Alright, beginning to work on the post now; but first...
ROLLING FOR YOUR ACTIONS!!
Yeah the oldies will remember this, basically, I roll some dice and the value determines your success (or your luck) with your attempted possible actions. I may have mentioned this before. I honestly can't remember.
I on and off shared the results but I think this time I'm going to share them before I write things up?? because maybe that'll be fun for the 0 of you waiting eagerly for me to do the thread.
So, without further ado, here are the results. Multiple actions needing a roll will have multiple rolls. High is good, but I don't think I ever said how high it needs to be before it stops being bad. Also the lower stakes the action / roll, the less bad a bad result is; but the less good a good one. Higher stakes has higher rewards and higher punishments.
And, yes, talking while on a sneaky investigation mission is an action that can have a negative outcome from a bad roll. Good thing you guys were so quiet *stares at someone's bird*
I'm sure it's fine!
STOP: 6
PINK: 12
ZOMB: 5
HOLM: 8
NOOB: 9
VALH: 8
DUSK: 3