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SPiCa
Guest
I would not include myself in that "everyone". Lotte has low overall damage output for her ability to soak up spells and remove mages from a fight. She's a natural magic tank. Her physical durability is low, but she doesn't want to fight Knights head-on, if at all. Her intention is to disrupt mages.
A physical tank wouldn't be particularly difficult to create, either. I'll make a third character if I have to for that. It wouldn't be the first time. I'll help someone else make a kit for the job if they want to play it instead.
Most of the Knights are definitely damage-focused, and that's an issue, but another problem is that most of the Mages are supports, meaning they can neither deal nor take enough damage to be a threat. They're completely reliant on the Knights pulling aggro and using sustain spells on them, while the Knights have to manage to keep pulling aggro so the focus doesn't shift to the support. The support might have damaging spells, but that's not the focus of their kit and therefore inherently weaker than that of a dedicated DPS mage. While seemingly complementary, there's only negative synergy (anergy?) between those two archetypes, because they're both still squishy and both completely screwed if:
1. the support Mage can't heal fast enough often enough, or
2. the damage Knight can't pull attention away from the support.
A tank+DPS pair will completely destroy them, because the tank can ignore the damage Knight and output more relative damage than the support; and the DPS can burst down the damage Knight before the latter can make contact, if not set up for even more burst while the DK is trying to peel off the tank. I can use player characters as examples if anyone would like.
Squads should be able to rectify this, but that won't happen if the Knights are the only damage, and the Mages are their only source of sustain. A single tank could ruin that strategy with wide area crowd control.
At best, it's a parasitic relationship where both parties are parasites.
A physical tank wouldn't be particularly difficult to create, either. I'll make a third character if I have to for that. It wouldn't be the first time. I'll help someone else make a kit for the job if they want to play it instead.
Most of the Knights are definitely damage-focused, and that's an issue, but another problem is that most of the Mages are supports, meaning they can neither deal nor take enough damage to be a threat. They're completely reliant on the Knights pulling aggro and using sustain spells on them, while the Knights have to manage to keep pulling aggro so the focus doesn't shift to the support. The support might have damaging spells, but that's not the focus of their kit and therefore inherently weaker than that of a dedicated DPS mage. While seemingly complementary, there's only negative synergy (anergy?) between those two archetypes, because they're both still squishy and both completely screwed if:
1. the support Mage can't heal fast enough often enough, or
2. the damage Knight can't pull attention away from the support.
A tank+DPS pair will completely destroy them, because the tank can ignore the damage Knight and output more relative damage than the support; and the DPS can burst down the damage Knight before the latter can make contact, if not set up for even more burst while the DK is trying to peel off the tank. I can use player characters as examples if anyone would like.
Squads should be able to rectify this, but that won't happen if the Knights are the only damage, and the Mages are their only source of sustain. A single tank could ruin that strategy with wide area crowd control.
At best, it's a parasitic relationship where both parties are parasites.
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