So far we have the following 8 players Confirmed by Cookie (a super serious and official term):
@Joan
@Dipper
@An Otaku
@Kiilgore
@IceQueen
@†rip
@LuckycoolHawk9
@Pf.D
Interest has also been shown by @Matizee, but I still need to confirm they'll definitely take part. There's also
@Lost-and-Bewildered who has given me confirmation IRL that they will play, and so are Confirmed by IRL Sugary Goods. That gives us 9-10 players, which enough to start, so
we shall be begin on Saturday! Other people
may still join until Saturday at 8:30pm (GMT), which is when I will be randomly generating the roles. I have a role list below presuming 10 players, but obviously I'll have to adjust it if there are more/less players by Saturday. If we get more players I'm likely to add another mafia member... but not one who kills. If you have any support mafia roles you'd like to see, suggest away!
Roll list presuming 10 players:
2 Mafioso = A member of the mafia who decides who to kill each night. They take it in turns to visit the player they are targeting to kill. Ruling note- if the mafia kill fails they will be informed that it failed, but not why it failed, meaning they do not know if it was due to night immunity or the player being healed by the doctor.
1 Doctor = An innocent who may heal a player to prevent them from being killed once every night. They may heal themselves twice. Ruling note- neither the doctor or the healed player will be told if the healed player was targeted by the mafia.
1 Detective = An innocent who may learn the faction (innocent, mafia, or neutral) of one player every night.
1 Medium = An innocent who may speak with all dead players during the night phase. They are immune from being killed for the first two night phases only. Ruling note- They will speak to dead players in a chat separate to the dead chat, so that dead players may continue to talk during the day phase.
1 Tracker = An innocent who may visit another player's house at night and see who visited that player. The roles in this game who can visit other people are the mafioso, doctor, and detective.
1 Executioner = A neutral whose aim it is to get a target town member lynched- their target will be randomly generated. The executioner is immune from being killed at night.
3 Normal Town Members = An innocent without any special abilities.
I am changing the voting system as previously suggested. You now vote directly on other players in the voting phase, and if someone gets the majority of the vote they are lynched. The dead player chat is also going to be implemented. Hm... I think that's it for now!