Realm of the Sovereign

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Anderiel

ARG
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Writing Levels
  1. Adept
  2. Advanced
Preferred Character Gender
  1. Female
Genres
Fantasy of all types, Scifi of certain types, Horror, Romance, Slice of Life if certain criteria is met. Anything that can swing from light-hearted, to the polar opposite in a moment's notice.

Interest Check

Dropbox for Map

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Placeholder for plot, which will be updated once our character spots have been filled.

Spots Filled: 8/8


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The game keeps the most loved aspect of new-age VRMMOs, action based UI, and utilizes the need of in-game movement to amplify the difficulty of the game. Melee characters cannot simply stand still and facetank while they access their abilities, nor can they out sustain monsters at any level, they must actively dodge enemy's hits through their reflexive skills with minimal assistance by the stat that effects it. Magic characters as well must vocally recite spells, prayers, curses, or any other mana-based abilities within the game. Ranged combat is a challenge all in itself as arrows must be aimed, external conditions must be considered, and the arrow can be disrupted mid-flight.


There are also various mechanics unique to the world. Realm of the Sovereign's map, referred to as DIS has seven territories of differing sizes. Each territory is able to be claimed by a guild with a large enough military power to take it. If non playing 'mobs' have claim of the territory, the area is handled like an in-game raid where loot will drop off the various defenses and fighting forces within the NPC strong. If another guild holds territory, the invading guild is able to take it should the guild leader of the standing one be defeated. When a guild holds a certain territory, they are granted a number of benefits. They are able to build upon the land, hire NPCs native to their territory, and are excluded from "Sovereign's Rule" which are laws designated by the guild leader of the territory.

Another unique aspect of Realm of the Sovereign is that the world is quite literally 'living and breathing'. Each NPC within the game is strangely capable of making decisions, holding a unique personality, even having heritage and history that develops as the timeline within the game progresses. This also holds true to the enemy mobs within the game, and is also one of the reasons why the game is so difficult. Try and try as many times as you may to develop a strategy to beat that boss, but you're just giving him the same amount of time to figure out a strategy to defeat you.


Strength: Grants Health and Increases Defense, while also factoring Damage on slower hard-hitting classes.

Agility: Grants Attack Speed and Increases Critical Chance, while also factoring into the Precision stat of ranged characters.

Intellect: Increases Mana Pool and universal Spell Damage, while also increasing resistance to magics.

Stamina: Grants Health.

Endurance: Decreases overall damage taken and increases all base resistances by a small amount.

Armor: Decreases physical damage taken, factors into 'Parry Rating' for tank classes.

Avoidance: Increases chance to dodge enemy chance, decreases chances of being detected while stealthed or hidden.


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Guilds are an important aspect within Realm of the Sovereign, more so than in most other games of it's kind. They are the fundamental driving point for endgame content of any kind, economic, PvP, or PvE. There are few that grow to be large and powerful spanning multiple archetypes, but while they do exist most tend to find their own niche of gameplay and accordingly entitle themselves to exclusively that. This was predicted, so there are now identified to be three 'types' of guilds.

The first are Merchant Guilds, these cater to players whom end up more focused on commerce and amassing wealth than the challenge of content. These guilds aren't very common, but they are known to be large due to the fact that NPCs are often employed by them. Many Merchant Guild work forces are even known to be entirely manned by NPCs of the game, working for players to earn their own living.

The second are the Adventure Guilds, these differ in size but are more often than not guilds entirely based on PvE focused players whom enjoy playing with friends and experiencing the games intended content for the gear and fame. Some of the larger Adventure Guilds are hired by Merchant Guilds for tasks that aren't in their line of work, clearing out farmlands, escorting caravans, and even collecting money are examples of jobs they can be hired to do.

The last type are Union Guilds, they are the juggernauts of Realm of the Sovereign as they are capable of having wars with one another when they've amassed to a certain size. Unions guilds are usually the product of two guilds joining together, or more rarely, a really large guild with a strong foundation of hardcore players of different kinds. They are dominant at PvP and are well funded by their guild leader and officers to fight to represent their guilds in battle.


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Unit - Typically a geared player capable of soloing easy content at high level.

Mannequin - Extremely geared player who often shows off for no reason.

Ape - Violent player whom taunts and berates others, usually a PvPer.

Void - Term for players or mobs with Neutral Morality.

Red - Term for players or mobs with Negative Morality.

Pure - Term for players or mobs with Positive Morality.

Headsman - Guard of territory owning guild.

Most internet/MMO terminology still applies, these are just ones unique to the game.

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Shaman <Healer/Support> *
Bonus Item: Linken's Scroll - A unique scroll that when used within specific zones, it will explain important information and history.

Racial: Ancient Knowledge - The player has a chance to learn spells they usually wouldn't learn while leveling up. These spells do not have to be be close to level, or condition specific, they are completely at random.
Elf Shaman, Level 1

STR: 2
AGI: 4
INT: 8
STA: 3
END: 3
ARM: 2
AVO: 3


Martial Artist <DPS> **
Bonus Item: Compass - A small compass with it's basic usage intact, however, the needle will erratically spin when unseen danger is nearby.


Racial: Enchanted Markings - The tattoo that trail the Veni Yan's body are imbued with an enchantment that reinvigorates the player when in danger. This effect doubles your damage value, and Stamina stat for 5 seconds.
Veni Yan Martial Artist, Level 1

STR: 2
AGI: 5
INT: 6
STA: 3
END: 4
ARM: 2
AVO: 3

Gladiator <Tank> **
Bonus Item: Map of Dis - A rolled parchment inked and painted with intricate detail of the various places within Realm of the Sovereign. While newer locations that have been destroyed or built are not present, this item gives it's holder a good grasp of the various locations within Dis.

Racial: Extreme Conditioning - The life of being bred and trained to fight for the amusement of others has hardened the body to endure immense amounts of physical strain, and pain alike. +5 Endurance +3 Stamina.
Human Gladiator, Level 1

STR: 5
AGI: 4
INT: 2
STA: 8
END: 8
ARM: 3
AVO: 3


Spiritmaster <Support> *
Bonus Item: Coupling Bracelet - A hardened silver bangle at a size slightly too small to remove from the wrist. While most players can only contact players on their friends lists via familiar mail or in person, Coupling Bracelets are enchanted with a communication magic allowing them to speak to others whom have this regardless of conditions.

Racial: Fox Form - Unveiling the human-like guise they have upon themselves, Kitsune are able to once per day contort into their animal form. While in their Fox Form, Kitsune have increased movement speed and do not require incantation to cast spells.
Kitsune Spiritmaster, Level 1

STR: 2
AGI: 4
INT: 6
STA: 5
END: 3
ARM: 2
AVO: 3


Archer <DPS> *
Bonus Item: Yra Bow - A taught, finely decorated bow which gives a very dull white glow from it's oaken wood. Grants + 3 Agility, and +2 Avoidance.

Racial: Stoneskin - Golems have a hard exterior, mentally, and physically. Before their health can be dropped by any amount, a small sum of shield attached to their health must be broken. This shield regenerates after fights.
Golem Archer, Level 1

STR: 2
AGI: 10
INT: 2
STA: 2
END: 4
ARM: 3
AVO: 7


Archmage <DPS> **
Bonus Item: Verdant Branch of Yggdra - This simple looking stave is capable of summoning friended players to the mage's location. This effect requires no mana, and no reagent, though the targeted person is capable of denying the request to be summoned.

Racial: Mana Swell - Over the many years of studying the various forms of magic, the Archmage now has a keen and unhindered understanding on how most if not all works. With this the mage is efficiently able to manipulate the mana of his spells as they meet their target, refunding their costs as long as the mage remains mobile.
Human Archmage, Level 1

STR: 2
AGI: 3
INT: 8
STA: 4
END: 3
ARM: 2
AVO: 3

Myrmidon <Tank> **
Bonus Item: Vesper Familiar - While many familiars are thoughtless manifestations of Realm's communication system, there are rare familiars within the game that are capable of thoughts and emotion. Vesper is a bat familiar, and is capable of free will.

Racial: Lingering Animation - The undead are a strange race that have only known up recently in Realm of the Sovereign. Though one thing is well known, the necromancy that breathed life into them is very strong. When this undead player's health reaches 0, their body will continue to live for one minute though unable to be healed through this duration.
Undead Myrmidon, Level 1

STR: 5
AGI: 2
INT: 3
STA: 4
END: 2
ARM: 3
AVO: 6

Rogue <DPS> *
Bonus Item: Yra's Blade - A strange folding knife that seems out of this world. It's handle is well crafted, and the blade's edge is carefully shaped into a curved hook toward it's tip. +5 Agility.

Racial: Street Life - Most enemies in Realm of the Sovereign rarely drop currency as that is usually made through trading with merchants or from friends in profession guilds. However the craftiest of rogues are capable of achieving the impossible, increasing the odds of enemies dropping currency on death.
Human Rogue, Level 1

STR: 3
AGI: 7
INT: 2
STA: 4
END: 2
ARM: 2
AVO: 5


Astrologian <Healer> *
Bonus Item: Tarot Cards - From the stars, a blessing may be called upon once a day. The player must shuffle their deck of Tarot Cards and draw one from the top of the deck, each card grants a random +5 Stat buff that lasts 24 hours. Once the duration has ran out, they'll be able to draw another.


Racial: It's A Small World - As a smallfolk, you are naturally respected by the denizens of DIS for your wisdom and expertise in mercantile. All items can be sold for an increased value, while some merchants will sell you items they wouldn't sell to others.
Human Rogue, Level 1

STR: 2
AGI: 3
INT: 8
STA: 3
END: 2
ARM: 2
AVO: 5





 
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Hi there. I sent a PM in regards to the Interest Check. I thought I would make a notation of it here in case it got lost in the mail.
 
Hi there. I sent a PM in regards to the Interest Check. I thought I would make a notation of it here in case it got lost in the mail.
I responded compadré.
 
Is this rp gonna be about the players, as such as, those who make characters should make characters as people playing the game, and also talk about their "RL" for their character?
 
Appearance:
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Username: Solisia
Quote: "Allow me to help you with that."
Race: Elf
Class: Shaman
Likes:
  • Being able to help her party
  • Reading
  • Games with a lot of story

Dislikes:
  • When spells take a long time to cast
  • If she screws up and one of her party members goes down
  • Rez sickness

Preferred Role: Healer/Support
_________________

Primary Stat: Intellect
Equipment: The staff that she wields can be seen in the picture at the top of the CS.

Armor: [spoili]
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[/spoili]
Is this okay for a mage's armor?

Starting Skill: Nature's Oath - When used heals 20-30% of the target's HP if used on an ally. If used on self heals 40% HP. Cannot be used on enemies.
Class Traits: Soliloquy - When equipped with a staff cast speed is increased by 0.5%.
Nature's Touch - Healing spells are 3% more potent. *Increases by .5% until level 10 where the percentage increases to 2% every level thereafter.
Bramble's Bite - Nature based attack spell potency is increased by 2%.
Talent: When an enemy is hit, but not killed by a nature based attack spell--if it is in a group of more than three--it will lose enmity on her, and has a 5% chance to turn on its group.
_________________
 
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What is throughable? I do not think through can even be combined with able in any sense.
What is sleathed? Neither of these two things are even words.
 
Is this rp gonna be about the players, as such as, those who make characters should make characters as people playing the game, and also talk about their "RL" for their character?
Don't answer the questions as yourself RL. There's a reason we aren't making "out of game" characters, but that'll be told later on.
 
I guess that was my question, 'are we making out-of-game characters' since not that clears that up for me.
 
I guess that was my question, 'are we making out-of-game characters' since not that clears that up for me.
Of course, if you have anymore questions just hit me up.

Also @Captian Wumbo your PM wasn't responded to yet, and since your questions weren't gone through the character is completely void. You literally just went on your own accord and made a character of your own ingredients on a whim. But I'm a benevolent GM, so if you'd be kind enough to take that one down for the time being while I answer your questions- I'd greatly appreciate it.
 
>Van be thrown.

Hue. Huehuehuheuehuehhue.
 
...

I just realized how much of an idiot I am.
Sorry about that, you were right, sleathed is definitely not a word.
:(
Forgive me
 
@Anderiel I was wondering about gear and whatnot, would it be okay if I gave my character a couple of "accessories"? Like a ring that gave her +2 Int and a necklace that adds +1 cast speed? o-o;
 
Appearance:
Thief.jpg

Username:
TheBlankM

Quote:
"Watch your step!"

Race:
Human

Class:
Rogue

Likes:
  • High Critical rate and Critical Damage
  • Wealth
  • PvEing
  • Party PvP
  • BAMs
  • Rares

Dislikes:
  • Having been robbed or PKed
  • Losing Tank in raid parties
  • Losing Mage period.
  • Losing
  • Ragers
  • Archers

Preferred role:
DPS/Support

Primary Stat:
Agility

Equipment:
Rogue's Scarf
Rogue's Jacket
Rogue's Pants
Rogue's Shoes
Rogue's Knife (O tanto class weapon)

Starting Skill:
Bomber - Dash forward and plant a bomb that explodes leaving an acid spot damaging enemies who step in it. If enemies are already affected with a debuff the acid will grow sticky clinging them and any other enemies who walk into it on the ground while doing damage.

Class Traits:
Pills and Potions - Can craft potions that grant debuff's to enemies the on spot.
Smooth Criminal - Evasion and Movement Speed increase each level without using skill points.
Million dollar arm - Critical rates increase by 2 with each attack (up to 5 stacks)
Camouflage - When still has a chance to blend in with surroundings.
Defuser - Can disable traps if found and hack them to become allied traps.

Talent:
Every third hit inflicts a bleeding and bankruptcy debuff, the next ally to kill this person will gain twice the amount of money the target carries. Small increments of damage are done to the target over time.

Theme Song:
 
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Does the clay submit to the potter, does the ant submit to the boot?
 
I'm really
Of course, if you have anymore questions just hit me up.

Also @Captian Wumbo your PM wasn't responded to yet, and since your questions weren't gone through the character is completely void. You literally just went on your own accord and made a character of your own ingredients on a whim. But I'm a benevolent GM, so if you'd be kind enough to take that one down for the time being while I answer your questions- I'd greatly appreciate it.

I'm really, really, really sorry about that, I totally forgot about that factor. I have taken it down.
 
Does the clay submit to the potter, does the ant submit to the boot?
Do they have a choice in the matter?
We are both human, who both have a choice in the matter.

Unless you are God...
Then there is no choice.
 
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