Name: Crix Masterson
Age: 33
Appearance:
Perks: The Railgun Alchemist. As his name implies, his alchemy revolves around magnetism and firing metal projectiles at high speeds. His gloves are lined with lead and sulfur inserts which he combines with the hydrogen and oxyben in the air to create a guided magnetic current under the same theory as a lead-acid battery which he can do backwards and forwards through alchemy, allowing him to create the current again and again without using any materials that he would have to reload. This allows him to shoot metal projectiles as though he has a manually created railgun. Of course, he personally bears the recoil so he can only shoot very small projectiles. If he were to try to shoot something too large, he'd go flying instead. He has combat training as a soldier, skilled in using knives and firearms of various kinds. His work has made him very perceptive a quick to think.
Flaws: Crix is blind in his left eye from an old military wound. More so than a normal alchemist, he needs to prepare before a fight. Without his materials, he is just a normal soldier unlike alchemists who keep a wider breath of knowledge for makeshift alchemy. He also lacks the destructive power common to alchemists in favor of blisteringly fast pinpoint striking.
Personality: Self sufficient and resourceful, Crix is a soldier gone alchemist. He is not independent by any means, still under government employ as an agent for more sensitive missions which include espionage and elimination. He is thorough and quick witted when at work, lax when he's off duty. While he is big on efficiency, he has no issues with having fun while doing it. He is a big drinker who is always ahead of the ball, searching for whatever he can to get one step ahead of the competition. His soldier type duties have limited his scope of alchemy to specialty through time constraints but he is well versed in the usage of that alchemy.
Area of focus (Alchemist or Alchistorian): Electricity and specifically, magnetism. He specializes with the flow of electrons and chemically making it happen. He also has limited use of alchemy involving magnetic metals though he doesn't need to use it much as he brings the metal in the form he wants fron the start.
BG story: I'll hash this out after we get a nice little talk about the state of the countries and which country is doing what.
Personal items: Standard military black special ops gear, gloves and boots with lead and sulfur inserts arranged for his alchemy. They come with transmutation circles. He has spares if these in his belt.
2 combat knives on his belt, one in his left boot.
A pair of semiautomatic 45 caliber pistols with silencers.
Not worn at standard but if he knows that he is going off for a mission that requires it, he does own a lightweight sniper rifle.
2 bags of little metal spikes which he fires with alchemy.
1 packet of needles which he can fire with alchemy.
A spare set of gloves like his other ones.
A piece of chalk for alchemy, not that he has many uses for it.
A water canteen. It is lined with lead and sulfur on the bottom just in case he might ever need to transmute a replacement.