Roleplaying in the Rickstaverse WARNING: You'll have to use a little math to make a character. As in, be able to count to 13. And yeah, I totally am borrowing part of a game system called Fate Accelerated to ensure that all of the characters made are around the same level of power, but this is NOT a diced RP. Wubba Lubba Dub Dub. Ground Rules: Rick and Morty, and the rest of Morty's family of C-137 are not playable characters, but NPCs that may or may not show up during the run of the RP Any of the Council of Ricks (The major players, not the many Ricks at the Citadel of Ricks) are off the table as well. For this I'm going to use the list of Ricks on the Council from the game Pocket Mortys as the list of unplayable Ricks as I have GMly things planned for how the Council of Ricks interact with the players. You do NOT have to play a Rick, but if you do another player has to play your Morty. You can play a Rickless Morty if you want, however sad that is. You can play a background character, or an entirely new Original Character that would fit in the Rickstaverse. You can double, but see rules 3 and 4 above. Then see it again, because the answer is still the same. I am the GM of the RP. If I make a call, I'll need some good reasoning to reverse it. I have a definite plot in mind and though I am super flexible and encourage assistant GMing and welcome many and strange ideas, going outside of the look and feel of a typical Rick and Morty episode won't be tolerated. If you have crazy ideas PM me and we'll talk. Plenty of crazy stuff happens in R&M but let's get it done a reasonable way. Character Balance: For the purpose of not having players with characters of wildly different power levels the character sheets for this game will require you to rate your character with how well they can approach a situation in six different ways. You'll assign numbers to these six Approaches ranging from: +4 Great +3 Good +2 Fair +1 Average +0 Mediocre -1 Poor Until you've spent 13 points (and yes the -1 gives you an extra point to spend if you want to be lousy at certain Approaches but you'll be expected to roleplay this!) Or... take this array if you don't want to think too hard: +4, +3, +3, +2, +1, +0. And assign them any way you wish in the six Approaches below. The Six Approaches are: Careful Clever Flashy Forceful Quick Sneaky These should be pretty self explanatory. "You lost me Rick..." "Of course I did." "...aw come on Rick, explain it." "I did." "...in a way I can understand it." "Fine. All right, we want to make sure there's not one all powerful guy in the group that can lord it over the rest of them. By giving the same number of points to everyone, we can be sure that everyone is different but pretty close to equal." "Is that like when Mom says everyone has something they're good at but not everyone has found out what that something is yet?" "...eh... close enough." Then, come up with an overall High Concept of your character. What's your deal? If you're Tony Stark your High Concept might be Billionaire Playboy Philanthropist (Tony's not allowed in this game either, but a lot of people are familiar with that phrase so yeah). Just a few words or a short sentence that sums up your character's core and at least hints at their motivations. Then write up a few sentences about the cool stuff your character can do. We'll call these Aspects. You get up to three of em and you can add more later, this is just so people can look at your CS and kinda get what your character is about, and let's be honest, so you can brag about the cool stuff you can do. Finally, everyone has something that gives them Trouble. What is the thing that causes you the most problems? A raging addiction to Alcohol? Interdimensional bounty hunters on your trail? A Plumbus allergy? Whatever it is, you can be sure the GM will use this as plot fuel. Every character in the game will have access to a Portal Gun, though their Rick if they're a Morty or they may have found and/or built their own if they are a Non-Rick or Morty but some other character, OR they may have just come across, fell through, or otherwise traversed through a Portal in the very recent past. This is so the characters can end up in the spot where all of the initial characters begin. Where? You guessed it, (if you're smart, maybe) The Citadel of Ricks. You'll need to figure out the how or why your character is there, and you could even be a captive. The start of the plot (which I'm keeping vague at this point because spoilers) will require all the characters be at the Citadel and I as the GM will figure out how you are all in the starting location for me to give you all the details of the overarching story. Wubba Lubba Dub Dub!