Appearance:
Name: Mara
Origin/Representing: Originating from Noxus' past/Representing modern Noxus
Title: The Archer of the Afterlife
Gender: Female
Age: In her early thirties, but cannot age due to her undeath
Height: 6'7'', a show of Noxus' former military glory
Weight: A surprising 180 lbs
Relations: She obeys anyone who follows the practice of necromancy, an imprint left on her by the necromancer who first brought her back. She treats Noxians very respectfully, and Demacians with disgust. She could care less about anyone else, though manages to give them a certain level of tolerance.
Weapon/s: Her short-bow that had been buried with her, whom she named "Dral" after her father.
Attack Type: Mid-Range
Preferred Role: Tank/Mage
Personality: Mara isn't known for her emotions, but rather for her actions. She is ruthless and to the point, doing whatever her nation calls her to do without hesitation. Coming from a more animalistic time of war, she slays both warriors and innocents of Demacia with a passion. Although she may not completely agree with how the League works, she would never deny her nation the glory of victory on the Rift, and uses it as a new outlet for feeding her lust for slaughter. Not to mention it gives her the chance to challenge the best Demacia has to offer.
Lore: Screw it, she's basically Sion with a bow. I'll write something later.
Passive - Death Never Dies: Upon taking lethal damage, Mara's spirit flies out of her body and can move freely for a short time. All of her abilities are replaced with "Bloodlust", giving her a burst of speed that lasts for
half a post and can only be used once each time her passive activates. After
one full post her spirit explodes, dealing AOE magic damage around her.
Mara is also MANALESS, but is instead held back by longer cooldowns on her abilities at lower levels.
Q - Thirsting Arrow: Upon activation, Mara's next auto-attack will yield a decent amount of lifesteal, and will increase the power of her next Thirsting Arrow if it deals a killing blow to a minion or champion. The damage bonus she gains for killing champions is dramatically increased. Cooldown:
One post and
half a post at its max rank. Every rank other than the final instead increases Thirsting Arrow's base damage and lifesteal bonus. It takes
three uses for the ability to level up. Deals physical damage.
W - Putrid Plague: Mara casts a plague upon a single enemy champion, slowing them and dealing continuous damage for
one post/one and a half/two posts/two and a half/three posts after casting, even decreasing their attack speed by a similar amount. Cooldown:
Three posts. It takes
two uses to level up. Deals magic damage.
E - Death's Grasp: Mara brings up the bodies of the dead to damage each enemy unit in a cone in front of her, gaining a temporary shield that lasts for
one post/one and a half/two posts. The shield blocks more incoming damage the more units she hits, and the higher level the ability is. Cooldown:
Two posts/one and a half/one post It takes
three uses for the ability to level up. Deals magic damage.
Ult/Ultimate/R - Banshee's Curse: Mara places a curse on a single target champion, dealing heavy damage to them over time and increasing the damage she does to them. If the targeted champion dies while affected by the curse, the champion's spirit will return and fight for Mara's team until killed again, or after
five posts/six posts/seven posts, depending on what level the ability is at. Cooldown:
Twelve posts/eleven posts/ten posts. It takes
one use to level up the ability. Deals magic damage.
Balance changes have been made