Name: Markain Anuthian
Race: Reachman
Family Origins: Markain was born the only son of a silversmith in High Rock though he spent most of his life in Western Skyrim in the city of Markarth. His father never told Markain why they had left their home or why they had stopped in the Dwemer city, only that they were better off hungry smiths than dead travelers. Growing up in the Nord city of stone, Markain and his father took jobs under the Silver-bloods (albeit at less gold than Markain cared to have) his father reminding his son each day stale bread is better than no bread. This attitude would come to colour Markain's entire life, a respect and resourcefulness for the meager his higher born brethren may not share.
Appearance:
Age: 36
Equipment:
Reinforced Silver Focusing Staff, Unenchanted, acts as a focus for spells with the range of touch
Adept Robes of Alteration, Enchanted, adorned with custom silver inlays
Miscellanea:
Six Days Rations
Three Chunks of Iron Ore
A Small Silvermith's Hammer and Drowl Set
Four Healing Potions
Two Magicka Potions
Twelve Intricate Silver Rings
Favored Skills:
Highly Proficient: Alteration
Moderately Proficient: Unarmored, Blunt, Block, Restoration
Somewhat Proficient: Destruction
Spells:
Utility
Telekinesis
Transmute Ore
Detect Life
Iron Flesh
Non-Lethal
Absorb Fatigue
Absorb Magicka
Oppresing Grasp
Paralyze
Lethal
Entropic Touch
Character Background: Earning a barely livable wage under the Silver-bloods, Markain began looking for alternative means of employment, means the miners of Cidhna Mine were all to happy to provide. The work was tiring and Markain rarely slept but he would have enough for his father and he and, as long as Markain continued to preform his duties during the day, the Silver-bloods were happy to have an extra pair of hands in the mine.
Over time the miners came to consider Markain one of their own. One night, surrounded by hushed whispers, a man approached Markain with a question. "Do you know what you are?" Thinking the man simply delusional from lack of sleep Markain answered a miner and a smith a anything between. The man laughed and lifted a chunk of ore Markain had dug from the wall. With a single touch he turned the ore from silver to gold to iron and back again. "You, my young friend, are the manifestation of will. Reachman. The Chosen of these lands." Amazed and enthralled, Markain listened as the man introduced himself. "I am Madanach, the so called King in Rags though my reign has been a bit rocky. I said rocky...never any humour in the new blood."
With sweeping grandeur and tales of the Old Ways, Madanach revealed to Markain the true nature of Bretons, a wild and free people, the machinations of Man and Mer set forth to reclaim their rightful home. "And so we come to you my young friend. You have within you more power than you know. More power than even I. You can leave freely whereas my men and I are bound to this accursed mine. Unfortunately, that power has yet to be tapped. Fortunately I know just the people to help..."
Many years have passed since that night Markain packed his belongings and set out to learn what magics lay dormant in his blood. Within the hallowed halls of the College of Winterhold Markain has plied his trade, a unique approach to combat magic all his own, altering the very fabric of reality with little more than a stick and a wild touch.
Fighting Style: Markain is equal parts mage and monk, might and magic, Man and Mer. Attempting to embody his people's virtues of versatility and justice as well as his father's pragmatism, Markain combines melee and magic through his silver focusing staff and prefers incapacitating opponents with burden, drains and paralysis though sometimes simply beating something to death is the most logical solution to a problem. (He hits people with a stick and uses touch spells through it.)
Personality: Though excitable at times, deep down Markain is the product of his father's even-tempered approach to life. As a result, he constantly searches for the path of least resistance and often takes the most direct approach. His affinity for the school of Alteration springs not just for his desire to explore the Reachman's place in the order of things but also for the simple utility it provides. Restoration can save your life and Destruction can take your opponents but only Telekinesis can pour you a drink from across the room.
Font Colour:
Sky Blue (Unless someone has it already :p)