Q - Flux

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So I either want to make a character who would be a part of DROWNS or the Cosmic Repenters(why be a sane person?). Would anyone have a preference of which I made?

Going with Repenters
 
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Can't forget to invite Elizia for a duet with Sparkle now.

On a second thought this RP is derailing pretty hard from its initial themes.

I'll have to grimdark noire the shit out of this to compensate
 
On a second thought this RP is derailing pretty hard from its initial themes.

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Hey Asuras, this is the reserved spot for my bodysuit.
 
Join the band! We need someone on bass!
 

Armel Klienstrug, Grey
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Age
Claims to be in Mid thirties, but dances around the question

Gender
Male

Where are you today?
Waking up in the midst of chaos, Armel was pleased at the first thing he had seen in 300 years. Before him were hordes of civilians all rioting over the recently passed Guardian's Respect Act. He felt compelled to join in, and be a part of this chaos. However, the Policus soon arrived, and made quick work of the mob. It was then Armel realised where the real chaos was. Without haste he enlisted in the Policus. It was a difficult process without anything even acknowledging his existence. However his skills were enough to allow him into the force as a Private.

In one years time, Armel was an accomplished member of the Policus, being appointed the leader of a special taskforce assigned to resolve civil unrest. He has a knack for military tactics and is often referred to for this reason. He is a skilled marksman, and brawler. Whenever there is civil unrest, Armel isn't just the first to be assigned, he volunteers. But his motives are ulterior. Armel is not for the sake of peace, but for the thrill of chaos.

He sees the Policus as a way to get a cheap rise off of the citizens of Neo-Babylon. He has been charged with police brutality nearly countless times, but he has yet to be ruled guilty. Needless to say, his public image is severely tarnished by his actions. Some have mentioned that the Policus are covering up a lot of Armel's atrocities, using evidence like Armel's convenient lack of papers to support their theories.

Error Power
Armel's Error powers affect the Primal Urges of the human mind.

Brutality: Armel can cause the people in his vicinity to become more aggressive. This works in tangent to their current aggression levels. A calm person will become slightly ticked off, but an angry person can become destructive, unreasonable, and even murderous. It only takes a few people already upset to make things spiral out of control. One person who is already upset becomes aggressive enough harm another. That person then retaliates, and others join in either to break them up. Soon it is a mass riot that is spiralling out of control.

Primal Instinct: One thing that Armel has a difficult time controlling. Armel's presence has an effect on people, causing them to have a heightened Fight, or Flight response. This means that while he is around people can endure greater pain, muster greater strength, and sprint greater distances. This affects ally, enemy, bystanders, and even himself.

Skills/Abilities
- Armel is a great shot, generally opting for assault rifles, handguns, and shotguns. Skilled Marksman, he may be, but In the military not the best. That title falls to a sharpshooter named Nechronica. He has been requesting her transfer to his squad for as long as he knew of her existence

-Always one to cause trouble, Armel enjoys using his powers to start bar fights. He generally will win and enjoy his glory, however there was one time where he was bested by a man named Seti. He learned of his name after the fact.

-A great military mind uses his surroundings to his advantage. If Armel could be classified as one thing it would a tactical genius. So why is such a great mind being used in a civil peacekeeping unit? Simple. His expertise only resides in urban warfare. He struggles in any setting other than a city.

-Perhaps his greatest weapon is his silver tongue. While being a skilled fighter is good, it means nothing if you are unable to act due to imprisonment. His tongue might not work fool a fair portion of the populace, but it does persuade the ones who matter: The judge and jury.

-In terms of magic, Armel has a decent amount of experience, using it here and there to "quell" riots. He still has plenty to learn though
Equipment/Possessions
Armel has access to a fair amount of Riot gear, and personally owns a few handguns and an assault rifle or two.

He lives in a nice sized apartment, but is edging close to being able to pay the rent off of a penthouse suite. This is currently his major goal.

I decided to go with Policus actually.
 
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A cookie for Rommel.
 
@Casanova Del la Rosa

Errors have a years time available to fit in a story, short as it might be. Apparently Lovejoy was in movies? What famous movies are produced in a years time? Becoming an idol, I think, is within reason given a year, but even then its pushing it pretty hard. Perhaps she's a rising idol currently, rather than as famous a one as you seem to portray her as?
Error powers should be based around a single idea. Lovejoys are clearly all over the place.
Her ability to speak to animals is quite the... skill. Is it magical?
I assume Lovejoy attained Mr. Sparks sometime after her awakening?

@Rax Rosetta

Same issue with above; Error powers should be single ideas.

@Cambridge Hazard

Jhanuis looks good. Accepted.
Though, how far can his vertices constructs extend?

@Lucius Cypher

Again, single Error power please.

@Hanako-san

Felicia also looks good. Accepted!

Geh. Time to sleep. ;_;
 
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The Child, #F9E8D2
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Name
Volkov
Age
4. It's an easy number to remember, even if most people would think he's lying.
Gender
Male. Most likely.
Where are you today?
Volkov doesn't know. His past is a blur. He doesn't remember. His future is a blur. He doesn't think. His present is crystal, and he lived for it. 300 years changed the world. Changed, but unnoticed. He wonders.

It hurts to dream. Much easier to do.

Doesn't eat, but it's alright. Doesn't sleep, but it's alright. Uniformed men asked him who he was. Volkov doesn't talk to strangers, so walked through them. Billboards flash and people crash. He sees her. Familiar and unfamiliar. Too many, too similar.

It hurts to think. Much easier to do.

Surrounded by robes. Lightning comes down. Flames spew out. Ice spears. Wood binds. Swords strike. Bullets pierce. Cars smash. Pain hurt, but pain cleared. Volkov reached out to them. Red roses blossomed when he closed his fist.

It hurts to feel pain. Much easier to kill.

A dozen. A dozen. A dozen. Too much pain, too small hands. He ran. Run. Runned. Darker, darker, darker. Sensed. Dodged. Dank. Dirty water. But he drank, because it didn't matter. He wanted to see her. But who was her? Who was he? How many were there? How many of her did he have to find? Questions burned more than his wounds. As if he was missing something.

It hurts to forget. It hurts to remember. She hurts.

Much easier to hunt.
The Mana Burner, #F9E8D2
Error Power
Volkov is a furnace, a monster in the shape of a human that has the ability to absorb energy of all kinds. He's a black hole in that regard, his body constantly taking in some solar, kinetic, wind, and heat energy, making it so that he can subside on nothing other than air. Water is nice, food is nice, and rest is nice, but they are all unnecessary.

Despite all this though, it's all secondary compared to his ability to suck the air dry of its mana particles. Within three meters of Volkov, magic cannot be cast, even if one was to store it within a capsule or other 'container'. In the same vein, spells that do not provide immediate physical effects will be similarly absorbed. It's impossible to track Volkov using magic, and any attempts to search for him with magical radars will simply end up with a giant black area in their search radius. Defensive forcefields are practically useless against him, but a wall of stone erected through magic WOULD be able to stop him…if only for a moment. Healing spells are also ineffective when used on him, and he will never be able to fly or teleport through magical means.

All this absorbed energy is used to accelerate Volkov's regenerative process, allowing him to overexert himself with no immediate repercussions. With enough energy, he's even able to survive what many would consider instantly fatal attacks…but whether his mind would be intact after that is the main issue. The only reason he hasn't gone on a berserking rampage was because he held the same immature sanity of a four year old child. If he was to lose even that though…


Skills/Abilities
Volkov is physically monstrous. He can't fly, but he can jump high enough to appear as if he was flying. He can't teleport, but he can move fast enough that normal people would be unable to keep track of all his movements. He can't shoot laser beams out of his eyes, but a single punch of his is strong enough that they would be sent sky high. He can't block bullets, but his body is dense enough that they'd only be able to make a shallow hole in his body.

What's scarier, though, is that he understands how to fight. His mind may be that of a child, but for whatever inane reason, he possesses a master's knowledge of a variety of martial arts, and combat experience that's held only by veteran soldiers. If it wasn't for the fact that conventional firearms were too small to be used by him, he'd most likely be using those as well.

It would appear that Volkov is an existence that's hardwired for destruction. A monster of the physical war, who holds the mentality of a lost and amoral child, pining for the attention of a person that hurts him when he tries to remember.


Equipment/Possessions
Clothes are a thing, though it's more like some cloak concealing his body. His pants are oversize, the largest fit possible, but still look as if they're growing too small. He wears a mask, because it looks cool, and refuses to take it off.
 
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L
aina Horello

Age: 20
Gender: Female
Height: 5'7
Weight: 120 lbs
Build: Slim - Athletic
Relationship Status: Taken, by her bodysuit.



What has she been doing?:
Laina has been making a name for herself within Neo Bablyon. Spending her time performing odd jobs and living a nomadic [homeless] life, she lives on very little income and dodges taxes at the same time. Throughout the course of her time spent after awakening, she's made a fair amount of friends through the jobs she performs. Laina also makes frequent visits to the orphanages of Neo Babylon, bringing souvenirs from it's various districts and food with the meager income she makes. Though she's still getting used to the changes that have happened since she's been gone. Magic on the other hand, is something she's actively familiarizing herself with alongside her compatriots. Should you require any assistance, at home or out, scream "Horello!" outside of a closed environment. Should you do this, she is 75% likely to be there momentarily or your money back!

EP - Title & Ubiquity:
To Laina, name is a powerful thing. Should you call her name, she'd appear before you at a moment's notice. Should several people call her name, she'd be able to appear before to of them just as quickly [one at a time]. This part of the EP she wields is a type of omniscience that is bound by name alone. As she becomes more popular and her name is brought up more, the range of presence will increase until eventually her names reaches all of the people within Neo Tokyo. The other use of Laina's power of name is upon others, those whom's name she has collected are able to be transported to a given location just as quickly as she. The only difference between herself and another being transported is that they will be put under a great amount of stress during and shortly after the process. The range of using this ability on others is also limited ten-feet away from her current location.

Skills/Abilities:
Quick-Witted - Baited and outsmarted ~
Monkey Lady - Super athletic and flexible ~
Stronk Like Bull - Tougher than usual Body ~
Has Connections - Knows your neighbors, and the shopkeepers across the street ~


×

Laina will more often than not come off as a likable person.
Her people skills are superhuman, she could probably befriend an ogre if she tried.
Has basic knowledge to use most guns/standard weaponry.


Equipment/Possessions:
[Voice Changer] - Purely for fun, a simple device implanted into a helmet to warp her voice into a more robotic one.
[Leather-Back Notebook] - Used for taking notes on the job, and writing down names.
[T.B] - One bodysuit makes up Laina's entire wardrobe, she calls her T.B. Has a pouch for money and other stuff on her hip.
[Lasso] - To do Indiana Jones stuff with, and other stuff.



T H E M E

 
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Is there any limit to how many characters we could have? I'd like to make one more. :)
 
@Asuras I have no good idea just yet. As far as I can see if he tries to make one that's super long or too many at one time his eyes burst into tiny specks of flesh and blood. Things I forgot to mention in the CS is that the constructs are literally weightless and only disintegrate things in movement. Once projected and left alone, they can be held like normal physical objects (but the pointy tips and edges can still wound you, so watch out), until if they move again, thus entering an "imaginary" phase again, and vaporise anything in their line of movement during that phase.

So yeah he can make a sword outta dat shit.
 
Error powers should be single ideas.
While i am not yet done, does this apply to Armel as well? I wondered that, but said to myself that it is all based around the mob mentality and crowd control

I'll get to rehashing those as well
 
Ok I can fix her back story and the skills would be more centered around animals and food like the ice cream gun and animals and cookies. I can take out the hammer one. Yeah the skill is a magical skill, that's one of the first skills she learned, since she can create animals she needs to talk to them. Going to go fix them now. Yeah and Mr. Sparks was the first thing she bought when she started to work her way to having a better (one of her only friends for now).

I think I did a better job now if not I could fix it some more.
 
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I also made some edits to my character, and will be creating a new one eventually today.

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Name: Doctor Zombie Man
Age: Figures that he's more then twenty years old by appearance.
Gender: Male
Where are you today?

Doctor Zombie Man can his name from the first thing he saw, a cheap movie poster about a "Doctor Zombie Man". Incidentally, it would make more sense for him later when he discovered what his Error powers were, but that's another story for the future. Doctor Zombie Man didn't really know what had happened to him in this dark alley, as he had nothing behind his clothing to identify him, which at the time was a pair of blue jeans and a wifebeater shirt. Didn't even have shoes. His claim to fortune was that in the same alley way was a drug deal gone bad. A few gunshots later and Doctor Zombie Man went to go investigating and found two mean shot to death. One with a bag full of money, another with a bag full of drugs. Doctor Zombies Man looted both these figures of their possessions and beat a hasty retreat.

Initially, Doctor Zombie Man wasn't sure what he was going to do with his new found cash and drugs. But as he was looking for a place to stay, he ran across more wounded and injured people, which was how he discovered his Error Powers; some sort of flesh or biological manipulation that, in it's simplest form, was akin to magical healing. So he treated some cuts and bruises for a while, earning his title as a Doctor, but soon he was scouted by some... Unsavory forces. Various factions who have heard of his magical abilities and wish to utilize it to their own ends. He initially wanted nothing to do with any of them, but when he realized that they simply wouldn't leave him alive if he did not join them, he was forced into an tenuous alliance with the Cleaners, whom he see's as a "The least trigger happy".

Aside from his darker workings, Doctor Zombie Man actually does live rather comfortable. He helps run a clinic in Neo-Babylon and for a very steep price, he can use his Bio-Augmentation Error powers to alter one's body in any way imaginable. Also he develops chemical concoction for mass destruction or recreation.

Error Power:

Bio-Augmentation - Initially it looked like Doctor Zombie Man could access some sort of healing magic, but it goes much further than that; he could alter your very physical body into something greater, or weaker, with nary but a glance. Specifically, if he can concentrate on you he can alter your body in many ways, but it removing injuries, creating injuries, altering your appearance, or even changing your internal organs. He can increase or decrease your body's physical abilities, giving people stronger or weaker muscles, or even create entirely new limbs on them. He can even shrink or enlarge a person. It's easier if he has hand-contact, and all effects are permanent. And by combining magic, he can even give people "Mutagens", which in turn gives them natural spell-like abilities. Even the worse injuries only take a few seconds of direct contact to restore, though he can't do much for the psychological shock that comes with most lethal injuries.

Skills/Abilities:

Doctor Zombie Man is generally a pretty good doctor even without his Error Power, though in this instance he's more of a physician than a surgeon. As in, he'll be the guy to go to if you want a natural way to deal with say, leg cramps, upset stomach, poisoning, sucking chest wounds, and excessive bowel movements.

Doctor Zombie Man is also fairly knowledge about about magic, as he needs to be to create Mutagens. Additionally, he's more than capable of using his magic on himself freely, allow him to Augment his body in any way he so desires. He could very well shapeshift if he has a reason to.

Doctor Zombie Man knows his way around medicine and chemicals, both for medicinal purposes and for self-defense. He can churn out a potent blistering agents and nerve gas as necessity demands, but more often than not he's creating drugs for his clinic or to sell to junkies to make some pocket change.

Doctor Zombie Man has a natural affinity to discern lies or at least sense motives. He's also rather perspective, allowing him to pick up on small clues or reach conclusions that no one in their right mind would ever put together. He calls it "Looking into the Meta".


Equipment/Possessions:
Doctor Zombie Man usually has a doctor's kit with him that can be used for all but the most specialized operations. He carries in it a Compressed Dimensional Space, which can hold up to 100 cubic feet of objects, and convert the weight into nothing. Usually he only keeps his doctor equipment there, though he's been known to store other things as well.

Doctor Zombie Man lives in a fairly largely bachelor pad above his clinic. It has a very specious living room/Kitchen set up, three bedrooms, one main bathroom, and a personal bathroom for the master bedroom. He's brought a few luxuries mostly with his drug money.

In terms of weaponry Doctor Zombie Man fights with small, pill-sized capsule. These seemingly harmless devices actually contain various chemical weapons and/or airborne diseases, modified to be drastically more deadly than they would naturally be. However in order for them to be used, Doctor Zombie Man must consume them, partly to ensure that he doesn't accidentally use them when he doesn't mean to, but also because consuming the capsule would give his body the immunity towards the contents of the capsule. Once consumed he can breath the content of the capsules out from his mouth (Or by farting) when he needs to. Otherwise he also carries a NS-357 Underboss Snubnose Revolver, with chemical-bullets that would mess up the day of anyone with flesh. Also typically coated with more paralytic poisons in case simply shooting a person isn't enough to put them down.
 
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Almost fab.
6'2 (1.88m)/203lbs. (92kg)
Name
Katergi Renwald
Age
42
Gender
Male

tl;dr
Wakes up 300 years in the future, figures out his situation, decides to practice magic, discovers his error power instead and summons Orthrus, Thremont Lords figure he's a summoner of magical beasts and invite him to join, Katergi decides why not and does, makes a bit of a name for himself during fights with the Repenters, and now works as a mercenary on the side.
Where are you today? (How has your life planned out in the recent year since waking?)
Waking up in the world 300 years into the future was surprisingly mundane for Katergi. He blinked his eyes blearily a few times, sat up, and realized that, no, this was not where he had fallen asleep 'yesterday'. He likely would have remembered being atop a skyscraper amidst a city full of them. At the very least he wasn't naked, so whatever had happened apparently hadn't seen fit to also insult him.


Still, left penniless and without any of his standard equipment wasn't really great for him. Spending a few minutes kicking around non-existent dust atop the skyscraper, Katergi decided it'd be best to figure out exactly what he'd gotten himself into before planning further. It wasn't too hard to figure things out, even if it took a while to actually wrap his head around it. Remembering the appearance of the Nemesis did help dull his disbelief though.

So, now with the knowledge, or at least a faint idea of what had transpired, he had to figure out a way to make his way in this world of the future. He imagined he might find work as a mercenary as his skill-set was practically usable in any era, but that would involve being able to afford equipment first and even then it was unlikely that someone with no reputation would even be considered. Without any real reliable means of earning the money that would be even required to start up such a thing, he decided to focus his attention on the phenomenon that had emerged in the past 200 years.

Namely, magic. From what he had found out, it wasn't particularly complex to get started. One simply had to will the changes they envisioned into reality no? For a while his old-world mentality warred with the very idea, but there wasn't much use denying the reality he had found himself in. Something that wasn't magic came first though. The first time he tried to use magic, an image appeared his mind, pushing aside all other thoughts.

There was no stopping it, and as fire burned through his right arm, a figure began to take form in a fiery conflagration before him. Two pairs of eyes stared into his own before a piercing howl filled the night sky. And when the beast had fully formed, it sat and bowed its heads to him, eyes filled with intelligence but also waiting patiently. Left speechless by what had happened, Katergi nonetheless sought to leave the scene as quickly as possible. The little show of magic couldn't have gone unnoticed, and he did not wish to be the subject of scrutinization.

The act hadn't escaped notice though, and even though Katergi escaped confrontation on that night it would not last. Not even a day had passed before agents for the Thremont Lords approached him, 'curious' to his feats of magic. The faction was fairly interested in magical beasts and that an individual could apparently materialize one so easily was worthy of their attention. They wondered if he would be interested in joining them and, with but a few conditions that they easily fulfilled, Katergi followed the pair away.

True to their word, he was offered accommodations and several privileges for his service to the faction. While they were interested in his ability to conjure seemingly magical beasts, he proved to be a worthwhile combatant during the more violent altercations with the Repenters. Wielding modern weaponry just as effectively as his 'familiars', he seemed at home amidst the bloodshed, and even the occasional skirmish seemed unsatisfying for the man.

To the distaste of some though, he served not only the Thremont Lords, though they had his 'loyalty' above all others. With the equipment provided by them, and the reputation amassed by performing his duties for them, Katergi had created somewhat of a reputation for himself in Neo Babylon. Enough that when he made it known that he was willing to work for pay, the offers were there.


Error Power
Oddly enough, his power seems to be the creation of familiar-like creatures, despite his penchant for working alone in the past and present. He thinks there might be something to do with his skill and like of handling animals, but otherwise doesn't put too much thought into something that could have just been decided by pure chance.


These 'familiars' seem to be somewhat predetermined as he cannot shape them to his will, they come to mind when he thinks of activating the power. Katergi can only access three creatures at the moment, but also knows there are a few that are out of his reach at the moment, hazy images rather than a solid picture. He seems to be able to summon two of these creatures at most, given that each familiar he calls upon engraves their mark on the back of one hand.

The creatures themselves are formed from energy, but exactly what type is still not exactly known. Most people believe it to be manipulation of 'mana' and Katergi isn't about to dissuade that line of thought anytime soon, despite knowing it to be inaccurate. Afterwards they quickly solidify into matter, although they retain a spectral appearance whenever moving. They seem to possess a limited-degree of intelligence, though the exact amount varies from familiar to familiar. Some function more on instinct, while others are essentially sentient, but all are loyal to the very end towards Katergi.


Kingil Skylos - Orthrus
A rather large hound, the creature seems to based off the Greek myth of the same name. About as large as a brown bear, though a great deal longer due to its tail, Orthrus is Katergi's familiar for when something needs to be ruined in a flashy and attention-attracting manner. About as intelligent as a wolf, it can nonetheless understand the commands given as long as they are not too complex. Given its great physical strength, it's a front-line fighter that gets into the mess. Aside from that, its twin heads can also breathe out great gouts of white-hot flame, setting the entire area around it ablaze.


Neros Fidil - Mercurus
A serpent about five feet in length, Mercurus seems to be intended for much less direct avenues of attack. The 'horn' at the tip of its head along with its teeth are all capable of injecting a number of venoms. It also has the ability to 'swim' through matter while ignoring certain laws of physics. This allows for it move through air much like eastern dragons of old stories. While limited to mostly gaseous and liquid for now, Mercurus is capable of moving through thin solids such as a wooden floorboard. If not sent out to sneak up on an enemy, its almost always kept wrapped around Katergi as an extra layer of defense should enemies get close enough. As the smartest of his current familiars, befitting of its nature, Mercurus is easily trusted for the more delicate situations.


Matil Panos - Soarus
A massive avian that stands about 5' (1.52m) tall with a wingspan over 10' (3.04m) wide. It's the ruler of the skies above Katergi and can even reach the stratosphere at maximum flight height. From this height, it easily punches past Mach 1 when it dives back towards the ground. Perhaps even more amazing would be its eyesight though. While not capable of picking out details on the ground from 20km up in the air, Soarus does put even birds of prey to shame, capable of tracking individuals amongst a crowd from up to 4km away. The ability to share its memories with Katergi with physical contact between the two is what seals the deal though.


Not just a scout though, Soarus is quite capable of defending itself. While it can't quite break the sound barrier with normal flight, it's still able to achieve triple digit flight speeds on-top of being incredibly nimble for its size. It's talons can tear steel and a flap of its wings can generate blades of winds that'll carve through flesh and bone.

Skills/Abilities
As a mercenary prior to being displaced in time, Katergi has many years spent in war-torn regions. Being 41 and still going in the field should give most people some idea of the level at which he operates at. He had a reputation for being a marksman with pistols, and experienced in just about every other form of small arms. No slouch in close-quarters either, Katergi's taken a number of enemies by surprise given his older age. Other skills would include being a decent tracker and hunter of men, stealth, information gathering, and some battlefield first-aid.


Capable of taking care of himself, whatever that implies. Cooking? Can do, though it's rather bland and tasteless. Laundry? Chore, but it gets done. And so forth.

Pretty good with animals, even in the old world. He'd be able to walk up to wild prey without scaring them off, and even convince the occasional bird to land on his hand. Probably most notable would be the time he actually managed to pet a wild tiger without being mauled. The more superstitious folk attribute it to him being more animal than man given how many people he's killed, but that's just rubbish.

A good portion of the year with the Thretmont Lords has also allowed him access to some of the best magical education available, if what he's been told is to be believed at the least. Nonetheless, in his downtown he's gotten quite far in the advancing of his magical skill. He mainly uses it in conjunction with the modern weaponry at his disposal rather than on its lonesome.

Spell List
  • Projectile Modification
    • Laser Mods:
    • Physical Mods:
  • Physical Enhancements:
Equipment/Possessions
Currently lives on one of the Thremont Academies in Neo Babylon, partially for ease of access to information and also to act as a 'security guard'. The location is one of the more troublesome areas that have seen conflict with the Repenters and thus he was essentially assigned here.


Uses a pair of Hasard Hybrid Revolvers which are capable of firing both lasers and physical ammunition. The rounds are loaded into the cylinder while the battery pack for powering the laser ammunition system is located in the firearm's grip. Quite powerful, the battery pack is good for ten shots while the cylinder holds the standard six.

What happens when you take a weapon holster and crank it up to 11. Holding both his handguns, numerous pouches also allow for the carrying of additional supplies and equipment. Keeps an extra eight battery packs and 72 rounds of ammunition for his weapons, taking up eight of the pouches. He'll generally also keep a few medical supplies in two of the remaining pouchs; things such as Fast-Mend or the like. That leaves him with about four pouches to hold whatever he thinks he might need. Also has two holsters for throwing knifes, and a sheath for an actual combat knife at the back of his waist.

His glasses are actually also a piece of technology. Though they function as normal pairs would, they also have additional in-built functions like GPS, camera-functionality, internet access, etc.
 
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So Doctor Zombie Man is like a future type of plastic surgeon lol I like that.

I like Katergi too, his powers are like a more accurate of Sparkles, since she can make any type of animal in her mind which are usually colorful cats that burp rainbows but nothing to dangerous unless she has too protect herself xD.
 
Asuras did you recheck Sparkle yet?
 
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