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[spacer]With the passing of the sun so too passed the warmth, the trash pile of a planet grew cold almost instantly without any soil and plants to keep the heat contained. What was once a risk of heatstroke became a risk of cold for those who would brave the weather unprepared. Off towards the settlement lights started to flicker on, weak, dull things barely noticeable even from this meager distance. Traveling at night would prove to be a truly fearsome challenge with the ever shifting dunes of metal and scrap. What was once a simple half hour trek took almost an hour to accomplish. An hour during which someone could have easily fallen prey to an avalanche of rust and exposed wiring.[/spacer]

[spacer]Up-close the 'walls' of the settlement seemed a bit greater than they were at a distance. Twenty meters tall in places and covered in rust, paint and maybe dried blood and viscera. You could assume tetanus was a 100% possibility of you choose to scale it barehanded. The 'Gates' if you could call em that, was a jury-rigged loading ramp from a massive freighter, from the positioning alone it seemed like they could open and close it at will and if the slight hum of electrical current was to be believed it was hooked up to a generator somewhere beyond. Over to the side is a set of small regular sized aluminium doors. They had a sheet of metal at about eye level covering the view port.[/spacer]

[spacer]There wasn't much coming from the inside of the settlement. No sounds of shouting and arguing, no drunken brawls or casual conversations. Though oddly enough as the crew listened in they would hear the sound of two sets of heavy boots stomping around on the inside. They could catch mere fractions of their muffled conversation. "Ship" -- "Use her" -- "Dumbass animal." The two had quickly fell out of range though the particular raspiness of the main talker's voice was of note. It was the sound of a man that smokes five packs a day and then inhales chems like it's no one's business. Or that's what one would assume where they in a place where the very atmosphere could do this to you in about a year probably.[/spacer]

((Just a reminder that this is a bit more sandboxy than it seems. I do guide you through it based on your characters goals, but at the end of the day you can choose how you handle things. P.S. Ship broke down cuz of Riesling, not because I wanted you to crashland. Anywho, here's your first obstacle, a wall. There's probably ways in that I didn't even consider so go nuts.))
 
Silas looked at the walls, no corpses or body parts hanging off the scrap barrier, so far, so good. He wished they could have left in the late afternoon, but that didn't matter now. He was surprised that there wasn't more activity around. He half expected junking parties to have come or gone by now. Apparently not all desert planets were created equally. Well, I'm definitely not on Arrakis. . . He thought to himself as he continued to look around. He had assumed that the locals would be more active at night to save energy and water. He brought up a walkie talkie set to the ship's frequency. "Sydney, put on a pot of recaf this could take a while."

Meanwhile, Sydney was lounging on the bridge next of the remote turret controls should they be needed. She hoped that wasn't necessary, but who really knew? "Already done, make sure you mouth doesn't write checks that your ass can't cash. Call me if you need me." She went back to her dataslate, having used the time between leaving and now to sleep and rest up for the all-nighter.
 
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Stumbling around in the darkness for roughly an hour made him slowly start to regret letting his first mate make this decision, but he tried to keep optimistic about the current course. There were no gory decorations surrounding the place so it was likely that they wouldn't run into combat straight from the get go, so that was something to be happy about. From the voices coming within the place itself he could assume they probably maybe weren't plotting at them for the current time. Plus if that voice was any indicator of the general health of the inhabitants here then he could rest assured that they would have no trouble running away and or beating the snot out of anybody who tries to pick a fight with them. Brad didn't see any point in maintaining the element of surprise, especially considering they were trying not to get in a skirmish, so he knocked on the aluminum doors to get the attention of the two walking around inside.

He peered back at his team with a cautious smile that seemed to say 'Don't fuck up'.
 
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The Settlement Door


[spacer]As his knuckle slammed against the door a nut fell off from somewhere above and landed right between the toes of his feet. Everything seemed to remain stable though, no sudden collapse under the mountain of scrap. There was a snort and a grunt from the other side of the door, as if a rather piglike person was suddenly roused from sleep. A moment later the metal sheet slid away and revealed a bonefaced man as red as human skin would allow, with wrinkles around every corner of his face. Normally you'd assume he is in his late fifties or maybe sixties but on this planet it's just as likely he's in his thirties. He locked eyes with Braddock frowned then sighed. He tried to size him up, as well as it could be done from the thin mailbox sized slit in the door. "You ain't from 'round 'ere. Wha' d'ya want?" The man asked his voice hoarse and spent, but different from the ones heard before.[/spacer]
 
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