Dante's Legacy [OOC/Signups]

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  1. GMs: Damien Kriez and Weiss | Genre: Dark Fantasy, Horror, Devil-lore | Type: Linear

    In character thread is (here).



    Dante's Legacy takes place in Dante Alighieri's depiction of Hell. Eons after Virgil and Dante defeated Lucifer and encased him in the frozen lake of Treachery, Hell has become increasingly disorganised. Dante has become a heroic figure to the Damned of Hell, proving to them that the Lord of Darkness can indeed be triumphed over in the name of love and humility, and there was, after all, forgiveness even in perdition. Because of this, the souls revolted, feeling what they haven't felt in eons—hope. From all Nine Circles, groups of repentant freedom fighters who wished to be reconciled with Heaven mustered the strength to escape their eternal plight and after centuries, the humans found unity. Many men and women escaped to Limbo, where the Virtuous Pagans offered any and all Damned a sanctuary in their Seven Gated Citadel of Limbo. Though the revolution was sparked by the collective hope the punished felt, the poet Virgil was elected leader, seeing as his contribution to Dante's escape from the Inferno and ascension to Mount Purgatory was deemed by all to be a worthy and noble act. From a mere Citadel, Limbo has since become a grand and marvellous city. While it still paled in comparison to the burning City of Dis, the Polis, as it was called, provided enough defences, resources, and comfort for the people. It has since become a base of operations for revolutionaries fighting for a noble cause. Inspired by Dante, who even had a statue erected in the Polis to honour him, five mighty heroes must take up the most dangerous job of all.

    Meanwhile, the captivity of Lucifer has enticed its own form of chaos, as demonic loyalists work behind the scenes to free their master and quell the rebellion.


    This RP will be very one-dimensional for players to adhere to the story. There will be only five human heroes, each coming from five different Circles, and each with his or her own set of skills and abilities. They must be either historical figures (Socrates, Plato, Cleopatra, Alexander the Great, etc.) , or human heroes from mythology and Legend, aside from mythical creatures (Achillies, Lancelot, Calliope, Merlin, Robin Hood etc.) They are enhanced by the magics or resources of Hell (such as, in the Dante's Inferno video game, weapons that stolen from demonic guards or forged from the mystical metals found in Hell, and magical spells are learned, not inherent), while demigods retain the powers they had on Earth. In any case, historical figures, mortal heroes, and even demigods share an equal footing in Hell, and are, in many ways, no different from one another. To conclude and to further prevent any unnecessary digressions in the story, while maximising character dynamics, there will only be five (5) characters, all human, and each coming from a different Circle. No demonic characters will be used, as all demons and sentient inhuman creatures are Satan's forces (non-sentient demonic creatures, like Hellhounds, demonic steeds and other mounts, and other animal-like creatures can and are in fact used by the Revolution).

    Character Sheet

    Name: The full name. If you'd like, you can also add any epitaphs or nicknames beside the full name.

    Age: Because of the fact that you will be playing a human character in Hell, just add whatever age your character appears to be. It need not be the age your character died, or how many years he or she has spent in Hell.

    Appearance: You can post a picture, write a description, or do both. I prefer both, so as to get every detail. Pictures of real-life persons are not allowed, and I discourage anyone from using anime. Find realistic art, or nicely drawn portraits of your character. If all else fails, then Anime is fine.

    History and Circle: This speaks for itself. Write a short historical background of your character (just one paragraph, since you'll be playing an existing historical or mythological character, anyway.) Answer basic questions like, from where did your character come from? What special event happened in his or her life? How did they die? The real history begins afterwards—where was he or she condemned in Hell to spend eternity? What did they feel after hearing the news about Dante? And how did your character escape to Limbo? Of course, I'd like you to be a discreet as possible with the details, in order to provide a sense of mystery.

    (The reason why the History and Circle section came before these sections is I'd like you to have a foundation of why your character acts and feels the way they do, and what changes they encountered to acquire their powers and equipment.)

    Personality: What is your character like? What are the things he or she likes and dislikes? What were they like as humans, and how has Hell changed them? Include both positive and negative traits.

    Skills and Equipment: What skills or mystical abilities, if they had any, did your characters possess in the land of the living? How has Hell affected, weakened, or strengthened these skills?


    On Weapons and Magic: All classes of weapons and of magic are readily available in the land of Hell, but make sure to explain why and how you've come to learn such magics. It's easy to say you've acquired a sword made from metals and resources from Hell, but once again, magic is a learned ability. Also, when choosing weapons, make sure you've got diversity on your mind. Everyone having one specific type of weapon is corny. That goes the same way for everyone being proficient in a single type of magic. Also, no futuristic weapons like guns. The Inferno is very rustic and old fashioned, so let's be too.

    On Flora and Fauna: The Flora and Fauna of Hell are exaggerated, demonised, corrupted versions of their Earthly counterparts. Some may be massive, hostile, and extremely dangerous, and others, able to be tamed with effort and patience. Alongside these existing albeit corrupted animals, live mythical beasts of any and all cultures, ancient religions, legends, and mythologies. Plants, too, may be hyperbolic in their appearance and taste, with some Hellish counterparts of existing Earthly plants either poisonous or even, alive.

    On Demons: Much like the Inferno's Fauna, there exists sentient demons of any and all cultures, ancient religions, legends, and mythologies. You'd see demons such as the terrible Sirens, Gorgons, Giants, Djinns, and whatnot. This list barely scratches the surface of the variety of demonic denizens of Hell.

    On the Damned: The Damned are basically Hell-affected human beings, metamorphosing and transforming them into tormented versions of themselves. They are still very much human, albeit with the potential to manipulate magic based on their sins and punishment. The appearance of the Damned depends on their sins and punishments as well, and no two Damned look alike.

    On Non-Player Characters: Once five (5) or nine (9) player characters have been created, any and all mythological, legendary, and historical characters will be manipulated by the game master.
    On Master Posts: In the IC, there will be two types of posts coming from me. One wherein I will post as my character, and the other, wherein I will post as the Game Master. Basically, Master Posts are where I introduce challenges, enemies, and other forces that act as obstacles that the protagonists must get around. There will be a lot of times where Master Posts will contain a simple character post.


    Rules and Regulations

    • All Iwaku rules as well as the basic rules apply. This means no godmodding, powerplaying, or what not.
    • You mustn't be a jerk to other role-players. In spite of the demonic and hellish nature of this role-play, all participants much exercise proper conduct and behaviour when out of character. Be tactful towards one another, and make use of correct ethics and social morals. When in character, be as evil, as misunderstood, or as liberal as you can be. Criticism is fine, but bashing is not.
    • If you do not agree with someone or something, respectfully tell them that in the OOC, so that everyone may pitch in their ideas and opinions. But stay civil at all times. If two individuals cannot cooperate, the GM will have the last say.
    • As I've said, only one character per player. There's a maximum of five (5) people, but others can still file an application.
    • Players must have a great relationship with one another. That said, you must respect one another both IC and OOC. A corollary to this rule is you must never control, harm, or kill another player's character without their consent.
    • Communication is key to an effective RP. Therefore, I encourage you all to talk about whatever crosses your mind. Most importantly, if you can't post, please tell us beforehand.
    • Posting frequency will be 2-3 posts per week. 1-2 if you're really busy and need to attend to life's more pressing matters.
    • Death exists even in Hell. If your character is killed, his or her body is salvaged by the demons as feed. In other words, you're gone (unless it's planned that the character would be revived, or if you appeal to me.)


    Cast of Characters

    Orpheus of Limbo (c) Damien Kriez
    Tomoe Gozen of Lust (c) Juicebox Jane
    Qasim of Greed (c) Gooby
    Gruoch, Lady Macbeth of the Malebolge (c) Weiss
    Sir Mordred Pendragon of Treachery (c) The Philosoraptor


    The Story Thus Far...

    n the dead of night, Virgil, the wise and courageous leader of the mortal rebellion in the Inferno turned into an old, decrepit man with an enfeebled mind, awoke from a terrible foreboding. With trepidation in the heart, the Roman poet broke free from the confines of his own home and headed straight for the docks of Limbo. There, he found the Greek bard Orpheus, ready to voyage into the depths of Hell itself. The musician was mightily frustrated with Virgil, contemplating on the time he could have gone to Paradise and be reunited with his beloved, Eurydice.
    #1 Damien Kriez, Jun 1, 2016
    Last edited: Jul 5, 2016
  2. Name: Cleopatra

    Age: 28


    History and Circle: Ptolemaic Queen of Egypt, slept with her brothers and married one of them. Wrapped in lust and her hunger for power she bore twins to a controversial man and spent her time being an object of lustful pride and power. The second circle of hell was right where she belonged. Spending her time constantly longing for love and affection, wasting her body away and feeling ever broken and lost. Dante's rebellion put hope back into the heart of this broken queen, could she truly ascend to the greatness that lay above her? Could she really be redeemed from her many many lustful sins and join in the great halls of her father and pharaohs of old? Filled with this new form of desire in her bleeding soul, Cleopatra used her skills of persuasion to gain knowledge of the Heroic Dante as well as a bow and arrow to equip herself with. Her charming ways and personality are said to be able to charm the devil himself, but she desires more than to be an object of lust. Following her now growing heart of hope she joined the rebellion and vows to only use her "powers" for the good of the cause.

    Personality: In her human life on earth Cleopatra was power hungry and always seeking the next male muse to excite her. Since her damnation to hell, she has become increasingly crafty and persuasive but also exponentially more depressed and vain. She is constantly worried about her outward appearance and whether she will be able to find the next "high" in time before she breaks down. She used to enjoy reading war journals and studying battle strategies to advise her generals, now she searches the corners of her hell and tries to put some sort of meaning into her life beside lustful exploration.

    Skills and Equipment: Due to her death by being bitten by a poisonous snake, Cleopatra now possess the ability to withstand any poison and also carries the uncanny persuasive and dangerous similarity to a deadly snake. ready to strike at any moment, reflexes like a cobra and the ability to see in the very dim-lit hell she has been damned to.
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  3. MordredName: Mordred Pendragon

    Age: 20

    Appearance: 061850754X_zoom.jpg
    Once a proud and arguably beautiful man of the Welsh gentry, Mordred has since fallen into disrepair. His raven locks, once curled and clean, have grown tangled and dirty, with various rocks and branches collected from across the Inferno scattered throughout. His face, once prideful and cruel, has grown crazed and manic, his stormy eyes constantly wandering, searching for threat; a patchy and ugly beard rests on his cheeks, showing signs of half-hearted tending with makeshift knives and razors. A great scar rests above his heart, gained from his final battle with his father, Arthur Pendragon. It has never fully healed as a part of his punishment, and hinders him when he overexerts himself. Though still strong and agile, his physique is far from what it once was; undernourishment and constant turmoil has left him emaciated and fragile. When in combat, Mordred once dressed in a fine suit of platemail, black as pitch. Now, he dons an outfit scavenged from various sources; demon leather torn from the backs of the Damned; black plates scavenged from demons; and chains loosely bound together by a Polis blacksmith.

    History and Circle: Born as the illegitimate son of Arthur Pendragon and Arthur's sister, Morgan le Fay, Mordred was destined to end the reign of the king. Born in Wales, Mordred was raised by his mother, growing quickly under the tutelage of a witch. When he came to be fourteen, he was taken to his father, who reluctantly accepted him into his court. Mordred ultimately became a knight of the Round Table, and even took the throne as regent while Arthur left Britain. However, this was the moment in which the already treacherous Mordred fulfilled his destiny and seized the crown for himself, even taking Queen Guinevere as his own wife. When Arthur returned, the land disintegrated into civil war. The armies of Mordred and Arthur clashed, and ultimately rendered both knights slain at the hands of the other.

    For the ultimate crime of slaying his own kin, Mordred was condemned to the Ninth Circle of Hell, to be frozen forever in the Cocytus with the Devil himself. However, Hell forgives kinslayers more than most -- Mordred was imprisoned up to chin in ice in Round 1 of the Ninth Circle, a punishment that others would envy. For almost a millennium, Mordred remained this way, with only his fellow traitors for company. Their constant ramblings and screams fought off the angels of unconsciousness, and the horrors of the others deeper in the circle made Mordred envy the blind. That is, until, Dante's journey into Hell. Mordred himself met the legend when he came through the Ninth Circle, though the crusader paid little heed to him or his pleas for rescue. But when Lucifer was defeated, the Cocytus itself was damaged. Without the beats of Satan's wings constantly cooling it, the lake began to melt and crack. Those in Round 4 were unable to do more than surface their faces before the Devil resumed his torment. But for those in the outer Rounds, escape was suddenly a possibility. Freed from the ice, Mordred's leftover strength and savagery served him well, carrying him through the melee of escaping souls and delivering him out of the Pit. Armed only with the one weapon he could find outside of the lake, the very blade he used to kill his father, Clarent, Mordred fought and fled his way to the Phlegethon where he managed to steal across on a raft of corpses another soul had fashioned in an attempt to reach Limbo. He traveled at times with other groups, leaving when they questioned why he didn't sleep or why he stared at them as though he plotted to kill them. He heard of Polis through rumor and legend, and arrived in the second great wave of fighters. However, he laid low, finding rest for the first time in eons. But sleep still evaded him, and he never found recovery. Mordred remained, in a city of hope and opportunity, a damaged and lost soul. But hope does not escape Mordred, nor did the promise of Heaven elude him. Limbo did not save him. Perhaps Paradise will...

    Personality: Centuries of imprisonment are nothing new to any of the souls of Hell. But the Ninth Circle is the deepest one may go into the Pit, and left its denizens more damaged than most. Mordred is no exception. Years without sleep or rest, without reprieve from his suffering in the ice of the Cocytus and constantly forced to listen to the ramblings and depravities of others, have left Mordred largely mad. He constantly rambles to himself, going on about voices and intruders upon his mind. His eyes search a room and show nothing but suspicion, and he constantly twitches, as if trapped mid-spasm between flight and fight. In his brief moments of lucidity, Mordred does not cease rambling, but becomes far more legible, moaning of a life wasted and the cruelty of fate, one of the few concepts he truly despises. But, despite all of his madness, Mordred remains relatively safe and conserved. He is hard to trigger and is slow to anger, but a screaming berserker when enraged. He has long been desensitized to heat and cold, but often finds himself drawn to the sight of fire, as though it comforts him just to see it, and is repulsed by the sight of ice and snow.

    As a human, however, this was far from his reality. Once, Mordred was boastful and cocky, far removed from the dangers of the world. Spoiled by his mother, he expected everything to be handed to him, and was wrathful when denied. His temper was legendary, and he feared no consequence. However, this history is long-lost to him outside of his sane moments. It does not trouble a madman to know that once he was a king. But it cripples a cripple who remembers how far he has fallen from grace.

    Skills and Equipment: Morgan le Fay was a witch, and did not hesitate to alter her son with her ancient magics. Mordred is naturally stronger and faster than normal men, and is naturally connected to Hell's magic. However, he never focused on developing said skills, instead relying on his sword and armor, perhaps reflecting a desire to appease his father more than his mother. However, in Hell, Mordred wields Clarent, the sword that slew King Arthur. Once simply a ceremonial sword, Mordred stole it and reforged it as his primary weapon. It followed him to the Pit, the two bound by the curse of patricide. When he crossed the river Phlegethon, Mordred dipped the blade into the fires of the river, infusing it with hellfire. Now, Clarent devours the very air of Hell to fuel the flames that dance on its edge, and ignites the corpses of those cut by it. His suit of armor is less a suit and more a hodge-podge of metal and flesh, coming together to make an outfit that ultimately protects Mordred from the elements of Hell and from the blades of the damned and demons.
    Clarent (open)
    #3 The Philosoraptor, Jun 1, 2016
    Last edited: Jun 2, 2016
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  4. @BookDragon @The Philosoraptor Impressive. Accepted, both of you!

    Remember everyone, once a Circle of Hell is taken, that Circle is off-limits for another character. This is solely to promote diversity. So, for any newcomers, Lust and Treachery are off. That being said, there is a possibility to be with a maximum of nine (9) characters playing, if ever we go beyond five characters :) As for myself, I'll be playing a character from Limbo, so that's off too. I'll be making a C.S. later.
    #4 Damien Kriez, Jun 1, 2016
    Last edited: Jun 1, 2016
  5. Lady Macbeth

    Name: Gruoch of Scotland, or Lady Macbeth

    Age: 22

    Appearance: Lady Macbeth was once the young, beautiful wife of a Scottish nobleman. With chestnut hair, a sprinkle of freckles on her pallid face, and lips so gorgeously red, Gruoch was blessed with perhaps a preternatural beauty. She garbed herself in mostly black or green robes, reflecting her noble status amid the less fortunate. Not much has changed after her incarceration in the Burning Hells, save for her right pupile, which had become blood red; her left pupil, which had become blind; the left part of her face, which had become burnt; and her arms, which are no more. In their stead, a steady stream of blood trickles down. Her punishment, apt for the horrors she saw after the sin of manipulation, was for her to be burned. When she attempted to escape, her arms were viscously amputated, which now reflects the insane moment when, after hours of washing her hands, could not rid herself of the stench and imagery of blood trickling down from them. They did regrow, but turned red in the process.

    History and Circle: Lady Macbeth's tale did not begin with her. Rather, it began when her husband Macbeth, the Thane of Glamis, arrived home with his comrade Banquo. They have just defeated the allied forces of both Norway and Ireland. Macbeth, a valiant warrior, embraced his wife with a sudden fear in his eyes. He recounted that whilst on his way home, he encountered a trinity of witches who greet him with prophecies and refer to him using positions that he had not yet received, such as the Thane of Cawdor and King. Believing the three Weird Sisters' visions of the future, Lady Macbeth becomes suddenly seized with the lust of power. Thereafter, when King Duncan spends a night at their castle at Inverness, Gruoch manipulates her husband into committing regicide. She goads him, telling him that it was he first broached the matter, belittling his courage and manhood, and finally, refusing him of her own body. Macbeth, no longer the strong willed warrior, but rather naught but her husband's toy, gives in to his wife's wishes and plunges a dagger to the King's stomach. Her husband was weak, and though he stabbed the slumbering King, it was Lady Macbeth who finished the job. She then framed the King's guardsmen, who were asleep as well, by spreading blood all over their clothes, and putting the bloody daggers on their hands. After a string of ruinous failures and suspicious events orchestrated by Macbeth, who was now maddened with the same lust for power, Gruoch becomes wracked with guilt from the crimes she and her husband have committed. At night, in the king's palace at Dunsinane, a doctor and a gentlewoman discuss Lady Macbeth's strange habit of sleepwalking. Suddenly, Lady Macbeth enters in a trance with a candle in her hand. Bemoaning the murders of Duncan, Lady Macduff, and Banquo, she tries to wash off imaginary bloodstains from her hands, all the while speaking of the terrible things she knows she pressed her husband to do. She leaves, and the doctor and gentlewoman marvel at her descent into madness. Insane, Lady Macbeth commits suicide.

    In Hell, she was condemned in the Malebolge, in the Eighth Bolgia, where she was set ablaze by endless flames. Centuries burning quelled her insanity, and what was left was pain, and pain alone. Her torture was overseen by the Malebranche, thirteen demonic punishers tasked to ceaselessly worsen the Damned's eternal pain. Malacoda, the leader, harassed Gruoch especially, seeing as her guilt sweetened her torment. When Lucifer was frozen deep beneath the lake, a great and powerful force extinguished the flames if but temporarily. Almost immediately, Lady Macbeth clawed her way out of her fiery prison. Many of the Damned were hunted by the Malebranche, and only a few people would escape their reign of terror. As she fled, she was cornered by Malacoda, who sliced her arms off and dragged her back to the Eighth Blogia. However, she wept, and her tears fell upon her bleeding arms. Seeing her bloodied arms sparked her insanity once more, if only a tad bit, and with the phrase "I still have the smell of blood on my hand. All the perfumes of Arabia couldn’t make my little hand smell better..." whispered, a wriggling mass of bloody tendrils ruptured forth, and pushed the demonguard aside. She made her escape, and fell unconscious. Her body was taken to Limbo by refugees, and though they tried to heal and stitch her wounded arms and hands, the blood would simply not stop gushing. In Limbo, she learned to control them, all the while using them as deadly projectiles.

    Personality: Days before she ended her own life, Gruoch was suffering from mental disrepair. Her insanity was transcendent, and she believed she could only be cured by death. Indeed, as a spirit, she was free from all her manic thoughts but, only moments after, she was dragged into Hell by demons. She burned forevermore, and though her insanity was cured, she was left to suffer in fear and in pain. She is deathly afraid of flame, which is unfortunate, seeing as Hell is literally riddled with fire and brimstone. She is a pathetic character with endless potential, and her skills as a manipulative minx is not totally locked away from her.

    Skills and Equipment: Before she committed suicide, Lady Macbeth descended into hallucinatory madness. She talked to herself, raved on and on about important secrets, fretted, stuttered, and most importantly of all, claimed to see blood everywhere–trickling down the walls, dripping from the ceiling, smeared on the mirrors, and especially rupturing from her own hands. She tried her best to "wash" these invisible stains of blood to no avail. In Hell, her arms were chopped off, unleashing the mystical blood that flowed within her. She can control them as if prehensile appendages than can replace her arms (think Ming Hua from the Legend of Korra, without the ability to control ice). With her bloody tentacles, she can drown people and encase them in a temple of crimson blood. Having suffered the curse of sleepwalking in her time as a living being, her ability becomes augmented in her sleep. While asleep, her blood takes control. Also, she can heal people's wounds by creating blood clots.

    #5 Weiss, Jun 1, 2016
    Last edited: Jun 7, 2016
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  6. @Weiss Interesting character. What Circle will she be in?
  7. Oh yeah! She'll be in Fraud, Bolgia 8, where fraudulent advisors or evil counsellors are punished. This is because she pulled her husband's strings and manipulated him to kill King Duncan into becoming King, so she herself can become Queen. I'm also a big fan of Shakespeare, so it'd be nice if I put his work with Alighieri's :D
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  8. Orpheus
    Orpheus, Greece's Greatest Bard



    The Damned Orpheus lives as if blessed, even in the very depths of the Inferno, with ethereal youth and male, adolescent beauty. His hair is platinum blonde, dishevelled and uncombed, so as to exemplify his chaotic life wandering about the edges of Limbo. Since his condemnation to the Circle of Virtuous Pagans offers no form of bodily torment whatsoever, Orpheus' appearance bears no unique marks, wounds, scars, or any other physical signifier that reflects a radical punishment. Rather, his appearance, like his punishment, is uninspiring and insipid. That said, his skin has lost the healthy, fleshy glow of a mortal man, and has instead become a ghostly pale. Orpheus' eyes are still a melancholic blue, like his spirits. He is dressed in typical Greek apparel, such as a golden wreath of laurel leaves crowned upon his head (which, in the Inferno, turned into a set of golden albeit tarnished"horns" embedded in his skull, growing twigs and whatnot); a Greek "peplos" with blue and gold linings, sullied with dirt; and Greek sandals. Orpheus was also robed in a blue mantle that reached down to his knees. His left arm was equipped with a single shoulder guard.
    Orpheus is 25 years old.​

    Orpheus' Attire (open)
    His attire is the second picture in the first row (600 B.C.), while his blue mantle is the first picture in the second row (480 B.C.)

    Orpheus' left shoulder guard.


    Character's History and Circle

    Orpheus was born to the Muse, Calliope, and the Thracian King Oeagrius, in Pimpleia, where he spent his childhood regaling passers-by with the songs of old. Even as a young boy, his skills in playing the lyre were unmatched, and the young bard was as proficient in music as he was passionate about and devoted to it. While living with his mother and her eight beautiful sisters in Parnassus, the young bard met Apollo, who was courting the laughing muse Thalia. Apollo, as the god of music, gave Orpheus a golden lyre. This marked the beginning of a new, wondrous chapter in his life. The lyre had blessed both his fingers and voice, allowing him to lull creatures of any and all breadth into a beauteous trance, as his music was so ecstatically beautiful. His skills were potent, in fact, that despite his lack of combat skills, Orpheus was invited to Jason's voyage as one of his Argonauts. His sole purpose was to drown the Sirens' bewitching hymns and thus prevent them from crashing unto the rocky islands of Sirenum Scopuli.

    Afterwards, Orpheus fell in love with Eurydice, an ethereally gorgeous oak nymph, whom he adored and was even slightly obsessed with. His songs and musical compositions were thusly made to appease her and glorify her name. He loved her and, fortunately for the young man, she loved him, and the two got married. On their wedding day, the bard played joyful songs while his bride danced through the meadow, but as would have it, she was bitten by a mystical viper. She died immediately, with her soul being condemned to the Underworld. Orpheus' songs possessed no spirit after that, and even had the somewhat destructive effect of inducing melancholy to whosoever heard them. On the advice of Apollo, Orpheus voyaged to the Underworld as a mortal. While his music fell upon the deaf ears of Hades, his wife Persephone pleaded her captor to allow Eurydice to return with him to the mortal realms. Hades agreed, and Orpheus and Eurydice were permitted to leave on one condition: the bard must walk before her and not look back until they both had left the Underworld. He then set off with Eurydice, but, in his anxiety, as soon as he reached the mortal realm, Orpheus looked back at Eurydice. Unfortunately for him, she was still one step behind the portal and, breaking Hades' rule, she was dragged back into the God of Death's eternal grasp. Orpheus lived a miserable life thereafter, having no courage to end his own life. When he was in the Underworld, Eurydice and Orpheus were reunited, albeit with no memories of their previous life.

    After the Harrowing, Eurydice was granted a seat in Heaven, but because of Orpheus' impulsive, selfish nature, he was condemned with the most atrocious punishment that Heaven could give–the punishment of recollection. As Eurydice was escorted by the angels, the bard remembered her and fell in love once more, only for her to disappear, for a third time, in front of his very eyes. He wept silently, and played his lyre forevermore.

    After Satan's defeat at the hands of the poet Dante, Orpheus became pessimistic and unbelieving of his feats. But, when Virgil returned to the Citadel of Limbo and captivated all the Virtuous Pagans with his stories and the news of Dante's ascent into Mount Purgatory, suddenly, Orpheus' hope reemerged. His love, Eurydice, awaited him in Heaven.

    Character's Personality

    Orpheus is first and foremost a spirited musician. Hymns and other works of music amuse and please him to no end. Orpheus is a calm and timid young man, often humming to himself of staring blankly into space. He is described by his peers in Limbo as a highly imaginative and emotional soul, often entertaining the thought of being reunited with Eurydice. He also has a tendency to suddenly feel sullen in remembering his past life, and is easily angered if his beloved's name is used in vain. He wishes to know God, and is motivated to be reunited with his love. He is somewhat bipolar, often a gleeful lover of music and recaller of the loving past, and other times a sulky, brooding youth.

    Character's Skills and Equipment

    Orpheus' Lyre (open)

    Unfortunately for the bard, Apollo's Lyre hadn't followed him to the depths of the Underworld, as the works of the God of Music were so beautiful, they were holy, and Orpheus' despondent soul was an affront to his glorious creation. In the Inferno, the bard fashioned himself his own Lyre made from the wood of a Suicide's Trunk. Its strings were made from demon hairs. The dark history of Orpheus' instrument allows Orpheus to replicate his sorrowful hymns and beguile creatures into inaction. Unlike Apollo's Lyre, however, Orpheus' Lyre is unable to lift one's spirits up which, unfortunately for both him and his party, is what they need. He is unable to hypnotise creatures, only compel them to stop. He also cannot lull multiple waves of demons and, much like how real music works, larger foes may be resistant to his hymns. Smaller foes with smaller ears, however, are more susceptible to hearing Orpheus’ string-plucking, and are thus subject to his spell.

    Orpheus has little combat skills, relying instead on his wits and inherent skills in playing the lyre. He is, however, very agile, and is difficult to touch. Because of his musical history, Orpheus is ambidextrous, and is a swift learner. His only capabilities in physical combat comes in the form of swift kicks and tumbles. Whereas in most cases, warriors of his lowly degree would smash the lyre unto his foes' skulls, Orpheus sees his instrument as too precious for Hell's demonic creatures to touch.
    #10 Damien Kriez, Jun 2, 2016
    Last edited: Jun 2, 2016
  9. Welp, we need only one more figure to join us, and the Damned Voyage will begin.
  10. I want to see someone use anyone from African literature or something. ^^
  11. I'd like to reserve a spot for Vlad The Impaler
  12. The 5th Circle: Wrath & Sullenness
    • Like Like x 1
  13. Heya!

    Just read your reply in my LFG thread :)

    If that's okay, I'll be reading through the OP tomorrow and post a CS !

    I'll definitely try to grab something from French literature :3 I was thinking maybe Claude Frollo from Victor Hugo's Notre Dame de Paris (Hunchback of Notre-Dame)
  14. Ohh Frollo sounds badass. Heresy perhaps? Or Violence against God? And since he was a clergyman in his mortal life, it's understandable why he would want to be reconciled with Heaven.
    #17 Damien Kriez, Jun 3, 2016
    Last edited: Jun 3, 2016
  15. @RedWillow Another French character you could make a CS of is my favorite femme fatale, Milady de Winter :D She can be punished in multiple Circles, actually.
  16. After talking with a friend about this (since the novel character is much more complex than the Disney version xD ) I concluded that Claude Frollo would definitely belong in the Fourth circle, because the drive for most (if not all) his sins was envy, which would fall under greed.

    Just to avoid confusion, here is what I'll be basing my character on:

    Claude Frollo - Wikipedia, the free encyclopedia
  17. Yeah, I've read the book. I mean, Frollo was just so, well, ultra sinful that it's confusing to know which Circle he ought to be thrown in, cuz it's like, he could've been lust for his desiring Esmeralda, and a lot of really dark crap he's done in his life. Anyway, I'm looking forward to your CS. :D
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