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Renose

Balancer of Chaos
Original poster
FOLKLORE MEMBER
Invitation Status
Peace.​

For about four hundred years, the greater universe as a whole has known peace. Thanks to Sora and his friends, threats like Organization XIII, Maleficent, and the Heartless are all merely things of the past. With their combined efforts they managed to deal with many of the threats that the universe faced before Sora and others not blessed with enteral youth eventually passed on peacefully from old age.

Of course, they did not pass on without passing their skills to the next generation. Sora's generation had been the founding of the World Defense Committee or WDC for short. This committee dedicated itself to the defense of the greater universe and its many worlds from the defense of individuals who would seek to interfere with them and disrupt the natural balance and order of the worlds.

There are many worlds though. Countless. One would say that it is impossible to help them all… or so one would think.

The World Defense System [WDS for short]. This system was the child of the 4th WDC inspired by the Defense System that was made in Radiant Garden during Sora's time. This system is powered by the Cornerstone of Light, a mysterious artifact of immense power buried deep within Disney Castle. This system scans the worlds its set up in for various threats like Heartless and Nobodies. Then, utilizing the power of the Cornerstone of Light it is not only able to weaken these threats but even outright eliminate them if they are weak enough.

If they are too strong to be outright eliminated by the WDS, then a member of the World Defense Committee can quickly be dispatched to deal with the threat either via direct teleportation if the world is within a certain range or through the Gummi Ship Network established by the World Defense System. The WDS is for more than just defense as it has a variety of other functions as well.

Thankfully such a thing has only happened a small handful of times in the 350 years since the World Defense System's inception. Even then, in each of those times the threats were nothing that couldn't be easily handled by the skilled members of the WDC. Members of the World Defense Committee are selected either directly from Radiant Garden or from specially strong individuals found in the various Touched Worlds, this being worlds who have entered the reach of the World Defense System.
Moving to the present day, for the first time since the inception of the WDS something strange has happened. An abnormality has been spotted. This is something that has never been encountered by the WDS before. While it doesn't seem like much, King Mickey Mouse of Disney Castle is still concerned enough to want to mount an immediate investigation.

With everyone in the WDC busy with various missions, it was decided to send in the newest generation of Keyblade Wielders. Another function of the WDS is to detect any emergences of the Keyblade to prepare for the day that the Heartless become a threat once again. King Mickey hopes that they will be able to investigate the nature of this abnormality and either deal with it or identify it so that the WDC proper can deal with it.

Will this strange signature be nothing at all, or will it be something that takes these Keybladers on a journey far greater than anything they could have anticipated... well... there's only one way to find out, isn't there?

---
I think King Mickey may be worried for nothing if you ask me personally. Tee. Hee. Hee.

But anyway, all this aside this is a Kingdom Hearts RP, one I created a long time ago. One group of newbie Keybladers will discover and investigate a strange signature discovered by the WDS, and from there their journey will begin. Action, mystery, intrigue, adventure, and even dashes of horror will be present here and there.

Of course, this isn't going to be a totally typical KH RP. I may at times stray from the canon unintentionally. If that happens... well... it shouldn't be too upsetting. After all, if you are strictly canon only stuff... then this probably may not be your cup of tea, especially since we won't be exploring just Disney related worlds for both reasons of because I want to go to other worlds and actual plot related reasons that will be explained later (no 4th wall breaks though, probably should mention that, will not be breaking that 4th wall). Worlds of other games, anime, movies, or manga may appear. I am also always up for world suggestions as well.

These will be rather straightforward.
PVP is fine, but keep it civil. If you feel like it is appropriate for characters to come to blows I am all for it. Inter party conflict can be interesting. Just make sure that the player(s) whose character(s) you want to fight approves and you all can decide on an agreed outcome without turning it into a keyblade measuring contest.

No God Modding. Combat will happen, your characters are not invincible. Winning easily, barely scraping by, losing… all of these are par for the course in any long journey.

No spotlight hogging. There is only one main character. His name is Pluto. You are not Pluto. Unfortunately this means you have to share the spotlight with the other players on this adventure. So lets make sure that everyone gets equal time to shine.

Why can't I be Pluto? Because no one can be Pluto. Pluto is Pluto and Pluto is busy being a good boy doing good boy things.

Let's be nice. No OOC drama. We are all here to have some good old fashioned KH fun.

Casual to Adept Writing. I am not expecting people to write books with each post, but no one liners either.

The basic CS Skeleton

Name(s)
The name of your character including any given titles or nicknames they may possess.

Age
At least 15 years of age

Gender

Either a Face Claim, a description, or both to include certain information such as height or anything notable about your character's appearance that isn't present in the face claim or that is present but needs to be clarified.

Tell me about your character's personality. What are their strong points? Weaknesses? What drives them? Anything goes really, this is a section for showcasing just what kind of person your character is.

Is your character not fully human? Or are they a human who has been enhanced in some way? Perhaps they aren't even human at all. Or they just are human. If your character is something other than human, tell me about it. Any species goes so long as the species isn't immortal or insanely overpowered by default. Long lived species are fine so long as you yourself aren't some super old monster that would have had no excuse for not spending the last 1000 years or whatever getting super strong.

Some background information on your character. On their world. How did their Keyblade come to them? Your character can be from any kind of world be it an original world of your own making or the world of a specific franchise. Note that this can be ANY franchise. Could be a Disney, Kingdom Hearts, or Final Fantasy world. You could be from the Sword Coast or Azaroth. You could be from the Wastelands of Fallout (Like one character in a previous iteration of this RP. He was a huge fish out of water, it was amazing). Anything is possible really.

You could even be from a Cultivator from a Wuxia or Xanxia novel if you want.

Note though that if you do plan to be from any Non-Disney or Non Final Fantasy world, run it by me first. For… various plot related reasons I may have to turn down being from certain worlds.

Anything important about your character that either doesn't fit in any of the other categories or you feel like its important to make clear, write it here. Just a section for some all important character notes.

Your Keyblade and its given ability or passive affect. If you don't have a picture for it, feel free to describe it.

Any other weapons your character may wield. Note though as your characters aren't supposed to start off too powerful, please don't make them able to use every kind of weapon out there. Just one or two additional main weapons is fine. You can learn how to wield more weapons as the RP progresses though if you so desire, I am all for that.

This section is a bit tricky. This section is where you write down the Abilities your Character has. The Abilities your Character can possess are split up into five main categories as well as a few sub categories and gauge how well your character can operate both in and out of combat. This is not a tabletop so there won't be anything like dice or RPG mechanics involved, but instead the Abilities you possess are a way to gauge the various strengths and weaknesses of your characters to account for various situations.

You are free to consult Final Fantasy or Kingdom Hearts for any Abilities. Alternatively, you can also utilize the Abilities of another Franchise if you just so happen to be from that world or you can come up with your own unique Abilities. For example, if from a DnD world you could learn DnD Feats or Spells. If you're from Rune Factory you could learn those Spells or Skills. If you are from some kind of species that possesses some kind of special abilities those can also go here, being ones you already possess at the start or perhaps unlock as you go about on your journey and discover more about your own capabilities.

You can also make unique Abilities if you like. You do not have to use Abilities from any franchise if you do not want to.

These Abilities also measure your characters' progression of strength. As your characters are somewhat weak at the start, you will be allowed to start off with 6 Abilities and no more than four Abilities in any of the main categories. As you travel worlds and defeat powerful enemies you will be able to either gain new abilities or upgrade your existing ones. Aside from acquiring new items and gear, this will be the main way your characters become stronger and showcase their gaining of experience over time.

As you are exposed to more worlds and meet more people wielding all different kinds of powers, the types of Abilities you can acquire will expand in scope as well.

Here are the categories of Abilities.

Warrior: Power of the Warrior. A sword to clear your path of enemies. Abilities of this nature are more based on showcasing your powerful physical might. The more [Warrior] Abilities you possess, the physically stronger your character is considered.

Guardian: Power of the Guardian. A shield to protect yourself and your allies. Abilities of this nature are more for defending yourself and even others from adversity and harm. The more [Guardian] Abilities you possess, the tougher and sturdier your character is considered.

Mystic: Power of the Mystic. A staff that grants you access to special mystical powers. Abilities of this nature are all about Magic or utilizing any other form of supernatural or mystical power. The more [Mystic] Abilities you possess the more [Mana] you have and the stronger your mystical abilities are.

Technician: Power of the Technician. A bow that can help you support your allies from close or afar. Abilities of this nature are varied. They are generally about utility. More often than not, Abilities of this nature will have great use both in and out of combat. These are things like enhanced luck, guile, lock picking, crafting, item usage, ranged attacks, or many other such things. The more [Technician] Abilities you possess the more skilled you are.

Messenger: Power of the Messenger. A pair of boots that can help you get to where you need to go. Abilities of these nature are all about Movement. Whether its just movement tricks or maneuvers, small boosts to speed, or more special forms of movement. If you do wish to start off with special Movement Abilities, please don't start off with [Gliding] or [Flying] of any kind unless your from a species already capable of such. In that case, let me know and we will discuss it. Same goes with [Flowmotion]. The more [Messenger] Abilities you possess the quicker you are.

Limit Breaks: Very special ultimate abilities. These consume a huge amount of energy and all your Mana and are best saved as a last resort. If you wish to have one at the start you can, but only one.

Drive Forms: A mysterious ability said to have been possessed by Sora. Allows one to transform to acquire new abilities for a short time. No one can have these at the start. If your species has some kind of natural transformation ability talk to me about it.

Summons: Allies you have befriended can be called to your aid using a unique spell that connects your heart to theirs, allowing you to call them from wherever they are. Alternatively you could just have access to some kind of special summoning magic. Regardless, if you do want to have one, you can, but you can only have one to start. Unlike regular abilities, these are usually only going to be gained from the people that you meet on your journeys. Some Summons may also require multiple people to work together to summon them if they are powerful enough. If you do wish to have a Summon at the start, nothing absurdly powerful like Bahamhut, Lucifer, or some other crazy powerful creature.


IC Link
 
Last edited:
Just about done. Just have to flesh out the personality section a bit.

Though one question: will standard swordplay maneuvers (ie blocking against attacks with our Keyblades) need to occupy an ability slot? Or are we running with that being a given skill?
Stuff like that will be given, but if you want it to have some kind of special property (like allowing cool counter attacks or deflecting projectiles or blocking... but better or something) then an ability will be required.

But just the standard given basic movements of blocking an attack doesnt require such.
👍 aiming to finish up this evening afternoon.
 
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Sweet, looking forward to seeing your finished character.

With your character, and one from one of the other two, we should be able to get things rolling and I can begin working on the IC proper.
 
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Caiden ("Caid")
Age 16


1000000804.jpg
5'7"; 125lb

Personality: Caid is a certifiable "wild child." Going back even into her early adolescence she was always full of energy. She's lively and charismatic. She's tough and scrappy. She can also be sharp-witted when she hits her stride. She's the first to step up to go exploring, and first to rise to a challenge.

But a lack of structure has resulted in an uncontrolled behavioral pattern that pervaded into the present. Caid can slip easily into brash and impulsive actions. While she does well, even excelling, in functioning in the heat of the moment, she lacks in the executive function to avoid stepping into situations that might get her in over her head. At times this can impact others, who she either pulls into her own exploits on sheer charisma, or who follow her in as to not let her go it alone. It's rare that she thinks of the person that comes with her, though this is out of a shortsightedness than callousness; she is likely to sprint off ahead anyways.

Caiden has a heavy inclination towards physical assertion and conflict. Though she's not necessarily one to start fights, she's adamant about seeking them out. This may indicate some degree of anger issues. Evidenced by her home life, repressed aggressions may sit at the core of her fighting tendencies. Childhood delinquency and involvement in the sphere of youth gangs in place extracurriculars points to a sparsenrss in guidance and direction in her formative years. She's openly oppositional towards "outgroups" and is more likely to pick fights with those outside of her established clique.

For all of this, however, she harbors a high priority towards loyalty when it comes to those she sees as part if her crew. If it's impressed upon or proven to her that someone is on her team, Caiden will have their back with no strings attached and few questions asked. Just as soon as she will charge bullheaded into a hard situation, so too will she follow a friend into one. An ally that had a friend's back, her support will span beyond simply taking and dishing out hits; she'll root for her crew, and try to motivate and appreciate their efforts. She's often the driving force in working others through hesitancy and inaction; hints of leadership in pushing others to overcome indecision have shown in flashes.

Biography: Caiden is a denizen of the bustling cityscape that is now known as Twilight City. Born and raised in the city, she grew up in the urban center of her home world: Tram Common.

With a home life defined by two busybody parents, Caiden grew up as a cross between a street child and a latchkey kid. Her days in early youth were spent attending the city's public school, after which she would convene with her clique for quality time. After hours, weekends, and summer vacations were spent roaming the city streets playing, exploring, skateboarding, hustling odd jobs. Otherwise she was getting into scuffles with other 'rival' gangs of youth.

With the historic tradition of The Struggle more popular than ever, Caiden and her friends always had their bats ready to throw down with other kids; vacant lots, back alleys, and rooftops became battlegrounds in the wargames of the restless juveniles. Caiden practiced frequently with her friends, hoping that she too could compete in the Tournament someday.

The days were wild and unpredictable. Caiden went to bed at the end of most of them with her share of dirt to wash off, and bruises, scars, cuts, and scrapes to tend to. She garnered herself a quick reputation among the other kids for her fighting spirit.

Caiden's daring nature only swelled as she grew into a teenager. It was for this that she was able to call upon the Keyblade for the first time.

It was in the summer following her first year of secondary school. She was fifteen years old, and her crew had finally found a spot they had been looking for since the start of the school year: a hole in the city wall that lead to a forest trail, at the end of which was an old, rundown, abandoned manor stood behind locked iron gates. The local legends told that the house was haunted; if one looked close enough at the window on the upper level of the west wing, one could spot a ghostly figure clad in white peering out.

Caiden, being bold as she was, took on a dare from one of her friends. She climbed her way up the gates, and landed on the other side. Urged on by both cheers and jeers from behind her, she took the challenge further, and walked to the front doors of the mansion. They opened, to her surprise, and she pushed things a step beyond, and entered the house.

It didn't take long for her bid to backfire.

As she crossed the foyer, the doors slammed shut behind her. From the nooks and corners, the creatures she had read and heard of revealed to her for the first time: Heartless. The shadows circled her like a pack of wolves, half-starved. Though she swung her Struggle bat furiously at the creatures, the weapon did nothing to hurt or hinder them. The pack of Heartless enveloped her. She knew she was done for...

To her shock and awe, a light pierced the mire of darkness. The Struggle bat was gone; in its place a Keyblade was firmly in Caiden's grip. With the Keyblade, she made short work of the Shadows. Five minutes later she exited the mansion. The Keyblade had vanished, the Struggle bat back in hand; she returned to her friends in triumph..

A month passed by with no more than the usual activities. Caiden's name and deed spread through the youth social web like wildfire. Among teens and children she had become a legend in her own right; the "girl that survived in the the haunted house" was common knowledge within weeks. Naturally, Caid reveled in the attention, and was quick to recant the tale of her battle with the Heartless as an encounter with the ghost; she knew even as she had jumped the gate that the other kids would be talking to and about her.

What she hadn't anticipated was that her experience with the Heartless would catch the attention of the World Defense Committee. When she returned home from a midsummer afternoon of belting about with her Struggle bat, an agent of the WDC was awaiting her arrival.

"Show me your Keyblade," he had demanded of her.

She obliged. Though she had difficulty at first, she managed to call forth the same blade as before.

"Good," the Committee member had said. "Now how would you like to put your fighting to better use?"

Before summer's end, she was wisked from Twilight City. The WDC arranged boarding for her in Radiant Garden, where she joined a group of young Keyblade Wielders to learn more refined techniques of combat and magic. Even under such an intense schedule of school and training, Caid couldn't go without being on the streets. She continued spending her free time exploring and rough housing with the local teens, much to the chagrin of her instructors.

When orders from King Mickey came to send young Keyblade Wielders to investigate a distant anomaly, Caiden was pulled to join the new team. After all, there's no better teacher than real world experience.

Keyblade: Struggler's Legacy. A Keyblade of Twilight City. It was born of the Hearts of Struggle competitors both past and present. It's form is reminiscent of the traditional Struggle bats, with hints of the famed Kingdom Keys. The Key's blade is slightly longer than that of the Kingdom Key, and is the blue shade of the Struggle weapons. The teeth atop the blade resemble three points of a star, calling back to the Struggle Wand. The hilt of the Keyblade is similar to that of the Kingdom Key of Light, and is met at the blade by a gray band. A single, rounded handguard opposite the Key's teeth extends from the top of the hilt, connecting to the bottom just above a slightly hooked pommel. A crescent moon shaped cross guard rests atop the hilt above the handguard, the inner curve facing the top of the blade. Embedded visibly in the base of the blade are Blue, Yellow, Red, and Green crystals. The Keyblade's Keychain resembles the Champion's Belt. It's presence helps to bring out the latent potential of the wielder.

Abilities:
The Warrior's Spirit
Power-Up. Temporarily boosts the combatant's strength.
Sonic Blade. User gathers their strength and releases a powerful thrust. Potentially high damage if it connects; if it misses it may leave the fighter vulnerable.

The Guardian's Heart
Protect. Briefly buffers user against harm; allows them to withstand heavier attacks.

The Mystic's Soul
Mana Strike. Caid infuses raw magical power into her Keyblade. Magical empowerment to the weapon improves effectiveness of physical attacks against stronger foes. The basic Mana infusement is elementally neutral and is therefore neither helped or hindered by elemental alignments.

The Technician's Mind
Cheer. Caiden rallies and empowers her companions. Marginally boosts the effectiveness of abilities.

The Messenger's Flow
Haste. User temporarily increases their movement speed and agility.
 
Caiden ("Caid")
Age 16


View attachment 244668
5'7"; 125lb

Personality: Caid is a certifiable "wild child." Going back even into her early adolescence she was always full of energy. She's lively and charismatic. She's tough and scrappy. She can also be sharp-witted when she hits her stride. She's the first to step up to go exploring, and first to rise to a challenge.

But a lack of structure has resulted in an uncontrolled behavioral pattern that pervaded into the present. Caid can slip easily into brash and impulsive actions. While she does well, even excelling, in functioning in the heat of the moment, she lacks in the executive function to avoid stepping into situations that might get her in over her head. At times this can impact others, who she either pulls into her own exploits on sheer charisma, or who follow her in as to not let her go it alone. It's rare that she thinks of the person that comes with her, though this is out of a shortsightedness than callousness; she is likely to sprint off ahead anyways.

Caiden has a heavy inclination towards physical assertion and conflict. Though she's not necessarily one to start fights, she's adamant about seeking them out. This may indicate some degree of anger issues. Evidenced by her home life, repressed aggressions may sit at the core of her fighting tendencies. Childhood delinquency and involvement in the sphere of youth gangs in place extracurriculars points to a sparsenrss in guidance and direction in her formative years. She's openly oppositional towards "outgroups" and is more likely to pick fights with those outside of her established clique.

For all of this, however, she harbors a high priority towards loyalty when it comes to those she sees as part if her crew. If it's impressed upon or proven to her that someone is on her team, Caiden will have their back with no strings attached and few questions asked. Just as soon as she will charge bullheaded into a hard situation, so too will she follow a friend into one. An ally that had a friend's back, her support will span beyond simply taking and dishing out hits; she'll root for her crew, and try to motivate and appreciate their efforts. She's often the driving force in working others through hesitancy and inaction; hints of leadership in pushing others to overcome indecision have shown in flashes.

Biography: Caiden is a denizen of the bustling cityscape that is now known as Twilight City. Born and raised in the city, she grew up in the urban center of her home world: Tram Common.

With a home life defined by two busybody parents, Caiden grew up as a cross between a street child and a latchkey kid. Her days in early youth were spent attending the city's public school, after which she would convene with her clique for quality time. After hours, weekends, and summer vacations were spent roaming the city streets playing, exploring, skateboarding, hustling odd jobs. Otherwise she was getting into scuffles with other 'rival' gangs of youth.

With the historic tradition of The Struggle more popular than ever, Caiden and her friends always had their bats ready to throw down with other kids; vacant lots, back alleys, and rooftops became battlegrounds in the wargames of the restless juveniles. Caiden practiced frequently with her friends, hoping that she too could compete in the Tournament someday.

The days were wild and unpredictable. Caiden went to bed at the end of most of them with her share of dirt to wash off, and bruises, scars, cuts, and scrapes to tend to. She garnered herself a quick reputation among the other kids for her fighting spirit.

Caiden's daring nature only swelled as she grew into a teenager. It was for this that she was able to call upon the Keyblade for the first time.

It was in the summer following her first year of secondary school. She was fifteen years old, and her crew had finally found a spot they had been looking for since the start of the school year: a hole in the city wall that lead to a forest trail, at the end of which was an old, rundown, abandoned manor stood behind locked iron gates. The local legends told that the house was haunted; if one looked close enough at the window on the upper level of the west wing, one could spot a ghostly figure clad in white peering out.

Caiden, being bold as she was, took on a dare from one of her friends. She climbed her way up the gates, and landed on the other side. Urged on by both cheers and jeers from behind her, she took the challenge further, and walked to the front doors of the mansion. They opened, to her surprise, and she pushed things a step beyond, and entered the house.

It didn't take long for her bid to backfire.

As she crossed the foyer, the doors slammed shut behind her. From the nooks and corners, the creatures she had read and heard of revealed to her for the first time: Heartless. The shadows circled her like a pack of wolves, half-starved. Though she swung her Struggle bat furiously at the creatures, the weapon did nothing to hurt or hinder them. The pack of Heartless enveloped her. She knew she was done for...

To her shock and awe, a light pierced the mire of darkness. The Struggle bat was gone; in its place a Keyblade was firmly in Caiden's grip. With the Keyblade, she made short work of the Shadows. Five minutes later she exited the mansion. The Keyblade had vanished, the Struggle bat back in hand; she returned to her friends in triumph..

A month passed by with no more than the usual activities. Caiden's name and deed spread through the youth social web like wildfire. Among teens and children she had become a legend in her own right; the "girl that survived in the the haunted house" was common knowledge within weeks. Naturally, Caid reveled in the attention, and was quick to recant the tale of her battle with the Heartless as an encounter with the ghost; she knew even as she had jumped the gate that the other kids would be talking to and about her.

What she hadn't anticipated was that her experience with the Heartless would catch the attention of the World Defense Committee. When she returned home from a midsummer afternoon of belting about with her Struggle bat, an agent of the WDC was awaiting her arrival.

"Show me your Keyblade," he had demanded of her.

She obliged. Though she had difficulty at first, she managed to call forth the same blade as before.

"Good," the Committee member had said. "Now how would you like to put your fighting to better use?"

Before summer's end, she was wisked from Twilight City. The WDC arranged boarding for her in Radiant Garden, where she joined a group of young Keyblade Wielders to learn more refined techniques of combat and magic. Even under such an intense schedule of school and training, Caid couldn't go without being on the streets. She continued spending her free time exploring and rough housing with the local teens, much to the chagrin of her instructors.

When orders from King Mickey came to send young Keyblade Wielders to investigate a distant anomaly, Caiden was pulled to join the new team. After all, there's no better teacher than real world experience.

Keyblade: Struggler's Legacy. A Keyblade of Twilight City. It was born of the Hearts of Struggle competitors both past and present. It's form is reminiscent of the traditional Struggle bats, with hints of the famed Kingdom Keys. The Key's blade is slightly longer than that of the Kingdom Key, and is the blue shade of the Struggle weapons. The teeth atop the blade resemble three points of a star, calling back to the Struggle Wand. The hilt of the Keyblade is similar to that of the Kingdom Key of Light, and is met at the blade by a gray band. A single, rounded handguard opposite the Key's teeth extends from the top of the hilt, connecting to the bottom just above a slightly hooked pommel. A crescent moon shaped cross guard rests atop the hilt above the handguard, the inner curve facing the top of the blade. Embedded visibly in the base of the blade are Blue, Yellow, Red, and Green crystals. The Keyblade's Keychain resembles the Champion's Belt. It's presence helps to bring out the latent potential of the wielder.

Abilities:
The Warrior's Spirit
Power-Up: Temporarily boosts the combatant's strength.
Sonic Blade. User gathers their strength and releases a powerful thrust. Potentially high damage if it connects; if it misses it may leave the fighter vulnerable.

The Guardian's Heart
Protect. Briefly buffers user against harm; allows them to withstand heavier attacks.

The Mystic's Soul
Mana Strike. Caid infuses raw magical power into her Keyblade. Magical empowerment to the weapon improves effectiveness of physical attacks against stronger foes. The basic Mana infusement is elementally neutral and is therefore neither helped or hindered by elemental alignments.

The Technician's Mind
Cheer. Caiden rallies and empowers her companions. Marginally boosts the effectiveness of abilities.

The Messenger's Flow
Haste. User temporarily increases their movement speed and agility.
Looks good to me.

Welcome to the world Caiden
 
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I HUGELY apologize for not having gotten my sheet up yet! I have been so mentally exhausted and wasn't able to focus on writing up a bio, but I'm getting out of my slump, so I'm gonna push to get this done asap for you!
And I apologize again ☠️
 
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I HUGELY apologize for not having gotten my sheet up yet! I have been so mentally exhausted and wasn't able to focus on writing up a bio, but I'm getting out of my slump, so I'm gonna push to get this done asap for you!
And I apologize again ☠️
It's ok, real life comes first, and I also know that feeling of the ever present curse of a slump.

Take your time, I look forward to seeing what you come up with~
 
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This is probably not the exact right place to put this, but I can't think of something better so...

I've been practicing pixel art and wanted to redo Shun's Keyblade myself but I ended up going a little overboard and made the other two as well.


I used a colour picker to get the exact colours from the picture in Jelani's SC. Turns out that that makes the keyblade kind of look like it's made of gingerbread. I think that still fits.

Nobody tell on me, but this one is technically the smallest sprite, mostly because if I made it any larger then it'd look a bit too bulbous.
I added a little spike at the hilt like the Defence Bat has and put some more gems on it because I wanted to accessorise.

Feel free to use those images as you see fit if you'd like to.

I might add other character's keyblades as well if I can find the time to.
 
Damn, those are gorgeous!


Also as a little update from me: I poked away at a sheet today and it's almost finished!
 
Whoa, those blades are awesome.

Also, yay. Looking forward to the reveal. I am quite excited to send you all off on this journey as well.
 
This is probably not the exact right place to put this, but I can't think of something better so...

I've been practicing pixel art and wanted to redo Shun's Keyblade myself but I ended up going a little overboard and made the other two as well.


I used a colour picker to get the exact colours from the picture in Jelani's SC. Turns out that that makes the keyblade kind of look like it's made of gingerbread. I think that still fits.

Nobody tell on me, but this one is technically the smallest sprite, mostly because if I made it any larger then it'd look a bit too bulbous.
I added a little spike at the hilt like the Defence Bat has and put some more gems on it because I wanted to accessorise.

Feel free to use those images as you see fit if you'd like to.

I might add other character's keyblades as well if I can find the time to.
Omg too freaking cute lol and the gingerbread effect I love
 
This is probably not the exact right place to put this, but I can't think of something better so...

I've been practicing pixel art and wanted to redo Shun's Keyblade myself but I ended up going a little overboard and made the other two as well.


I used a colour picker to get the exact colours from the picture in Jelani's SC. Turns out that that makes the keyblade kind of look like it's made of gingerbread. I think that still fits.

Nobody tell on me, but this one is technically the smallest sprite, mostly because if I made it any larger then it'd look a bit too bulbous.
I added a little spike at the hilt like the Defence Bat has and put some more gems on it because I wanted to accessorise.

Feel free to use those images as you see fit if you'd like to.

I might add other character's keyblades as well if I can find the time to.
Love the artwork. Thank you for taking the time to do that. 😊
 
Also, just a curious question, but if you could make any world a Kingdom Hearts world in the next game, which world would you choose and why?
 
Weekend is going ok. I had COVID this past week but I've been on the upswing.

Back in my yesteryears of roleplaying I had pieced togeter using the Hollywood/Toon Town setting from Who Framed Roger Rabbit? as a Kingdom Hearts world. The film's distribution rights were/are owned by Disney, so it wouldn't be too far off base. These days though, after being in an RP with them, seeing Treasure Planet and Atlantis realized as Kingdom Hearts worlds would be badass.
 
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I am working on the IC currently. It should be done very soon.
 
The IC has been posted.

 
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Hope it is coherent enough. As it is currently 1:30 AM by the time I finished it. Lol.

Anyway, the door is opened.

If anyone has any questions about anything in the IC, let me know.
 
Pssst, the first hyperlink in the post is broken. Or, rather, the image on the other end is.

Just to be clear, before I go harrying off at top speed and accidentally mess something up, I assume our first introductory posts are meant to wrap up with out characters arriving in the conference room, but are Elim, Ame or anyone else already there for anyone to react to?

Also, I really hate that I was able to identify the artwork of the Decanter of Endless Water at just a glance.
 
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