MAFIA

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Like I said... I think it's got some workaround room to make it more fair. Though I didn't see a HUGE disadvantage with it, other than we could vouch for each other.
 
Oh! I forgot something!

I was considering having a special mafia role but wanted to ask yall first. I personally enjoy having them in the game, since I think it spices things up a bit, but I also understand if yall would prefer not to have that in this game.

I'm happy to cast a vote for a Special Mafia.
 
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few questions that I have. Will the mayor be able to healed after revealing? will jester/executioner be nightkill immune? What will be revealed upon deat iths? (Roles? or just alignments?)

it wasn't unbalanced
To be fair, that was in a game where one party could convert, so in a regular game, could be different. *shrug* But I haven't balanced a mafia game either soooo..... I don't really know haha.
 
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few questions that I have. Will the mayor be able to healed after revealing? will jester/executioner be nightkill immune? What will be revealed upon deat iths? (Roles? or just alignments?)


To be fair, that was in a game where one party could convert, so in a regular game, could be different. *shrug* But I haven't balanced a mafia game either soooo..... I don't really know haha.
I don't believe I've ever been in a game where the mayor couldn't be healed after revealing o.0 that's kind of an odd concept to me, honestly. I understand it could be done for balancing reasons, but I've never seen it done anywhere. Jester/executioner should be nightkill immune, my bad for not adding that. I'll add it to the revised list, along with a special mafia role if nobody's super opposed?

As for death reveals: Unless there is a majority vote to the contrary, I will go with only alignment being revealed on death. Survivor and Executioner will both turn up as neutrals on death. This will be part of the rules rewrite when I have time and energy for that.
 
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I like the idea of the faction being revealed on death. Also, I like the idea of a special mafia role.
 
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Personally, I don't think the tracker/lookout is super unbalanced this time around because there are vanilla townies that the maf can claim to be. So even though there's no conversion factor, there's that wrench thrown in to make things confusing.

In the very least, I think we should try it out and see how it goes before deciding to oust the idea. If it turns out to be unbalanced, we can always change it in future games. :)
 
Actually in the proposed setup I think the tracker and seeker are less powerful then in the previous game due to the presents of the vanilla townie.

Edit: oops I basically just said the same thing as you guys.
 
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-I'm in favour of a special Mafia role.
-I don't think having the lookout/tracker know each other's identity would be too unbalanced.
-I would prefer we stick with only alignment being revealed on death. If the alternative is knowing exact roles when players die, I would say that's a bit much of an advantage for the town.
-I'm not sure how I feel about a game without a medium, as it brings back the issue of dead players no longer being able to participate. If we need to remove a different town role to make room for it, my suggestion would be to ax the Escort.

Annnnnd speaking of the Escort, that reminds me; how would they even be able to block mafia kills? Would the kill fail as long as they blocked any one mafia member? Similarly, if the Lookout is watching someone who is killed by the mafia, will they see all three mafia members visiting that player?
 
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-I'm in favour of a special Mafia role.
-I don't think having the lookout/tracker know each other's identity would be too unbalanced.
-I would prefer we stick with only alignment being revealed on death. If the alternative is knowing exact roles when players die, I would say that's a bit much of an advantage for the town.
-I'm not sure how I feel about a game without a medium, as it brings back the issue of dead players no longer being able to participate. If we need to remove a different town role to make room for it, my suggestion would be to ax the Escort.

Annnnnd speaking of the Escort, that reminds me; how would they even be able to block mafia kills? Would the kill fail as long as they blocked any one mafia member? Similarly, if the Lookout is watching someone who is killed by the mafia, will they see all three mafia members visiting that player?
The way the Escort and Mafia interactions have been handled previously is that the Escort only blocks the member they target. As long as there is an unblocked Mafia member, they can still kill.

As for the latter question...I honestly did not consider that, but it is a valid point. I'll have to either look up how that's commonly handled or add a second special Mafia role, which might be kind of drastic. I'll figure it out when I'm a bit better rested unless yall have strong opinions?
 
The way the Escort and Mafia interactions have been handled previously is that the Escort only blocks the member they target. As long as there is an unblocked Mafia member, they can still kill.
In that case, I would recommend even more strongly that we either ax the Escort, or make it into a Consort/the special mafia role. Otherwise, it's essentially useless to the town as long as more than one mafia member is alive.
 
I agree with @Starlighter. We should either ax the escort for medium since we need a way to engage the dead or to replace a vanilla townie with medium.
 
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So, I asked a friend that has GM'd mafia games in the past, and his input was make 2 mafioso into special maf roles, or make a regluar maf into a special maf and one neutral a mafioso.
Said that he felt the town was too strong.

In addition, he had some proposed additions:

Jester has to be considered active to receive the victory. ("Active" in the next little mini-paragraph)

To somewhat counter the activity problem:
If inactive ( no posts in the game thread for period of time): the inactive gets modblocked. (Roleblock done by the GM)
if inactive (for longer period of time) The inactive gets modkilled (Entails changing their role to survivor and essentially immunity-piercing killing them.). If power role and there are vanilla teammates left, then they get the power role. Or something.

those were his thoughts at least.

I mean... granted, It's not a perfect solution.... but it'd not be very fun if someone with a very importaint role went inactive. (Also I think the modblock and the modkill should be done with a warning, so that the inactive can point it out before it's too late and ends up messing something up.)
 
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Come to think of it, Town is always a bit overpowered. Two people able to figure out roles is already enough. Get rid of the escort and give the mafs equal standing. Maybe that way the game will last a bit longer.
 
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Come to think of it, Town is always a bit overpowered. Two people able to figure out roles is already enough. Get rid of the escort and give the mafs equal standing. Maybe that way the game will last a bit longer.

Town isn't overpowered at all. I would dare say it is slightly underpowered. The mafia has a larger pool to lie about now and they also have executioner and survivor to fall back. It is not overpowered at all with 3 mafiosos.
 
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Yeah. The point isn't to make it equal. The town SHOULD be a little empowered. Otherwise it's gonna just not be a very fun or engaging game lol

Like... As nice as the Halloween one was, it was also A) way too long and B) by the end of it, just impossible to win.

And that stops being fun after a while. I say one special mafia role and axing the escort. Also heartily agree with Kiilgore's thoughts on inactive members. I think that's a perfect way to combat that issue.
 
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And to add....

Adding MORE mafia isn't necessarily gonna HELP the mafia anyway. Could actually make the game easier for town, seeing as it's more people who need to convincingly lie about their role and coordinate their moves.

I think three is more than enough, with one special role (though I wanna know what that role is... Cause that could change my mind)

I just don't think we need to get too fancy, you know? Too many roles... powers... guidelines etc is gonna get clunky and take away from what the spirit of the game is... One heck of a bluff on bluff.
 
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Like... As nice as the Halloween one was, it was also A) way too long and B) by the end of it, just impossible to win.

It was too long and it did become impossible to win. ( Well, impossible for town to win). I also agree that town should have an advantage. I fully agree.
 
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There's a lotta stuff here, so I'm not even going to try to quote it all, but here's my plan.

-I will swap one of the Mafiosos for a special Mafia role. Right now, I'm primarily considering the Consort (mafia Escort) and the Framer (makes somebody look evil to the Detective), but I'm completely open to suggestions here, especially since I'm only looking at the Town of Salem list right now.
-I will swap the Escort for the Medium.
-I will use the suggested inactive mechanics and include them in the rules rewrite.

I will attempt to complete the rules rewrite and post the new role list before Tuesday, but I'm still having health issues, so that may take a bit longer. Do yell at me if it isn't done by Thursday, though, because chances are in that case that I was just being a dumdum and put it off too long.
 
There's a lotta stuff here, so I'm not even going to try to quote it all, but here's my plan.

-I will swap one of the Mafiosos for a special Mafia role. Right now, I'm primarily considering the Consort (mafia Escort) and the Framer (makes somebody look evil to the Detective), but I'm completely open to suggestions here, especially since I'm only looking at the Town of Salem list right now.
-I will swap the Escort for the Medium.
-I will use the suggested inactive mechanics and include them in the rules rewrite.

I will attempt to complete the rules rewrite and post the new role list before Tuesday, but I'm still having health issues, so that may take a bit longer. Do yell at me if it isn't done by Thursday, though, because chances are in that case that I was just being a dumdum and put it off too long.

I think that is a fair balance since Consort would make sense since they will know who is the other mafia and also won't have the added worry of blocking town. I would say consort is the best bet.
 
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I am not dead, and to lighten the mood, some shitposting.

I request the role Half-Demon Half-Angel Half-Werewolf Half-Cat, that every third turn can make every night action only have a 50% chance of success, and can see all the players whose actions failed. They can also at any time switch role with another player, who has a 10% chance of dying from the change, at which point the role no longer exists.

Also huge dark red cat ear wings.
 
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