S
Spectre
Guest
Original poster
Hi! Welcome! I have recently closed this to new players- however may open this up as time comes. So if still interested, please feel free to let me know....
Recent updates:
4/24: Set up Discord server, began the intro post.
4/25: Basic continent Map
WIP: Closer 'Local IC area ' map
....The Immortal Cell....
This is a story about desperate people attempting to revive their world. A world ruined by war- one that no one knows hardly anything about. Where society is crammed into kingdoms of mixed technologies, and the ones outside of these kingdoms are left to fend for themselves.
This is where you come in. Maybe you're a wandering sorcerer- looking to uncover the answers to the world's past. A lightsword-weilding drifter uncovering ancient technology. A blaster toting mercenary guarding a trade caravan between kingdoms from the harshness of the wilds. Or maybe you're just a lost moisture farmer from the desert stranded after someone or something destroyed your home. You've found your way into the nomadic societies of the wilds in some manner, and are looking to put your skills to use.
You've just heard rumor that sorcerers from across the kingdoms have uncovered a new secret- but needs able bodies to check out the findings. Someone may have actually found the legendary "Immortal Cell". Something people interpret in many different ways. A god to some, a strange creation myth to others- thinking it was the creator of all life on the planet . Basically this world's Holy Grail..Regardless- Who better to apply than you- with nothing else to lose, you apply with the market's recruiter, met your new team, and set off to the first place you were told to go....
The Forest to the north, to scout out the Monolith there- a giant structure with a city built atop it- to find one of the keys to the immortal cell itself...
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IC LINK!
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Recent updates:
4/24: Set up Discord server, began the intro post.
4/25: Basic continent Map
WIP: Closer 'Local IC area ' map
....The Immortal Cell....
This is a story about desperate people attempting to revive their world. A world ruined by war- one that no one knows hardly anything about. Where society is crammed into kingdoms of mixed technologies, and the ones outside of these kingdoms are left to fend for themselves.
This is where you come in. Maybe you're a wandering sorcerer- looking to uncover the answers to the world's past. A lightsword-weilding drifter uncovering ancient technology. A blaster toting mercenary guarding a trade caravan between kingdoms from the harshness of the wilds. Or maybe you're just a lost moisture farmer from the desert stranded after someone or something destroyed your home. You've found your way into the nomadic societies of the wilds in some manner, and are looking to put your skills to use.
You've just heard rumor that sorcerers from across the kingdoms have uncovered a new secret- but needs able bodies to check out the findings. Someone may have actually found the legendary "Immortal Cell". Something people interpret in many different ways. A god to some, a strange creation myth to others- thinking it was the creator of all life on the planet . Basically this world's Holy Grail..Regardless- Who better to apply than you- with nothing else to lose, you apply with the market's recruiter, met your new team, and set off to the first place you were told to go....
The Forest to the north, to scout out the Monolith there- a giant structure with a city built atop it- to find one of the keys to the immortal cell itself...
--
IC LINK!
--
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Welcome everyone to the roleplay I'm hoping to make an epic one!
I'm looking for 4-5 intermediate level roleplayers. Once i hit the capacity i'm comfortable with, I will close off the open tag on the thread.
This will encompass elements from a few different genres, mostly magipunk, and sci-fantasy. A lot of my inspiration is coming from other media such as: Star Wars, Borderlands, Final Fantasy, The Broken Empire series, and Hyper Light Drifter, among others.
The world is basically built upon a science fiction world's destruction. The roleplay would be an adventurous one with action, exploration, survival, and even some archaeology.
So take a bit and read some stuff here. If you have questions, feel free to ask me- i'd love to hear from you!
Otherwise, grab the character sheet, fill it out to your liking, and toss it up here for a review and approval!
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Where do the player Characters come in?[This is your character's name]
'Nomads', 'Wanderers', 'Drifters', 'Mercenaries' and 'Scavengers'. They are the ones that search for relics, and ancient bits of technology... Scouting out ruins for valuable resources... mercenaries protecting caravans from kingdom to kingdom... People who wander place to place without much of a permanent home.
These adventurers take up the life of selling information, technology, relics, and other scavenged goods for a profit. Learning, and even sometimes coveting their findings. Most of them live in the vast areas between known civilizations.
Each character's story would start in a central 'city' in the middle of a wilderness, where nomads can gather for necessary trades, etc... And overheard a crier in the market- asking for able bodied folks to uncover truth to a rumor found by the Librarian Society (A sorcerer's society of historians and other intellectuals. Well known for their technological discoveries). That there would be something found within specified monoliths found around the world- keys that would unlock the mysteries of the past- and bring the world back to prosperity
The actual roleplay will start all characters together in the middle of some adventure, however. Currently I'm in between having everyone know each other already, or having everyone be 'just' past the initial meeting phase.
Anywho- here is a simple character sheet layout for everyone!
Name:
Race:
[Human, or otherwise. Racial 'perks' need to be minimal at best. I want to keep everyone at an equal starting ballpark. I'll allow you to choose with a few exceptions. No races that give any sort of supernatural power, please. Unless that power is just the ability to use magic :P
Example Majority Races:
Human- normal humans. No real perks, but no real downsides.
Beastmen- Sort of a human and beast hybrid. No one knows how they came about. But some are great to have around civilization due to their natural hunting, and foraging abilities. Though most are looked at with suspicion by most other humanoids. Most aren't even allowed within kingdom walls.
Elz- elves, basically. There really aren't many of these folks about, however there are several different subspecies of Elz. Elzen people are generally proud (see: arrogant) and skilled with using actual magic. Some see the Elzen people as lucky, others see them as an omen.]
Appearance:
[give at the very least a paragraph. If you ALSO have an image, put it in spoiler tags please. Image preferences: Realistic and Realistic Art. Anime is acceptable at best. If you're choosing a fantasy race, do the best you can :P]
Brief Bio:
[ At least a couple paragraphs.]
Skills and Abilities:
[Summarize them as best as possible. If you have magical affinities, just list the affinity ie: Magical Affinity- Telekinesis. If you have offensive magic, you will carry less hardware for self defense. This is for balance :).]
- Magical Affinity- Fire
- Basic firearms repair and maintenance
- advanced martial arts focus: Striking and trapping
- Moderate knowledge of precursor technology and lore
- Linguistics/Literacy
Equipment:
- Armor/Clothing: [ie: light flowing clothing and cloak/cowl to deal with desert heat. Armored greaves and helmet.]
- Weaponry: [IE: Rechargeable Blaster Rifle, walking staff]
- Technology: [ie: Night Vision capable visor. Crystal Compass. Viewfinder]
- Other Items Carried: [IE: collapsible water bottle. Chemlights. Large net for capture/holding scavenged bits. Dehydrated food rations.]
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Ages ago, there was an advanced society. So advanced, that they say they became equal with their gods. The gods were jealous of their stagnancy compared to their creations' advancements- and a war began. No one knows who the participants really were, or who won this war- but based upon the state of the world- it doesn't look like either side prevailed.
What remains of the ruins of the ancient civilizations are now just part of the topography- old skyscraper structures, temples, and what appear to have been war machines or giant mechanical constructs poke up from the ground. All covered in trees or recovered greenery, and decades of dirt.
No one remembers knows how long ago this happened. Time was lost- and people tried to move on.
Most try to get on with their meager existence and don't have luxuries of worrying about the 'why's and 'if's.The ones that 'do' care are generally the historians, 'sorcerers', and other intellectuals living closer into the kingdoms that have the luxury of free time.
A majority of people live in less than favorable conditions- agrarian cultures surrounding kingdoms built by themselves with less than favorable tech. The lucky live within walls of small kingdoms scattered few and far between, and the less than fortunate live in the wastes and wilderness- scavenging for their living.
Everything else is vast wasteland and wilderness. People don't often go out, because the ones that do- aren't normally seen again. Especially at night. The areas between kingdoms are generally lawless areas that you do not go in unprepared- for fear of imminent death. If you don't get lost, starve or dehydrate... Frightful beasts, and highwaymen tribes roam the wilderness and wastes.
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Basic World Geography- I'll have a map up at some point. For now, you get a terrible description.
The continent is incredibly large, but longer east to west than north-south. Toward the north is more temparate, though has alpine parts. There are two large land mass-islands at the north past Nord, and northwest past Gallia. Toward the far west of the continent it starts getting a more semiarid feel. Central is hills, mountains, Forests and river-lands. Farther East is mountain-y before getting subtropical toward the coasts. Far south is like Arid and near tropical.
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Magic is a thing! Despite how rare it is to see harnessed by a person, it's an integral part of society's architecture, engineering, and infrastructure.
I'm going to leave personal abilities up to the player for the most part. I will likely be putting up my input on all characters who need tweaks, and will certainly comment on magical abilities if you choose any.
Two types of magic- one is more sorcerer like: natural ability. These are incredibly rare. They are the people who can use magic without catalysts. Healers, ESPers, elemental mages... Things like- Creating fire from nowhere, stitching minor wounds back together, and lifting small items with their mind.
There is also crystal-based magic- harnessed in technology, and arcane study. Magic is 'cast' through crystals as a catalyst, but requires a large amount of focus, and study to use properly.
Some study them like engineers- building technologies powered by these crystals- like firearms, blaster weapons, automatons, machines... others study them for personal use, unlocking powerful abilities {elemental magic, kinetic magic, etc] and information.
-Some of these items require crystals as a power source. Other items - like staves, or the like, can cast spells from/through a crystal.
-Advanced crystals placed into power packs into armors can even create minor shielding technology- to protect the wearer from a small amount of damage. Like a form cast bubble around the user.
Crystal based magic is also used as generators for power in cities and other technology requiring it. -
Burkhart- a hulking northman
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