Name: Greg Mervis
Age: 32
Job/Class: Armorer (Weapons maintenece and repair) 1st Class (equivelent to Sergeant Major, but an all arms rank, meaning that Greg is not a member of any military branch, but a member of both the Army and Navy, his job is to fix weaponry for all arms of service and all service personell when not on a mission)
History:
Greg has served in the Military all his life, his parents being officers on board a Naval frigate.
since he grew up in the military, he enver had any doubts about what he was going to become, and his aptitude tess showed that he was best suited to weapons and armor repairs and maintenance, so he began his service as a Navy Repair Technician aboard the Light Cruiser
Pavonis
he served aboard the
Pavonis for five years, during that time he was promoted three times, reaching the rank of Naval Repair Cheif, at this rank he was brought onto the Tactical Dreadnaught Armor Project, a joint Navy-Army project to counter the growing popularity of mechs as primary combatants, the project went well and during the four years on teh project Greg made several improvements to the design and though it never came into full service, with only a select elite unit of soldiers being armed with the weapons system, Greg was awarded a place int he unit and a suit of the armor, with which he was to instruct the soldiers in the use of the suit.
this training took palce over a two year period, during which time Greg was Promoted to the All Arms Rank of Armorer 2nd Class, and he held this rank and his position until about two years ago, where after serving as a Training instructor for several years, he was Promoted yet again and transfered, this time he was transfered to the Themis, along with his T.I.D suit and a full armory of Weapons options, although only three of these have been deemed neccesary thus far.
Those serving with Greg have often stated that whilst he retains patience and an almost emotionless calm whislt repairing or servicing weapons systems, in combat Greg becomes a Stoic bringer of Death, who almost seems to delight in the destruction of his foes.
Of his skill as an armorer, Greg is said to be second to none, his knowledge of the way most weapons systems (includeding all UWG weapons past and present, including those mounted on battleships and other spacefaring vehicles)
his knowledge of Mechs and their operation is also impressive, though nowhere near as comprehensive, consisting msotly of what systems are vital and how to disable them, along with tactics for taking on all classes of Mech, from Light to Heavy Sheilded with a unit of T.I.D wearing soldiers, although this skill is somewhat less usefull when he is by himself.
At present he is working on improving several of the Themis' armory weapons systems, working to improve their capabilites and other vital satistics, leaving the fighting to the mech pilots for now.
Description: Greg is arond 6'4 weighs around 120 kilograms and is of a muscular build, his jaw is rather squared, though it is usually covered with thick stubble, his hair, which is a dark brown, is kept very short, his eyes are a dark green and they are of average distance from the bridge of his nose, which is itself of around average size and width, though it tilts slightly to the left, indicating it has been broken numerous times.
Usual clothing consists of either The Armoror's Battle Dress Uniform which looks much like an olive drab shirt and fatigues, though the Ships Emblem is stitched onto his left shoulder and his Armorer's Qualifications are stitched on his right shoulder, his Rank insignia, being that of three Chevrons with a sword and a rifle crossed is displayed both on his Shoulderboards.
Weapons: .85 'Bolt' Pistol
(Ammo capacity, 15 rounds per magazine, Greg carries 3 magazines)
Mech bio
Name of Mech: "ThunderChild"
Origin: The 'Tactical Infantry Dreadnaught' or T.I.D Armor is a unique set of Formerly Experimental Infantry Fighting Suits designed specifically to counter Mech or light infantry Units, and it had a multitude of variations, the most common being the 'Terminator' Suit, which was developed to counter Mech Formations, it gave the user Tactical Options as to ranged weaponry, came with a Powerfield armed Anti Tank Fist and a standard gauntlet, with which the user could fire almost any infantry capable weapon with one hand.
Environment: Urban/Ship Boarding /Actions, Because of the Suits size, jsut over 8' tall and 2' wide
Weapons: Greg's Suit has a few variations, though these can grow so long as the 'Mother ship' has the weapons available:
Anti Mech: Power Fist, .85 'Bolter' with Underslung 4omm Plasma gun (1 shot per loading, takes a minute to recharge after which it can be reloaded, Greg normally carries 12 reloads) this enables Greg to take on Light to medium Mech Units, though the underslung plasma gun has little penetrating power against Light-Medium shielded or heavily armored mechs, and no penetrating power against heavy sheilded mechs, the bolter has limited penetrating capacity on light mechs and no penetrating capacity against either light sheilded mechs or anything heavier.
the amount of Reloads does however neccesitate that the T.I.D carry an ammo hopper, which increases weight and makes the suit slower in it's pace.
Anti Infantry: Power Fist, .85 'Storm Bolter'
This Loudout has only the Power fist for anti tank/Mech warfare, but the twin barrelled 'Storm Bolter' is shockingly effective against infantry of all classes except for those wearing T.I.D (or its equivelent) armor, in which case their armor peircing capability is 1-10 that is to say the chances of penetrating the enemies armor is 10%
Infantry Support: Power Fist, .85 'Storm Bolter', Cyclone Rocket Launcher
The Cyclone Missile Launcher has two aspects, Anti Mech and Anti Infantry, in the Anti Mech role the Rockets are designed to detonate after impact, giving them time to penetrate, though their penetration value is limited to non sheilded mechs of up to medium armor thickness at most, but in it's anti infantry capacity, the launcher fires up two 12 rockets per salvo (the unit carries enough for two salvos) the warheads of which detonate in the air, unleashing not just an explosion but a withering hail of shrapnel
'Bolter' Technology: The 'Bolter' is based on the old abandodn concept of the Gyrojet weapon, that is an infantry weapon that fires self propelled rocket projectiles, and where the Gyrojet was innacurate and semi Automatic/Self loading, the 'Bolter' is improved in all aspects, 'bolt' weapons hypothetically fire either .85 .100 or .125 rounds, though the two larger categories are only found in blueprints for turret anti infantry and light vehicle weapons whilst the .85 shells are found in all infantry portable bolt weaponry, such as the 'Bolt Pistol' pistol design the 'Bolter' compact rifle design and the mid sized 'Storm Bolter' though the latter is the heaviest of the weapons, and usually only carried on tank pintle mounts, as a mech close combat underslung weapon or as the prime anti infantry weapon of the Tactical Dreadnaught Armor
Description:
Though the Color scheme varies depending on the mission the Unit is deployed on, in this case this particular suit was worn by the bodyguards of the Inventor of the Suit, Armand Imperator, the armaments shown are the standard Anti Infantry loudout
Extra:
The armor itself is a complete exo-skeleton constructed from heavy-gauge plasteel plating, covered in thick sheets of plasteel and ceramite. Movement is made possible through the complex fiber-bundle muscles, which allow a properly-trained warrior to fight with deadly strength and skill in cramped, close quarter conditions, where this armor excels. Fully independent power supplies and life-support systems are incorporated into the suit, while various augers and auspex devices grant the wearer a full understanding of the situation he is in. Integrated threat sensors and targeters allow a Space Marine to track his target with great accuracy. A squad of warriors can be 'networked' together to share visual and tactical data, although to limit confusion this is rarely done.
Abilities:
Stealthy: compared to a Mech, T.I.D armor is much more stealthy, due msotly to the fact that it is easier to hide with camoflague.
Versitile: Depending on the weapons loadout, T.I.D armor can take on all but the msot heavily armed foes, and it specialises in taking out light mechs and infantry in almost any circumstance.
Small stature: the smaller size of the suit (though larger than a human) is still smalelr than a mech, making it harder to target and able to enter areas where a mech otehrwise would not be able to gain access.