Or that's what one would assume where they in a place where the very atmosphere could do this to you in about a year probably.[/spacer]
((Just a reminder that this is a bit more sandboxy than it seems. I do guide you through it based on your characters goals, but at the end of the day you can choose how you handle things. P.S. Ship broke down cuz of Riesling, not because I wanted you to crashland. Anywho, here's your first obstacle, a wall. There's probably ways in that I didn't even consider so go nuts.))