The World of Narif (Sign-up/OOC)

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Yeah, I like that idea. The olive landmass being underwater. I'll get started tomorrow, I am tired.
 
Wonderful, can't wait to see it^^.
 
Is it ok if my friend reserves the Orange-yellow landmass? I know you were planning to use it for that evil Mistunderstood Messiah, but still... He was planning to make like a dictatorship
 
Yea, it's fine to reserve it, just tell him that if he doesn't at least make a WIP CS in a week then it gets unreserved, and if he doesn't finish it in 4 days than it also gets unreserved.
 
If it's alright with the rest of you, could i still make the Misunderstood Messiah, he'd still be a little above Leader level, but he'd be an Other Character, which is limited to General-Grand General level. He'd just be wandering around, causing chaos, anarchy, and destruction wherever he goes while summoning evil creatures, using evil powers, and utilizing evil artifacts/weapons that he found or created. Of course, he does have a captive/traveler with him, who is a Tenshi i might add.
 
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If it's alright with the rest of you, could i still make the Misunderstood Messiah, he'd still be a little above Leader level, but he'd be an Other Character, which is limited to General-Grand General level. He'd just be wandering around, causing chaos, anarchy, and destruction wherever he goes while summoning evil creatures, using evil powers, and utilizing evil artifacts/weapons that he found or created. Of course, he does have a captive/traveler with him, who is a Tenshi i might add.
That sounds cool
Yea, it's fine to reserve it, just tell him that if he doesn't at least make a WIP CS in a week then it gets unreserved, and if he doesn't finish it in 4 days than it also gets unreserved.
My friend agrees with these terms
 
Alrighty then, tell your friend i can't wait to see his CS ^^

Also, looks like i got 1 vote for yes :3
 
Could you travel from Reverque to the orange land mass, or is this world flat?
 
Nation: Orange Region

Name: Assimilare

Coat of arms/flag: image.jpgl image.jpg

Population: Consists completely of pale white humans

Capital: Ordenum
Location: centre of the region
Description: Dull stone walls surround a large portion of a forest area, with two large gates as entrances made of strong iron. The city is at its worst at the edges of the city. The houses that the poor citizens live in are small group houses, with thatched roofs and mud and manure walls, stuffed with thin, starving people. The streets are clean of rubbish however, as it is punishable by stoning for littering. As you continue to the next part of the city, the houses are simple houses of cobble that house middle class family's in each one. More people are seen walking around and walking to the market. The next section of the city houses noble families that are very wealthy. The final sector had a magnificent palace dominating it, which houses the dictator, or as he refers to himself, the king. The palace was draped in massive banners, and was stone grey. There was huge stairs leading up to a grand entrance. There were beautiful large houses around the palace, housing family of the dictator. The market is located in the middle class sector, with many stalls and shops.

Minor cities: Salzach, Dresden, Roth, Klein, Darmstadt, Erfurt, Waldshut

Military units:
Longswordsmen, a unit of heavily armoured, slow but very powerful men. They carry two handed steel swords.

Bear Riders: a group of mediocrely armoured men riding a special breed of huge bear into battle. They use lances and swords to defend themselves when in combat.

Crossbowman: regular crossbowman with mediocre armour and small crossbows.

Scouts: units that are dressed in cloaks that completely blend in with the battlefield. They carry short swords (not unlike roman swords). They are adept at hiding and sneaking around without the enemy noticing. They are used for rapid fast strikes into the enemy's flanks, before quickly retreating. Also used for quickly eliminating vital enemy units before reinforcements arrive.

History:
Origanally, Assimilare was a mere land of barbarians in tribes in the woods. They slowly started to become civilised and form larger and larger tribes. After many centuries the land was finally United, but not for long. It quickly dissolved into chaos with dozens of different factions warring and vying for power. At last, one faction rose up and conquered each faction one by one. They were the current dictators ancestors, and nothing much as changed since then except for technology and population.


This is a WIP I'm surprised by how long this takes! :)
 

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Oh god I love the new guy :D HUMANS! Everyone, we have the easiest targets ever.
 
  • Landmass: The Ocean Styx-Olive Landmass

    Appearance:
    [BCOLOR=#ffffff]
    0092.jpg
    [/BCOLOR]
    He stands tall at 8 ft 10, and weighs 575 pounds. He has a medium, athletic build, and wears hardly any clothing, only a decorated loincloth and cape, and various forms of jewelry. His scales have a metallic coloring, and change in colors based on light, ranging from a blue-purple to a pale-green.

    Name:
    Ha Ghhu Gannt Iat

    Nickname:
    The Styx King

    Gender: Male

    Age: he would be an elder, but due to the Taint, he still looks to be in his 20s.

    Family:

    Lhuftftul-Father, Ghoulified
    La'guththat-Brother, Head Priest
    U'lhaiat-Mother, Deceased
    Kukav-New Father, Demon Lord



    Skills:
    -Artist
    -Royal Status
    -Fish Tamer
    -Ritualist

    Special Skills:
    -Trident Usage
    -Hellfire Taint User


    Weapon/s:
    th

    A trident made from the forges of the Demon world. It is razor sharp, guaranteed to pierce any metal. It is also Tainted, and reathed in Hellfire whenever it is ready for combat.

    Good Traits:
    Leads With Complete Loyalty and Support from His People
    Strategic
    Will Never Give Up In A Fight
    Polite

    Bad Traits:
    Thrall to the Demon Lord
    Sadistic & Merciless
    Tenacious unless ordered to stop by the Taint

    Personality: He has the common characteristics of a great leader. Bravery, Charisma, and an undying Loyalty to his people. He is always polite, and if you don't get in his away or if you help his goal of purification, he is perfectly affable. When in battle or completing a mission, however, he is cold, calculating, and sadistic, never giving up unless otherwise told, and employs savage, brutal tactics to obtain his goal of "Purification".

    Past: He is a son of a noble, and the next heir to the throne. He was a good son, obeying his parents and respecting his subjects, gaining him a good deal of respect and admiration. He dabbled into the Taint, since it was the popular art of the time, so he added the art along with his other hobbies. When the Demons appeared, and began to ravage the kingdom, he decided to make appeasement with them, so that they may be saved. He now rules this kingdom, having slayed his mother and father in a tainted rage, and serves his new father, Kukav

    How they came to power: Sold out his people for their continued survival.

    Ambition: Purify(Taint) the world

  • Name: The Kingdom of Styx

    Coat of Arms:
    th


    Population: Merfolk and Demons.

    Capital City Name: Styx.

    Capital City Location: The city is the large island landmass.

    Capital City Description:
    th



    Minor City: The Tower. It spans the small island, and stands above the ocean, tall enough for many to see off the coast.

    th


    Military Units:

    Merfolk
    Warriors: Your typical soldier. They wield a spear for thrusting, a javelin to throw, and a small shield.

    Priests: They act as the General/Mage. They lead their men into battle, and support their men through demonic taint spells and zealous shouts. They wield a ritual knife, as both a catalyst for their taint, and for combat when necessary.

    Ghouls: Those who have been hit particularly hard by the taint, they wield nothing but their razor sharp teeth and claws, and act more as rabid animals than as men. They also mutate constantly, changing rapidly through each wound struck on them.

    Royal Guard: Like the warriors, only with decorated tridents and capes, symbolizing their status. Only the best of the best and most trusted become guards.

    Harpooners: The ranged unit. They wield barbed harpoons, shot through high-powered crossbows. They have a rope attached, and have a mechanism attached to reel back the harpoon, along with their catch. They have a quiver of harpoons for resupply on a stuck harpoon, or for close ranged combat.


    Demons: All are able to use Taint magic, which comes in Fire, Frost, Blood, Soul, Shadow, and Disease varieties. Demons come in many shapes and sizes, but they always manifest as

    Imps: Tier 1. Small and weak, but many in number, and quite stealthy. They are mischievous, and tend to merely be petty, but Demon cruelty is still not uncommon with these creatures, and they are hard to remove, due to being difficult to find.

    Fiends: Tier 2. Man-sized, and of equal strength. These creatures are much more malicious, preferring to savor every second of agony they put upon someone, before moving to the next victim. This, however, makes them slow, since they are so adamant on prolonging suffering, simple jobs may take much longer than usual. That said, however, if you are pillaging or slaughtering, they make a great clean-up crew.

    Demon Knights: Tier 3. The brains and brawns of Demon-kind, they run the show, and star in it, if they choose to show. They go into any situation with a plan on their mind, and they run their pawns according to this plan. They hate when hiccups occur, however, and in a tantrum of frustration, become just as dangerous to their allies, as to their foes. They are also fairly rare, and only appear when they deem necessary.

    History: A kingdom of the seas, they ruled below the waters, until they mysteriously disappeared. Legend has it that their experimentation with the dark taint brought demons to their kingdom, and brought it to ruin.

  • General Appearance: They are giant sea people, standing between 7-9 feet tall, and weighing on average just under a quarter ton, with some being half a ton. They have metallic scales which have different colors based on where the sun hits. They have been tainted as a whole, and are becoming more demonic over time.

    Strengths:
    -Due to living in the deep sea, they have muscles which are very strong, and bone dense enough to survive the deep sea pressure, along with tough scales. This gives them extraordinary physical capabilities when above water, like super-strength and speed, along with the ability to jump very high and survive long falls.
    -They have been tainted through generation after generation, so the taint is now engrained within them like blood. This allows them to spread the taint through ingestion of their blood, to further the cause of their Demon masters.

    Weaknesses:
    -The difference between travelling by sea and by land is very jarring to the Merfolk. It puts them off balance for quite awhile, with some never getting over it, and others even become land sick, due to the steadiness of equilibrium on land messing with the change-happy equilibrium of the merfolk.
    -The taint changes them overtime, slowly making them look and act more demonic. This will cause some to stay away from them for their own safety.
    -They are very large, making them easy targets, and very heavy, causing issues when walking on or laying on something not able to hold the weight of these behemoths.
    -They never wear armor, preferring to let their own natural scales protect them, and they only wear enough clothing for them to not be considered naked, but just barely.
    -They have no free will. They serve the will of Demons, without question.
    -They know little of life above the seas, and less still, since what they know is in the far past.
    General Appearance:
    They take many forms, from small imps, to giant Demon Knights, and many forms in between.

    Fire: Takes the form of eternally burning monsters of brimstone and sulfur. Fire is never far behind them, leaving a blackened footprint at every step.

    Frost: These creatures are eternally frozen, and the kiss of winter is always with them. They range from snow-white, to frost-bite black.

    Shadow: they take the appearance of black, tattered robes and rags, with yellow eyes within their hoods or bandages.

    Soul: They take the form of ghosts and phantoms, ethereal and dead.

    Blood: They range from blood red humans to something skinned alive, and blood drips from them always, leaving a trail behind where they go.

    Disease: The most grotesque, they take the form of living husks of fever and pus.

    Strengths:
    -They never die, they may only ever be banished to the Demon World.
    -They are taint and terror incarnate, and only the bravest may look upon them without panicking.
    -They always know your sins, and use them to break you, or at least surprise you.

    Weaknesses:
    -They are not of this world, and must be near a demon-portal to stay here for any length of time.
    -Artifacts of The Creator instantly banishes the beasts back to the Demon World.
    -They are always evil, and all they do is always for an evil cause.

    Religion: The Merfolk follow the Demons as thralls, thinking them as the Creator. The Demons despise the Creator, and seek to erase his will in all ways.

    Description: The Merfolk have an Aztec-like culture, Primitive, but luxurious. The Demons are always evil tormenters of mortal and immortal kind.

    History: A grand society under the sea, the Merfolk made many beautiful artifacts, and partook in many different hobbies. One of these was the art of taint magic, which they became addicted to. In their search for more energy to fuel their taint usage, they open a portal to the Demonworld, and demons flooded in and took hold of the city of people. The prince gave their allegiance to them, so that they may live, and they then simply disappeared from history, only living as a legend. Until they showed themselves again, with a huge sea tower.

  • Name: The Styx

    Landscape:
    th


    Special features: The ocean is littered with portals to the Deomon world, which transports you to many hellish regions.

    Fire
    th

    Frost
    th

    Shadow
    th

    Blood
    th

    Disease
    th

    Soul
    th

    Special Creatures: (See Special Creatures Character Sheet.(What special creatures are native to your land))
 
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Dude The Humans. I suggest adding a race before you get rekt by Tenshi, Dragonkin, Humira Emuricas or Vampires. [to me it just seems like Tenshi wanna enslave everyone]
@That Bear
 
Nah the tenshi only want to enslave the Lolis. They don't care about anything else provided they don't get dragged into anything. But yeah, humans with human strength and human magic skill are completely screwed. Even the damn Wylder Fae could obliterate them. Maybe human guy is going for a North Korea thing? A ridiculously weak dictatorship that still somehow exists.
 
But, that's real world logic. That's screwed in this RP.
 
Yup. The tenshi'd invade them even though they're passive, just for the hell of an easy win.
 
Dude The Humans. I suggest adding a race before you get rekt by Tenshi, Dragonkin, Humira Emuricas or Vampires. [to me it just seems like Tenshi wanna enslave everyone]
@That Bear
Emperica Humira! And they are basically human, but stronger and smarter than the regular human.

Also, I call dibs on first invasion. The Empire will happily split up pieces of land to the others to form a alliance.
 
I wanna make a gimmick race of people who are born as an old, wise man and become older, wiser and more wizardy as they grow up.
 
The magic with this one is strong, but I shall make a Yoda race -3-
 
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Appearance:
640x905_386_Roman_2d_fantasy_roman_warrior_horse_picture_image_digital_art.jpg

Name:
Ra Sun

Nickname:
Daybreak

Gender:
Male
Age:
344
Race:
Emperica

Family:
Father is currently missing
Mother died of old age
Sister is alive and works in the Capital
Brothers are alive and Legionaries
Wife was slain by tribesmen
Offspring are hidden

Location:
Southern Emperica

Occupation:
General.

Skills:
Master sword fighter, strategist, inspires, and overall a great general.

Special Skills:
Ra's Sun: For some odd reason, you always fight in day light which has positive effects such as increasing your strength and magic resistance. Your troops also get a slight stat increase, but cannot buff other Legions or members of other species.

Fire?: Fire and magma harm you? Blah! You bathe in lava everyday!(Resistant to any and all types of fire. The greater the spell, however, the more damage it will do. Example: Fire ball size of ball won't do much, but a lava ball can injure him badly.)

Weapon/s:
A regular Gladius

Good Traits:
Experienced in warfare and civil life, good to his troops, very smart.

Bad Traits:
Arrogant, bad-leg.

Personality:
Ra is your typical run of the mill general. Kind yet stern and ferocious in battle. He serves the Empire willing to do anything for it even killing himself if it threatened the Empire. However, he cannot see the lies Jack spews out everyday.

Past:
Born in the old Capital of Sin, now in ruins, Ra would grow up to enlist in the army and later become a Centurion. Then Jake Caser came with his Legions uniting the Emperica and saw great potential in Ra. Jake gave him control of a newly formed Legion that earned the name 'The Legion of the Sun' due to their daytime fighting and they seem to grow stronger.

The Empire would later form and Jake would be killed leaving his son to seecde him. Quickly the Empire expanded with Ra being one of the most famous generals there are. Later he would serve in the Jungle campaign to pacify the tribes there and has had great success .

No one else besides the Emperor and a few others know that Ra has captured a very important Druid due to being recent. News will spread once he arrives at the Capital.

Ambition:
Do anything it takes to protect the Empire.
I'm done with this now.

Also, how about some magical bunnies?
 
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