Hollow Plague (medieval zombie RP/OOC)

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hmm, quite well done. i honestly didn't expect you to change so many details of his personality, but i'm not complaining either, this version of wallace will probably feel more at home in the dark setting and tone of Hollow plague anyways.

So, seeing as he has taken over as duke, i'm assuming that his father (the king's cousin) has died then?

Well, a duke usually has to oversee the development and economic situations of the land he controls (they were essentially the feudal equivalent of state governors or provincial prime ministers today) so you should probably toss in a line about who he left in charge of running his estate while he was off exploring the neighbouring kingdoms and countries.

other than that hough i'm not seeing any issues with him ^_^. I guess third time was the charm with Wallace. Welcome to the rp Tanstin .
 
oh, also, not really something to do with your character specifically but just a little tip for english writing in general.

unless you're narrating something directly, or writing dialogue, it's usually considered a pretty big gramatical no no to use the word 'I', such as when you write things like "I should also say that.."

a better alternative in most cases is to instead use 'one' such as "One shoudl also take note that..."
 
and with that, we have one spot left (which apparently will go to whichever of our 2 newest girls will make an acceptable huntress character first).

man, the thief character never gets any love when i run these roleplays lol.
 
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CLARICE Eryn DEVERAUX
Huntress of the Wilds

"Eryn" - The girls middle name, she very much prefers this name over her given name. Though she gives no reason for this, it's simply out of preference.
"Clary" - A nickname given her by her younger sister, it stuck with her entire family and ever her brothers went about teasing her with it; because of this Eryn becomes both angry at it's use as well as melancholy.

║ . : AGE : . Twenty-Four ║ . : Gender : . Female ║ . : Class Type : . Rogue ║ . : Class : . Huntress

1872398.jpg


"Sarcasm. The ability to insult the less intelligent without them realizing"
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. : APPEARANCE : .
> > . . . < <
Eryn stands at 5'7" tall, making her fairy average height wise, not nearly short enough to be considered a midget nor is she a towering giant. The girl is slender, fit and toned with muscle thanks to her demanding life in the Fami woods and all it entails. In regards to looks, you could say she is of above average, she has an exceptionally pale complexion accompanied by thick, silky blonde locks that frame her face when not tied back in twin braids or a ponytail out of convenience, oddly enough she possesses a streak of gold colored hair which is the result of a birthmark on her scalp. The lock is known as a witches lock, something that she finds so very entertaining due to how she's known as the 'Witch of the Wilds', she jokes to herself about having been marked for this lifestyle. On the subject of oddities, the girl's ears have always held a rather sharp point, however it is nothing supernatural, simply a genetic defect that has resulted in taunts about being an elf, something that has made her rather subconscious about her height. Her eyes are a captivating light hazel hue that tend to shift in coloring in the light, a trait that every member of her family seems to have along with pale blonde locks, her eyes are complimented by thick dark lashes, though she is far from ugly the Woods have taken its toll on her, and the once noble girl now holds an almost animalistic glint in her eyes among other things; if her family were to see her as she is now they would not be able to recognize the crude, once noble girl. Her style of clothing is fairly straight forward, tunics and the like, usually green or earthen colors to help with camouflage, accessories are rare with her, aside from a pair of rabbit fur-lined leather gloves and a cruddy necklace she doesn't wear anything overly notable.

. : WEAPON OF CHOICE : .
Bow & Quiver of Arrows

. : EQUIPMENT : .

Weapons:
Everyew: The girls bow, created by one of the best the kingdom had to offer; of course this fact means that the marvelous piece didn't come cheap, no matter how many rabbit pelts she sold she would never have been able to afford a weapon such as this. It originally belonged to her father, on the night she fled her home she took it with her after finishing her business there. Originally she had just grabbed it from it's place on the wall due to the price it would fetch, however after recalling she was something of a prodigy in archery she kept it due to it's more practical uses.
Sineater: Her dagger and companion, Eryn uses the blade for skinning animals and such, however it would easily kill a human being. It does not often get to taste human flesh to to Eryn's great dislike and incapabilities in close combat she's capable enough to draw and plunge a dagger into anything. She also possesses the barest knowledge on martial arts, so landing a blow or two is simple, however in full sword to sword combat she would last seconds, if even that. She hates this weakness and how exposed it makes her feel when she is caught in a difficult situation, however she's not humble enough to ask for lessons or help, and purchasing lessons who be overly pricey; Due to these factors she simply tries to keep out of reach in tress and all the like.

Clothing:
Green tunic and such, she wears no chain mail or heavy armor due to the fact that speed and stealth are her greatest weapons and the jiggling sound of chainmail as well as the rigidity of plates defeat the advantage she possesses through her ability to be quick on her feet. When the weather takes a turn for the colder she ports a brown hooded cloak with a fur lining and silver bindings around the collarbone. On a side note she's quite the fan of silver, simply because of it's durability as well as beauty, she possesses very little of it and that which she does keep rather than selling along with the rest of the stolen goods she took with her from home is to indulge and satisfy the noble blood that has a tendency to demand finer things in life.

. : POSSESSIONS : .
Leather waterskin
Travelling cloak and spare clothing
A worn silver necklace with her family's crest
Poison vials, Medical equipment and Salves to aid in a speedy recovery as well as cleanse wounds, all created by herself by things she finds in the woods
Needle and thread for stitching both clothing and wounds, who could have known being forced to learn embroidery could be so very practical?
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. : PERSONALITY : .
[ Arrogant // Prideful // Haughty ]
"I may have a mouth on me, and an ego bigger than the country itself, but at least I can back it up"

[ Clever // Sly // Cunning ]
"If I know how to get what I want, you can damn well be sure I will get it. One way or another."

[ Protective // Loyal // Territorial ]
"I will protect what is mine at any and all costs."

[ Reserved // Silent // Unsociable ]
"Don't judge me because I'm quiet. No one plans a murder aloud after all..."

divider.png

. : HISTORY : .
Eryn, or Clarice as she was once known by her family, was raised as the daughter of a blacksmith and a woman who worked for the noble family that ran the manor they lived on, as one of Lady Cahors' ladies in waiting. Clary was a daughter of the Deveraux family, a once minor noble clan that had lost it riches and been forced to settle among the swine; however that was generations ago and their name was all but forgotten. It will be said now that Eryns story is not an overly tragic, her entire family wasn't butchered before her eyes, leaving her with a thirst for revenge, or anything of the sort, in fact most of them are still living a breathing. Most of them. Now in Clary's family there were seven including herself, she was the third youngest, having three older brothers and a single younger sister; a twin by the name of Roslyn... growing up life was simple, typical, but enjoyable, young Clarice adored spending her time with village boys who had eventually taken to her after having lost in a fight, however nothing romantic was ever an option, most of them saw her as a brother who was female, if you can make any sense of that, but they swooned over her sister who always enjoyed the show of sword fights with wooden swords from a distance.

When they were old enough to be trusted in the castle atop the hill their mother brought them to visit, as playmates to the young noble ladies of the Cahors manor. They were even taught alongside them how to read and write thanks to the constant begging of the young girls to their tutor, something they bothered with simply because they enjoyed the presence of the peasant girls so much, this came with tiresome things to be learned such as embroidery but the presence of one another made it bearable, during their free time they would play in the village or even stop by where the Cahors squires trained to be knights. Eryn herself challenged some of the boys who either found her tomboyish nature quaint or annoying, either way she was bested when trying to work a sword but managed to put them in their place once the demonstration of skills in archery was brought up, all the while her sister remained ever dainty, watching her tomboy twin play amongst her brothers and the peasant boys of the manor. Those were better days, days she would return to in a heartbeat, however the bliss of youth does not last forever....

She was fifteen when her world came crashing down, it was the night that the king had sent an official letter to declare the Cahors Squires to be Knights, the entire town was celebrating and one of the newly appointed knights snuck away from the party in the chateau to meet with Clarice at the edge of the woods as they had planned. It began with sweet nothings, he whispered lies into her ear and she drew near to buying them, he kissed her softly and she could have sworn she felt herself slipping... --wait no-- that was his hands beginning to trace her waist and descend toward her legs. She broke away and he refused to take no as an answer, a boy she trusted. Her friend. She lashed out at him, nails raking along his chest and neck, before fleeing into the canopy of dark trees. The woods hid her, protected her from him and when she returned the next morning with ripped skirts and bruises, the worst was assumed. Rumors spread, her friends turned on her. Though she pleaded nothing had happened no one believed her, especially not when the noble boy said otherwise. They wouldn't listen to a word even when he had the injuries and nail markings tracing across his flesh in three serpentine crimson paths to prove it.

She was scum now, valueless property, her noble friends thought so, her male companions voiced it loudly, her own family looked at her as if she were an insect, all but Roslyn who sobbed with her. Constantly she simply sat with her on the couch, the two staring into the flames that devoured the wood in the fireplace. Her father was the one who seemed to have changed the most, his entire perspective of her shifted and eventually even he went for the temptation, seeing as she was no longer of value in his eyes, he tried to take a piece for himself. The dreaded night that seemed to have ruined her life, whatever mentality that had taken over her friend had now claimed her father, only through sheer luck of the bow clattering down and falling on his head did she see her opportunity to crawl and bring a blunt piece of his latest sword-to-be down on his head, knocking the man out. She observed the scene, trying to ignore the silence that was louder that any scream... The bow had hung on the mantle piece above the fireplace, obviously her father must have been oblivious to it's worth or he would have sold it for more mead long ago and now it lay on the ground. Eryn however, knew exactly what it was worth, having seen many like it around the manor she played in as a child. Before her father could wake she took up the yew bow and hurried around the house collecting food and things she would need.

She had no choice but to leave, and she did; the girl went about moving from manor to manor, trading and bartering with merchants she stumbled across. She made enough to stay breathing, but nothing more. The girl would have probably died had see continued on her own for much longer, but as fate would have it she met a man that could be seen as her salvation. She had been in a heap of trouble when they'd stumbled across her, the girl had been racing away from a man she'd stolen food from in a moment of desperation. Of course all her instincts had told her to flee to the woods and when she was certain she'd escaped she sat back to eat against a tree. That was when the arrow came out of no where and pinned her arm to the tree, panic, fear and pain spread through her person and the male stepped out from behind a tree a few feet away with an arrow drawn back menacingly. She tried to pull out the arrow that had embedded itself into her wrist band, a small trail of blood trickled down her arm staining her clothing. She was scared.... terrified actually. But she refused to beg for her life, she just closed her eyes and waited to die. Something about her must have struck him, he knelt down and she clenched her teeth before suddenly feeling the arrow leave her wrist, he hand fell to the side and in a moment of shock she opened her eyes and turned to look at him.

There was a conversation between the two of them and she found out that he was both a hunter and a hermit who lived in the woods on his own, she didn't let him into her life's story for quite some time. She wasn't so trusting, but nor was he, the two of them seemed to stick to one another. Walking back to town and paying for the stolen food before offering some help in regards to means of survival, it was the bow she had strapped to her back that really caught his attention as he later explained. She stayed with him for years learning all she could regards to trapping, hunting, snares and the wildlife of the forest. She went about picking up tricks and tips, honing her abilities in archery and survival through both instruction and practice. Her old life had all but vanished from memory when she was reunited with someone from her past who told her, years later that her sister was gone, forced to take her place by the man in the drunk stupor who couldn't tell his daughters apart. That was news that pushed her to the point of hating men with passion she does, after hearing this she returned home, two years after having left initially... The last time she saw that village was when she glanced back at it over her shoulder after having re-entered what had once been her home, waking her father only so that he could catch a glimmer of light as the dagger she raised above her head reflected the moons light and the came down upon his jugular.

As he choked on his own blood he turned to his wife who slept soundly, thanks to the herbs given her as she dozed. That was the first time her dagger has tasted human blood. Eryn returned home and she wouldn't meet the hunter's eyes, though she did not regret her actions against her father, still knew that they would not be seen as just in the eyes of her adoptive parent and so out of the throbbing shame she felt in her chest that seemed to surface only when the prospect of disappointing him came to mind. It was when he went on a hunting trip she packed her things and went on her way. Upon eventually going into town she found that she could no longer bear the people she stumbled across, she had seen humanity at its darkest and everything about them sickened her, the sensation and presences of people have become almost suffocating to her. Due to the insufferable and constant feeling she left the little town and fled to the woods, finding that she much prefers the freedom of the forest over the cramped life of a village-dweller. Even now she will stop by the fortress town however only when she seems necessary, when she needs to trade or sell the pelts and such she collects using her adept skill in archery, by some miracle, or really just a great deal of practice she is considered to be unparalleled in accuracy. For seven years she has lived on her own and now she's been called upon to repay a debt she owes.
 
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CLARICE Eryn DEVERAUX
Huntress of the Wilds

"Eryn" - The girls middle name, she very much prefers this name over her given name. Though she gives no reason for this, it's simply out of preference.
"Clary" - A nickname given her by her younger sister, it stuck with her entire family and ever her brothers went about teasing her with it; because of this Eryn becomes both angry at it's use as well as melancholy.

║ . : AGE : . Twenty-Four ║ . : Gender : . Female ║ . : Class : . Rogue

1872398.jpg


"Sarcasm. The ability to insult the less intelligent without them realizing"
divider.png

. : APPEARANCE : .
> > . . . < <
Eryn stands at 5'7" tall, making her fairy average height wise, not nearly short enough to be considered a midget nor is she a towering giant. The girl is slender, fit and toned with muscle thanks to her demanding life in the Fami woods and all it entails. In regards to looks, you could say she is of above average, she has an exceptionally pale complexion accompanied by thick, silky blonde locks that frame her face when not tied back in twin braids or a ponytail out of convenience, oddly enough she possesses a streak of gold colored hair which is the result of a birthmark on her scalp. The lock is known as a witches lock, something that she finds so very entertaining due to how she's known as the 'Witch of the Wilds', she jokes to herself about having been marked for this lifestyle. On the subject of oddities, the girl's ears have always held a rather sharp point, however it is nothing supernatural, simply a genetic defect that has resulted in taunts about being an elf, something that has made her rather subconscious about her height. Her eyes are a captivating light hazel hue that tend to shift in coloring in the light, a trait that every member of her family seems to have along with pale blonde locks, her eyes are complimented by thick dark lashes, though she is far from ugly the Woods have taken its toll on her, and the once noble girl now holds an almost animalistic glint in her eyes among other things; if her family were to see her as she is now they would not be able to recognize the crude, once noble girl. Her style of clothing is fairly straight forward, tunics and the like, usually green or earthen colors to help with camouflage, accessories are rare with her, aside from a pair of rabbit fur-lined leather gloves and a cruddy necklace she doesn't wear anything overly notable.

. : WEAPON OF CHOICE : .
Bow & Quiver of Arrows

. : EQUIPMENT : .

Weapons:
Everyew: The girls bow, created by one of the best the kingdom had to offer; of course this fact means that the marvelous piece didn't come cheap, no matter how many rabbit pelts she sold she would never have been able to afford a weapon such as this. It originally belonged to her father, on the night she fled her home she took it with her after finishing her business there. Originally she had just grabbed it from it's place on the wall due to the price it would fetch, however after recalling she was something of a prodigy in archery she kept it due to it's more practical uses.
Sineater: Her dagger and companion, Eryn uses the blade for skinning animals and such, however it would easily kill a human being. It does not often get to taste human flesh to to Eryn's great dislike and incapabilities in close combat she's capable enough to draw and plunge a dagger into anything. She also possesses the barest knowledge on martial arts, so landing a blow or two is simple, however in full sword to sword combat she would last seconds, if even that. She hates this weakness and how exposed it makes her feel when she is caught in a difficult situation, however she's not humble enough to ask for lessons or help, and purchasing lessons who be overly pricey; Due to these factors she simply tries to keep out of reach in tress and all the like.

Clothing:
Green tunic and such, she wears no chain mail or heavy armor due to the fact that speed and stealth are her greatest weapons and the jiggling sound of chainmail as well as the rigidity of plates defeat the advantage she possesses through her ability to be quick on her feet. When the weather takes a turn for the colder she ports a brown hooded cloak with a fur lining and silver bindings around the collarbone. On a side note she's quite the fan of silver, simply because of it's durability as well as beauty, she possesses very little of it and that which she does keep rather than selling along with the rest of the stolen goods she took with her from home is to indulge and satisfy the noble blood that has a tendency to demand finer things in life.

. : POSSESSIONS : .
Leather waterskin
Travelling cloak and spare clothing
A worn silver necklace with her family's crest
Poison vials, Medical equipment and Potions, all created by herself by things she finds in the woods
Needle and thread for stitching both clothing and wounds, who could have known being forced to learn embroidery could be so very practical?
divider.png

. : PERSONALITY : .
[ Arrogant // Prideful // Haughty ]
"I may have a mouth on me, and an ego bigger than the country itself, but at least I can back it up"

[ Clever // Sly // Cunning ]
"If I know how to get what I want, you can damn well be sure I will get it. One way or another."

[ Protective // Loyal // Territorial ]
"I will protect what is mine at any and all costs."

[ Reserved // Silent // Unsociable ]
"Don't judge me because I'm quiet. No one plans a murder aloud after all..."

divider.png

. : HISTORY : .
Eryn, or Clarice as she was once known by her family, was raised as the daughter of a blacksmith and a woman who worked for the noble family that ran the manor they lived on, as one of Lady Cahors' ladies in waiting. Clary was a daughter of the Deveraux family, a once minor noble clan that had lost it riches and been forced to settle among the swine; however that was generations ago and their name was all but forgotten. It will be said now that Eryns story is not an overly tragic, her entire family wasn't butchered before her eyes, leaving her with a thirst for revenge, or anything of the sort, in fact most of them are still living a breathing. Most of them. Now in Clary's family there were seven including herself, she was the third youngest, having three older brothers and a single younger sister; a twin by the name of Roslyn... growing up life was simple, typical, but enjoyable, young Clarice adored spending her time with village boys who had eventually taken to her after having lost in a fight, however nothing romantic was ever an option, most of them saw her as a brother who was female, if you can make any sense of that, but they swooned over her sister who always enjoyed the show of sword fights with wooden swords from a distance.

When they were old enough to be trusted in the castle atop the hill their mother brought them to visit, as playmates to the young noble ladies of the Cahors manor. They were even taught alongside them how to read and write thanks to the constant begging of the young girls to their tutor, something they bothered with simply because they enjoyed the presence of the peasant girls so much, this came with tiresome things to be learned such as embroidery but the presence of one another made it bearable, during their free time they would play in the village or even stop by where the Cahors squires trained to be knights. Eryn herself challenged some of the boys who either found her tomboyish nature quaint or annoying, either way she was bested when trying to work a sword but managed to put them in their place once the demonstration of skills in archery was brought up, all the while her sister remained ever dainty, watching her tomboy twin play amongst her brothers and the peasant boys of the manor. Those were better days, days she would return to in a heartbeat, however the bliss of youth does not last forever....

She was fifteen when her world came crashing down, it was the night that the king had sent an official letter to declare the Cahors Squires to be Knights, the entire town was celebrating and one of the newly appointed knights snuck away from the party in the chateau to meet with Clarice at the edge of the woods as they had planned. It began with sweet nothings, he whispered lies into her ear and she drew near to buying them, he kissed her softly and she could have sworn she felt herself slipping... --wait no-- that was his hands beginning to trace her waist and descend toward her legs. She broke away and he refused to take no as an answer, a boy she trusted. Her friend. She lashed out at him, nails raking along his chest and neck, before fleeing into the canopy of dark trees. The woods hid her, protected her from him and when she returned the next morning with ripped skirts and bruises, the worst was assumed. Rumors spread, her friends turned on her. Though she pleaded nothing had happened no one believed her, especially not when the noble boy said otherwise. They wouldn't listen to a word even when he had the injuries and nail markings tracing across his flesh in three serpentine crimson paths to prove it.

She was scum now, valueless property, her noble friends thought so, her male companions voiced it loudly, her own family looked at her as if she were an insect, all but Roslyn who sobbed with her. Constantly she simply sat with her on the couch, the two staring into the flames that devoured the wood in the fireplace. Her father was the one who seemed to have changed the most, his entire perspective of her shifted and eventually even he went for the temptation, seeing as she was no longer of value in his eyes, he tried to take a piece for himself. The dreaded night that seemed to have ruined her life, whatever mentality that had taken over her friend had now claimed her father, only through sheer luck of the bow clattering down and falling on his head did she see her opportunity to crawl and bring a blunt piece of his latest sword-to-be down on his head, knocking the man out. She observed the scene, trying to ignore the silence that was louder that any scream... The bow had hung on the mantle piece above the fireplace, obviously her father must have been oblivious to it's worth or he would have sold it for more mead long ago and now it lay on the ground. Eryn however, knew exactly what it was worth, having seen many like it around the manor she played in as a child. Before her father could wake she took up the yew bow and hurried around the house collecting food and things she would need.

She had no choice but to leave, and she did; the girl went about moving from manor to manor, slowly picking up tricks and tips, honeing her abilities in archery and survival through both instruction and practice. Her old life had all but vanished from memory when she was reunited with someone from her past who told her, years later that her sister was gone, forced to take her place by the man in the drunk stupor who couldn't tell his daughters apart. That was news that pushed her to the point of hating men with passion she does, after hearing this she returned home, two years after having left initially... The last time she saw that village was when she glanced back at it over her shoulder after having re-entered what had once been her home, waking her father only so that he could catch a glimmer of light as the dagger she raised above her head reflected the moons light and the came down upon his jugular. As he choked on his own blood he turned to his wife who slept soundly, thanks to the herbs given her as she dozed. That was the first time her dagger has tasted human blood.

After returning to the town she'd been living just outside for a few months she found that she could no longer bear the people she stumbled across, she had seen humanity at its darkest and everything about them sickened her, the sensation and presences of people have become almost suffocating to her. Due to the insufferable and constant feeling she left the little town and fled to the woods, finding that she much prefers the freedom of the forest over the cramped life of a village-dweller. Even now she will stop by the fortress town however only when she seems necessary, when she needs to trade or sell the pelts and such she collects using her adept skill in archery, by some miracle, or really just a great deal of practice she is considered to be unparalleled in accuracy. For seven years she has lived on her own and now she's been called upon to repay a debt she owes.

Well darn, yours is way better. You can have it if you want it, I don't mind ^^
 
  • Sympathy & Compassion
Reactions: Nemopedia
hmm, quite well done. i honestly didn't expect you to change so many details of his personality, but i'm not complaining either, this version of wallace will probably feel more at home in the dark setting and tone of Hollow plague anyways.

So, seeing as he has taken over as duke, i'm assuming that his father (the king's cousin) has died then?

Well, a duke usually has to oversee the development and economic situations of the land he controls (they were essentially the feudal equivalent of state governors or provincial prime ministers today) so you should probably toss in a line about who he left in charge of running his estate while he was off exploring the neighbouring kingdoms and countries.

other than that hough i'm not seeing any issues with him ^_^. I guess third time was the charm with Wallace. Welcome to the rp Tanstin .
Aww Yiss.
 
@Namora Well, damn, first things first I'm gonna have to congratulate you on such a beautifully made CS. I've mentioned before how I usually hate the format of centred CSes (just an aesthetic pet peeve of mine, kinda how lots of people seem to loath comic sans for no adequately explained reason), but the visual additions and aesthetic choices you made here actually make it work even for me, so bravo on that *claps*.

also points for the creativity of your personality section, a wonderful mix of brevity and detail.

now, for the minor edits. Her class is not 'rogue' that would be her class type, her class is 'Huntress of the Wilds' or just 'huntress' for short. Also, you mention having her carry around medical equipment and potions, I'd like you to substitute 'potions' for 'salves' simply because the former usually implies magic or mysticism of some sort.

as for the major edits, there is only one thing that i would need from you. I would like a small addition to your history section explaining where she picked up all of the knowledge she would need to survive out in the woods (how to skin live animals, how to make traps, how to tell edible plants apart from poisonous ones, etc.). I would personally suggest throwing in a small paragraph about her meeting an older hunter/huntress right after she fled home, during that time where she was travelling between manses, but whatever means you chose is fine as long as the origins of her survivalist skills are touched on.

once that is done, i see no reason why your character shoudl not be approved.

@Ritual Lobotomy I want to thank you again for taking the time to look at my thread and drawing up a character sheet. Like I've said before, I have a tendency of running this rp more than once on any given site, so if I ever run another instance of hollow plague on here, i'll be sure to remember you and send you an invitation ^_^.
 
@Namora kinda how lots of people seem to loath comic sans for no adequately explained reason)

Thats because they take all seriousness out of things. For example, writing a ransom note in comic sans would not be taken seriously at all. Also I should add that It's hard to read due to uneven spacing.
 
@Namora Well, damn, first things first I'm gonna have to congratulate you on such a beautifully made CS. I've mentioned before how I usually hate the format of centred CSes (just an aesthetic pet peeve of mine, kinda how lots of people seem to loath comic sans for no adequately explained reason), but the visual additions and aesthetic choices you made here actually make it work even for me, so bravo on that *claps*.

also points for the creativity of your personality section, a wonderful mix of brevity and detail.

now, for the minor edits. Her class is not 'rogue' that would be her class type, her class is 'Huntress of the Wilds' or just 'huntress' for short. Also, you mention having her carry around medical equipment and potions, I'd like you to substitute 'potions' for 'salves' simply because the former usually implies magic or mysticism of some sort.

as for the major edits, there is only one thing that i would need from you. I would like a small addition to your history section explaining where she picked up all of the knowledge she would need to survive out in the woods (how to skin live animals, how to make traps, how to tell edible plants apart from poisonous ones, etc.). I would personally suggest throwing in a small paragraph about her meeting an older hunter/huntress right after she fled home, during that time where she was travelling between manses, but whatever means you chose is fine as long as the origins of her survivalist skills are touched on.

once that is done, i see no reason why your character shoudl not be approved.

@Ritual Lobotomy I want to thank you again for taking the time to look at my thread and drawing up a character sheet. Like I've said before, I have a tendency of running this rp more than once on any given site, so if I ever run another instance of hollow plague on here, i'll be sure to remember you and send you an invitation ^_^.

Aye man, all good and make sure you do that :). See you all.
 
  • Sweet
Reactions: Nemopedia
@Ritual Lobotomy: Thanks ^.^" I suppose I'll see you in Hoggy. I wish we could have rped together here too :/

@Buio: Thanks for your advice, all has been taken and skelly is updated. :D
 
@Ritual Lobotomy: Thanks ^.^" I suppose I'll see you in Hoggy. I wish we could have rped together here too :/

@Buio: Thanks for your advice, all has been taken and skelly is updated. :D

Oh dear, don't worry...we shall always have...Hoggy... *dramatic hand movement* I'll see you there...

Seriously though, good luck with this ;)
 
@Namora well damn, that was an even better addition than what i had asked for very well done ^_^. consider yourself accepted!

Heh, now that i think about it, I can't imagine what kind of debt someone like your character could owe someone like Sir Basil's Guard Captain character Rhisiart. I look forward to seeing how you two play that element off ^_^.


And like that, we've got a full roster folks!
and that brings me now to the question of how we should start this roleplay.

when I previously ran this rp, I started it off with a gigantic first post where i described the battle of namban in its entirety from start to finish, as well as positioned all of the players' individual characters for the begining of the rp, before time skipping to after night has fallen and the battle is over, and letting the players start from there.

Now, i could do that again this time and throw you guys right into the action of things.

Or we could start the rp off the day before the battle is actually supposed to take place. your characters would have one day or one afternoon even to go about their businesses, interact with each other as well as with a few of my NPCs, all within the town of Namban the day before it gets destroyed in the battle. So a bit of a 'prologue' before the action kicks off.

I leave it up to you guys to decide which way you want the rp to start.
 
@Namora well damn, that was an even better addition than what i had asked for very well done ^_^. consider yourself accepted!

Heh, now that i think about it, I can't imagine what kind of debt someone like your character could owe someone like Sir Basil's Guard Captain character Rhisiart. I look forward to seeing how you two play that element off ^_^.


And like that, we've got a full roster folks!
and that brings me now to the question of how we should start this roleplay.

when I previously ran this rp, I started it off with a gigantic first post where i described the battle of namban in its entirety from start to finish, as well as positioned all of the players' individual characters for the begining of the rp, before time skipping to after night has fallen and the battle is over, and letting the players start from there.

Now, i could do that again this time and throw you guys right into the action of things.

Or we could start the rp off the day before the battle is actually supposed to take place. your characters would have one day or one afternoon even to go about their businesses, interact with each other as well as with a few of my NPCs, all within the town of Namban the day before it gets destroyed in the battle. So a bit of a 'prologue' before the action kicks off.

I leave it up to you guys to decide which way you want the rp to start.
I'm all about throwing us into the midst of things- it forces us to interact with each other and immediately start forming relationships.
 
Huzzah! I'm so glad you approve!

In regards to my character's debt I'm sure we'll figure something out, some PMs back and forth should be enough to settle it.

Now onto the subject of the battle I would think a bit of time prior to the actual 'action portion' would be a good opportunity for us to beta test our characters and get used to their mentalities. Like an angsty teenager growing into their skin and becoming confident in their bodies, to me I find a bit of rather relaxed RPing is best before things take a turn for the overly serious, it allows a different angle that may not be available later on. But that's just my opinion, I am not against the other option either ^.^.
 
hmm, well that's one vote for each option.

what about the rest of you guys?
 
I'm with Namora on this. A bit of time to get into the mindset before the true story actually starts. A little player interaction before them being forced together.
 
i suppose, but since all but one said 'i'm ok either way' it's 4 in favor for option B and 3 in favor for option A, which doesn't really give me much to go on. gonna have to ask you guys to be more decisive here.
 
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