"Oh baby, a penta."
Username: Myrmesta
Race:
Golem – Humanoid beings made of stone and earth, Golems are unable to make expressions, their faces an emotionless mask regardless of what emotions the player tries to express. With perfectly smooth skin and cartoonish, spiky hair, they traditionally take on tank roles within parties, though it is not uncommon for Golem archers or mages to be present. With high base defenses, they make for a tankier race than most, in exchange for having low base movement speed.
Class: Archer
Likes:
- Getting kills.
- Healers.
- Competent tanks.
- Short but intense dungeons.
- Cold weather.
- Strawberry parfaits.
- Salted meats and fish, especially salmon.
- Fancy cafes and black coffee.
- Vacuous Japanese Music (He loves the shit out of Love Live and Idolmaster. Umi Sonoda is best girl.)
Dislikes:
- Assassins.
- Grindfest dungeons.
- Melees who aren't tanks.
- Mages who do non-elemental damage.
- Archers who don't understand how to self-peel.
- Spicy food.
- Horror movies.
- Trying to understand the heart of women.
- Bright neon colors.
Preferred Roles: Midrow Sniper/Evasion Off-Tank
Primary Stat: Agility
Equipment:
- A cool hat.
- Comfy, pimping cloth coat.
- Leather boots.
- Quiver with 99 basic, non-elemental, production-class arrows.
- Standard Short Bow.
- Badass protagonist scarf.
Starting Skill:
Backflip Shot – A staple for most archers, Backflip Shot is used more for its utility and mobility than as a damaging spell. With the unique ability to disregard any prior momentum or lack of footholds, the activation of Backflip Shot will launch the user into a parabolic arc, landing a minimum of five meters and a maximum of ten meters behind their starting position. During flight, the archer's perception of time is halved on their first shot, and they have a 100% chance of evading the first attack that hits them.
Class Traits:
- Fair Wind – Agility increases by a small percentage, which grows larger every five levels. Caps at a 25% permanent increase in Agility.
- Heavy Arms – Arrow speed decreases by 10% and arrow damage increases by 10%. Arrow damage further increases by another 10%, totalling to a 20% increase, if shot in a high arc.
- Thrillseeker – Movement speed and avoidance increases in proportion to the distance the archer is from the monster, up to a maximum of 15% from 15 meters away. If the archer has the highest amount of aggro in the party, movement speed is further increased by an extra 15%, making it a 30% increase in total.
- Feathers Flock Together – For each consecutive hit on a single target, the archer's attack speed and precision is increased by 2%, capping out at 100% bonus attack speed and precision if they are able to hit the same target 50 times in a row. This bonus is instantly negated if the arrow misses, or if another target is hit by the arrow.
Talent:
Arrow Stacking – A mechanic exclusive to Myrmesta, Arrow Stacking allows him to increase the critical chance, speed, and damage of his next shot by sacrificing and 'stacking' arrows. Each basic attack stack increases these values by 100%, and the stacking process takes the same amount of time it would for him to draw and shoot out a regular basic attack. Capping at 5 times a basic attack's crit chance, speed, and damage for five stacks, it allows him to alternate freely between providing steady DPS or non-elemental burst damage. However, the aggro generated by these charged shots are much greater than the aggro generated by the same amount of arrows used in a steady stream of basic attacks.
Arrow Stacking also applies to the active skills of an archer, increasing by 20% for damage and crit chance per stack, capping out at 100% bonus damage and crit chance. However, unlike basic attack stacking, the cooldown for each consecutive stack increases by 10%, making it very difficult, and rather pointless to stack skills during a dungeon. Because of that, Arrow Stacking, in regards to skills, is only applied when in safe zones, or during breaks.
Theme Song: Mermaid Festa