MAFIA

I'm in, guys. Heaven help me find the time, but I'm in.

Also @Daz I gave you a cookie 'n everything :D
 
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I'm in, guys. Heaven help me find the time, but I'm in.

Also @Daz I gave you a cookie 'n everything :D
Fab to have you back! You know what this means though? We have an unlucky 13 players!

Hm... I can't quite decide what role to add. Perhaps another neutral role?

[spoili]
Joan
Dipper
An Otaku
Kiilgore
IceQueen
†rip
LuckycoolHawk9
Pf.D
Lost-and-Bewildered
Luster
Atomyk
Matizze
Starlighter
[/spoili]
 
*shuffles in*

Are you still looking for additional players? :D
 
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*shuffles in*

Are you still looking for additional players? :D
Definitely! I'm accepting new players until Saturday 8:30pm (GMT), since that's when I'm going to be randomly assigning people roles. Are you familiar with the rules of mafia?
 
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Definitely! I'm accepting new players until Saturday 8:30pm (GMT), since that's when I'm going to be randomly assigning people roles. Are you familiar with the rules of mafia?
Yes, I am. How are the mechanics for forum-style, though?
 
Hm... I can't quite decide what role to add. Perhaps another neutral role?

[spoili]
Joan
Dipper
An Otaku
Kiilgore
IceQueen
†rip
LuckycoolHawk9
Pf.D
Lost-and-Bewildered
Luster
Atomyk
Matizze
Starlighter
[/spoili]
I'm not sure if this has been suggested before, but what about an Amnesiac? They would be neutral and benign until they select a dead player, and then assume their chosen player's role.
 
Yes, I am. How are the mechanics for forum-style, though?
I'll do a brief overview, then you can ask questions on anything to want more details about.

A game begins with me randomly assigning which role each person has using an RNG. I will then PM each player to let them know what their role is. I also typically remind everyone in this thread not to discuss their roles with each other, as that would be considered cheating. Once that is done, the first night phase can begin.

The night phase is done via PM. I'll PM each person with a night role asking how/if they would like to use their night role. Once I have replies from everyone with a night role (or a particular deadline is met if someone isn't replying) then the night actions will resolve and I'll enact any results. For example if person X is killed by the mafia, then at the end of the night I will inform X that they have been killed, and add/remove them from any PM chats as necessary. Most PMs are between the player and myself only, however the mafia and medium are exceptions to this. All of the living mafia are in the same PM chat, allowing them to communicate with one another before deciding how to use their night action. The medium's PM chat will contain all dead players so the medium can talk with the dead players.

After each night phase comes the day phase, which is done in a public thread. Every day phase will begin with me announcing who (if anyone) died the previous night, and that it is now the discussion phase until Y time/date. In the discussion half of the day phase everyone is able to talk about who they think is what role, who they want to lynch, and whatever else may be relevant to the game. I may jump in with rule clarifications if I believe someone is confused about the rules. At Y time/date I will announce that the discussion phase is over and that it is now the voting phase until Z time/date- note that the discussion phase can be extended if requested though, and I may choose to extend it myself if I believe discussion is still active. In the voting half of the day phase everyone can vote on who they want to lynch. In order to vote you must publicly announce in the day phase thread that you are voting to lynch X player. I usually give posts which are voting to lynch someone a rating to show I have definitely seen them, and make a post updating the tally of how many votes each player has received (if they have votes- I don't bother listing people with no votes). People are allowed to cancel or change their vote, but you have to post again to do this: I have a policy of no post editing in the day phase thread. Anyway, if someone is voted on by the majority of players (majority = (Total Living Players/2)+1, rounded down when total players is odd) before Z time/date then that player will be lynched. I will write a post informing everyone that X player has been lynched, announce X player's faction, and make any adjustments to PMs as necessary (eg Removing a dead mafia member from the living mafia chat). If nobody receives a majority of the vote before Z time/date then I will announce that nobody has been lynched. When either the post that X has been lynched or nobody is being lynched is made, I also inform everyone that it is now the night phase and that they cannot post in the day phase again until I announce the beginning of the next day phase. You can take a look at a past day phase thread to see what it looks like here.

Any queries people have during the game can be asked in this thread, in the day phase thread if it is currently the day phase, or via PM. Living players are not allowed to discuss the current game "out of character" anywhere. For example, you can't make a post saying you think X is scummy in this thread- you can only do that within the "in character" day phase thread. This is to prevent any meta information being spread. Dead players are allowed to discuss the current game in a special dead player chat only. This means dead players can still have fun discussing their thoughts on the status of the game without influencing the game even though they are dead.

The game ends when either the town or mafia have met their win condition: so if all the mafia are dead the town win, if all the town are dead (or if it's impossible for the town to survive at that point) the mafia will win. I announce the result of the game in a final post in the day phase thread as soon as either win condition occurs. I usually also reveal what everyone's role was in the same post. None of the current neutral roles can trigger the end of the game- so if the executioner meets their win condition, the game doesn't end just yet, although the fact they have won will be included in the final post. After the game is over everyone can discuss their thoughts on the game in this thread, and we usually start planning the next round.
 
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I'm not sure if this has been suggested before, but what about an Amnesiac? They would be neutral and benign until they select a dead player, and then assume their chosen player's role.
I considered an amnesiac, but I don't think it suits the current rules. Currently the faction/role of a player killed at night is not announced, and only the faction but not the role of a player who is lynched is announced. So an amnesiac wouldn't know what role they are assuming, which sort of defeats the fun of being able to pick your own role. Perhaps in the future the rules can be changed to include an amnesiac, but I don't want to change the rules anymore this round.

If we include Kim, we have 14 players. As it stands there are 3 mafia, and 1 anti-town neutral. I want to add another anti-town role so then I can justify adding another town role, but I don't want them to be too powerful since the last two rounds suggest the town need a little more power. I could add the jester again, as they're an anti-town role but they're not as powerful as a role such as a serial killer. Then perhaps I could add a Vigilante- an innocent who is able to kill one player of their choice at night, but commits suicide if they kill an innocent player. Vigilantes aren't too strong since their ability offers no extra information, and can be devastating for the town if misused.

I could also just add the previously suggested survivor, but then I wouldn't be comfortable adding another town role as the town could get too strong. That would mean adding yet another normal town member as the fourteenth role instead, and let's be honest that's everyone's least favourite role.

EDIT: Just a reminder that as ever, feedback is welcomed! I hadn't expected to get up to 14 players, so I hadn't greatly considered how to balance the roles for this many players.
 
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Makes sense to me! I'm up for anything really as far as extra roles go. :D
 
I'm too delirious to answer straight
 
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Makes sense to me! I'm up for anything really as far as extra roles go. :D
Sweet! Then we're onto 14 players.

[spoili]
Joan
Dipper
An Otaku
Kiilgore
IceQueen
†rip
LuckycoolHawk9
Pf.D
Lost-and-Bewildered
Luster
Atomyk
Matizze
Starlighter
Kimberlyn
[/spoili]
 
@Daz I asked this in my earlier question about the executioner post, but the other half was answered, didn't see the answer to this half.

if, for example I was the Executioner's target, and I get nightkilled, would the executioner become a jester so that they have a chance to still win? or would they be out of luck? (or would something else happen to the executioner?)
 
@Daz I asked this in my earlier question about the executioner post, but the other half was answered, didn't see the answer to this half.

if, for example I was the Executioner's target, and I get nightkilled, would the executioner become a jester so that they have a chance to still win? or would they be out of luck? (or would something else happen to the executioner?)
I must have missed that, sorry!

I'm going to go with yes, the executioner will become a jester if their target is killed. However I'd like to mention an alternative ruling to see if people would prefer it: if the executioner's target is killed then a new target could be generated for them.
 
@Daz I am game for SK as long as they have night immunity. Also, we could always bring back the mayor.
 
@Daz I am game for SK as long as they have night immunity. Also, we could always bring back the mayor.
The problem with sk is that means there will often be two kills per night, so the number of townies reduces a lot faster. It might make it a little too hard for town to win... Although it could justify replacing some normal town members with town members with abilities, which is always positive.

We could bring back the mayor! Does anybody else want to?
 
Okay everyone, I'm going to be generating the roles now!

The players are:
Joan
Dipper
An Otaku
Kiilgore
IceQueen
†rip
LuckycoolHawk9
Pf.D
Lost-and-Bewildered
Luster
Atomyk
Matizze
Starlighter
Kimberlyn

The roles are:
2 Mafioso = A member of the mafia who decides who to kill each night. They take it in turns to visit the player they are targeting to kill. Ruling note- if the mafia kill fails they will be informed that it failed, but not why it failed, meaning they do not know if it was due to night immunity or the player being healed by the doctor.
1 Consort = A member of the mafia who decides to roleblock one person each night, preventing that player's night action from being carried out if the player has one. Becomes a mafioso if all the mafiosos are dead. Ruling notes- Roleblocking works on the detective, tracker and doctor, but not the medium, because the medium's night action occurs before everyone else's resolves. If the roleblocked player has a night action that can be roleblocked then they will informed that they were roleblocked; if the player has no night action/cannot be roleblocked then they will not be informed since the roleblock wouldn't have done anything.
1 Doctor = An innocent who may heal a player to prevent them from being killed once every night. They may heal themselves twice. Ruling note- neither the doctor or the healed player will be told if the healed player was targeted by the mafia.
1 Detective = An innocent who may learn the faction (innocent, mafia, or neutral) of one player every night.
1 Medium = An innocent who may speak with all dead players during the night phase. They are immune from being killed for the first two night phases only. Ruling note- They will speak to dead players in a chat separate to the dead chat, so that dead players may continue to talk during the day phase.
1 Tracker = An innocent who may visit another player's house at night and see who visited that player. The roles in this game who can visit other people (excluding the tracker) are the mafioso, doctor, detective, vigilante and consort.
1 Vigilante = An innocent who may kill another player at night. This ability may be used one time only. If the vigilante kills an innocent player (as opposed to a neutral or mafia player) then the following night they will commit suicide and also die.
1 Executioner = A neutral whose win condition is to get a target town member lynched- their target will be randomly generated. The executioner is immune from being killed at night. If their target is killed at night, the executioner becomes a jester.
1 Jester = A neutral whose win condition is to be lynched. The jester is immune from being killed at night. If the jester succeeds at getting lynched they have the ability to kill one of the people who voted against them the previous day - this ability must be used.
4 Normal Town Members = An innocent without any special abilities.
If I failed to make anything clear about any of the rulings, please let me know!

I will PM you with your role. Please do not share your role with anyone else.

inb4 Kiilgore is maf again
 
Oh, I forgot to say in my last post: You may now consider it the first night phase. So you can reply to me with your night actions as soon as I PM you. The day phase will begin when I have all night actions in (or if someone doesn't reply, whenever I say they've had enough chance to reply). I'll put a link to the day phase thread here when the day phase begins!
 
I don't think I previously mentioned this, so I'll say it now: The jester's ability to kill someone after they are lynched is a kill that cannot be prevented. So even if the doctor heals the jester's target, the target will still die.

EDIT:
Also, an update on how many night actions are currently confirmed: there is only one night action left to be confirmed. Once that night action has been confirmed I'll resolve the night actions as necessary, and create the day thread to start the day phase.
 
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