Name:
Ren
Race:
Half- Elzen.
He is half dark elzen- making his skin a blueish hue, and his ears elongated and sharp. This also gives him access to magic- however since he is only half elzen, he isn't very 'in-tune' with it. Each Elzen is generally born with a certain magical specialty- and Ren's happens to be telekinetics.
Appearance:
Ren appears human for the most part- save for some small differences. Most obviously is that his skin is a grayish blue color. Standing about 5'9", round face but has sharper features. This is topped by silvery gray hair styled like a mohawk- very closely cut on the sides, and a stripe from front to back that is slightly 'spiked'- however it's not very long. He has orange almond shaped eyes above high cheekbones, a straight nose, and a slightly wide mouth with thin lips over a slightly pointed chin.
None of this is generally visible, however- as he's mostly covered in a dark green hooded cloak/poncho, and his face is covered by a scarf
Brief Bio:
Ren was born to lower class farmers from the southern arid areas. His father was human, and his mother was reportedly a dark elz. He never knew her, and his father certainly didn't look Elzen. He always told her that she left to search for a better life for them. In reality- she was the victim of a heinous hate crime by the other citizens of the general area. This is why his father took he and his son into the wilderness.
At an early age, Ren learned how to take care of himself in the wilderness, and learned a lot about basic tech mechanics growing up. His father was a decent enough scavenger- making a good living from pillaging hidden ruins. He learned self defense, and travelled with a group of wandering monks for a few years. They taught him martial arts, and skill with the straight bladed sword.
When he was old enough, Ren sought out on his own to help support his father who had caught a terminal illness- likely some sort of radiation from travelling into places many would 'not' to support he and his son.
Ren visits his father's tent as often as possible, never really knowing how much time he has left with his father. Purchasing new tinctures and medicine to aid in his father's condition. He's driften from area to area, gathering and learning the basics of the creator's technology, and a little about magic crystals, and the like. This is where he found his hard light blade- searching one of the old monolithic structures in the north- he found it in a long sealed room- preserved almost perfectly. It looked like something of the monks he had travelled with, so he didn't see it fit to scavenge anything there- but he 'did' take one of the devices within- not realizing what it was until he came back to one of the trading posts and talked with an old friend- showing him the tech.
He is familiar with general geography- and has travelled to most 'bigger' areas, but prefers drier climates. He's been to the monolith in the north, so found it only natural he sign up for a contract to check it out (again)- but maybe go deeper than he was able to
previously... He's looking forward to working with a group.
Skills and Abilities:
Equipment:
- Weaponry: Hardlight sword- a straight bladed crystal powered hardlight blade. It's a medium length sword fit for most engagements. The crystal that powers the sword is green (rather than the image's blue). So it has a pale green hue and glow to the blade when formed. The blade is cool to the touch- giving a slight tingling feeling if touching skin.
- Technology: Viewfinder, green crystals, a pack of glow rods, low-light and dust visor/goggles usually worn over his forehead. Palm-sized holo-map.
- Other Items Carried: Bedding, dried foods, a few leather satchels for Charlie's food, and carrying other scavenged items and tech.