Name:
Akran Slayer
Age:
241
Gender:
Male
Height:
6'8"
Appearance:
Species:
Werewolf human
Personality:
Akran is a dark, elusive character who prefers working his own end using his Dark Magic to reach his goals. Should someone get in his way he will remove them through forceful ways and should that person become a thorn Akran will eliminate the threat. However, despite being a Necromancer, he does show compassion for other living things that don't get on his bad side though he always has ulterior motives.
Akran is also very protective of his things, especially his tools he use in the Dark Arts. Should you mess with it you might end up as an undead servant to Akran. Currently, Akran is using the monster plague as a ways to create his own creatures, but this has proven to be rather impossible with only one actually living through the process. He also has other goals such as using the bounty money to fuel his experiments.
Abilities/Powers/Weapons:
The Dark Arts- Akran is highly proficient in the Dark Arts often using it to create undead servants incapable of free will. The undead are often babbling zombies who do anything that their master tells them to and they do use what's left of their brain to carry out the objectives. However, they can be dispatched with the same ease as a human. At least most.
Ranks
Servant- Your typical zombie. Wears a leather vest along with iron boots and gauntlets. Most have leather caps. They also use both melee and ranged weapons. But if they are away from Akran they are nothing more than babbling, walking corpses. While they don't require normal food nor drink they do require a type of flesh. Grey/white matter and that is found in the brain. There are 50 Servants.
Demon Knights- These former knights were slain in battle, but were brought back through Akran's dark magic. They still wear their armor and still wield their weapons. They are harder to take down and are more experienced, but their armor slows them down and they have a appearance of using melee. They are also the commanders of the Servants leading a total of ten into battle. They are smarter as well which ensures that they aren't babbling zombies when they go out of the their master's field of influence and will actively look for their master. There are 5 in total.
General- This creature was the only one which managed to survive the process where Akran created his own monster. It is sentient and has its own free will though the undead monster obeys Akran. The General also is highly intelligent using all forms of weapons at its disposal. (The general will be my second character._
Transformation- Akran has long been a werewolf and has managed to control when he transforms. Akran can even transform in daytime. When he does transform Akran goes through the process quickly, albeit painfully, and he gains superhuman strength, increased senses, and is far more agile and faster than the average wolf. However, Akran can still lose control. Should there be too much blood then he has little control over his beast side and will randomly attack people. Also, if the situation gets out of control quickly he will also lose control.
Sword Fighter- He is skilled with a blade and will use it if his magic fails him or he forgets his spells.
Strength: (2 minimum)
While in his Werewolf form, Akran regenerates over time yet massive trauma can kill him. Silver can also stop his self-healing. Akran has also mastered Necromancy thus allowing him to control multiple undead at the same time.
Akran is trying his hand at creating custom monster, but has only created one monster with the others dying right after he brings them to life.
Weakness: (3 minimum)
Silver Blood- Any weapons made from silver will badly damage him and stop his regeneration. Also, should a piece of silver get stuck in him it will slowly poison his blood which will kill him. Silver can also stop his transformation.
Magic Fatigue- Akran has a limited usage on spells and when he reaches this limit he must rest. The spells also 'burn' upon use causing him to reread the spell in his magic book.
Ruthlessness- Akran is willing to do just about anything to reach his goals. Should someone get in the way he will go to extreme lengths to rid of that person and that has caused problems in the past. One time he slew a prince who was trying to convince him to work for his kingdom and as a result he was sought after leading him to self-exile.
Primary Fear: ( Just One)
Being stripped of his power.
Backstory:
Akran is possibly among the last of his kind. He was born in the Moon Pack, a group of Necromancer werewolves, and was born a Lycon. In this pack, children were taught the Dark Arts as a means to control Life or Death and also learned how to harness the power of the Werewolf. However, Akran was born as a oddity, an outcast for he was a late born. Considered cursed and receiving little care even from his own parents Akran self-taught himself everything there was. At day he would 'borrow' some books to read where he quickly learnt how to use spells as well as fully. Akran was a also a quick learner. This did not go unnoticed.
A Master Necromancer saw that Akran's power was growing and thus began an investigation. A guard was posted to protect the dark books, but Akran still found ways. Soon, however, he was caught due to increased security and because the Pack law states that criminals were either to be exiled or executed Akran faced the charges with death. Yet, it was also on that fateful day that a group of hunters found the pack causing a battle to ensue. Akran managed to escape by using his skills, but has never returned to find out the fate of the pack.
In his self-imposed exile Akran went from kingdom to kingdom searching for ways to grow his power. As he did, Akran grew in strength yet also caused trouble. He has also helped kingdoms who were grateful enough to spare some gold that was used to fuel his ambition for power. Eventually, Akran heard of a monster plague in a kingdom. Going there meant possible death, but also great reward. It was also there that Akran tried his hand at creating his own monsters yet failed numerous times. Though, he did manage to create one monster who follows his commands.
Now, Akran has heard of yet another monster plague and he will do everything in his power to reach his goals.
Theme Song: (If you want one)
Extra Information:
Necromancer Staff- Used for most of his Dark Magic. Should he lose this then his powers weaken, but they are not ridden of.
Nothing really special about it. However, it is manned by his own undead sailors and the ship can hold 500 pounds of cargo. It also has weapons in case monsters decide to attack it. Akran also has placed his own personal lab onboard to do his experiments.