The Siren's Song [ CS ] (Always Accepting)

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Still open for more? Also, do we have to play nice guys?
 
THIS RP IS ALWAYS ACCEPTING, and No, you don't HAVE to play good guys. You can play a Monster Lord [Either a High Bounty or Intelligent Monster] Or an Pirate or other such evil person as long as you can stick near the quest party.
 
Then i might make a good guy and a bad guy, always fun to be abit on the dark side~
 
Name: Reneth

Age: 34

Gender: female

Height: 5'6

Appearance: Average build if a bit more muscled than the average person. Dark Brown hair that falls nearly to the bottom of her shoulder blades. She tends to keep her hair pulled back to keep it out of the way but if given the option she likes to have it down. Her right eye is hazel in color, and while she for the most part keeps a patch over her left eye it is really just an empty socket with several scars marking the eye lid. Naturally on the paler side years of travel and working outdoors has given her a tanned complexion. Her skin is marked by many scars that range from only an inch or so long to nearly a foot, the only other marks she bears is a black X tattooed on the inside of her wrist. She dresses simply, an undyed tunic, long fitted pants, water proofed leather shoes, a thick leather belt that has a sheath for her sword on it, and a leather bag that holds all of her stuff. When the need calls for it she has a long cloak and heavier coat depending on the weather.

Species: Human

Personality: Stubborn, loyal, a bit callous, and sarcastic when the mood takes her. At least with strangers, once she gets used to people and starts to relax she likes to joke around and doesn't mind being the butt of many of those jokes as long as everyone is happy. She tries to keep people at an arms distance because otherwise she knows she will probably care a bit to much if they get hurt.

Abilities/Powers/Weapons: She works with blood magic, more specifically blood healing, and to that effect she carries a med kit when she travels. Since learning some self defense she has taken to keeping a sword with her as well.

Strength:
Healing- One of the more unusual branches of magic Reneth has to make a sacrifice of some kind when dealing with wounds that drain more energy than she has naturally, the sacrifice is most often of her own flesh and blood but in dire straights she has been known to use another's life to pay the toll . The bigger the sacrifice she is willing to make the larger the wound she is able to heal. Aside from the magic she has pretty extensive training as a healer.

Combat- While having spent most of her early life concentrating in the healing arts she has spent some of her later years learning how to defend herself after having a few to many close calls. Best at wielding a sword she can hold her own in a fight but she relies mostly on her wits to end a fight.

Weakness: Using blood magic can be dangerous, while she does heal a bit faster than the average person she can't use her own healing magic on herself so she has to rely on more traditional methods of stopping bleeding when she has had to make bigger sacrifices. She is not very good a relying on strangers, or people in general she doesn't know very well, for help and this usually gets her into trouble especially when she tries to push herself further than she should. While she has learned to deal with the handicap being totally blind in her left eye can lead to some difficulties when it comes to fighting and such.

Primary Fear: That she will end up unknowingly draining a friend for want of more energy.

Backstory: Magic runs in Reneth's family, so it was no surprise that at age ten when she started showing signs of being able to wield magic her training started. It was tough and she often felt neglected from the trials that she was forced through, although if she is honest with herself she would admit that they help prepare her for the life that she would later lead. Much of her family's focus was in offensive types of magic, and being a rebellious child she choose to become a healer instead. Chilly is how she would described her relationship with her family, not openly hospitable, but still not exactly the most loving bunch. None of them quite saw eye to eye enough for there to be much room for warm and fuzzy feelings. And by the time she was nineteen she was ready to set out on her own.

Young and unprepared she joined one of the first groups that she stumbled upon. It was a fair sized group and it was tasked by a small kingdom in the south to help defeat a warlord that was threatening their far eastern border. Much of what they did was traveling from one village to another trying to prevent them from being taken over by war parties, convincing others not to join up the warlord, and try to keep tabs on the armies movement. For nearly three years that was her life. But when they returned to collect their reward they found a much different city than the one they had left. Turned out that there had been a drastic upheaval in the time they had been gone and what had once labeled them heroes now made them traitors and they were branded as such. Bitter she left and for a couple years she lived with her parents but she found that she could not settle down and so began to travel. In the end she found herself in origin point where she got work as a simple healer, and Jill-of-all-trades.


Extra Information: N/A
 
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It is a good character but considering I am not @Deshwitat I don't think it is the good character that you are expecting.
 
Name: Harpy mclubby

Age: 872

Gender: Male

Height: 2'1

Appearance:
cute-baby-harp-seal-gulf-of-st-lawrence-357.jpg

Species: Vampire harpseal humanoid sage lord

Personality: He's not very nice. Centuries of babyhood have left him foul and grouchy. Can be coerced by herring and tuna though. He's also very wise or something. He worked as a treasurer for the lucastus vampire coven on the isles a couple of centuries back. But above all else, he is posh.

Abilities/Powers/Weapons: Has all the abilities of a Greater Vampire Lord (enhanced strength, speed, flight, invisibility, controlling wolves and bats and carps and sea anemones and any of their assorted kin, whistling with impunity, rapid regeneration, hypnotism, the ability to convert anyone into seals with his bite, wall crawling, and the ability to summon the soul of every dead fish he has drained), coupled with the waterbound adaptability of a baby harpseal. He's also very cute.

Strength:
Greater Vampire abilities
Appraiser of rare artifacts
Master poker player

Weakness:

He's repelled by sea garlic. The presence of a club also weakens him slightly.

He can't enter boats/ships without permission.

He's immune to stakes and sunlight and holy water, the latter two because of his harp seal heritage; Barring powerful sorcery and/or exhausting his extensive regenerative factor, it takes one of the 7 holy clubs to hurt him real good. As they bludgeon him to death, they seal his vast vamperic abilities and render him nothing more than a baby harpseal.

Primary Fear: The 7 Clubs blessed by the ancient club priests of club coven of the Moonlight isles

Backstory: One day, a baby harp seal was basking on the ice. A vampire walked up to him. "Hey," the vampire said. "Wanna be a vampire?" The harp seal shrugged, which was interpreted as: "Sure, why not." And so he became a vampire.

That's how harpy tells it anyway.

Extra Information: N/A
 
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Name: Harpy mclubby

Age: 872

Gender: Male

Height: 2'1

Appearance:
cute-baby-harp-seal-gulf-of-st-lawrence-357.jpg

Species: Vampire harpseal humanoid

Personality: He's not very nice. Centuries of babyhood have left him foul and grouchy. Can be coerced by herring and tuna though.

Abilities/Powers/Weapons: Has all the abilities of a Greater vampire (strength, speed, flight, invisibility regenerative immortality, hypnotism, and the ability to summon the soul of every dead fish he has drained), coupled with the waterbound adaptability of a baby harpseal. He's also very cute.

Strength:
Greater Vampire abilities
Master poker player

Weakness:

He's repelled by sea garlic and can't enter boats/ships without permission. His powers are also drastically weakened while on dry land.

He can't form the common language, though he can understand it well enough.

He's immune to stakes and sunlight and holy water, the latter two because of his harp seal heritage; it's one of the 7 holy clubs that hurts him good. As they bludgeon him to death, they seal his vast vamperic abilities and render him nothing more than a baby harpseal.

Primary Fear: The 7 Clubs blessed by the ancient club priests of club coven of the Moonlight isles

Backstory: One day, a baby harp seal was basking on the ice. A vampire walked up to him. "Hey," the vampire said. "Wanna be a vampire?" The harp seal shrugged, which was interpreted as: "Sure, why not." And so he became a vampire.

That's how harpy tells it anyway.

Extra Information: N/A
.......... the Appearance. .....
 
GIVE CHOI ALL THE COOKIES! It is IMPOSSIBLE to make a better character!
 
I have to say....I honestly have no idea how to approach choi's character. To be entirely honet, the character seems to be too comedic to be here. I am not saying I don't like the character, he is funny. But he wouldn't quite....fit, with the overall theme of the rp.

As for @ET4252 Lovin' the character so far. Soon as that bacstory is up, she's accepted.
 
Alright added it in, I should be all done.
 
Then know that she is officially accepted!
 
Yay! I shall begin working on a post!
 
All right, Harpy has been accepted. Let's see what a tounge-in-cheek style character will do in a rather dark rp.
 
Name: Charlotte Delven

Age: 17

Gender: Female

Height: 5'6

Appearance: images87WJVFO3.jpg images87WJVFO3.jpg '.jpg '.jpg Charlottes Human form stands at 5'6 and weighs up to 110 lbs with below the shoulder length chocolate brown hair and forest green eyes. Her Wolf form is midnight black standing up to 3'1 and larger than most females since she is the daughter of two Alphas

Species: Werewolf

Personality: Charlotte is a silent girl once you meet her but she's also very stubborn. She doesn't usually warm up to people if she finds something odd about them because of her past. Shes a fisety little wolf and hates when someone tries to control her

Abilities/Powers/Weapons: None

Strength:

Weakness: Allergic to roses

Primary Fear: Thunder

Backstory: In this Country they took harshly to raising Alpha Females. Her whole life she was controlled by her father and mother. Alpha and Alphess of the Delven pack. When she turned three they locked her in the attic, chained her to the walls so she learned how to shift more easily, is what they said. Even clearly knowing the fact that she was terrified of thunder and lightning they left her up there in the dark. We she reached 16 they began teaching her how to fight but mostly saying, they let her older brother beat on her. Her parents decided what she would wear which was mostly dresses and beat her because of her kindness to woodland creatures like squirrels. She grew tired. On her 17th birthday she ran away from the pack grounds and stayed a stray rogue wolf wondering lands until she came to Deneria, aware of the monsters. She wanted to help stop it. But she was in no shape to fight. She was scrawny, her ribs showing, and in her human form she only wore tribal clothing usualy worn by males with fur boots and a leather jacket she'd stolen off of a ship. So she wondered near by, watching the people who planned to help.
 
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Considering the medieval fantasy feel of this rp I don't know if being enrolled in a high school and being dressed in jeans and a hoody entirely fits within the theme.
 
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