D
Daz
Guest
ROLE LIST
2 Mafioso = A member of the mafia who decides who to kill each night. They take it in turns to visit the player they are targeting to kill. Ruling note- if the mafia kill fails they will be informed that it failed, but not why it failed, meaning they do not know if it was due to night immunity or the player being healed by the doctor.
1 Consort = A member of the mafia who decides to roleblock one person each night, preventing that player's night action from being carried out if the player has one. Becomes a mafioso if all the mafiosos are dead. Ruling notes- Roleblocking works on the detective, tracker and doctor, but not the medium, because the medium's night action occurs before everyone else's resolves. If the roleblocked player has a night action that can be roleblocked then they will informed that they were roleblocked; if the player has no night action/cannot be roleblocked then they will not be informed since the roleblock wouldn't have done anything.
1 Doctor = An innocent who may heal a player to prevent them from being killed once every night. They may heal themselves twice. Ruling note- neither the doctor or the healed player will be told if the healed player was targeted by the mafia.
1 Detective = An innocent who may learn the faction (innocent, mafia, or neutral) of one player every night.
1 Medium = An innocent who may speak with all dead players during the night phase. They are immune from being killed for the first two night phases only. Ruling note- They will speak to dead players in a chat separate to the dead chat, so that dead players may continue to talk during the day phase.
1 Tracker = An innocent who may visit another player's house at night and see who visited that player. The roles in this game who can visit other people (excluding the tracker) are the mafioso, doctor, detective, vigilante and consort.
1 Vigilante = An innocent who may kill another player at night. This ability may be used one time only. If the vigilante kills an innocent player (as opposed to a neutral or mafia player) then the following night they will commit suicide and also die.
1 Executioner = A neutral whose win condition is to get a target town member lynched- their target will be randomly generated. The executioner is immune from being killed at night. If their target is killed at night, the executioner becomes a jester.
1 Jester = A neutral whose win condition is to be lynched. The jester is immune from being killed at night. If the jester succeeds at getting lynched they have the ability to kill one of the people who voted against them the previous day - this ability must be used.
4 Normal Town Members = An innocent without any special abilities.
Other useful info can be put here upon request!
2 Mafioso = A member of the mafia who decides who to kill each night. They take it in turns to visit the player they are targeting to kill. Ruling note- if the mafia kill fails they will be informed that it failed, but not why it failed, meaning they do not know if it was due to night immunity or the player being healed by the doctor.
1 Consort = A member of the mafia who decides to roleblock one person each night, preventing that player's night action from being carried out if the player has one. Becomes a mafioso if all the mafiosos are dead. Ruling notes- Roleblocking works on the detective, tracker and doctor, but not the medium, because the medium's night action occurs before everyone else's resolves. If the roleblocked player has a night action that can be roleblocked then they will informed that they were roleblocked; if the player has no night action/cannot be roleblocked then they will not be informed since the roleblock wouldn't have done anything.
1 Doctor = An innocent who may heal a player to prevent them from being killed once every night. They may heal themselves twice. Ruling note- neither the doctor or the healed player will be told if the healed player was targeted by the mafia.
1 Detective = An innocent who may learn the faction (innocent, mafia, or neutral) of one player every night.
1 Medium = An innocent who may speak with all dead players during the night phase. They are immune from being killed for the first two night phases only. Ruling note- They will speak to dead players in a chat separate to the dead chat, so that dead players may continue to talk during the day phase.
1 Tracker = An innocent who may visit another player's house at night and see who visited that player. The roles in this game who can visit other people (excluding the tracker) are the mafioso, doctor, detective, vigilante and consort.
1 Vigilante = An innocent who may kill another player at night. This ability may be used one time only. If the vigilante kills an innocent player (as opposed to a neutral or mafia player) then the following night they will commit suicide and also die.
1 Executioner = A neutral whose win condition is to get a target town member lynched- their target will be randomly generated. The executioner is immune from being killed at night. If their target is killed at night, the executioner becomes a jester.
1 Jester = A neutral whose win condition is to be lynched. The jester is immune from being killed at night. If the jester succeeds at getting lynched they have the ability to kill one of the people who voted against them the previous day - this ability must be used.
4 Normal Town Members = An innocent without any special abilities.
Other useful info can be put here upon request!