• So many newbies lately! Here is a very important PSA about one of our most vital content policies! Read it even if you are an ancient member!
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Atomyk

The Janitor Bear of Iwaku
Original poster
FOLKLORE MEMBER
Invitation Status
Writing Levels
  1. Give-No-Fucks
  2. Adept
  3. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Horror, Modern, Modern Fantasy, Multiverse/Panfandom, Mystery, Paranormal, Scifi, Survival
The Walking Dead - Among the Ruined

When there's no more room in hell, the dead will walk the earth...

Season 1 - Into the Catacombs
Season 2 - A Civil Dispute
Season 3 - New Roads Taken
Season 4 - Shadows That Linger
Season 5 - March to Death

Season 6 - Answers in Blood

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    - Art by QT

    Welcome to our Walking Dead RP! Like any zombie roleplay, there will be action, gore and zombie killing, but at the heart of any RP within this genre is the twists, the turns, the drama, the heartache, and the joy of moral decisions that have both good and bad consequences.

    Everything you do and say could have consequences down the line. The walker you killed yesterday was actually the mother of the person you met today. That guy you refused to give food? He decided to take it anyway and killed your best friend. That little boy you helped? He came back with a large group to steal your supplies. In this world, each choice can mean the difference between life and death. Don't ever get too comfortable, because you never know when things will all go to hell.

    Of course, it's already there, isn't it?

    ***

    The GMs for this RP are @Lady Myst, @-QT-, and @Atomyk.

    A link our OOC Skype chat: Join conversation

    Among the Ruined was a roleplay that went on for a year on another website (Roleplayer Guild) and ended up with four "seasons". Now, we're bringing it to Iwaku with a reboot of sorts. The events of the past RP will be a part of the new RP's lore, but knowledge of the previous RP will not be required for any new RPers joining us!

    So, what's the plot you may ask? It is not quite set in stone, but generally we'll be looking at various communities living their lives amidst the zombie apocalypse. Most of the people of these communities are just trying to survive and have to worry about the hardships that come with that. Of course, there will be conflicts between the survivors.

    New players will start in and around the cities of Natchez, Mississippi and Alexandria, Louisiana, though the plots surrounding Alexandria have yet to really kick off. In Natchez, a community has settled within a fortified school once known as Morgantown Middle School. "Morgantown" will be where characters new and old alike will be colliding and attempting some measure of peace as they all try and coexist together. There is another group in Natchez involving a walled off apartment complex.

    Right now, we're looking for input from past or new players on plots that will run into the future. Any input on plot, characters, or locations is always welcome.

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    1) Absolutely no fighting in the OOC! You only get one warning, then your character(s) will be killed off and you will be banned from the RP.

    2) No overpowered characters. It's okay to have weaponry, but not everyone is survival trained and can make a rocket launcher with a pocket knife, some string and a potato. Be realistic with your character's skills and their weapons!

    3) An extension of the above rule-- We won't be accepting characters with military backgrounds. Characters with medical backgrounds will likely be asked to change as well. To avoid any conflicts it's best that you plan on your character having just been a regular person before the apocalypse hit. Stray from creating characters that have a particularly firearms-related background (Like someone who grew up hunting and is a skilled marksman).

    4) We don't have many limits when it comes to explicit content. Strong language is fine, and gore is more than likely to come up. However, absolutely no smut should occur. Romance is fine, but anything beyond kissing should fade to black. If you really want to RP that out, take it to PMs or the Libertine section (But make sure you're both of the correct age!).

    5) Killing of characters must be agreed upon, even NPCs. NPCs without a * next to their name are free to be moved around/controlled, required that their written personality/history is adhered to.

    6) All ideas are welcome! If you have any ideas for major plot-related ideas, characters. locations, etc. then please PM either any of the GMs.

    7) Before making any game changing decisions, please PM one of the GMs about it or discuss it in the OOC before posting it. This does not mean we need to make every decision for you, but MAJOR plot twists need to be approved by the GMs.

    8) You can have as many characters as you can handle. Do not ignore anyone and post regularly. If you can't post for a couple of days, let us know so we can move around your character. If you do not post in the IC or OOC or PM us for a significant amount of time, then your character will be made an NPC and likely become a walker/corpse. If you want to return after that, you will have to make another character.

    9) In that same vein, if you've been in the RP for some time and decide you want to go, the option for your character to become an NPC is there in case you ever return. Though NPCs are more likely to be killed off, the character just may be alive when you come back.

    10) People will die. It's a zombie survival RP. We ask that you strongly consider ideas for your character's death eventually, even if you don't really wish for them to die. While we will never kill off your character without your consent, no one is likely to survive forever in zombie fiction. Just keep the idea in mind when making your sheet.

    11) An important rule that some may take for granted: NO ONE IS IMMUNE. This is not "The Last of Us", this is a "The Walking Dead" RP. There is no cure and there is no immunity to the zombie virus. Everyone already has it. Your character can be working on a cure, but that is all that is permitted.

    12) Something we refer to as the "posting rule" should be in effect for every IC post. It is extremely helpful in keeping track of where everyone is. At the top of any post you make put in bold the name of the character you are currently playing, their location, and who you are interacting with. For example:

    Kim - Bus Stop - Steven

    If you are playing multiple characters in one post, just add their names in:

    Kim and Stacy - Restaurant - Each Other

    If there are multiple people in the same place and you don't know who you are interacting with at the moment, broaden the terms:

    Kim - Office - Everyone

    This way, no matter who replies, everyone who is currently in the office knows you might be interacting with them or can start an interaction.

    13) We reserve the right to add more rules if needed.​

  • Natchez

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    Mississippi/Louisiana Area

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    When making your character, keep in mind that the RP is currently approximately 10 months, since the apocalypse began and that the current general setting is the Louisiana/Mississippi area of America.

    Appearance: (We request that you do not use pictures of an anime style for appearance. Real life images are preferred, but you may also use portraits or art if it's realistic in style. If you have trouble finding these kinds of images, feel free to ask me for assistance.)

    Name:

    Age:

    Skills:
    (Is your character good at medicine? Cooking? Electronics? Hunting? Marksman? These can be skills acquired after the outbreak)

    Preferred Weapons (up to three): (Anything they would realistically have. This can be optional if you really have nothing in mind. You could even use it as a sort of character inventory if you want)

    Personality: (Both good and bad points)

    Bio: (Characters generally will not know much about each other at first, so feel free to offer only a brief history, such as what they were doing before the outbreak and what they've generally done since then)​


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- Art by QT
 
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I think I like MorganTown the most myself.
 
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That works. And honestly, since it's 10 months into the apocalypse, no one would even mind if people decided to crudely rename it anyway, right? :|
 
MorganTown all the way.. But MorganTown looks weird with the T being a capital letter. There needs to be a space between Morgan and Town or just Morgantown :P
 
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I think it would make sense for them just to call it Morgan Town.
 
So when will this start? XD
 
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Name: Joe Redhawk
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Age: 26

John is 6'4 and weighs 230. Don't let that fool you, he lightning fast. John as a nasty looking scare on his left hand to his upper left arm.

Skills: naturally athletic, close and range combat skilled, basic tracking, and being a smooth talker.

Weapons: hunting riffle, hunting knife made from obsidian with a deer bone handle ( Made by his father when John was a kid), whatever he can use to get the job done)

Personality: John Redhawk,, being a former MLB superstar, is shockingly down to earth. Confidence is never a problem for him, however, he does have a habit of being a show off (you don't win the home run contest without it, or rookie of the year.) He's easy to talk to, smart than people think he would be. However, early In the outbreak, John saw horrific things, and does suffer some flash backs, mostly due to one moment. Normally he is calm under pressure, rarely losing his cool. He a bit of a flirt, especially around blondes and red heads. He loyal to this loyal to him.

History: Born to a Apache Indian male, and a white mother, John's life was normal. Working on the farm when not at school, learning about the history of his people. Since he was six, John loved baseball. When his mother told him about a local little league, you'd think it was the second coming of Christ by young John's reaction. It was pretty much history after that. John became good, like really good. Starting off at young age In the Florida Marlins ' s farming system, it was clear John was a power hitter and runner. Ended up be traded as a poster to Atlanta Braves (the irony), John shot to stardom. Breaking a team record of stolen bases , hitting the most home runs that year, and rookie of the year. While his team only made it semi finals of there division, it was was a good year.

Then the dead returned.

Leaving Atlanta to outskirts of Louisiana, where his family moved to, John avoid groups, and focusing to find his family. Seeing Sam and Becky being caught around some bandits, John surprised the robbers, taking out two while Sam took out the rest. John offers them the chance to come with him to his family's home. They agreed. It took the a bit, but the trio made it. However, when they got there, everyone was dead. His mom, dad, sister, brother, cousins. With the help of his "new family" He cleared the house, and the trio steady there for a good while.
 
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Hopefully tomorrow.

Anyone who's said they will have done so.
So just wondering if you guys have maybe a skype ooc group or perhaps somewhere everyone can instant msg eachother etc? If not then alright.
 
Name

Sam Min-Ho

Age

43

Appearance

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Sam stands at 5'8" and weighs a touch under 160 lbs, with a nonetheless stout build featuring broad shoulders and a strong, athletic frame. Age took its toll on his countenance long before the dead started rising, and the stress of the new world hardly helped matters; a few wrinkles have started settling in on his visage, and the tips of his dark hair are starting to color a dull grey. He tries to keep himself clean whenever possible, but pays little attention to preening or grooming beyond that. His hair, a tangled jungle of locks, falls low over his eyes and ears, and he maintains a shaggy stubble on his upper lip and chin. He is of Korean ethnicity.

Skills

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Being a former boxer, Sam is highly capable in a straight-up fight; nothing flashy, but he knows how to hit hard and fast where it counts and defend himself in equal measure. He has fast hands and a high pain threshold, making close-quarters combat something of a specialty of his, particularly when faced with the slow-moving, shambling dead. He's agile for his age, and while by no means a surgeon, many a post-prizefight night spent sewing up split eyebrows and sterilizing cuts has given him a decent knowledge of treating minor injuries with whatever's on hand.

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Preferred Weapons

His fists; when the need arises, a hammer.

Personality

"Enigma" would be an appropriate word to describe Sam; he cuts a stoic, solitary figure in pretty much any crowd he finds himself in, and always keeps to himself. He's practically the opposite of a leader, preferring to follow the lead of others if he deems them sound of mind, and generally distances himself from other survivors whenever possible. Despite this, he has no qualms with working with a group if it's practical, and will follow most orders without argument provided he understands the reasoning behind them. He is selectively mute, and rarely (if ever) speaks to anyone-- even those who travel with him for months on end would be lucky to hear him utter a single syllable. Not that it's much of an issue; he lets his actions do the talking for him. His disorder does, however, impede his ability to negotiate effectively, making diplomacy difficult in a world that almost demands it. As a result, he tends to simply avoid crossing paths with most survivor groups entirely, saving himself the hassle of determining whether they're dangerous or not and bypassing the threat altogether. Like most survivors of the apocalypse, he has witnessed firsthand what people are capable of when they're desperate, and has a somewhat harshened view of other survivors because of it. However, he does have a habit of developing soft spots for people he perceives as weak or unable to survive by themselves; which is what prompted him to take Becky, his traveling companion, under his wing.

Biography

Sam's parents were South Korean emigrants who left their home country when he was a child to escape the tumultuous political instability of the time. Their intent was to settle in America, and after making their way across Europe they were able to secure passage to Louisiana by boat; unfortunately, living conditions on the ship were poor for such a lengthy journey, and Sam's mother passed away from illness little over halfway across the ocean. It was with heavy hearts that the remaining two arrived at New Orleans' port. Sam's father was able to provide for himself and his son, just barely, by getting a job working at the docks, and they moved into a cheap apartment downtown. Sam attended a public school to study and develop his English, but his diminutive height and inability to speak the language at the time made him the subject of frequent ridicule and abuse from the nastier among the other children, contributing to the development of his selective mutism; even after learning to speak English, he chose not to.

Once his father noticed his son's pattern of coming home sporting cuts and bruises, he took lengths to ensure Sam knew how to defend himself. He was able to enroll the boy in a community boxing seminar, and, as it turned out, Sam had quite a knack for it; he learned to hold his own and then some, and after graduating from school some ten years later he was able to earn money by participating in, and frequently winning, unsanctioned prizefights. Competing at middleweight, he even managed to secure a few exhibition matches against professionals, and it wasn't long before Sam and his father were able to live off the money he was making.

And still Sam never said a word.

When his father fell ill in his elder years, Sam stopped fighting to pay rent and started fighting to pay hospital bills. He started accepting bouts more and more frequently to earn more money, and even when the injuries started to wear out his body, even when the competitors he fought got younger and younger while he grew older and older, his purpose gave him strength. He was able to ensure his father was taken care of, if barely.

Then the dead started to rise.

The first one Sam killed was his landlady, a middle-aged mother of three children. She came stumbling at him one night after he heard her clawing at his apartment door, maw caked with blood, and wouldn't stop. He threw her down a flight of stairs and her head cracked against pavement. Then she stopped. The door to her apartment was open. Inside, her children. He left them as he found them. In the hours that followed, one thing became abundantly clear... this wasn't an isolated incident. It was an outbreak. As soon as Sam became aware of this, he went straight to his father's hospital, proceeded to his room, and locked the door from the inside. The staff seemed far too preoccupied to worry about a visitor remaining after-hours.

On the first day, they talked. Or rather, Sam's father talked to him. He was delirious, but cognizant enough to recognize that his son was here; he couldn't move from bed, but he talked about how proud he was of him. Talked about his mother, and how she would've been proud too. The hospital ward was chaotic that day, and during the night, he heard screams echoing from down the corridor... but he couldn't leave his father. His father had never left him.

On the second day, the hospital was silent. His father slept, worn out from his energetic talking session the day prior. Every so often he saw shadows move under the doorframe, the muted sounds of groaning and shuffling as something shambled past the room they were locked in. When he looked out the window and down upon the streets below, everything was eerily still. The panicked evacuations the streets had seen previously seemed to have passed, those who remained staying locked in their homes out of fear. That night, the things outside the door came back, started banging on the walls and trying to come in. They eventually wandered off. The news was reporting a pandemic.

On the third day, he smothered his father with a pillow.

He whispered then, the first words he'd spoken in years; "I'm sorry." And, when it was finished, he left. The world was changing. He could see it from the hospital window. And in such a world as this... men like his father couldn't live. Couldn't survive. A painful demise awaited him, if not by the afflicted, then by sickness. There was only one thing Sam could do for him... and he did it. There was only one other thing he could do now.

Survive.


Name

Becky Callaghan

Age

20

Appearance

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Becky is a petite young woman with brown eyes and a wavy head of blonde, shoulder-length hair, reflecting her sunny disposition. She's 5'3" in height and weighs 106 lbs, which gives her an altogether slender and unimposing stature, and possesses rounded cheeks that tend to dimple when she smiles. She can often be found sporting the same crooked, radiant grin even in the most dire of straits, and not even ten straight months of living in the apocalypse have been able to dull her youthful glow.

Skills

Prior to the end of the word, Becky had always been the inquisitive type; a childhood spent reading stories of the likes of Nancy Drew and Sherlock Holmes fostered wistful dreams of going into business as a private investigator, which stuck with her all the way through her teenage years and into adulthood. As a result, she has an innate talent for snooping and detective work, though clients have obviously been a little hard to come by since civilization collapsed. Logic is one of her strong suits, which makes her effective at keeping stock of supplies, and it wasn't uncommon for her to sneak onto crime scenes to take notes even as a teenager; while others her age studied textbooks and focused on grades and socializing, Becky studied case files and focused on solving mysteries. She can recall important facts and information with pinpoint accuracy, and her aptitude for spotting even minor details and inconsistencies in her surroundings makes her a competent scavenger and planner.

Despite this, her skills when it comes to dealing with others are a little skewed, and she sometimes misses out on or fails to understand even the most fundamental of social cues. There are times when she doesn't seem to recognize whether it would be prudent not to speak, and her mouth has gotten her into trouble on more than one occasion. She's also not much use in a fight, though Sam has been trying to change that since she met him.

Preferred Weapons

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Swiss Army Utility Knife (though she rarely uses it as an actual weapon); will use a gun if she's given one, but doesn't keep one on her.

Personality

Considered eccentric and weird by most who knew her pre-pandemic, Becky is one of very few who seemingly doesn't let the state of the world affect her positive outlook on life. She maintains a bubbly, peppy attitude in situations many would consider bleak, and doesn't seem to let negative emotions weigh her down for long. She possesses the sort of intrepid nature her love for playing detective requires, and will take exceedingly bold and daring actions if the situation calls for it, often not feeling fear until danger is staring her in the face. She's never afraid to speak her mind, and can sometimes say harsh or insensitive things without meaning to (or 100% meaning to, depending). Her youthful optimism and whimsical personality makes it easy for her to interact with children, though this is where the majority of her social skills end; she was diagnosed with asperger's syndrome as a child, which fuels her intense interest in detective work and gives her an obsession with lists, facts and information. She struggles in the areas of social reciprocity and reacting to situations appropriately; even though she's plenty talkative, the manner she engages in conversation is generally awkward and bizarre.

Biography

Rebecca "Becky" Callaghan was born and raised in Flora, a small town seated in Madison County, Mississippi. Her mother was a carer who didn't spend much time at home and her father was a plumber in the habit of coming home drunk and early, which meant Becky spent an abundance of time locking herself in her room with naught to do but read. One of the people her mother was charged with looking after, a kind, elderly woman with no family living out her final days in a nursing home, was an avid fan of classical detective novels; when she passed away, her sizable collection of works featuring the likes of Holmes, Drew, and the Hardy Boys were left to her mother, who in turn passed them down to Becky. This influenced her passion for the genre, which subsequently translated across into real life. She was determined to live out her dream of becoming an investigator, and worked ceaselessly towards achieving her goal-- by the time her father went to prison when she was twelve, Becky was independent and motivated enough that she was in the habit of poking around in small police investigations for herself, trying to catch vandals and solve burglaries and the like. Flora's community was a tight-knit one, and the town's small police force generally considered her harmless enough to humor her - the fact that they all knew of her father, and the way he treated her, was motive enough to let the poor girl find some kind of happiness in life, even if it was through living a fantasy.

And, to her credit, she actually did have a knack for this sort of work; she quickly developed a reputation around town as someone who could find lost phones, figure out who scratched your door in the supermarket parking lot, that kind of thing. Though she had no real friends her age to speak of, there was something terribly endearing about her lopsided smile and the enthusiasm with which she tackled her cases, and most never really had the heart to shut her down. There was a portion of her peers who detracted and mocked her, of course, but she had no trouble ignoring them, secure in the knowledge that her hard work was gonna pay off some day.

When the dead up and started walking around, she didn't let it daunt her. She treated it just like any other case, if a little larger in scale.

It wasn't long before it became clear it was much more than that, though. One thing led to another, Becky was caught up in evacuation procedures and she never really managed to meet up with her mother amidst all the chaos, finding herself moving south with a small military convoy in the apocalypse's early days. She spent most of her time scribbling notes in her journal, even when the convoy started to dissolve over the week that followed. They were supposed to be heading to an ostensible military safe zone outside New Orleans, but by the time they arrived there there were only four of them left-- one soldier and two other crude, unpleasant men, both of whom reminded her of her father. The camp was already gone at that point, its defenses overrun and those who survived there having moved on, and it wasn't long before the other two-- fueled by desperation and frustration, presumably-- made their sinister intentions known, attacking the soldier leading them and turning their attention to her. Thankfully, she was able to put up enough of a fight that the noise attracted some of the nearby dead, and in the ensuing confusion she was able to get away, capitalizing on their confusion to lose her aggressors. She eventually found her way to a small watchtower recently installed by the military, in a similar abandoned state as the camp, and took refuge inside.

It was there that she met Sam, a quiet, patient man who treated her politely from the second they met, sharing the food and water he'd been able to salvage from the tower. They stuck together after that, the two of them drifting from place to place ever since. He wasn't much of a conversationalist, but that was okay. Becky talked enough for both of them.

Oh, and then they joined Josh's characters' team and they were folded into the Dragoons before being conscripted by the Assassins and then assimilated into the Shrek Army or something.

 
So just wondering if you guys have maybe a skype ooc group or perhaps somewhere everyone can instant msg eachother etc? If not then alright.


I'd love to suggest we make a Skype group. I know several of the people in this group have Skype so that would work out well if everyone would be on board for that. ^_^
 
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Yeah. All the OOC banter can happen there while the important stuff get posted here for newcomers to easily read. Instead of having them navigate through pages in order to find useful information. Just a suggestion.

I can make a Skype group unless someone else wants to. If the GMs want that too though, obviously.
 
What are both Communities about? Sorry i am not really sure.

Morgantown is basically a survivor/refugee community stationed at a middle school. There are three appointed 'leaders' who basically make the executive decisions and stuff like that. But basically, the survivors who inhabit it help the place stay protected and aid new survivors in the area.
 
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Yeah. All the OOC banter can happen there while the important stuff get posted here for newcomers to easily read. Instead of having them navigate through pages in order to find useful information. Just a suggestion.

I can make a Skype group unless someone else wants to. If the GMs want that too though, obviously.

Honestly, I think Skype would be a great idea. We've been using Chatzy in the old RP, but it's been hard for a few people, myself included, to sign into it lately. Or at least that's what I've heard. In any case, I feel this would be a good change.
 
Honestly, I think Skype would be a great idea. We've been using Chatzy in the old RP, but it's been hard for a few people, myself included, to sign into it lately. Or at least that's what I've heard. In any case, I feel this would be a good change.
Alrighty then. Let me know when the Skype group is made then.
 
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