~ Myrick 'Myst' Stivia ~
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Age
22. If it were in human years, Myst would probably be around 33 years old.
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Gender
Male. Becomes furious if you mistake him for a female, or point out he looks like a girl in any way.
"...Call me... 'feminine'... one... more... time..."
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Race
Myst is what's known as, when translated into English, a 'Levias'. A race who mostly live in extremely cold climates, mostly residing in areas such as frozen seas or mountain ranges. Levia are usually born with an affinity for magic, but are physically weaker than humans. Their lifespan usually only goes up to a maximum of around 61, with the longest-surviving Levias reaching 75 years old.
Levias are usually extremely pale-skinned, sometimes so pale that their skin is purely white. Their hair is usually extremely long - mostly to keep off cold winds - and naturally coloured either white or an icy-blue. Males naturally look feminine, making them appear strange and... somewhat creepy... to an average human. Insults at this fact are usually thrown the male Levias around a human community. Females, on the other hand, are elusively beautiful to most, and 'get it lucky'.
Using their affinity for magic, most Levias sculpt small towns and settlements from ice and snow, although their weak body makes them not a particularly successful race. Another feature of their abilities allows them to temporarily transfer their own power onto others, which allows a Levian community to help each other in tough times. Being quite rare and vunerable, most Levias move to safer areas, or aim to stay out of danger when they can. Although they're somewhat of a struggling and dying race, most of them immigrate to other areas, where they can live safe lives, despite agonizingly hot weather.
"One day, the Levian race will gain the respect they deserve... other morons don't understand our hardships."
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Personality
Myst, although he can be proved otherwise, sees most people as morons. He doesn't really interact with others around him, and he's notorious for being patronizing and unpleasant, even when others haven't done much to him. Due to his background, Myst will prejudge most humans, and generally try to stay away from them. He'll usually be cold, bitter, or shy when it comes to talking with humans, but he'll take a strong liking to any human that treats him fairly, and with respect.
Although it's very easy to put him in his place and make him more obidient through physical combat, it's much harder to beat Myst in battles of wits. He's quite passive, and mostly ignores others and stays out of conversation. Although he may not show it, Myst's speciality in supporting others gives him quite a selfless personality.
Finding people that interest him or intrigue him can cause Myst to open up somewhat, talking less in one-liners and switching to a more talkative tone rather than his usual, dull monotone. He hides it, but he can quite easily become attracted to females, often doing his best to look away from these 'distractions'. Myst keeps a level head in combat, but there are certain things that can cause him to lose his cool attitude - such as moronic comrades, very hot conditions, or situations where he can't think tactically. He's rarely ever angry - but one sure way to make him angry is by pointing out that he looks like a girl. That really does it.
Myst likes to think outside the box, and is quite perceptive in his ways. He points things out most others miss, providing useful input to situations - but don't mistake him for 'bossy' or a 'leader' as such. He can often devise clever plans, but said plans can sometimes be obviously overshot, with not a lot of chance of actually working. Myst is aware of this, so he tries to stick to his job of strengthening and supporting others... hoping that they're not absolute fools.
"I'm not here to be slowed down by morons... hopefully I've been given a slightly able squad to work with."
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Backstory
Born in the middle of an ice-sculpted settlement built near a frozen sea - Lynndraulis - life wasn't exactly a struggle for Myst at an early age, but it wasn't luxurious either. Food mostly came from fish, or any animals elders were able to hunt near the frozen area. Although Lynndraulis gets by just fine, most Levias become bored with being cooped up in the same ice house all day, eating the same foods, and following the same basic routine whenever something bad happened. Because a Levia's life is shorter than most humanoid races, Myst decided life in his hometown simply wasn't for him. He wanted to explore.
Just before Myst hit 15 years old, Myst explained his feelings to his mother and father. Being understanding parents, they could understand why Myst wanted to leave the frozen settlement, and explore the rest of the world. Being quite a 'shining star' when it came to magic, mastering most of his abilities at an early age, Myst's mother and father were sure he could take care of himself. So, at the day of Myst's 15th birthday, they arranged Myst an escort to a human city away from the frozen plains as a final birthday present. Gratefully accepting the gift, Myst said his goodbyes before leaving to a 'whole new world'. He was excited to see human culture, and see the stone-walled cities around the lands. Talk of an 'Endless Dungeon' spread through Lynndraulis sometimes, but that wasn't what really interested Myst.
When he arrived at the mostly human-filled city, Stanward, it wasn't what Myst was expecting at all. Mocked by other humans for his appearance and weak, 'dying' race, Myst found it hard to get by. He was treated like a joke in some instances, and was generally pushed around. His lack of knowledge of human currency caused Myst to be swindled into various hard tasks for low pay. Because Levian immigrants weren't exactly unheard of, Myst occasionally had remarks thrown at him such as: 'Go back to your ice palace! Nobody wants you here!' To an extent, this was true. Myst felt alone and outcast in this human city - he thought Stanward was an impressive and beautiful place at first, but he was proved wrong. He hated humans. Despite how he helped when he could around the city, he was still pushed around and made fun of. Only when he displayed his magical power was he ever taken seriously.
Knowing he couldn't live a good life with the little money he gathered from cheap work, Myst heard rumours about an 'Endless Dungeon'. Some rumoured great wealth was down there, whilst others rumoured all sorts of amazing areas could be found - although the place was extremely dangerous. Taking an interest in this 'Endless Dungeon', Myst figured it would be a place where he could hopefully earn some wealth. But... well... aside from wealth, he wasn't sure why he wanted to explore the place so badly. Was it to earn respect so he could be taken seriously? Or to be in a group and not be alone? Either way, Myst has doubts for the others he'll join in the Endless Dungeon. He expects to be a joke to them, too.
Using every single coin on him, Myst purchased gear and a little extra training from a fellow Levian immigrant he met on his travels. The young Levian taught Myst that supporting your allies would greatly increase the chances of conquering the dungeon, and would increase their respect for him. Equipping his various gems to enhance his abilities, and heading by chariot to escape his life of mockery and explore something new, Myst now is about to arrive at the Endless Dungeon, currently aged 22 years old.
"Sometimes I wonder if I should've stayed in that dull place..."
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Power
Dexterity
Agility
Constitution
Magic
Health
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1
1
2
2
4
3
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Abilities
[All of which may undergo nerfs/changes as time progresses.]
Passive
Levian Chill - Myst has a passive resistance to ice/cold-based attacks, making such attacks against him almost useless. (Icicle to the face still works, though.) Myst will gain a +1 bonus to Power, Dexerity, and Agility when in cold areas. However, on the contrary, Myst has a passive weakness to fire-based attacks. Myst's Consitution and Power will take a -1 debuff when in notably hot areas.
Levian Ice-Art - Myst can shape ice using magical energies, and is able to sculpt it into crude weaponry. He can also hurl ice over short distances. To acquire ice to sculpt with, Myst is able to create water from thin air - although creating it is the most he can do with it, and he can only create quite small amounts. To actually turn the water into ice, Myst has to use his flash-freeze ability.
Standard
Refresh - Myst cleanses an allied unit of all debuffs - such as poison, sickness, confusion etc. If the ally Myst casts Refresh on a target who is on 1 Health Point, Myst can heal them for 1 Health Point. Alternatively, he can spend 1 of his own Health Points to heal them for 2 Health Points. Yes, Myst can cast Refresh on himself, but he can't do the 'spend 1 of his own HP to heal for 2 HP' shenanigans on himself. That would be stupid.
Trueice Barrier - Myst swiftly moves four ice walls around a selected target, making them unable to move but shielded from harm for a turn. The ice walls are breakable, but doing so would require quite a powerful attack. Myst must wait 2 turns before using this again.
Flash Freeze - Myst turns all nearby liquids in a 10-meter radius around him into an ice-like form, which Myst can control using his Levian Ice-Art. If an enemy is covered in a liquid and is within Myst's Flash-Freeze range, they'll take damage if they fail a constitution check. (Yes, this can also hurt allies if they're drenched. But Myst is a careful guy.)
Levian Power Transfer - Myst temporarily transfers up to 3 of his own Stat Points onto a target. This allows Myst to 'give' others, for example, agility when they need it and he doesn't. Myst chooses when to 'take back' the stats he's lended to other people, but he can't just instantly take back his stats. He needs to wait 2 turns, at the least. Myst cannot transfer health. Myst can lend 4-6 stat points if he wishes, but doing this will damage Myst for 1 Health Point.
Specials
Hidden Blizzard - Myst uses a great deal of his energy to compress a huge amount of power into one, discreet marked 5x5m area. When a target steps on said area, all the energy stored in the marked area is released in a flurry of ice, dealing large damage to the target that stepped on the marked area, and small damage to nearby targets. Myst can only use this once per 5 turns, unless he spends 1 Health Point to cast it again early. He can only do the early cast once-per-day, however. (Otherwise he could just get healed by someone else and make ALL the Hidden Blizzards. Which would be fucking stupid.)
Final Spark - When Myst has been hit by a killing blow, he uses every single piece of his energy to perform one final action, and is able to use this energy in one of the three ways before he officially dies:
Heal an allied unit back to full health. He can't resurrect dead people though - Myst ain't no necromancer.
Give all of his stat points to nearby allied units as a buff to their own stats (this can be distributed between chosen people as Myst wishes). This buff lasts until the end of a battle.
Shield an allied unit with the last of his energy, giving them a +8 buff to their constitution which decays over 4 turns.
Obviously though, Myst has to die for this to happen. So he'll only be using this once, if ever. Also, if Myst dies in a fashion that completely obliterates him into bloody nothingness, he obviously won't be able to use Final Spark.
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Inventory
Lynndraulis Light Attire - Classic casual wear from Myst's homeland. Usually, a Levian also wears thick fur coats, but he finds the weather in human cities boiling hot in comparison to Lynndraulis. Although the attire provides little-to-no protection, it keeps Myst comfortable and mobile at least.
Addrauli Gems - Purchased from most of the coin he earnt, Addrauli Gems - worn around Myst's neck and placed in braces and shoulders guards - make it much easier for Myst to create the water from thin air he needs to create ice. The gems glow a bright snow-white when he casts spells
1.5L Flask of Purified Water (3) - Placed around Myst's belt, these flasks of water aren't exactly for drinking purposes. They act as a last-resort weapon; allowing Myst to quickly use Flash Freeze, and sculpt a crude weapon from ice within the flasks. Basically, they serve as an emergency ice source.
Chalks - No, not magic chalks for drawing runes - literally just chalks. Figuring they might come in handy for marking areas in an 'Endless Dungeon', Myst has bought ten sticks of chalk. One is red, one is blue, one is green, one is yellow, and six are white. He could even draw a pretty picture if he wanted to, but he has a tactic with the chalk which may prove useful.
"I can count at least twenty more things I'd have needed, but low pay from low morons prevents me from doing so."
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Did you kill at least one, sentient, humanoid being?
Nah.