MAFIA

So basically a really OP combined Disguiser/ Blackmailer/Spy combo.
 
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It's the perfect balance of super complicated and hard to implement!
 
Now that's true. Though, I can't see why we'd want it.
 
Now that's true. Though, I can't see why we'd want it.
 
That is also true.
 
@CloudyBlueDay
@Kimberlyn
@Elle Joyner
@Starlighter
@Kiilgore
@Anguissette
@Dipper
@Daz
@LuckycoolHawk9
@Lusterine
@Canadian Cat
@A.O. Taku
@IntrusivePenDesperateSword
@esoteric

Here are the rules and the role list! Some of the rules text is likely still @Daz's: I opted to copy the old rules and rewrite and rephrase portions rather than do a complete rewrite. Let me know if anything at all needs clarifying or if the times on the inactivity rule need adjusting.

This is also an activity check! Rate this post with a cookie if you are still active. I need to know now if you are still in so that I can make any needed adjustments to the role list.

Town roles
Mayor: The mayor may reveal themselves anytime during the day phase. After they are revealed, their vote counts as 3 votes.
Detective: The detective may visit one person every night. They learn the faction--town, mafia, or neutral--of the person they visit.
Doctor: The doctor may protect one person from being killed every night. They have two self-heals.
Medium: The medium can communicate with the dead. They will be part of the dead chat. While they can always see the dead chat, they are only allowed to talk to the dead at night. After they die, they will be able to send one message. They may choose who to send this message to at any time. The message will be sent at night.
Lookout: The lookout may visit one person each night. They will see who visits that person. The Lookout has a night chat with the Tracker.
Tracker: The tracker may visit one person each night and see who that person visits. The Tracker has a night chat with the Lookout.
3 normal townies

Mafia and Neutral
2 Mafiosos: The mafia vote on who to kill each night. They may decide who visits the target. If they do not choose, one of them will be randomly picked.
Consort: Mafia-aligned. The consort may visit one person each night. The person they visit can not use their night ability and will be told that they were blocked. If there are no other mafia alive, the Consort becomes a Mafioso.
Executioner: Neutral. The executioner gets a randomized town-aligned target at the beginning of the game. Their goal is to make sure that person is lynched. If their target dies at night, they become a Jester. The Jester's goal is to be lynched. Both the Jester and the Executioner are immune to night kills.
Survivor: Neutral. The survivor's goal is to survive throughout the game. They get three self-heals that they can use at night.

Overall Policies
Do not discuss the game with other players outside of the in-game PMs and day phase thread, at all. You are free to discuss it with people who are not playing.
Do not edit or delete posts. No, not even to correct typos or to remove double posts. While I know that this is frustrating, it is too easy to cheat otherwise. If the current "hall monitor" (@Eru) or I catch you editing or deleting posts, we will revert your edit or undelete your post.
Do not talk in night chats during the day phase, and vice versa. This should be fairly self-explanatory.

Inactivity
Inactive means no activity in the day thread or responding to night action reminders.
If you are inactive for 1 full cycle, you will receive a warning.
If you are inactive for 2 full cycles, you will be roleblocked.
If you are inactive for 3 full cycles, you will be killed. I will state at the beginning of the discussion phase that you were removed for inactivity. If you have a power role and there are any vanilla team members alive and active, one of them will randomly receive your role.

The Game
The game will start with me using a RNG to assign roles to players. I will then PM each player to let them know what their role is and ask them for their first night action if they have one. Once you receive this PM, the game has officially begun.

The game consists of three phases: the night phase, the discussion phase, and the voting phase. The discussion and voting phase are referred to collectively as the day phase. The night phase will take place solely in PMs, while the discussion and voting phases will take place on a public thread. Each phase will be 72 hours long, starting and ending at 8:00 PM CST. A maximum of two single-day extensions each may be requested for the discussion and voting phases. The discussion phase will also end early if requested. I may also extend or end the day phase if I believe discussion is still active or has ended, respectively. You are still allowed to discuss during the voting phase.

At the start of the night phase, I will PM each person with a night role asking how/if they would like to use their night action. Once the night phase ends, the night actions will resolve and I'll enact any results. For example if person X is killed, then at the end of the night I will inform X that they have been killed, and add/remove them from any PM chats as necessary. Most PMs are between the player and myself only, however some players have the ability to communicate with others at night: if this is the case, it will be stated in their role description.

Next comes the discussion phase. Every discussion phase will begin with me announcing who (if anyone) died the previous night, that it is now the discussion phase, and when the discussion phase will end. In the discussion phase everyone is able to talk about who they think is what role, who they want to lynch, and whatever else may be relevant to the game. I may jump in with rule clarifications if I believe someone is confused about the rules. At the end of the discussion phase, I will announce that the discussion phase is over and that it is now the voting phase, along with when the voting phase will end.

In the voting phase everyone may vote on who they want to lynch. In order to vote you must publicly announce in the day phase thread that you are voting to lynch X player. People are allowed to cancel or change their vote, but keep in mind that you are not allowed to edit or delete posts. If someone is voted on by the majority of players (majority = (Total Living Players/2)+1, rounded down when total players is odd) before the end of the voting phase, then that player will be lynched. I will post announcing that X player has been lynched, state their faction (town, mafia, or neutral), and add or remove people from PMs as necessary. If nobody receives a majority of the vote before the end of the voting phase, I will announce that nobody has been lynched. When either somebody has been lynched or the voting phase ends, I will announce that the voting phase has ended and the night phase has begun. I will also state when the night phase will end.

Any questions people have during the game can be asked in this thread, in the day phase thread if it is currently the day phase, or via PM. I would prefer that you ask any role-related questions via PM to prevent cheating, though this is not strictly necessary.

The game ends once either all the town or all the mafia are dead. Once this happens, the game will end and I will announce the results in the discussion and voting phase thread. The results consist of who won and a complete role list. After the game is over, the discussion and voting phase thread will be archived, and players may discuss their thoughts on the game in this main thread. We will generally start planning the next game and pick the next GM and "hall monitor" at this time.
 
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Darnit now I have commentary to make.... I'm so sorry :(

1. Assuming they don't turn Jester, does the Executioner have to die in order for Town to win? Off the top of my head I can't recall how this works in Town of Salem.

2. Let's talk Mafia...
  • I don't think the Consort should get a vote on who gets killed. They already have a special thing they can do that their buddies can't, so I think it may be a bit much for them to be able to have a say in the killing as well.
  • Since the Consort will be visiting their own target, why not just have the other two maf alternate who visits the person they decide to kill?
  • A simpler alternative to making those two changes (or maybe more complicated depending on how you look at it lol) would be to have all three mafia members vote on both who to kill and who to block, and then decide amongst themselves who does the visiting.
  • The last option that popped into my head was to have three distinct Mafia roles; all of them would get a vote on who to kill, but the Mafioso would be allowed to veto. Then there would be the Consort obviously enough, and for the last one, the Godfather, who would come up as Town if investigated by the Detective. I know it's kinda late in the game to be making such drastic changes (not to mention slightly complicated ones), so I get it if y'all would rather just stick with what we have going already.

3. Now, about the Medium: I'm not sure how it worked in the original game where we had a Medium, but I don't think that they should be able to access the dead chat during the day. Even though they can't speak in it themselves, the dead can still relay information/thoughts/suggestions to them, which seems a tad bit OP, maybe? I realize that doing this would probably cause some inconvenience as far as chats are concerned though, and idk, maybe it's not as OP as I'm making it out to be.
 
A simpler alternative to making those two changes (or maybe more complicated depending on how you look at it lol) would be to have all three mafia members vote on both who to kill and who to block, and then decide amongst themselves who does the visiting.

I agree with this 100%... Otherwise, I think maybe we should just play out the rest and see how it goes. If we need to make changes, we can do so in the next round, but I think if we hash this out too much longer, we're gonna just have people losing interest XD
 
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Darnit now I have commentary to make.... I'm so sorry :(

1. Assuming they don't turn Jester, does the Executioner have to die in order for Town to win? Off the top of my head I can't recall how this works in Town of Salem.

2. Let's talk Mafia...
  • I don't think the Consort should get a vote on who gets killed. They already have a special thing they can do that their buddies can't, so I think it may be a bit much for them to be able to have a say in the killing as well.
  • Since the Consort will be visiting their own target, why not just have the other two maf alternate who visits the person they decide to kill?
  • A simpler alternative to making those two changes (or maybe more complicated depending on how you look at it lol) would be to have all three mafia members vote on both who to kill and who to block, and then decide amongst themselves who does the visiting.
  • The last option that popped into my head was to have three distinct Mafia roles; all of them would get a vote on who to kill, but the Mafioso would be allowed to veto. Then there would be the Consort obviously enough, and for the last one, the Godfather, who would come up as Town if investigated by the Detective. I know it's kinda late in the game to be making such drastic changes (not to mention slightly complicated ones), so I get it if y'all would rather just stick with what we have going already.

3. Now, about the Medium: I'm not sure how it worked in the original game where we had a Medium, but I don't think that they should be able to access the dead chat during the day. Even though they can't speak in it themselves, the dead can still relay information/thoughts/suggestions to them, which seems a tad bit OP, maybe? I realize that doing this would probably cause some inconvenience as far as chats are concerned though, and idk, maybe it's not as OP as I'm making it out to be.
1. No.

2. I've only been evil once and that was as a vampire, but from what I understand, the mafia normally discuss until they come to a decision rather than flat-out vote. I see no reason to change that. That means that yes, the Consort would have a say, but the other mafia would also have a say in who the Consort blocks. Ultimately, however, the mafiosos and the Consort have final say over their own abilities. I opted to let the mafia choose who visits to add another layer of strategy to it, but I would be willing to swap for just alternating if the majority thinks that would be better.

3. That is how I would prefer to do it, but that would involve continually adding and removing the Medium from the chat, which I may not be able to do.
 
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Yo can I hop on this train? XD
 
Yo can I hop on this train? XD
If somebody turns up inactive, then sure! Otherwise, I would rather not add any more players unless I end up having to adjust the role list anyway.
 
If somebody turns up inactive, then sure! Otherwise, I would rather not add any more players unless I end up having to adjust the role list anyway.
Sounds good ^.^ just ping me whenever I can join then, please!
 
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2. I've only been evil once and that was as a vampire, but from what I understand, the mafia normally discuss until they come to a decision rather than flat-out vote. I see no reason to change that. That means that yes, the Consort would have a say, but the other mafia would also have a say in who the Consort blocks. Ultimately, however, the mafiosos and the Consort have final say over their own abilities. I opted to let the mafia choose who visits to add another layer of strategy to it, but I would be willing to swap for just alternating if the majority thinks that would be better.
TBH, I prefer the they choose who does the killing. But if that happens, and mafiA was roleblocked, will mafiB kill automatically instead?

Question: If both mafiosos die, will the Consort will become a mafioso then?

Also, with the modblock thing, what is the definition of 'full cycle'? Because if activity at the night phases counts for 'being active', if none in the day phases, wouldn't do much to help out with the modblock stuff. It'd be modblocking people who wouldn't have sent in an action anyways. If it's just the day phases that it applies to with the activity, then if someone was inactive for two day phases, but came back during the 'second' night phase then since no activity in the gamethread, would be modblocked. (If that didn't make sense, just say so and I'll try to explain it better.)
 
TBH, I prefer the they choose who does the killing. But if that happens, and mafiA was roleblocked, will mafiB kill automatically instead?

Question: If both mafiosos die, will the Consort will become a mafioso then?

Also, with the modblock thing, what is the definition of 'full cycle'? Because if activity at the night phases counts for 'being active', if none in the day phases, wouldn't do much to help out with the modblock stuff. It'd be modblocking people who wouldn't have sent in an action anyways. If it's just the day phases that it applies to with the activity, then if someone was inactive for two day phases, but came back during the 'second' night phase then since no activity in the gamethread, would be modblocked. (If that didn't make sense, just say so and I'll try to explain it better.)
mafiB would take over the killing, though this is a purely hypothetical scenario and does not apply to this game, since Escort was removed and nobody else can roleblock.

The Consort would become a mafioso, my bad for not writing that in. I'll do that shortly.

Your wording is very confusing, but to put it simply: A full cycle is the time from the beginning of one night phase to the end of the next night phase. Those without night actions will have to confirm activity every night if they don't talk in the day phase. This may get annoying, but I really don't want to have to wrangle inactive players :/
 
Thanks for running this and volunteering to herd our particular clan of half-wild cats.

(You poor doomed soul)
 
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