Eh,.. I've already gotta open up 20 tabs and do like a hunt and research period every time i make a move.. do we really want to add a diceroller and all the stuff that entails on top of that? =/
Not necessarily. But if that was what it would take, I'd be willing.
Maybe when you're settled and stuff people will still be interested in this, cos I'd totally still be up for playing and helping with the rules if I can :x
I'll definitely be interested. Count me in. In fact, I dare propose you strategy guys keep discussing ways of making this work more smoothly(because I'm generally not very good with stuff like that, despite what some may say). Also if a few of us story-oriented types could start discussing our own plans. You know; keep interest alive.
Perseverance in roleplay may not be common, but it certainly exists. And when it's there, it's awesome. I would like this to be the next
Legacy or
Dark Reign.
I Can't See Your Love, even. When people love a concept enough to drag it across the finish line? That's a beautiful thing.
The concept of this game has me intrigued, and unlike
Shattered, I managed to get free time and a good computer before it was officially pronounced dead. And I'm also not in the throes of irrational nitpicky insanity right now. :P It's the concept, the story hook, the way I can tell Asmo put effort into recapturing some of what made the major mythos RPs of the past great while addressing some problems of previous iterations, that draws me in. The idea of starting over on an epic scale with a premise justifying even more possibilities for genre bending than the old Mythos? Sweet!
But I'm not much one for the gaming aspect. Oh, it sounded like fun, but I'm here for crossovers, character-study, and describing epic battles. So if you guys can devise something that's fair to me and the others with similar motives, it'll be appreciated.
I realize what I'm asking is almost absurd in the context of an RP with such an inherently competitive premise, but can't we consider sticking with this? Or am I the only person who sees anything awesome about Vault War other than "Asmo made it, I'd better join" or "Mythos RP, chance for street cred; I'd better join" or "Meh, a way to kill time; I'll join"? I'd like to think otherwise. I'm really hoping otherwise.
Even with a small base, can't we resolve to cooperate and continue without relying on Asmo to fix everything?
I mean, if it goes well, we might regain the lost interest. I still say the the best form of advertisement for a roleplay is a solid group of players each with good stories to tell.
Let's consider retooling the whole thing if necessary. If we've got genuinely good ideas, I'm sure Asmo's reasonable enough to concede (especially given he's got pressing offline matters to contend with).
What say you all?