- Posting Speed
- 1-3 posts per week
- Online Availability
- I have a shifting work schedule, so My online times will be random.
- Writing Levels
- Adept
- Advanced
- Prestige
- Adaptable
- Preferred Character Gender
- Male
- Female
- No Preferences
- Genres
- Fantasy, scifi, futuristic modern, fantasy modern, Action/adventure, Mystery, Fan-based,
Welcome to Fire Emblem: Almathea
The IC Thread
This will be a large-scale (judging by initial interest) Fire Emblem based RP which takes place in an alternate world linked to the originals via the Out-realm gate. Please read all info prior to creating a character.
One character per person to start - all characters subject to GM approval.
The IC Thread
This will be a large-scale (judging by initial interest) Fire Emblem based RP which takes place in an alternate world linked to the originals via the Out-realm gate. Please read all info prior to creating a character.
One character per person to start - all characters subject to GM approval.
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They say that generations ago in another world, the world of man, a great war nearly destroyed the land. The few survivors sought refuge the only place they could, through the Outrealm Gate and another world. They were led by a young solder named Brennah, a man marked by fate.
When they came through to the other side they were astonished to find it was not a world of men but a world of beast-people, the Kemonojin, a race of people who had learned to (with the help of a special stone) take the shape of the beast whose animal characteristics they shared. Birds, Kitsune, wolves, rabbits and others, they had the forms of them all. The humans were welcomed with open arms and helped to find a new home. The Kemonojin saw them as a return in peace of some of the exploratory parties they had been sending through the gate for generations. The races mingled and grew to become great friends. However . . .
Tragedy struck.
No one knows what exactly happened or how it started. Four generations of records have vanished and all the hints that remain are not enough to fill the void in knowledge. The Humans were forced west and it is said it took everything Brennah's heir had to manage that much or face the complete demolition of his race. The Kemonojin sympathizers were ostracized and banished with them. The Eastland boarders were closed and that bar strictly enforced.
Currently, after some 300 years, in the human held lands, those baring the mark of Brennah (his distant decedents) hide it in fear of retribution of that ugly history, for men have come to place the blame on that historical figure.
The Kemonojin are rare and few between, their kind feeling a great loyalty towards their own and many young crossing back over the boarder never to be seen again. If the are killed or welcomed back remains unknown. Of those that remain in human held lands many have adopted human culture and garb in the attempt to assimilate themselves, and of the humans surrounding them some have gotten the idea that it is the beast-people to blame for the unknown tragedy. Needless to say the two races are not exactly friends any longer.
It's a precarious balance, the friendship between races dangles on a thread hanging from the tapestry of an unknown history.
Now a new story unfolds as the Tri-annual peace summit approaches and every land sends an envoy to negotiate their part in the treaties that keep the human realm at peace.
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Shan - This northern Mountain Kingdom is known as the home of the Pegasus Knights. With long winters and short summers the people who call Shan home and hearty and strong and used to working hard for their prosperity. Ruled by three houses who generally work together as a council, but are also often in competition with each other.
Ma Kai - An ocean provence the people here are excellent sailors and shipwrights. More than a few have made their fortune as either merchant or pirate, and the seafood cuisine has become a source of pride. This land is also known for it's lavish festivals.
Coill - The Wyverns make their nests in the Mountains of this land. The large fruitful forests providing plenty of game for their hunt. A lucky few have managed to befriend and ride these fearsome creatures and more than a few legends have been born of such an activity.
Heiya - A land of pains and lush farmland, Haiya is probably the most peaceful of all the realms. Though it does have it's share of problems. Hunting Wyverns to the north and the Eastland wilds to the east make border patrol a serious business. Still, boasting the largest market of the continent people come from all over to trade for goods from other lands making this country a melting-pot of culture.
Sahra - A desert region, water is a precious commodity. The people here are mostly nomads, moving from one oasis to the next in hopes of not using too much from any one place before it can refill. There are a very few permanent settlements here, built deep in the canyon lands around the very few source springs. All such are heavily fortified with little tolerance for outsiders.
Eastland Wilds - The dangerous, wild and unexplored territory or the east. People who cross the great river marking the boarder are said to return mad or disappear altogether. Monsters have occasionally been seen from the boarders. Beasts thrice the size they should be with teeth and claws that can rip a man to shreds. The proof of this has been seen in Coill when the occasional wild Wyvern has been know to carry one home as a trophy of its hunt.
It is rumored the Outworld Gate lies somewhere beyond the eastern Wilds' boarders.
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1. Characters may keep any weapons/magic they may have known before trading/promoting classes when applicable. The charts is created based on what a person has on starting in a specific class.
2.
Do bandits, sailors and berserkers have advanced traversal abilities like in the games?
Because it's an RP i going to say that each class probably has specific skills, however some things I'd like to leave up to the players. Though it would make sense for a sailor to know lakes and rivers better than anyone else, or barbarian's to know their homeland etc.
3.
Oh and one more thing I just through of, one of the defining elements of Fire Emblem is the support mechanic. Are we going to find some way to implement benefits to characters becoming friends, lovers or rivals? That'd be really cool.
8D I was hoping that would happen naturally since this is an RP. Yes, I expect any characters that interact regularly to develop some sort of relationship, help each other, challenge each other, protect each other, scold each other etc.
4. Skills- I'm fine with skills as long as you can find a way to make them work in an RP setting and players agree on what a skill is if more than one person wants to use the same one
5.
Weapon durability! Will that play a part in this, or is every weapon infinite?
Yes weapons will have to be repaired and replaced, but I'm going to leave this up to the individual players and trust them to be responsible for purchasing new weapons etc. in the RP
Players who forget will feel the karma paddle at inconvenient times ;)
Just like people who forget to restock when playing Fire Emblem 8D
6. Promotions will be made available a certain number of "chapters" from a character's start
7. All personality types, backgrounds, lifestyles, etc are welcome.
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- One color per post. Use line breaks and Quotation marks for Dialogue. (this helps with readability for me which means I have an easier time maintaining and running the RP)
- NO smut - this is a mixed age group RP in the group forums. I don't wanna see anything that even looks like it. Take it to the libertine forums. NO exceptions.
- Treat each other with respect. Even when you disagree. Sharing differing viewpoints is fine, name calling and personal attacks are not.
- Avoid One liners. Posts should contain enough content for people to reply to. 3-4 sentences minimum.
- I do not enforce a posting order. However, there are enough people in this RP that rapid fire posting can take up a lot of room very quickly. Please be aware of this and don't leave people behind.
- If you do not post within three weeks without informing me why I will be checking on you and GMing your character accordingly. This may include writing them out.
- One color per post. Use line breaks and Quotation marks for Dialogue. (this helps with readability for me which means I have an easier time maintaining and running the RP)
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As a GM I'm a rather large fan of the Karma Paddle.
This means the actions in the RP have consequences. So if a character gets caught stealing they would find themselves in jail. Murder an NPC and there will be an investigation (or in the case of the last RP I ran a full manhunt) Teamwork with other players could be well rewarded, etc.
I can also be incredibly accommodating to player ideas if people contact me about them. Plot with me, PM me ideas or things you'd like to see happen. I'm always happy to consider thoughts and Ideas.
Other times I may have to tell a player no and be a bit of a hard-ass about it.
I will try to always give a reason for a no, however ^_^ -
Turns will consist of one week. I expect everyone to make at least one post within that week unless they have informed me of some conflict.
Chapters will have no set time limit. Rather they will center around the characters achieving some goal. Chapters can be about anything from buying supplies to defeating a boss. After a set number of chapters from a character's start I will make promotions available for that character.
If you have an idea of something you'd like to see happen please let me know ^_^ -
There will be cross weapon/magic classes but for organisational purposes I've listed them by the dominance of the base class. I have also organised by promotional tier.
Players will start with their character at level two or lower.
Note this is a simplifies class chart only and does not contain all combat ability details
- Lords
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Tier 2 > Tier 3
Lord
[spoili][/spoili][spoili]
A member of the ruling family.
Lords may start out using ONE of the following:
Great Lord
[spoili][/spoili][spoili]
A promoted member of a ruling family.
Use their starting weapon + one other
may gain a mount[/spoili] - Weapons Based Class
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Tier 1 Tier 2 Tier 3
Cavalier
[spoili][/spoili][spoili]
Beast Unit
Mount: Horse
>
>
Paladin
[spoili][/spoili][spoili]
Beast Unit
Mount: Horse
Recruit
[spoili][/spoili][spoili]
Armor Unit
[/spoili]
>
>
Great Knight
[spoili][/spoili][spoili]
Beast Unit
[/spoili]
Knight
[spoili][/spoili][spoili]
Armor Unit
[/spoili]
>
>
General
[spoili][/spoili][spoili]
Armor Unit
[/spoili]
Myrmidon
[spoili][/spoili][spoili]
May have a special blade
[/spoili]
>
>
Sword Master
[spoili][/spoili][spoili]
May have a special blade
[/spoili]
Assassin
[spoili][/spoili][spoili]
Can Lock-pick
[/spoili]
Thief
[spoili][/spoili][spoili]
Can Lock-pick
[/spoili]
>
>
Trickster
[spoili][/spoili][spoili]
Can Lock-pick
[/spoili]
>
>
>
Pirate
[spoili][/spoili][spoili]
Sailor
[/spoili]>
Berserker
[spoili][/spoili][spoili]
May have special Axe
[/spoili]
Journeyman
[spoili][/spoili][spoili]
[/spoili]
Barbarian
[spoili][/spoili][spoili]
[/spoili]
>
>
Warrior
[spoili][/spoili][spoili]
[/spoili]
Fighter
[spoili][/spoili][spoili]
[/spoili]
>
>
Hero
[spoili][/spoili][spoili]
[/spoili]
Mercenary
[spoili][/spoili][spoili]
fights for money
[/spoili]
>
>
Bow knight
[spoili][/spoili][spoili]
Beast unit
Mount: Horse
[/spoili]
Archer
[spoili][/spoili][spoili]
[/spoili]
>
>
Sniper
[spoili][/spoili][spoili]
May use longbow, towering bow, and double bow
[/spoili]
Pegasus Knight
[spoili][/spoili][spoili]
Beast Unit
Mount: Pegasus
[/spoili]
>
>
Falcon Knight
[spoili][/spoili][spoili]
Beast Unit
Mount: Pegasus
[/spoili]
Dark Flier
[spoili][/spoili][spoili]
Beast Unit
Mount: Pegasus
[/spoili]
Wyvern Rider
[spoili][/spoili][spoili]
Beast Unit
Mount: Wyvern
[/spoili]
>
>
Wyvern Lord
[spoili][/spoili][spoili]
Beast Unit
Mount: Wyvern
[/spoili]
Griffon Rider
[spoili][/spoili][spoili]
Beast Unit
Mount: Griffon
[/spoili] - Magic Based Class
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Each magic user will carry a focus with them. This focus wears down over time and once it become cloudy or dark must be replaced. (much like a sword or Axe)
Staffs will not be designed for combat. Staff users, however, are free to be creative with what they have. Throw rocks, use a tree branch, attempt to use someone else's sword etc. Just be responsible about it. If it's a first time a character's ever held an axe, then I expect them to be clumsy and fumble through it. Characters may be trained by other characters too. That way when it's promotion time they'll know what they're doing ^_^
Tomes are a characters spell books. they are written and maintained by the characters and unique to each person.
Tier 1 Tier 2 Tier 3
Shaman
[spoili][/spoili][spoili]
[/spoili]
>
>
Summoner
[spoili][/spoili][spoili]
Can summon spirit decoys
[/spoili]
Druid
[spoili][/spoili][spoili]
[/spoili]
>
>
>
Dark Mage
[spoili][/spoili][spoili]
[/spoili]
>
>
Sorcerer
[spoili][/spoili][spoili]
[/spoili]
Dark Knight
[spoili][/spoili][spoili]
Beast unit
Mount: Horse
[/spoili]
Pupil
[spoili][/spoili][spoili]
A magic Student
[/spoili]
Mage
[spoili][/spoili][spoili]
[/spoili]
>
>
Sage / Bishop
[spoili][/spoili][spoili]
[/spoili]
Monk / Cleric
[spoili][/spoili][spoili]
[/spoili]
>
>
War Monk / War Cleric
[spoili][/spoili][spoili]
[/spoili]
Troubadour
[spoili][/spoili][spoili]
Beast unit
Mount: Horse
Female Only
[/spoili]
>
>
Valkyrie
[spoili][/spoili][spoili]
Beast unit
Mount: Horse
Female Only
[/spoili] - Non-Promote-able Class and Second Seal Info
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Tier 2 Dancer
adds a bonus to a unit
Requires Second-Seal
AKA
Another character(s) may train them in the desired weapon and/or mount
Applies to any unit wishing to trade classes outside of promotional chart. May trade across current tier or lower.
In human form any Kemonojin / Manakate has human weaknesses.
Dragon/Beast stone - Stones are hard to find and very valuable and treasured among those that do have one. Like a hard stone they'd be very hard to break and so if used wisely could last for the entire RP.
Characters with stones should be responsible with them.Manakate
Uses Dragon stone
subclass of KemonojinKemonojin
Beast-person: uses beast stone
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Please only fill out what I give you. Backstories can be revealed in game.
Name:
Country of origin: (note Eastlands is off limits without prior GM approval)
Class: (Tier 1 or 2 to start)
Weapon of Choice: (sword, axe etc - for those with multiple weapons options)
Armor type: (light, med. heavy, none)
Mount: (if applicable)
Special Skills: (lock picking, speed, body builder etc)
Age:
Gender:
Race:
Appearance: (Image or written description is fine. If using an image please keep it small for for download time for those using mobile)
Other: (any additional quirks or items you feel people should know about)
Location:
Recruitability conditions:
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