Belgrave Royal Military Academy

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Hey all.

Have no idea how you all got your codes to be so nice. Tried for over an hour and couldn't figure it out.
If you go to preferences and switch the rich editor off by unchecking the box and quote a post (use the reply button) it will show you all the code used in whichever post you quote.

EDIT: Better explanation;
  • Click your username in the upper right corner of your screen,
  • Click preferences,
  • Uncheck the box 'Use the rich text editor to create and edit messages'
  • Hit the reply button on the bottom right of the post you want to see the code of.
  • The code will appear in your reply box.
  • Go crazy.
 
  • Thank You
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Thanks for the tip about turning off the rich text editor.

I was running into weird things like having a fieldbox just go around the picture and then a second one appear around the text. Some text would center and then the rest would right align. It was just weird, and didn't make any sense why it was doing what it was doing.
 
The rich editor thinks it's smart. It's not. It makes a lot of dumb assumptions on where to close tags, which gets especially bad if you go back to edit them. So when trying anything fancy with code, it's best to keep it turned off.
 
Gotcha!

So, who wants to form a squad? (Probably getting ahead of myself since my char isn't accepted, yet)
 
When I get home, I will be editing Soza's abilities/attacks besides just having Eclipse.
 
Gotcha!

So, who wants to form a squad? (Probably getting ahead of myself since my char isn't accepted, yet)
Well, looks like you're accepted now, so I think it's a good discussion to get started.

Hm, I'm trying to see what could go well in a squad. I think a lot of them are primarily designed for single combat or opportunism. We have a few balanced guys I think and Eloise can kind-of-function as a tank against single opponents, but is nowhere near able to cover defence for a party of six by herself. We're lacking overall defensive characters in our line-up or rather; characters that can effectively hold or push a line. If we're going for squad-based combat,this is important when up against capable opponents. Basically, I don't see a lot of anchor-characters to base parties around. Of course, Shindo did mention we can fill empty spots with NPC's.

That said though, I think Chelsea and the disruptive property of her Enchant spell is probably the best thing for overall battlefield control we have right now. Though a solid addition to almost any team, I personally think she would probably pair up really well with characters that can profit most from the confusion, like Kuroka and Soza who seem like they can deal a lot of damage quickly. Zephyr and Wind shield help with closing gaps or escaping if needed. Of course, you'd need to discuss that with @Artorias and @Karakui instead of me.

For my character, Eloise, she is mostly focused on pinning down single high priority targets so others can do their jobs more easily. This works well with assassin-type characters or just nukers, but because of the squad-size she will likely need some additional support in the form of a main tank or crowd control specialist as well.

Well, that's my 2 cents on the subject, anyway.
 
That mass disorient could be a key card to any squad, but I guess it depends on how long it lasts and how frequently it can be used. Also, how long it takes to cast. A mass stun is useless if it takes 30 seconds to charge up. Also, I'm going to make another character that's a tank since we could really do with some of those.
 
Should keep in mind that not all the spells a mage can cast are listed, nor is anything balanced, yet.

I realize we want to have well-rounded squads who can handle any type of situation, but sometimes the best tactics come from improvising and covering weaknesses. Besides, being a "perfect squad" isn't necessarily fun.
 
The main attraction to have a more rounded squad is the variety of tactics you can come up with because you have more tools at your disposal. That doesn't mean a balanced squad will never feel the heat, though. If a more specialised squad can pressure just one of the pillars holding up the party, the specialised squad can reap the advantage. Take for example, we have a balanced team of mages, one wielding fire, one wielding plants and one wielding water. In theory they cover each other's weaknesses, but they're up against three fire mages. The fire mages initiate by all focusing on the plant mage together. One mistake on the balance team's part and it's 3 on 2.

Also yes, I totally used pokémon types for that analogy.

The only way to have a perfect squad is to simply have more power in every single category. There will always be combinations, be they balanced or specialised, which can create or exploit some sort of weakness.

If people prefer specialised squads over balanced ones though, that's totally up to whatever everyone feels like playing. I mean I didn't make a tank-character either ;p
 
Neither here nor there, but I hate the whole paper-rock-scissor thing. Yes, it's an easy concept to wrap your mind around, but it's overly simplified in a lot of ways. For example, water can put out fire, but fire can boil water. Water can erode earth, but earth can absorb and even damn up water. Also ice/snow can put out fire just as easily as water.

I'd much rather see us use a more realistic portrayal of the elements than the whole rock-paper-scissor thing.
 
Neither here nor there, but I hate the whole paper-rock-scissor thing. Yes, it's an easy concept to wrap your mind around, but it's overly simplified in a lot of ways. For example, water can put out fire, but fire can boil water. Water can erode earth, but earth can absorb and even damn up water. Also ice/snow can put out fire just as easily as water.

I'd much rather see us use a more realistic portrayal of the elements than the whole rock-paper-scissor thing.
It's just an easy example. If you want a more realistic example; cavalry tends to have a really bad time against pikemen, but pikemen are weak against artillery. Cavalry on the other hand, has a much better match-up against artillery because they can move faster and spread out over a wider area while remaining effective.
 
The rock paper scissors thing doesn't really work with pikemen though. Pikes are great for breaking charges but if the cavalry is attacking from an angle other than the front or is moving in any way that isn't a charge, the pikemen are screwed. You can't really have a military-style rock paper scissors thing because affinities can constantly change. Artillery might be weak to cavalry to begin with, but what if the artillery have scattered caltrops? Pikemen might have a hard time against artillery, but what if the pikemen are fighting in a forest or the archers have run out of ammunition? The only realistic demonstration of rock paper scissors is rock paper scissors.
 
The rock paper scissors thing doesn't really work with pikemen though. Pikes are great for breaking charges but if the cavalry is attacking from an angle other than the front or is moving in any way that isn't a charge, the pikemen are screwed. You can't really have a military-style rock paper scissors thing because affinities can constantly change. Artillery might be weak to cavalry to begin with, but what if the artillery have scattered caltrops? Pikemen might have a hard time against artillery, but what if the pikemen are fighting in a forest or the archers have run out of ammunition? The only realistic demonstration of rock paper scissors is rock paper scissors.

The point is not that a perfect rock paper scissors exists or such a mechanic should be taking center stage in the RP. The point is that one party set-up can have an advantage over another. You're adding additional elements to the fight to change the match-up. Irony being, I'm actually advocating for having more tools to be able to do such things. Not auto-win scenarios.
 
Really? Awesome! Finally some world domination buddies!
 
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This is what we have created here.
 
Pssh, you can't argue between magic and weapons though. At core it comes down to one thing: A weapon you can use to bash an enemy's skull in. Magic you can use to bash an enemy's skull in and you don't even need to be in the same room.
 
Yo yo yo, Dippy Fresh here to liven up the party, nerds. Sorry I'm late.
 
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