Like I said... I think it's got some workaround room to make it more fair. Though I didn't see a HUGE disadvantage with it, other than we could vouch for each other.
Oh! I forgot something!
I was considering having a special mafia role but wanted to ask yall first. I personally enjoy having them in the game, since I think it spices things up a bit, but I also understand if yall would prefer not to have that in this game.
To be fair, that was in a game where one party could convert, so in a regular game, could be different. *shrug* But I haven't balanced a mafia game either soooo..... I don't really know haha.it wasn't unbalanced
I don't believe I've ever been in a game where the mayor couldn't be healed after revealing o.0 that's kind of an odd concept to me, honestly. I understand it could be done for balancing reasons, but I've never seen it done anywhere. Jester/executioner should be nightkill immune, my bad for not adding that. I'll add it to the revised list, along with a special mafia role if nobody's super opposed?few questions that I have. Will the mayor be able to healed after revealing? will jester/executioner be nightkill immune? What will be revealed upon deat iths? (Roles? or just alignments?)
To be fair, that was in a game where one party could convert, so in a regular game, could be different. *shrug* But I haven't balanced a mafia game either soooo..... I don't really know haha.
The way the Escort and Mafia interactions have been handled previously is that the Escort only blocks the member they target. As long as there is an unblocked Mafia member, they can still kill.-I'm in favour of a special Mafia role.
-I don't think having the lookout/tracker know each other's identity would be too unbalanced.
-I would prefer we stick with only alignment being revealed on death. If the alternative is knowing exact roles when players die, I would say that's a bit much of an advantage for the town.
-I'm not sure how I feel about a game without a medium, as it brings back the issue of dead players no longer being able to participate. If we need to remove a different town role to make room for it, my suggestion would be to ax the Escort.
Annnnnd speaking of the Escort, that reminds me; how would they even be able to block mafia kills? Would the kill fail as long as they blocked any one mafia member? Similarly, if the Lookout is watching someone who is killed by the mafia, will they see all three mafia members visiting that player?
In that case, I would recommend even more strongly that we either ax the Escort, or make it into a Consort/the special mafia role. Otherwise, it's essentially useless to the town as long as more than one mafia member is alive.The way the Escort and Mafia interactions have been handled previously is that the Escort only blocks the member they target. As long as there is an unblocked Mafia member, they can still kill.
Come to think of it, Town is always a bit overpowered. Two people able to figure out roles is already enough. Get rid of the escort and give the mafs equal standing. Maybe that way the game will last a bit longer.
Like... As nice as the Halloween one was, it was also A) way too long and B) by the end of it, just impossible to win.
There's a lotta stuff here, so I'm not even going to try to quote it all, but here's my plan.
-I will swap one of the Mafiosos for a special Mafia role. Right now, I'm primarily considering the Consort (mafia Escort) and the Framer (makes somebody look evil to the Detective), but I'm completely open to suggestions here, especially since I'm only looking at the Town of Salem list right now.
-I will swap the Escort for the Medium.
-I will use the suggested inactive mechanics and include them in the rules rewrite.
I will attempt to complete the rules rewrite and post the new role list before Tuesday, but I'm still having health issues, so that may take a bit longer. Do yell at me if it isn't done by Thursday, though, because chances are in that case that I was just being a dumdum and put it off too long.