Pokemon: Heroes of Theralune [OOC]

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Soulserenity20

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LINK TO THE IC
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  • Welcome, to Theralune.


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    Theralune has long been a nation of relative peace. Civil war, rebellion, and crime plague its past, as for any nation, but no great calamities have tarnished its history. However, rumors have been spreading of curious experiments taking place on the northern island of Komiir, home of the ever-tinkering gnomes. They say they've been experimenting with genetic mutations in pokemon, working to create a powerful force to aid in the advancement of Theralune. Unfortunately, the gnomes were not prepared to control what they created and now, word spreads of a mighty beasts ravaging the lands, growing, feeding, and reproducing. It is not yet known what this creature is, but the king of the gnomes has summoned the greatest heroes from across the lands to combine their efforts into tracking it down, and defeating it. There's loot in it for all, but more than that, the threat, if left unmanaged, could mean destruction for all.

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    In an adventure of pokemon, high fantasy, and table-top feels, you and your team will work together to stop this mutated beast from overrunning the lands. Play as an elf, a dwarf, a human, or a gnome, and venture out into a world filled with pokemon to track down the mutant and talk some sense into the pesky, meddling royal gnome tinkerers. This isn't a gym-based story, nor is it a classic ten-year-old-on-a-journey tale. No, this is a grand, fantasic adventure. Our story begins, in a tavern, as all the best do.

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    Combat is based on a simple level system explained below:
    • Common pokemon can level up to level 10.
    • Rare pokemon can level up to level 15
    • Legendaries can level up to level 20
    • Type advantages add +2 levels to any pokemon, for that battle
    • Type disadvantages remove -2 levels from any pokemon for that battle
    Any pokemon can enter into a battle with a pokemon up to 1 level above it, once all calculations have been done. There are three tiers of battle: easy, medium, and hard. This will be explained using a lvl 5 fire type.
    • Easy: Pokemon BELOW your pokemon's level (ex: =/<4, with advantage, =/<6)
    • Medium: Pokemon at an EQUAL level to your pokemon's (ex: =5, with advantage =7)
    • Hard: Pokemon ONE LEVEL ABOVE your pokemon's. (ex: =/>6, with advantage, =/>8)
    In each battle, the difficulty will indicate which roll you need to be successful. Required rolls are as follows:
    • Easy: =/>5 on d20
    • Medium: =/> 10 on d20
    • Hard: =/>15 on d20
    To go after pokemon of higher levels, such as legendaries, you will need to utilize a teamwork method called "Stacking." This means you utilize numerous pokemon of the same level to gain additional levels for each. For example:
    • Facing a level 15 Legendary with a level 10, no advantage.
      • For each additional level 10, each pokemon gains 1 extra level
      • 1 x lvl 10 + 3 x lvl 10 = +3 levels to each = 4 x lvl 14 pokemon (DOABLE!)
    If numerous players take part in a battle, a loot roll will determine who the pokemon decides to trust. The loot roll will only be preformed by GM's.

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    At the beginning of the roleplay, each player may bring with them up to two pokemon. All additional pokemon will be kept at home and may be transferred whenever they so choose, but these transferred pokemon are subject to travel time, leaving the player with a one pokemon deficit for the time of the exchange. As they advance as rangers, players maximum party size will increase.

    Pokemon have up to three evolutions. Those with only two are considered "common pokemon" and evolve at level 5. Pokemon with three evolutions are considered rare pokemon and they evolve at levels 5 and 10. Legendary pokemon do not evolve.
    Common: Max lvl: 10, evolves at lvl 5
    Rare: Max lvl: 15, evolves at lvl 5 and lvl 10
    Legendary: Max lvl: 20, does not evolve


    RANGER ABILITY
    Ranger ability determines the capability of each player as a companion to the pokemon. A ranger with a low ability level won't be trusted or seen as worthy by higher level pokemon. Ranger ability is increased throughout the roleplay via "Ranger Ability Events" which allow the potential of the ranger to increase. If a ranger has a pokemon companion trying to level, the level will be held dormant until the ranger can increase his or her ability. This means that if you cannot increase your ranger ability, you will not lose pokemon levels.
    • RA 1 = pkmn 2
    • RA 2 = pkmn 4
    • RA 3 = pkmn 6
    • RA 4 = pkmn 8
    • RA 5 = pkmn 10
    • RA 6 = pkmn 12
    • RA 7 = pkmn 14
    • RA 8 = pkmn 16
    • RA 9 = pkmn 18
    • RA 10 = pkmn 20
    Each pokemon will begin with FOUR moves in their moveset. At level 5, they gain an additional move, and continue to do so until their peak level, with the exception of gaining two moves at levels 10, 15, and 20.
    [CLICK THE IMAGE]



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    CHARACTER
    NAME:
    APPEARANCE: (required, image preferred)
    AGE:
    RACE:
    GENDER:
    HOMETOWN: (If the hometown is unlabeled, feel free to give it a name and describe it with the guidance of your GMs.)
    OCCUPATION:
    PERSONALITY IN 5 WORDS:
    DESCRIPTIVE PERSONALITY (Optional):
    BRIEF HISTORY:
    STRENGTHS: (these are part of the character's personality. ex: brave = good. Archer = bad. But skills in the skill section.)
    WEAKNESSES: (any and all weaknesses)
    SKILLS: (these are learned. Things like kindness, belong under strengths.)

    TEAM (Starter pokemon MUST be basics. No legendaries, no rares. This means they may have no more than 2 forms in their evolution chain and must be starting in their basic form.)
    +POKEMON ONE+
    NAME:
    SPECIES:
    APPEARANCE: (Optional) (No shinies)
    GENDER:
    BREED:
    LEVEL: (Max 2)
    PERSONALITY IN 5 WORDS:
    PLACE MET:

    +POKEMON TWO+ (Optional at start)

    NAME:
    SPECIES:
    APPEARANCE: (Optional) (No shinies)
    GENDER:
    BREED:
    LEVEL: (Max 2)
    PERSONALITY IN 5 WORDS:
    PLACE MET:


  • ALSO: Everyone needs to spend 5 skill points. You can spend them on tiers or skills. EX: Swimming: 3 and Acrobatics: 2 = 5 or Acrobatics: 1 Swimming: 1 Riding: 1 Fly: 1 Craft: 1

    SKILLS
    There are three tiers of skills. Rangers start with 5 spendable perk points and may purchase a either a skill or a skill tier with each. Tier one success rolls are =/<15. Tier two success rolls are =/<10. Tier three success rolls are =/<5.
    • Acrobatics: Used for defending against obstacles, avoiding things, doing tricks for gold, etc.
    • Appraise: Used for making judgement calls in haggling situations or when looting.
    • Bluff: Used for lying, whenever you may feel the need. (GM's may ask for a different roll than the basic tier roll based on the NPC situation.)
    • Climb: Used for climbing trees, walls, etc.
    • Craft: Used for creating anything from poke poffins to leather working. Please specify one of the following: Tailoring, cooking, carpentry, smithing, potion making, other.
    • Diplomacy: When lying doesn't work, you can use your diplomatic skills to navigate tricky situations.
    • Pokediplomacy: Because sometimes you have to convince a pokemon, instead of a person.
    • Disable Device: Used for disabling traps.
    • Disguise: Visual lying, can also be used to disguise one's pokemon.
    • Escape Artist: Used for slipping out of ropes, chains, cages, or holds.
    • Fly: Used for flying on a pokemon.
    • Heal: Used for applying healing processes on oneself or others. Note: Tier one is basic, flesh wounds. Tier two is muscle and bone. Tier three is nervous tissue + rapid healing boost to the first two tiers.
    • Intimidate: When lying and talking your way out of things doesn't work, result to bullying to get what you need.
    • Knowledge (elemental): Used for expressing wisdoms associated with pokemon elements.
    • Knowledge (Dungeoneering): Used for discerning pathways and making judgement calls in dungeons.
    • Knowledge (Engineering): Used for sorting out gnomish technology, and other technology.
    • Knowledge (Geography): Used for expressing wisdoms regarding the lay of the land, geographical features, etc.
    • Knowledge (History): One's understanding of historical events and how they affect the people and places around them.
    • Knowledge (Local): Used for expressing one's savviness of the local destination.
    • Knowledge (Nature): Used for expressing one's wisdoms of the wilds, including local flora and fauna.
    • Knowledge (Nobility): An expression of one's political savviness and the know how of higher living.
    • Perception: Used for perceiving changes or oddities in one's environment.
    • Perform: Used for acting, dancing, juggling, or any other form of performance.
    • Profession:
    • Ride: Used for handling and riding mounts.
    • Sense Motive: A determination of one's ability to sense motive, are they lying, being diplomatic, or bullying you?
    • Sleight of Hand: Cheating, stealing, or maybe a magic trick or two.
    • Stealth: Used for sneaking, hiding, and creeping.
    • Survival: Used for starting fires, building shelters, and keeping calm when the wilderness threatens to eat you up.
    • Swim: Used for swimming.

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    +Don't be an ass. Love each other.
    +Do as your GMs say.
    +If we sense overpowered characters? We will end them. *evil laughter*
    +Maximum two characters
    +No, you can't have a shiny, a legendary, a three stage pokemon, or a higher-than-two-levels pokemon at the start
    +Posting requirements are one post per week, though we hope for more.
    +If you try to rebel and make your char evil and ruin the plot? Your char will die.
    +For all town/village creation, you must get the approval from a GM.
    +Don't be an ass.
    +Have Fun! <3​

  • Our Journey Begins in Kondumar, of Feldren. Realm of the humans.
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  • "Welcome, welcome, young traveler! What wares have I for sale? Well a bit of this, a bit of that, of course. What else could a gnome sell?"
    SHOP OPEN
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    Secret Key [500G]: "All I can tell you is that it's for a place in Feldren!" The key seems to have a sigil of a rattata on it. What could it be for?
    Town Map [20G]: "This is more than your basic town map. This one tells you where everything is. I've taken all the rumors of legendary pokemon and hidden treasure I've heard in my travels and stored it on this map!"
    Jade Tokens [150G]: A rare set of three jade tokens, to be used at the Jade Palace in Everia to gain entry to the Sacred Groves. The Sacred Groves are holy gardens with healing herbs galore! It's U-Pick, so bring a basket!
    Rare Pokemon Incense [150G]: If you light this incense, its scent will lure rare type pokemon to the area. Be prepared for an encounter! Some are stronger than others.
    Glittering Pendant [800G]: The luck instilled in this pendant by a specific legendary, wish-maker pokemon, grants the wearer +2 on any skill check roll. It lasts about 15 rolls.​




  • This section will be used for keeping track of character levels, experience, inventory, and skills.

  • Played by GM Soulserenity20
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    Character Sheet
    EXP: 0/100
    Zorua EXP: 0/100
    Moves (4): Dig, Shadow Ball, Rest, Protect
    Eevee EXP: 0/100
    Moves (4): Dig, Quick Attack, Curse, Helping Hand

    SKILLS
    Survival: 1
    Craft - Cooking: 1
    Knowledge (Nature): 1
    Pokediplomacy: 2

    INVENTORY
    20S
    5 x Rations
    5 x Pokefood
    2 x Potions
    1 x Revive
    Traveler's Robes
    Oak Staff


  • ∴Played by Red Crow
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    Character Sheet
    EXP: 0/100
    Skiddo EXP: 0/100
    Moves (4): Vine whip, Synthesis, Take down, Horn attack
    Munchlax EXP: 0/100
    Moves (4): Lick, Screech, Body slam, Natural gift

    SKILLS
    Climb:1
    Craft:1
    Pokediplomacy:1
    Knowledge (nature):1
    survival:1

    INVENTORY
    Father's axe
    Foresting outfit (Caped hood, gloves, boots, leather vest and pants.)
    Flint and steel
    Drink horn(Shed from Skiddo)
    Dagger
    Flute
    Satchel
    Rope
    Tome of Tongues: Understand what all pokemon are saying for a full day.


  • Played by GM Mowkie
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    Character Sheet
    EXP: 0/100
    Absol EXP: 0/100
    Moves (4): Detect, Night Slash, Pursuit, Swords Dance
    Eevee EXP: 0/100
    Moves (4): Charm, Helping Hand, Refresh, Quick Attack

    SKILLS
    Diplomacy [1]
    Intimidate [1]
    Knowledge – History [1]
    Sense Motive [1]
    Survival [1]

    INVENTORY
    Simple Clothing [white tunic, black pants & belt, and thick, worn leather boots]
    Leather Armor [see here]
    Simple Cloak [see here]
    King's Army Broadsword [on left hip]
    Pouch of Poffins
    3 Small Waterskins
    5G​


  • Played by RestlessComfort
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    Character Sheet
    EXP: 0/100
    Pikachu EXP: 0/100
    Moves (4): Thunderbolt, Bolt Tackle, Grass Knot, and Agility
    Buizel EXP: 0/100
    Moves (4): Quick Attack, Ice Beam, Water Gun, Aqua Tail

    SKILLS
    Pokediplomacy: 1
    Craft (smithing): 1
    Survival: 1
    Perception: 1
    Acrobatics: 1

    INVENTORY
    Golden Elvish Plate Armor
    Set of Lockpicks
    2 Short Swords
    Handmade Longbow
    Quiver + 60 arrows
    Tinder Box
    Flint and Steel
    Canteen
    Rope

  • Played by Atenthirtyone
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    Character Sheet
    EXP: 0/100
    Misreavous EXP: 0/100
    Moves (4): Will-o-Wisp, Hex, Thunderwave, Pain Split
    Riolu EXP: 0/100
    Moves (4): Extreme Speed, Close Combat, Iron Tail, Iron Punch

    SKILLS
    Acrobatics - 1
    Bluff - 1
    Sleight of Hand - 2
    Stealth - 1

    INVENTORY
    Traveling Clothes /w a lot of hidden pockets
    Dagger
    Set of Lockpicks
    Backpack
    50 feet of Silk Rope
    Pocket Sand
    Forged Papers of Various Identifications
    Smoking Pipe & Tin of Tobacco​

  • Played by Ailucia
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    Character Sheet
    EXP: 0/100
    Tyrogue EXP: 0/100
    Moves (4): Foresight, Rock Smash, Brick Break, Strength
    Ponyta EXP: 0/100
    Moves (4): Flame Wheel, Sunny Day, Agility, Bounce

    SKILLS
    Acrobatics - 1
    Pokediplomacy - 1
    Knowledge (Nature) - 1
    Survival - 1
    Riding - 1

    INVENTORY
    Short Spear
    Shortbow
    Quiver + 70 arrows
    Skinning Knife
    Carving Knife
    Tightly woven straw sack
    Flint and Tinder
    30 feet of hemp rope
    2 Throwing Spears
    Leaf Stone


  • Played by Requiem
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    Character Sheet
    EXP: 0/100
    Murkrow EXP: 0/100
    Moves (4): Shadow Claw, Night Slash, Snarl, Steel Wing
    Sableye EXP: 0/100
    Moves (4): Shadow Claw, Night Slash, Shadow Ball, Poison Jab

    SKILLS
    Acrobatics: 1
    Perception: 1
    Stealth: 2
    Bluff: 1

    INVENTORY
    Rope Dart
    Twin Swords
    Duffelbag
    Bottles
    Rations
    Gambler's Kit
    Mysterious Ring
    Water Purifier
    Pocket Watch
    Climbing Claws​

  • Played by Silver
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    Character Sheet
    EXP: 0/100
    Teddiursa EXP: 0/100
    Moves (4): Baby Doll Eyes, Scratch, Lick, Fury Swipes
    Spritzee EXP: 0/100
    Moves (4): Fairy Wind, Sweet Scent, Draining Kiss, Wish

    SKILLS
    Appraise [1]
    Craft- Potion Making [1]
    Diplomacy [1]
    Engineering [1]
    Heal [1]

    INVENTORY
    An outfit that seems to be a cross between adventuring clothes and lab wear
    Travel Potion making kit
    A set of tinkering tools
    Two first Aid Kits: one human and one Pokemon
    Rations, enough for her and each Pokemon for three days
    A water skin
    3 Bowls
    Jar of Honey
    Sleeping bag
    Field Journal and pen/pencil​
 
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Oops. I apologize for the wall of text in the IC. I kinda just starting writing and got a bit carried away. Let me know if that's problematic or anything, and I can edit a lot of it out.
 
Umm, in case anyone wants to know, I'm differentiating her speech when it comes to Itotia speaking the language she actually knows and whatever language would be considered Common. If it's italicized and looks like an actual sentence of some sort (and longer than like 5 words), she's speaking in her native tongue.
 
I'll have a look and see if its good enough as is to post in the IC :)
 
Okay, the Cs is fine. It needs to be fleshed out more. We'll let you join the IC now with one condition: The CS needs to be finished and fully fleshed out by next sunday. I want you to specifically work at justifying your Pokemon empathy/ 3 point pokediplomacy because your CS has zero mention of any pokemon, nor her having any experience with pokemon to warrant that degree of skill. Consider this: My elf, has been working with pokemon for 58 years and she only has a 2 in pokediplomacy. This means, she's spent half a century learning how to read and understand pokemon, living around them and working with them every day. Your history has no mention of a single pokemon so for me, right now, it makes zero sense. However, Mowkie did point out that it might be justified as being related to her gypsy upbringing, which, fair enough, but that's still a reach for 3 points and considering it as one of her strengths.

So while the skill points are player placed, meaning I can't tell you where to put them, I can require it of you to make your CS justify those points. :)

Now, if mowkie has anything to add to this, she's free to. But I will require you to finish and flesh out the CS by next sunday, paying close attention to justifying her pokemon empathy skills. :)

Go ahead and hop in the IC.
 
Mowkie shall simply float and keep an eye out for any other disturbances.

And post for Jude...which is what's being written right now.

*flutters about*
 
OKAY. I want to get some things going. I'm going to set up a list of things to explore or interact with and start doing a set of preliminary loot rolls, etc. Mowkie and I have a list of 100 loot items. Each week we will do a loot roll and you char will have found the item in some way or another, we will also do a loot roll at the end of each encounter.

A few more tibdits of knowledge. Since some pokemon in the wild will be too strong for one ranger, if two+ take part in its defeat/capture, then there will be a simple roll to determine who the pokemon goes to. That player won't get a loot roll, but the others will.

The loot rolls come with everything from useless goods to shiny, legendary pokemon eggs to 1,000G. So you can really get anything and everything.

Keep an eye on Gomy's Shop tab because when it says "Open" you can buy stuff from it, but not when it says "Closed." Also, all items in Gomy's shop are one of a kind, unless otherwise stated. I will be editing his shop right now. If we're sitting in a tavern and it says "open" you can assume he's set up outside. In this case, Gomy is one of the two gnomes in the tavern :P

Also, keep an eye for out any names that are bold and underlined in the IC by Mowkie and I, as they dictate notable NPC's :)
 
ALSO:

A note on languages,

As for languages, there are the main four. Common (human), Elvish (at least three forms, woodland, snow, and drow) though most elves know a common elven language and all three were built off of it. There's also gnomish and dwarvish and those who speak either of the two usually have some understanding of the other one, since the two races evolved closely together.
 
I hope having a brutish dialect of one of the elvish languages isn't asking for too much.
 
Lol it's fine. But its still a dialect, which means others can still decipher it. Same words, just with a thick accent. like me trying to understand a drunk irishman.
 
Cut me some slack! I don't think anyone can actually understand a drunk irishman, it'll be a much easier time for you to get it. It'll probably sound like someone talking using archaic words and sentence structure.
 
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OKAY, a note to all players: All players must interact with one of the event NPC's in the first scene. I added four already, should be enough for the players we have in the IC. These will be ways of you getting your first Loot roll items! We do loot rolls once a week, and after each battle, to help replenish your item and gold stores, or give you really shitty, useless stuff :)
 
RULE REGARDING DICE

When a GM requests a roll of you, you have a job to do the following:
1. Post the relevant skill and stat (e.x. Stealth: 2) in it's own post.
2. Roll a d20 using the built in dice system on iwaku. You must first post to access this, hence the individual post.
3. DO NOT. EVER. DELETE A POST IN THE IC DURING A ROLL.

You will immediately get a 0 on the roll and fail. No excuses. If you "accidentally roll twice" I don't care. Leave them both. Your GMs have eyes and can see the rolls and will use the first. If you roll a d19, by accident, RE-ROLL. WE HAVE EYES.

Okay, now that that's over (no more bold red caps), I'm providing you with a simply reminder about rolls. If you have no points in a skill, you can still do a check, the crappy thing is that you need a 20 to succeed. So, good luck.
1 SP means you need a 15+ to succeed.
2 SP means you need a 10+ to succeed.
3 SP means you need a 5+ to succeed.
Nothing more to it. If you have an item that boosts your roll, you add it after you've rolled, and you must also post that item in your rolling post. [ex: Perception: 2, +2 from Glittering Pendant. . . . roll comes out to a 9. +2. Success at 11.]



 
Ok, so a quick question since I am fairly new to Iwaku, how do i use the built in dice feature, and do I post the skill in the IC or the OOC? Sorry if I seem like an idiot.
 
post a post. then go to "more options" at the bottom of that post and click "throw a dice"

indicate the number of sides and youre golden. See this post as an example

Name it "______ Check" and select 20 faces
 
Also, you pots a post in the IC containing A simple statement like this:


Evelyn Poke-diplo Check
Poke-diple: 2
10+ Success

 
Yessir, you are correct! XD
 
Okay, and in this case, you would write a response based on your post. I'll specify that from now on, whether the player is to respond based on their roll or if they GM has to respond first
 
Okay, and in this case, you would write a response based on your post. I'll specify that from now on, whether the player is to respond based on their roll or if they GM has to respond first
Ok, good since I was working on one when I got the notification xD, I'll get back to that now.
 
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