Name: Zakiel Zareck (Yeah... not that great with last names... hehe)
Age: 21 years old.
Job/Class: Pilot/Gunner.
History:
Zakiel's hometown was destroyed by Altair Industries' "prototype" Altair, an event that killed his biological parents. A recovery team found the child alive, albeit on the brink of death, and realized that he had been saved by the out-of-control mech.
Motivated by guilt, Zakiel was adopted by the owner of Altair Industries. Not long after it was discovered that the boy was not only able to communicate with the mech's on-board computer, but he was able to pilot it as well.
He was left with the company after his father's death; however, he does not concern too much about it, leaving it in charge of his trusted executives. When the UWG began recruiting people for the exploration, he volunteered himself, along with Altair.
Description:
Zakiel is a good-hearted and honest guy. Although relaxed for the most part, he can become rather reckless if he believes his actions to be correct.
Having trained since an early age, Zakiel has great agility and stamina. He excels in the use of handguns, as well as swords and knives.
His wardrobe consists of boots, cargo pants, and a short-sleeved shirt, all of them color black. He feels it's unnecessary to waste time trying to mix and match clothing.
He stands at 6 feet tall with black hair. While originally brown, due to the strain put into his body from the Apollo Drive, blood began leaking into his irides, changing their original color to a deep red.
Weapons:
Close Combat: A combat knife, resembling a KM2000, developed by him that uses an ultrasonic generator to create ultrasonic vibrations and thus allow it to cut through much denser materials; due to the friction caused by these vibrations, the blade's temperature rises, thus increasing the cutting power.
Long Range: A smartgun (handgun, think Heckler & Koch USP) fitted with a fire-control system that uses a series of electromagnetic coils to accelerate a magnetic bullet to high velocities. The bullets themselves are equipped with sensors that allow it to explode before impact to increase the damage ratio.
Mech:
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Code Name: Altair
Shape: Humanoid
Height: 25 feet
Weight: 14,951 kilograms
Speed: Extremely fast.
Color scheme: The body is mostly white with a red trim and an underlying blue glow.
Origin:
While presented to the outside world as a prototype from Altair Industries, its real origins are unknown; Only few know that the mech was excavated from a crater formed by the collision of an object from outer space.
During a routine examination, the mech, which had been inactive since its discovery, suddenly came to life and destroyed its way out of the testing facilities, destroying everything in its path as it made its way to Zakiel's hometown.
Description:
Altair is a light machine, designed to rely on its extremely high maneuverability and speed rather than on brute strength. It's usually hovering rather than walking/running if forced to be close to the ground.
Its weapons are designed to hit fast and hard, while being as lightweight as possible.
Altair is powered up by a self-sustaining reactor, contained within its body. It is this reactor that allows it to attain the energy levels it possesses, which grants it access to the diverse energy-based weapons it possesses, as well as power up its propulsion system. The mech is able to regain its energy levels and repair itself through its nanomachines without the need of outside help.
Both Zakiel and the mech have a telepathic connection, allowing them to "sense" the place and state in which the other one is over long distances without the need of devices.
Finally, the mech's cockpit has no entrances. The only way to access it is through the portal created through the Argicida Drive.
Environment:
Altair is a mech designed to move at extreme speeds, as well as being able to adapt easily to pressure changes.
Thrusters on its back allow it to not only reach high velocities while grounded, but to take flight as well. When active, the energy released by the thrusters is manifested as a pair of large, red energy wings.
Maneuvering stabilizers (small nozzle thrusters placed in different locations throughout its body) increase its speed, as well as give it incredible maneuverability, allowing it to change its trajectory and stop at a moment's notice.
It excels on both outer space and in flight while in an atmosphere, being able to reach high velocities while maintaining a precise control over its trajectory due to its advanced propulsion system.
It operates quite well while grounded, retaining most of its speed due to its propulsion system. It is a machine designed to be flying/floating rather than walking; however, once on the ground or underwater, the thrusters throughout its body give it great mobility, allowing it to attain faster and more precise movements.
It suffers mostly underwater.
Weapons:
Aether: The mech's "claws". When in use, its claws are surrounded by energy, changing their color to a bright red. This weapon is powered by the Aegis device, so it is not dependent on the mech's energy.
Ares: The mech's arms are able store and release energy beams with rapid-fire capabilities; these beams can be charged into a single shot to increase the damage ratio; as well as being channeled into the mech's claws, sending out a wave of red energy with each strike.
Alida: The stabilizers located throughout the mech's body can be used as long-range weapons, releasing homing lasers. These lasers are most often used as a defense system against threats by working as countermeasure flares and chaffs.
Aegis: A pin-point energy barrier. The shield can be generated anywhere around the mech's body in order to completely shield it against a maximum of two attacks before running out of energy (one blocked attack per device). The shield is controlled and powered up by two independent devices located on the mech's hips. Each device takes 12 hours to fully recharge after being used, and only one device can be recharged at a time (for a total of 24 hours if both shields were used).
Aigo: An expandable energy shield that surrounds the mech from all sides and deflects enemy fire, absorbing energy-based fire. Due to the power requirements of the system, this shield may only be active for 20 seconds, and while active, no other energy-based weapons can be used until the barrier is deactivated. This system has a cool down period of 24 hours.
Life Support System:
Vega Support System: An exoskeleton composed of millions of nanomachines that are able to travel through wormholes. Due to this ability, it can be activated without the need of being close to the mech.
It adjusts to the pilot's body and, much like a space suit, it is designed to maintain its wearer alive while in outer space. It is equipped with a life-support system, a communication system, heat and radiation shields, a propulsion system resembling that of the mech, as well as an energy shield which protects the pilot against outside threats that could damage the suit; in addition, it acts as a g-suit, which allows the pilot to tolerate both low and high g.
While inside the mech, the suit is able to use the mech's energy to function; however, once it leaves the mech, it runs on a reserve battery that is able to last a maximum of 24 hours with every system activated, and 48 hours if only the most essential life-support systems are active. It is equipped with a smaller version of the Argicida Drive; however, due to the fact that the pilot is more exposed than while in the mech, continuous use of this ability is harmful.
After use, as the nanomachines travel through wormholes (much too small for the eye to see), it seems as if the suit simply evaporates into thin air.
Controls:
Athena System: The most basic form of control incorporated in the mech. The pilot is fitted into a powered exoskeleton composed of nanomachines. The suit records the pilot's motions and transmits them to the mech's on-board computer, allowing it to "trace" the pilot's movements; in a similar way, information about the mech's environment, as well as damage is transmitted back to the pilot.
In addition to this, the pilot is suspended in a gravitational chamber that prevents him from touching the walls; the inside of the control room is surrounded by monitors that display visual information of the mech's surroundings, giving the pilot a 360 degree field of vision. While this system allows the pilot to control the mech as if it were his own body, it is inferior to the Apollo Drive*.
*See abilities.
Additional Information:
Auto-Zooming Device: The on board computer can identify and zoom in on targets, displaying a clearer view of a specific target with overlaid information.
Combat Database: Data can be stored and analyzed during battle. This allows the mech to identify and display data to the pilot regarding both enemy and friendly forces. The mech is also equipped with a large database of currently known mechanisms.
Communication System: The mech is equipped with a long range, directional communications system that allows it to display any audio and/or visual communication.
Heat and Radiation Shields: The way the mech is designed, as well as the alloys it has been created with allow it to shield the mech against damage and any life-threatening heat and/or radiation, allowing it to descend into the atmosphere, travel through space, et cetera with no threat to the pilot.
Light Sensors: An optical system that is able to view and project any kind of light of the electromagnetic spectrum.
Radar System: Using electromagnetic waves, the mech can identify the range, altitude, direction, and speed of both objects and terrain.
Abilities:
Apollo Drive: One of the mech's most unique abilities. The Apollo Drive allows allows the pilot to link his mind with the mech's on-board computer, giving the pilot complete control over the mech and allowing him to issue commands at the speed of thought. Its activation is displayed by the mech's eyes glowing red, as well as energy overflowing through the mech's body, creating a low crimson aura around it.
The Apollo Drive is operational once both the pilot and the mech reach a 100% synchronization ratio. By doing so, feedback from the outside of the mech is transmitted back to the pilot's mind; while similar to the Athena System, the Apollo Drive places the pilot into a coma-like state, his mind is then linked directly to the mech's computer, allowing him to see, analyze situations and crafts, as well as move and react at the mech's speed, rather than a human's.
While in this state, the pilot's mind literally becomes one with the mech's, with full access to the mech's abilities, as well as exponentially and temporarily increasing its power, speed, offensive and defensive capabilities. Due to the pilot's mind being linked to the mech, any damage caused to the mech while under the effects of the Apollo Drive is transmitted to the pilot.
Temporary forced activation of this ability can be achieved; however, due to the strain on the pilot's body, overuse of this ability in such a way may prove to be fatal.
Argicida Drive: The mech is able to open up wormholes and perform short-distance warp through them. The farther the distance traveled through these means, the more energy required to open the portals. In addition, the mech is only able to travel to an area that the pilot is familiar with, be it by being able to see it, or if he has seen it previously.
Flare Drive: The mech's most powerful and dangerous ability. It gathers its energy inside its body and releases it in one blast, causing a huge explosion around it, damaging everything in range.
While its destructive capabilities are impressive, it requires a huge amount of energy; a fully powered Flare Drive will leave the mecha unable to use any energy-powered weapon that requires the mech's energy. Every time the the mech uses this ability, it runs the risk of overloading, as well as melting its core reactor, causing it to self-destruct.
Due to the incredible amount of energy released, the pilot himself suffers some damage from this ability.