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Paorou-sama
Guest
I suggest that you get other guys to handle the move approving too, Asmo. You're getting tons of players now.
You can only retreat to a world that has more power than your opponent. So a powerful opponent can keep you TRAPPED in combat (pretty useful when you have allies capturing other worlds around him). It's the ultimate cockblock.
However, a Ghost can always get away, and therefore can't be trapped.
And when one of your worlds gets conquered you have to retreat to another part of your empire. If there's nowhere else to go, it's back to square one with a new base world.
Yep, unoccupied worlds too.
That was indeed my intention.HOWEVER, If you guys really want to take the age->posts route, I suggest we save it for combat between the vault players.
Correct.This implies that while you are engaged in combat you cannot do anything else?
Original power.Okay, assuming I could use the moderation strength to tamper with a stat such as power for an unoccupied world I intend to conquer, would the amount of power I gain be altered to reflect the fact that I've used my ability on it, or would I gain the original power of the world before I used that ability?
Either subtract your San from their age and use this as a Power block (on condition that you take no other actions that turn). OR, subtract an amount from your Sanity and use it to damage your opponent's Age.
I'm gonna send out a new quick-start manual when I reopen the game.After new rules are implemented, can we get an additional day or so of grace to understand them? I'm sure many people will be unfamiliar with the rules, except for the ones who will intimately know their ins and outs due to having helped balance them.
I think that's over-complicating it. But I may bring that in later when I start using Genre rules. Maybe if you have too many conflicting genres your sanity drops, or something.What if Sanity decreased by 10% of your sanity for every conquest you make? Unless you decide to harvest the Sanity stat?
You mean there should be an option to use your worlds like factories and produce power/sanity/age, instead of taking a move?Once a world is conquered, there has got to be a way to gain some power from it, though it could of course be an optional move. Otherwise someone like me, with a 9-power world, has some serious issues conquering just about any world, especially with stats like sanity downsized.