I also made some edits to my character, and will be creating a new one eventually today.
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Name: Doctor Zombie Man
Age: Figures that he's more then twenty years old by appearance.
Gender: Male
Where are you today?
Doctor Zombie Man can his name from the first thing he saw, a cheap movie poster about a "Doctor Zombie Man". Incidentally, it would make more sense for him later when he discovered what his Error powers were, but that's another story for the future. Doctor Zombie Man didn't really know what had happened to him in this dark alley, as he had nothing behind his clothing to identify him, which at the time was a pair of blue jeans and a wifebeater shirt. Didn't even have shoes. His claim to fortune was that in the same alley way was a drug deal gone bad. A few gunshots later and Doctor Zombie Man went to go investigating and found two mean shot to death. One with a bag full of money, another with a bag full of drugs. Doctor Zombies Man looted both these figures of their possessions and beat a hasty retreat.
Initially, Doctor Zombie Man wasn't sure what he was going to do with his new found cash and drugs. But as he was looking for a place to stay, he ran across more wounded and injured people, which was how he discovered his Error Powers; some sort of flesh or biological manipulation that, in it's simplest form, was akin to magical healing. So he treated some cuts and bruises for a while, earning his title as a Doctor, but soon he was scouted by some... Unsavory forces. Various factions who have heard of his magical abilities and wish to utilize it to their own ends. He initially wanted nothing to do with any of them, but when he realized that they simply wouldn't leave him alive if he did not join them, he was forced into an tenuous alliance with the Cleaners, whom he see's as a "The least trigger happy".
Aside from his darker workings, Doctor Zombie Man actually does live rather comfortable. He helps run a clinic in Neo-Babylon and for a very steep price, he can use his Bio-Augmentation Error powers to alter one's body in any way imaginable. Also he develops chemical concoction for mass destruction or recreation.
Error Power:
Bio-Augmentation - Initially it looked like Doctor Zombie Man could access some sort of healing magic, but it goes much further than that; he could alter your very physical body into something greater, or weaker, with nary but a glance. Specifically, if he can concentrate on you he can alter your body in many ways, but it removing injuries, creating injuries, altering your appearance, or even changing your internal organs. He can increase or decrease your body's physical abilities, giving people stronger or weaker muscles, or even create entirely new limbs on them. He can even shrink or enlarge a person. It's easier if he has hand-contact, and all effects are permanent. And by combining magic, he can even give people "Mutagens", which in turn gives them natural spell-like abilities. Even the worse injuries only take a few seconds of direct contact to restore, though he can't do much for the psychological shock that comes with most lethal injuries.
Skills/Abilities:
Doctor Zombie Man is generally a pretty good doctor even without his Error Power, though in this instance he's more of a physician than a surgeon. As in, he'll be the guy to go to if you want a natural way to deal with say, leg cramps, upset stomach, poisoning, sucking chest wounds, and excessive bowel movements.
Doctor Zombie Man is also fairly knowledge about about magic, as he needs to be to create Mutagens. Additionally, he's more than capable of using his magic on himself freely, allow him to Augment his body in any way he so desires. He could very well shapeshift if he has a reason to.
Doctor Zombie Man knows his way around medicine and chemicals, both for medicinal purposes and for self-defense. He can churn out a potent blistering agents and nerve gas as necessity demands, but more often than not he's creating drugs for his clinic or to sell to junkies to make some pocket change.
Doctor Zombie Man has a natural affinity to discern lies or at least sense motives. He's also rather perspective, allowing him to pick up on small clues or reach conclusions that no one in their right mind would ever put together. He calls it "Looking into the Meta".
Equipment/Possessions:
Doctor Zombie Man usually has a doctor's kit with him that can be used for all but the most specialized operations. He carries in it a Compressed Dimensional Space, which can hold up to 100 cubic feet of objects, and convert the weight into nothing. Usually he only keeps his doctor equipment there, though he's been known to store other things as well.
Doctor Zombie Man lives in a fairly largely bachelor pad above his clinic. It has a very specious living room/Kitchen set up, three bedrooms, one main bathroom, and a personal bathroom for the master bedroom. He's brought a few luxuries mostly with his drug money.
In terms of weaponry Doctor Zombie Man fights with small, pill-sized capsule. These seemingly harmless devices actually contain various chemical weapons and/or airborne diseases, modified to be drastically more deadly than they would naturally be. However in order for them to be used, Doctor Zombie Man must consume them, partly to ensure that he doesn't accidentally use them when he doesn't mean to, but also because consuming the capsule would give his body the immunity towards the contents of the capsule. Once consumed he can breath the content of the capsules out from his mouth (Or by farting) when he needs to. Otherwise he also carries a NS-357 Underboss Snubnose Revolver, with chemical-bullets that would mess up the day of anyone with flesh. Also typically coated with more paralytic poisons in case simply shooting a person isn't enough to put them down.