The Pride are gone. Lost. Fallen. Their whereabouts and fate in the aftermath of the Fall of Grandium unknown. Two Years later, halfway around the world, a new legend is about to begin... Part 1 IC Thread Part 2 IC Thread Part 1 OOC Thread Part 2 OOC Thread Opening Theme: Locking up the Sun~ Poets of the Fall A @Pachamac | @Rexcalibur | @Taerinn | @Dannyel | @Cephalogod | @Warden Production CAST Protaganists Part 1 The Pride (Move your mouse to reveal the content) Part 1 The Pride (open) Part 1 The Pride (close) ??? (Move your mouse to reveal the content) ??? (open) ??? (close) With thanks to and contributions from: [Bunanigans] [Fox of Spades] [Capt. Blu] [Krimpety Catcher] [Shylarah] [Rapidfire] [WinkleOrgy] [Dharc] [Ryver et Rhine] [Renose] Hey there everyone! The Legend of Heroes II: Trials by the Light is the second part in an ongoing, advanced roleplay that has so far been running for a little over 3 years now over multiple sites. The rp has reached (as of now) 22 chapters, seen dozens upon dozens of characters pass through its storied past and numerous players contribute to it over the years. We've now reached a point where myself and my players are looking to recruit a couple more keen and interested players, from between 1-3 depending on the interest we recieve. The rp is an anime focused, fantasy rp heavily influenced by jrpgs of old such as Trails of the Sky, Grandia, Final Fantasy, Breath of Fire and Fire Emblem, with anime such as One Piece and Fullmetal Alchemist helping to contribute to the story's tone and pacing. The rp is at first quite light hearted, with a fairly happy and jovial tone at heart although is quite naturally a lot deeper and - depending on the situation - darker when the moment calls for it. The rp's not intended to be a grim dark and depressing affair, afterall one of the rp's most crucial elements is that the main characters, in their profession as Guilders aren't allowed to kill (for a myriad of reasons; it helps makes it tougher for the player characters to overcome dangerous adversaries, helps to avoid death being cheapened and ensure it remains the dramatical element that it should be, and also serves to help villains return later on in the rp, with all the dramatical intrique that can bring B)), however death can still occur depending on the circumstances. The rp is set up in such a way that different chapter and story arcs bring with it different genre tones and circumstances to help keep things fresh and allow players different opportunities to write for; from demon resurrecting horror chapters, to political intrique, military coup chapters, and even the incredibly silly such as genderbending spa funsies or The Hangover inspired tropical resort shenanigans. Although not enforced, it's also encouraged and accepted to have cogm based chapters where I work alongside a player to help give more control to a player in guiding the direction of a chapter, which can help to develop your character nicely. Despite having progressed for such a long time the rp shouldn't be difficult to join, with the current period that we're at providing an ideal jumping on point. Part 1 of the rp lasted from Chapters 1-20, whilst Part 2 only started one chapter ago with the introduction of a brand new cast of characters that were swept up in the terrifying ordeal of a military hijacking upon the Flying Courage, a train travelling inbetween two countries seperated by the Oriel Sea. Following their surviving of the hijacking the group banded together under the leadership of four of the train's Guilders and spearheaded by F Rank Guilder Trent Walker. Their mission: to bring the hijackers to justice and recover what was stolen from them. It was a mission that didn't proceed as ideally as planned; following a harrowing ordeal which saw the military hijackers narrowly escape, a number of their party injured and the military outpost the hijackers had been assuming self destructed, the party were only able to survive through the aid of Trent's backup arriving at the last minute to rescue the party. Even so, despite the hijackers' escape, those whom had gathered in the midst of this dangerous crisis made a united decision to band together as a team, those individuals whom started as mere civilians opting to join the Guild. Our next chapter will involve those characters, and the characters of anybody joining being introduced to the Guild as newbie Guilders and trained for the job. It's intended to be a somewhat shortish, light hearted chapter that should make for a good introduction for both players and characters! :) I don't want to have this recruitment advert stretch on too long, so for now I'll just list a couple of very important prerequisite rules for the rp. Depending on the level of interest and feedback (please please please, ask questions!) I'll update this thread with the current ingame character archetypes (and that of the previous part's - personalities and class abilities) so people can see what type of characters to avoid for this part and also be inspired by examples of some of our previous characters. Important rules: Posting requirement is 5 posts a week, 1 post a day maximum. That keeps the rp going at a good pace without overburdening and stressing everyone out by allowing y'all a break every now and then as well as preventing speedposting. Posts should be more then 150 words at a minimum but also not excessively long. Write depending on what the scene requires but don't get out of hand since everyone will need to read it, even moreso since you should by default have only one character! (Pach is exempt cus he's a greedy GM bitch and normally has dozens of characters and scene setups etc to do) Please call in the OOC when you're about to write an IC post so we don't have posters clashing with one another, and show respect to those that have called as well. Try to post within a one hour time frame of your call so as to not hold the rp up too! Like anything this is all flexible (such as when characters are in seperate scenes but wouldn't affect each other, or when Pach's writing cus it can normally take him a while lol) but it's still a good guideline. Please have a browse of the Part 1 and 2 IC and OOC threads, which should serve to help give you a good idea of what the storytelling is like alongside lots of other important information! The Part 1 IC Thread has chapter summaries for a vast majority of the chapters although this is admittedly incomplete and should really be completed... sometime. When Pach is not so lazy. |D Anybody interested?