T
Terpsichore
Guest
Original poster
Yes, it is basically tiring. Overuse would be done purely on determination/adrenaline alone and should have after effects (maybe a state of exhaustion, or if over-using a single spell, something relevant e.g. overuse of fire spells might give the caster burns).
I'm thinking that perhaps spells would be ranked by their own power, perhaps, in a light-medium-heavy way for ease. Something like a lock-picking spell would be light, in terms of its drain on the caster, whilst raising someone from the dead (and in the proper, non-corrupting necromancy way) would be a heavy spell. You could then say that the energy costs would be 1-3-5 respectively, and the average person has a "mana" level of 5/day. Some people with a natural affinity for magic might start out at 7/day, others, with lower affinity would begin at 3/day.
Over time, regular use of magic would help the person to increase their spells per day and so on.
I would call this "mana", so as to differentiate it from physical tiredness. Characters would be physically tired if they did a lot of walking, or fighting, the usual sort of things. Normally, the two wouldn't overlap, but casting too many spells, or physical overexertion would both lead to an "exhausted" status that makes the character unable to cast further spells and also unable to do anything physically demanding for a period of time, rendering the character somewhat useless until they recover.
Maybe I'm going too much into this...
I'm thinking that perhaps spells would be ranked by their own power, perhaps, in a light-medium-heavy way for ease. Something like a lock-picking spell would be light, in terms of its drain on the caster, whilst raising someone from the dead (and in the proper, non-corrupting necromancy way) would be a heavy spell. You could then say that the energy costs would be 1-3-5 respectively, and the average person has a "mana" level of 5/day. Some people with a natural affinity for magic might start out at 7/day, others, with lower affinity would begin at 3/day.
Over time, regular use of magic would help the person to increase their spells per day and so on.
I would call this "mana", so as to differentiate it from physical tiredness. Characters would be physically tired if they did a lot of walking, or fighting, the usual sort of things. Normally, the two wouldn't overlap, but casting too many spells, or physical overexertion would both lead to an "exhausted" status that makes the character unable to cast further spells and also unable to do anything physically demanding for a period of time, rendering the character somewhat useless until they recover.
Maybe I'm going too much into this...