S
Soulserenity20
Guest
Original poster
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Welcome, to Theralune. -
Theralune has long been a nation of relative peace. Civil war, rebellion, and crime plague its past, as for any nation, but no great calamities have tarnished its history. However, rumors have been spreading of curious experiments taking place on the northern island of Komiir, home of the ever-tinkering gnomes. They say they've been experimenting with genetic mutations in pokemon, working to create a powerful force to aid in the advancement of Theralune. Unfortunately, the gnomes were not prepared to control what they created and now, word spreads of a mighty beasts ravaging the lands, growing, feeding, and reproducing. It is not yet known what this creature is, but the king of the gnomes has summoned the greatest heroes from across the lands to combine their efforts into tracking it down, and defeating it. There's loot in it for all, but more than that, the threat, if left unmanaged, could mean destruction for all.
In an adventure of pokemon, high fantasy, and table-top feels, you and your team will work together to stop this mutated beast from overrunning the lands. Play as an elf, a dwarf, a human, or a gnome, and venture out into a world filled with pokemon to track down the mutant and talk some sense into the pesky, meddling royal gnome tinkerers. This isn't a gym-based story, nor is it a classic ten-year-old-on-a-journey tale. No, this is a grand, fantasic adventure. Our story begins, in a tavern, as all the best do.
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Combat is based on a simple level system explained below:
- Common pokemon can level up to level 10.
- Rare pokemon can level up to level 15
- Legendaries can level up to level 20
- Type advantages add +2 levels to any pokemon, for that battle
- Type disadvantages remove -2 levels from any pokemon for that battle
- Easy: Pokemon BELOW your pokemon's level (ex: =/<4, with advantage, =/<6)
- Medium: Pokemon at an EQUAL level to your pokemon's (ex: =5, with advantage =7)
- Hard: Pokemon ONE LEVEL ABOVE your pokemon's. (ex: =/>6, with advantage, =/>8)
- Easy: =/>5 on d20
- Medium: =/> 10 on d20
- Hard: =/>15 on d20
- Facing a level 15 Legendary with a level 10, no advantage.
- For each additional level 10, each pokemon gains 1 extra level
- 1 x lvl 10 + 3 x lvl 10 = +3 levels to each = 4 x lvl 14 pokemon (DOABLE!)
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RULE REGARDING DICE
When a GM requests a roll of you, you have a job to do the following:
1. Post the relevant skill and stat (e.x. Stealth: 2) in it's own post.
2. Roll a d20 using the built in dice system on iwaku. You must first post to access this, hence the individual post.
3. DO NOT. EVER. DELETE A POST IN THE IC DURING A ROLL.
You will immediately get a 0 on the roll and fail. No excuses. If you "accidentally roll twice" I don't care. Leave them both. Your GMs have eyes and can see the rolls and will use the first. If you roll a d19, by accident, RE-ROLL. WE HAVE EYES.
Okay, now that that's over (no more bold red caps), I'm providing you with a simply reminder about rolls. If you have no points in a skill, you can still do a check, the crappy thing is that you need a 20 to succeed. So, good luck.
1 SP means you need a 15+ to succeed.
2 SP means you need a 10+ to succeed.
3 SP means you need a 5+ to succeed.
Nothing more to it. If you have an item that boosts your roll, you add it after you've rolled, and you must also post that item in your rolling post. [ex: Perception: 2, +2 from Glittering Pendant. . . . roll comes out to a 9. +2. Success at 11.]
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+Don't be an ass. Love each other.
+Do as your GMs say.
+If we sense overpowered characters? We will end them. *evil laughter*
+Maximum two characters
+No, you can't have a shiny, a legendary, a three stage pokemon, or a higher-than-two-levels pokemon at the start
+Posting requirements are one post per week, though we hope for more.
+If you try to rebel and make your char evil and ruin the plot? Your char will die.
+For all town/village creation, you must get the approval from a GM.
+Don't be an ass.
+Have Fun! <3 -
Our Journey Begins in Kondumar, of Feldren. Realm of the humans.
Kondumar:
Lavellia:
Norander:
Tartyri:
Everia:
Dahlia'Ammum: [spoili]
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"Welcome, welcome, young traveler! What wares have I for sale? Well a bit of this, a bit of that, of course. What else could a gnome sell?"
SHOP OPEN
Secret Key [500G]: "All I can tell you is that it's for a place in Feldren!" The key seems to have a sigil of a rattata on it. What could it be for?
Town Map [20G]: "This is more than your basic town map. This one tells you where everything is. I've taken all the rumors of legendary pokemon and hidden treasure I've heard in my travels and stored it on this map!"
Jade Tokens [150G]: A rare set of three jade tokens, to be used at the Jade Palace in Everia to gain entry to the Sacred Groves. The Sacred Groves are holy gardens with healing herbs galore! It's U-Pick, so bring a basket!
Rare Pokemon Incense [150G]: If you light this incense, its scent will lure rare type pokemon to the area. Be prepared for an encounter! Some are stronger than others.
Glittering Pendant [800G]: The luck instilled in this pendant by a specific legendary, wish-maker pokemon, grants the wearer +2 on any skill check roll. It lasts about 15 rolls.
Characters
Evelyn Saelel
Biron
Judas Augustine
Gaelin Sylvari
Daisuke Kobayashi
Itotia
Krios Nephilim
Kira Saliar
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This section will be used for keeping track of character levels, experience, inventory, and skills. -
Played by GM Soulserenity20
Character Sheet
EXP: 0/100
Zorua EXP: 0/100
Moves (4): Dig, Shadow Ball, Rest, Protect
Eevee EXP: 0/100
Moves (4): Dig, Quick Attack, Curse, Helping Hand
SKILLS
Survival: 1
Craft - Cooking: 1
Knowledge (Nature): 1
Pokediplomacy: 2
INVENTORY
20S
5 x Rations
5 x Pokefood
2 x Potions
1 x Revive
Traveler's Robes
Oak Staff
Pokemon Brush
Rope
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Played by Red Crow
Character Sheet
EXP: 0/100
Skiddo EXP: 0/100
Moves (4): Vine whip, Synthesis, Take down, Horn attack
Munchlax EXP: 0/100
Moves (4): Lick, Screech, Body slam, Natural gift
SKILLS
Climb:1
Craft:1
Pokediplomacy:1
Knowledge (nature):1
survival:1
INVENTORY
Father's axe
Foresting outfit (Caped hood, gloves, boots, leather vest and pants.)
Flint and steel
Drink horn(Shed from Skiddo)
Dagger
Flute
Satchel
Rope
Tome of Tongues: Understand what all pokemon are saying for a full day. -
Played by GM Mowkie
Character Sheet
EXP: 0/100
Absol EXP: 0/100
Moves (4): Detect, Night Slash, Pursuit, Swords Dance
Eevee EXP: 0/100
Moves (4): Charm, Helping Hand, Refresh, Quick Attack
SKILLS
Diplomacy [1]
Intimidate [1]
Knowledge – History [1]
Sense Motive [1]
Survival [1]
INVENTORY
Simple Clothing [white tunic, black pants & belt, and thick, worn leather boots]
Leather Armor [see here]
Simple Cloak [see here]
King's Army Broadsword [on left hip]
Pouch of Poffins
3 Small Waterskins
5G
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Played by RestlessComfort
Character Sheet
EXP: 0/100
Pikachu EXP: 0/100
Moves (4): Thunderbolt, Bolt Tackle, Grass Knot, and Agility
Buizel EXP: 0/100
Moves (4): Quick Attack, Ice Beam, Water Gun, Aqua Tail
SKILLS
Pokediplomacy: 1
Craft (smithing): 1
Survival: 1
Perception: 1
Acrobatics: 1
INVENTORY
Golden Elvish Plate Armor
Set of Lockpicks
2 Short Swords
Handmade Longbow
Quiver + 60 arrows
Tinder Box
Flint and Steel
Canteen
Rope -
Played by Atenthirtyone
Character Sheet
EXP: 0/100
Misreavous EXP: 0/100
Moves (4): Will-o-Wisp, Hex, Thunderwave, Pain Split
Riolu EXP: 0/100
Moves (4): Extreme Speed, Close Combat, Iron Tail, Iron Punch
SKILLS
Acrobatics - 1
Bluff - 1
Sleight of Hand - 2
Stealth - 1
INVENTORY
Traveling Clothes /w a lot of hidden pockets
Dagger
Set of Lockpicks
Backpack
50 feet of Silk Rope
Pocket Sand
Forged Papers of Various Identifications
Smoking Pipe & Tin of Tobacco -
Played by Ailucia
Character Sheet
EXP: 0/100
Tyrogue EXP: 0/100
Moves (4): Foresight, Rock Smash, Brick Break, Strength
Ponyta EXP: 0/100
Moves (4): Flame Wheel, Sunny Day, Agility, Bounce
SKILLS
Acrobatics - 1
Pokediplomacy - 1
Knowledge (Nature) - 1
Survival - 1
Riding - 1
INVENTORY
Short Spear
Shortbow
Quiver + 70 arrows
Skinning Knife
Carving Knife
Tightly woven straw sack
Flint and Tinder
30 feet of hemp rope
2 Throwing Spears
Leaf Stone
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Played by Requiem
Character Sheet
EXP: 0/100
Murkrow EXP: 0/100
Moves (4): Shadow Claw, Night Slash, Snarl, Steel Wing
Sableye EXP: 0/100
Moves (4): Shadow Claw, Night Slash, Shadow Ball, Poison Jab
SKILLS
Acrobatics: 1
Perception: 1
Stealth: 2
Bluff: 1
INVENTORY
Rope Dart
Twin Swords
Duffelbag
Bottles
Rations
Gambler's Kit
Mysterious Ring
Water Purifier
Pocket Watch
Climbing Claws -
Played by Silver
Character Sheet
EXP: 0/100
Teddiursa EXP: 0/100
Moves (4): Baby Doll Eyes, Scratch, Lick, Fury Swipes
Spritzee EXP: 0/100
Moves (4): Fairy Wind, Sweet Scent, Draining Kiss, Wish
SKILLS
Appraise [1]
Craft- Potion Making [1]
Diplomacy [1]
Engineering [1]
Heal [1]
INVENTORY
An outfit that seems to be a cross between adventuring clothes and lab wear
Travel Potion making kit
A set of tinkering tools
Two first Aid Kits: one human and one Pokemon
Rations, enough for her and each Pokemon for three days
A water skin
3 Bowls
Jar of Honey
Sleeping bag
Field Journal and pen/pencil
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At least, those on the outside know little. Those on the inside, however, might have a clue as to what Theralune faces. The letter was bought from a friend of a friend of a thief who may or may not have intercepted the information from a courier heading south from the Silver Straight. The barkeep has decided to open up his heart (and his coinpurse) to the heroes of Theralune who wish to read its contents. But he needs convincing. The sun is beginning to set and the night is long, you've plenty of time to try and convince the old dwarf, Hogrin, to part with the information. You look around and see that there are at least a handful of others who seem to have arrived for the purpose of reading the letter. Perhaps you can all work together?
All around you there are people of all races. Elves, dwarves, humans, even a gnome or two (likely a pair of merchants, since gnomes rarely leave their precious island for reasons of leisure). The barkeep is a thick, burly dwarf with a beard dragging lightly on the ground, painted a charcoal black like his hair. Both masses are braided intricately, but with a level of carelessness that tells you the braider has been doing it for several decades. He makes his way on his rounds through the bar, checking on his dainty, brunette barwench and the numerous long-legged servers, before heading back to a slightly more isolated round table near the entrance of the bar where he sips his ale and counts his gold.
The barwench, apparently named Tanera, from what you've heard around the bar, is dressed in a short, pale green dress with lacy frills at the end of the skirt and on the sleeves. Clearly human, she has well tanned skin and brown eyes, tired as can be. She doesn't seem to look impressed with the crowding of the bar on a Tuesday night, but what can she really do? She needs the coin.
Throughout the bar are three servers, one with curly brown hair, one with a thick mass of black hair, pulled back into a bun, and a single elf with long blonde hair tied back into a pony tail. Their names are unclear but they certainly seem a lot perkier than Tanera over there.
In the corner, a jolly, fat dwarf jangles and jams away on the piano, playing uplifting, traditional dwarven music which stands as a hallmark of "The Tuneful Tankard." The pair of gnomes sit close to the piano, lounging in colorful chairs by the hearth and chattering quietly to each other. A large group of men take up three or four of the more central tables and numerous other groups of individuals take up most the other center tables. The border tables seem clear for the most part, save a few quite couples enjoying an evening date. The bar is filled with drunk soliders, off the clock, of course, and numerous older men that seem to be dedicated patrons to the bar, minding their business while having drinks regularly sent their way by Tanera.
The kitchens are emitting a delightful smell and if you peek in the doors, you'll see a young human male moving about and working alongside another dwarf, who seems to know what he's doing. The bar is loud, but luckily, not too much to handle.
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INTRODUCTION
Our adventure begins in a tavern, as all the best do. You arrived by your own means, of your own accord, after hearing that the barkeep here had a letter from a noble in the Gnomish Tinkerers District in Tartyri. It's said this letter contains information about the mutant pokemon that have broken free of the gnomish labs and crossed over the Silver Straight, spreading out across the mainland. The leaders of Theralune have all summoned forth heroes of every nation and race to assist in this now international terror. Despite the terror that has ensued, with rumors of forest fires, mass pokemon deaths, village destruction, and even abduction and murder, few know what they are facing. Few have ever caught a glimpse of the horrifying mutant pokemon.At least, those on the outside know little. Those on the inside, however, might have a clue as to what Theralune faces. The letter was bought from a friend of a friend of a thief who may or may not have intercepted the information from a courier heading south from the Silver Straight. The barkeep has decided to open up his heart (and his coinpurse) to the heroes of Theralune who wish to read its contents. But he needs convincing. The sun is beginning to set and the night is long, you've plenty of time to try and convince the old dwarf, Hogrin, to part with the information. You look around and see that there are at least a handful of others who seem to have arrived for the purpose of reading the letter. Perhaps you can all work together?
All around you there are people of all races. Elves, dwarves, humans, even a gnome or two (likely a pair of merchants, since gnomes rarely leave their precious island for reasons of leisure). The barkeep is a thick, burly dwarf with a beard dragging lightly on the ground, painted a charcoal black like his hair. Both masses are braided intricately, but with a level of carelessness that tells you the braider has been doing it for several decades. He makes his way on his rounds through the bar, checking on his dainty, brunette barwench and the numerous long-legged servers, before heading back to a slightly more isolated round table near the entrance of the bar where he sips his ale and counts his gold.
The barwench, apparently named Tanera, from what you've heard around the bar, is dressed in a short, pale green dress with lacy frills at the end of the skirt and on the sleeves. Clearly human, she has well tanned skin and brown eyes, tired as can be. She doesn't seem to look impressed with the crowding of the bar on a Tuesday night, but what can she really do? She needs the coin.
Throughout the bar are three servers, one with curly brown hair, one with a thick mass of black hair, pulled back into a bun, and a single elf with long blonde hair tied back into a pony tail. Their names are unclear but they certainly seem a lot perkier than Tanera over there.
In the corner, a jolly, fat dwarf jangles and jams away on the piano, playing uplifting, traditional dwarven music which stands as a hallmark of "The Tuneful Tankard." The pair of gnomes sit close to the piano, lounging in colorful chairs by the hearth and chattering quietly to each other. A large group of men take up three or four of the more central tables and numerous other groups of individuals take up most the other center tables. The border tables seem clear for the most part, save a few quite couples enjoying an evening date. The bar is filled with drunk soliders, off the clock, of course, and numerous older men that seem to be dedicated patrons to the bar, minding their business while having drinks regularly sent their way by Tanera.
The kitchens are emitting a delightful smell and if you peek in the doors, you'll see a young human male moving about and working alongside another dwarf, who seems to know what he's doing. The bar is loud, but luckily, not too much to handle.
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