Realm of the Sovereign

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Username: Sapphira
Quote: "These is no darkness without light."
Race: Cubi
Class: Assassin
Likes/Dislikes:
Sweets
Music
Poetry
Reading
Antiques
Gaming
Preferred Role: DPS


Primary Stat: Agility
Equipment: Light leather armor (see pic above) with twin daggers
Starting Skill: Backstab - The player sneaks up behind the target and stabs them in the back, often earns a critical hit. Cannot be used in front of target.


Class Traits:
Duel wielding
Critical Chance
Keen Senses (sight, sound, ect)
Light Leather Bonus
Talent:


Stealth
Sprint
Cubi Touch - Once activated if the player touches its target it will put a curse on them that causes their stamina to drop by 5% every 10 seconds. Lasts 2 minutes. Can only be removed by Cleanse or an antidote potion.
Ambush - The player vanishes in a poof of black smoke, only to appear a few seconds later behind the target. Gives the player 80% critical chance for 6 seconds. Must have a target in order to use.
Duelist - If the player Duel Wields 2 of the same type of weapon they earn a bonus of 25% more damage to each weapon.
Shadowmeld - Player is able to meld into the shadows, hiding out of sight for a maximum of 5 minutes. Cannot be detected by sight, smell, or sound.


Theme Song:
 
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Added some base stats to the [Gameplay] section.
 
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I've applied the stats to my character @Anderiel, also his theme song.
 
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Working on a map at the moment, it'll be on the OOC when I finish it.

*Map is on first page, please be gentle.*
 
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The Hermit
caaMOME.jpg

Without Armor.
Source
Username: Hermit, The

Quote: "We got lucky."

Race: Human

Class: Gladiator

Likes:​
  • Epic Loot​
  • Shields​
  • Great Stories​

Dislikes:
  • Filthy Casuals​
  • Party Drama​
  • Grinders

Preferred Role: Poorly Built Tank​
_________________​

Primary Stat: Agility

Equipment:​
  • Medium Studded Round Shield​
  • Hardened Leather Armor (Heavier armor later on)​
  • Short Sword​

Starting Skill:

Shield Lunge: The Gladiator makes a sudden lunge towards an enemy with his shield raised, dealing damage and knocking down the enemy unless they pass a physical resistance check. The effect is increased, and includes a small chance to disarm, if the enemy was not engaged with the Gladiator already.

Class Traits:​
  • Center of Attention: Battle is a performance for the Gladiator, and he takes center stage. As long as the Gladiator is in combat he draws aggression to himself and away from his allies.​
  • Decisive Blows: The Gladiator takes advantage of every chink in his opponent's armor, by sacrificing attack speed he has increased his damage and critical hit chance.​
  • Evasive Footwork: The enemy cannot strike what is no longer there, the Gladiator is quick on his feet and has a higher chance of evading strikes.​
Talent:

Shield Warrior: Hermit can and does utilize his shield as his primary weapon during combat, because of this he receives an increase to the standard attack damage and attack speed of his shield. Attacks made using his shield also replace critical hit chance with a chance to stun.
_________________​


 
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Appearance:
Silver_Sword_Master_100036_1024x768theAnimeGallerycom.jpg

Username:Raijinslayer
Quote:"Okay, who wants to be my next meal?"
Race:Undead
Class:Swordsman
Likes/Dislikes:
Likes: Sweets, friends, gaming, getting lots of loot, combat

Dislikes: Himself, real life, being asked about his real life, people who are insensitve to the needs of others
Preferred Role: "DPS"
_________________


Primary Stat:Agility
Equipment:

Dual swords
Leather armor
Hooded Cape
Starting Skill: Flurry Strike- The user burst forth with a flurry of high speed attacks, before retreating back a safe distance to avoid a possible counter attack
Class Traits:
Master of blades: Gains a 10% bonus to Attacks speed and Damage for all bladed weapons.
Dual Mastery: Gains + 5% Attacks speed when dual wielding
Double Crit:Whenever he scores a critical hit, he gets a 20% chance to make another attack which will be an instant crit.

Talent: Dark Harvest- Upon defeating an enemy, Raijin can decide whether or not he wishes to consume an enemy's corpse. If he does, he gets to choose one of the that creatures abilities, either passive or active, to add to his own skill set. He can only have 3 abilities at a time, and they will suffer from debuffs if he lacks the required skills or stats to use said move.
_________________



Theme Song: "Optional."
 
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Ariadne, #B7D492
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Username:

Ariadne

Quote:

"The best defense is a great offense. Luckily, you have me."

Race:

Beastkin; spotted snow leopard

Class:

Reaper

+Likes & -Dislikes:

+dealing damage
+new gear
+crafting
+strategically minded people
+good tanks
+Flowers

-Stupid mistakes
-Being told what to do
-being held back
-personal questions

Preferred Role:

DPS, full damage.
_________________

Primary Stat:

Agility

Equipment:

Spear
Light/medium armor

Starting Skill:

Blink dash: Character dashes to target, dealing damage and marking them.
Reaper's Scythe: A wide cone slash, applies bleeding, and marks all targets hit.

Class Traits:

Death mark: All skills will mark the target. Marked targets take a percentage based increase in damage from basic attacks. Damage increases as marks stack.

Talent:

Incredible AOE damage, for single targeted skills. Marked targets will take a percentage of the damage dealt to another marked target, based on the number of marks stacked.


 
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Username:
Reiki

"No hero ever succeeds without some unseen favor on their side."



Race: Kitsune
Class: Spiritmaster
Preferred Role: Support
Likes:
  • Difficulty, a challenge
  • Repetition, getting good at something
  • Teaching/Aiding new players
Dislikes:
  • Downtime
  • Quitters!
  • Farming



Primary Stat: Intellect
Equipment:
-Spell Slips/Grimoire
-Cloth armor
Starting Skill:
  • [Summon] Court Knight - Summons a support spirit that binds to a targeted ally indefinitely. If the player's health is below 40%, they gain an Endurance bonus scaling off of the summoner's Intellect. If the player's health is between 40-60% they gain a slight Endurance and Strength bonus. Health above 60% results in a purely Strength-based bonus.
    Secondary Ability - [10 Uses] Upon player activation, Court Knight spirit grants player an additional large percent increase to Endurance and/or Strength depending on their health. If the spirit disappears, it deals execution damage to the last enemy hit based on its missing health.
Class Traits:
  • [Spirit Affinity] - All spells and attacks against incorporeal enemies gain an additional 5% damage increase.
  • [Return Cast] - Disappearing summons return 10% of the mana used to cast them.
  • [Curse Warding] - Debuffs have a 5% chance of disappearing.
Talent: [Wishmaker]
Wishmaker functions off of summoned spirits, adding an ally-based decision-making mechanic to the mix. Each summoned entity gains an additional secondary ability that can be activated by other players in the summoner's party. Activation of the ability drains the spirit of health a certain amount, and creates immediate additional effects based on the spirit's natural abilities.

All allies, regardless of who the spirit was cast upon (if any), can activate this ability and use its effects. If the health of the spirit is used up, it disappears.


 
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Myrmesta_zpsa4e5b8ab.jpg

"Oh baby, a penta."

Username: Myrmesta
Race:
Golem – Humanoid beings made of stone and earth, Golems are unable to make expressions, their faces an emotionless mask regardless of what emotions the player tries to express. With perfectly smooth skin and cartoonish, spiky hair, they traditionally take on tank roles within parties, though it is not uncommon for Golem archers or mages to be present. With high base defenses, they make for a tankier race than most, in exchange for having low base movement speed.
Class: Archer

Likes:
  • Getting kills.
  • Healers.
  • Competent tanks.
  • Short but intense dungeons.
  • Cold weather.
  • Strawberry parfaits.
  • Salted meats and fish, especially salmon.
  • Fancy cafes and black coffee.
  • Vacuous Japanese Music (He loves the shit out of Love Live and Idolmaster. Umi Sonoda is best girl.)

Dislikes:
  • Assassins.
  • Grindfest dungeons.
  • Melees who aren't tanks.
  • Mages who do non-elemental damage.
  • Archers who don't understand how to self-peel.
  • Spicy food.
  • Horror movies.
  • Trying to understand the heart of women.
  • Bright neon colors.

Preferred Roles: Midrow Sniper/Evasion Off-Tank
Primary Stat: Agility

Equipment:
  • A cool hat.
  • Comfy, pimping cloth coat.
  • Leather boots.
  • Quiver with 99 basic, non-elemental, production-class arrows.
  • Standard Short Bow.
  • Badass protagonist scarf.

Starting Skill:
Backflip Shot – A staple for most archers, Backflip Shot is used more for its utility and mobility than as a damaging spell. With the unique ability to disregard any prior momentum or lack of footholds, the activation of Backflip Shot will launch the user into a parabolic arc, landing a minimum of five meters and a maximum of ten meters behind their starting position. During flight, the archer's perception of time is halved on their first shot, and they have a 100% chance of evading the first attack that hits them.

Class Traits:
  • Fair Wind – Agility increases by a small percentage, which grows larger every five levels. Caps at a 25% permanent increase in Agility.
  • Heavy Arms – Arrow speed decreases by 10% and arrow damage increases by 10%. Arrow damage further increases by another 10%, totalling to a 20% increase, if shot in a high arc.
  • Thrillseeker – Movement speed and avoidance increases in proportion to the distance the archer is from the monster, up to a maximum of 15% from 15 meters away. If the archer has the highest amount of aggro in the party, movement speed is further increased by an extra 15%, making it a 30% increase in total.
  • Feathers Flock Together – For each consecutive hit on a single target, the archer's attack speed and precision is increased by 2%, capping out at 100% bonus attack speed and precision if they are able to hit the same target 50 times in a row. This bonus is instantly negated if the arrow misses, or if another target is hit by the arrow.

Talent:
Arrow Stacking – A mechanic exclusive to Myrmesta, Arrow Stacking allows him to increase the critical chance, speed, and damage of his next shot by sacrificing and 'stacking' arrows. Each basic attack stack increases these values by 100%, and the stacking process takes the same amount of time it would for him to draw and shoot out a regular basic attack. Capping at 5 times a basic attack's crit chance, speed, and damage for five stacks, it allows him to alternate freely between providing steady DPS or non-elemental burst damage. However, the aggro generated by these charged shots are much greater than the aggro generated by the same amount of arrows used in a steady stream of basic attacks.


Arrow Stacking also applies to the active skills of an archer, increasing by 20% for damage and crit chance per stack, capping out at 100% bonus damage and crit chance. However, unlike basic attack stacking, the cooldown for each consecutive stack increases by 10%, making it very difficult, and rather pointless to stack skills during a dungeon. Because of that, Arrow Stacking, in regards to skills, is only applied when in safe zones, or during breaks.

Theme Song: Mermaid Festa
 
Three characters accepted, still reviewing others~
 

Zouse
"Time for the fireworks."
Race: Human
Class: Archmage - Dabbler of all, specialist of one.
Primary Stat: Intelligence
Preferred Role: DPS

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Appearance
Probably described as a pretty boy sort of look, Zouse's avatar is average in both height and weight being 5'9 (1.75m) and 145lb (66kg). Sharp red eyes, and hair color that seems to shift between the gentler colors of a flame with the light. Unblemished and fair skin, though his ears are already pierced.
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Likes/Dislikes
"Well, I do like challenging and involving gameplay which is why I'm now playing this. A nice party that works well together is a rare treasure that I enjoy finding; getting to know the people behind the characters either happens or it doesn't, I don't particularly mind it too much. Loot is always great, especially if it's the first of its kind to be found; achievements like that, first to slay some boss or finish a dungeon, are always fun to have.

Outside of the game, despite what class I play I do enjoy shooting at local ranges; archery and actual firearms. Spicy foods would be one of my favorite, though there isn't any taste I particularly dislike. I do enjoy where I live, nice and warm for almost the entire year round. And my favorite color would probably be azure, or light blue if that's too picky for you.

Things I don't like would probably be idiots. Sure it's a game and if you have fun by diving into situations without thinking first, then that's your thing, just don't do it while you're in a party with me. In the same vein, if you haven't done something before, listen to those who have? Making a big fuss about loot drops is also a god damn pain. There's a dice roll for a reason if more than one person has a legit need for an item, use it.

And while I can handle the cold, I don't particularly enjoy it all too much."

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Equipment
The Elementalist's Grimoire - A tome with a tri-colored cover, it allows the user to apply an Elemental effect to neutral spells cast. Holds 10 charges for each of the Elements of Fire, Cold, and Nature.

Starting Skill
Arcane Bolt: Creates and launches a neutral projectile of mana that deals light damage and possesses a slight homing capacity.
The most basic application of mana, any individual worthy of being called a magician in any sense of form has knowledge of this spell.
"Harnessed and unleashed. Strike true, Arcane Bolt."
"(Number, Elemental Mod.) Shot. Loose."


Class Traits
I Just Did This: Casting a spell gives the buff [Similar Enough] which causes any variation of that spell that's cast immediately after to have a reduced mana cost and cooldown.
As the Archmage can practice many forms and schools of magic, similarities between numerous spells are noticed and efficiency increases.

This is my Shtick (Tri-Elemental Offensive): Any offensive spell with the Element of Fire, Ice, or Nature has its effects increased.
The Archmage is an individual unsatisfied with a single, or even a few, schools of magic and has the aptitude for many to back up such a mindset. However, specializations are often taken on by these individuals.

You Are Frail: Damaging an enemy applies a [Frail] debuff, which increases the chance of the Archmage applying debuffs in relation with the total damage dealt.
With proper knowledge and specific techniques, enemies can find themselves unable to resist a spell's effects beyond the simple damage. As an Archmage battles a foe, they can peel away at their resistances as their understanding increases.

Talent
Quick Draw Magician: Small spells are your speciality, and many would be hard-pressed to match you in speed. Grants reduced cooldown and cast time for spells under X cost, and allows for them to be cast with code words rather than actual incantations. Spells can be cast multiple times at once at increased mana costs and cooldown durations.
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Theme Song: Now or Never
 
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