"I thought being an adventurer would be more... exciting? I dunno, I can't be the
only one who's been expecting dragons and princesses, right?"
22 | Kazimir "Kaz" Marquez | 6'2", 75 kgs
Personality:
- A cheeky brat who boasts far too much for his own good. Most of these boasts are often made in jest, but it's no secret that the ex-thief has always dreamed of some form of greatness. Kaz is constantly searching for cheap thrills and things he doesn't quite have. He's not exactly happy with his lot in life, and this discontentment has caused the young man to adopt a fake-it-till-you-make-it, devil-may-care attitude.
- Underneath the pretense, Kaz is a bundle of insecurities. The truth is, he cares far too much of what others think of him (the reason he tries so hard to be confident). He wants to be liked and he wants people to laugh at his stupid jokes, but he'd sooner get mauled than admit it to anyone's face.
Brief Biography:
"I was a great thief. It's a lot less complicated than being an adventurer. There's less rules."
Kaz was born on a farm a mile away from the "City of Thieves." It was a dreary, dog-eat-dog place run by corrupt politicians and the notorious Thieve's Guild. Being born to two farmers with nothing but a tiny plot of land to their name, his fate was sealed on the day he was born. He would live in poverty as his parents struggled to scrape by. Things became even harder for them when his little sister was born seven years later. Food was scarce and the quality of life was horrendously low.
- At 13, Kaz decided to take matters into his own hands and signed up for the thieve's guild. Being tall for his age and quick on his feet, he managed to outshine the other recruits and was immediately accepted. He spent his first two years working as a pickpocket and errand boy for the guild. His parents knew nothing of this.
- At 18, Kaz became a full-fledged member of the Thieve's Guild. Life for his family improved, though his parents and sister grew wary of his "shady" connections. He became a local Robin Hood of sorts, stealing from the rich to help families like his. Eventually, his family found out about the shenanigans their son was getting into, and being the honest, hardworking people that they were, disowned him.
- Kaz left his hometown to team up with guild members from another city. Unfortunately, they botched up a robbery and Kaz was beaten by the city guard and left for dead. He was found by the owner of a certain tavern and was given a place to stay. To show his gratitude Kaz spent three months working for the man before a bout of wanderlust struck him. After three months of hard work, Kaz convinced a certain ex-pirate (Yvette) to travel with him so they could see the world.
Do they know magic: Nope, but Kaz thinks magic is quite beautiful.
Weapons: Two trusty daggers he calls Righty and Lefty.
Skills/Powers:
- Picking locks / Knocking people out from behind / Sweet talking his way out of trouble: Despite his tall stature, the Thieve's Guild has taught Kaz more than a thing or two about robbing people and incapacitating them from the shadows. He's quite good at opening doors, ambushing people, and talking his way out of situations should he get caught.
- Hitting People: Growing up on the streets and mingling with shady crowds means Kaz knows how to handle himself in a fight. However, he learned everything from fellow thieves, so his fighting style is more downright brawling than anything else. It helps that he's pretty good at swinging a knife around
"The fates truly have a way for mucking up one's day."
34 | Yvette Trovensorre | 5' 9", 149 lbs. (67 kg)
Personality: "Next time you get fresh with me, I'll introduce those magic orbs of yours to my friend; she's called a boot to head."
If one were to ask the local drunks and tavern goers what kind of woman Yvette is, they'd most likely say she's a stick-in-the-mud wench who really ought to learn her place and her mouth shut, these persons are most likely people she sent flat on their asses outside on the pavement of the tavern. She's a woman who takes her job seriously and won't take kindly to foolhardy men and/or women stirring up chaos and disorder at the inn she works at, if you want a bar fight, you better take your business outside before she sends your ass on the cold, hard ground. And you best keep your hands on your plate, and not on her skin unless you want a one-way trip to the Land of No Sunrise. Despite her fragile appearance, Yvette has been known to kick out men and women that are warriors and adventurers in their own right.
Despite her hardworking and strict demeanor, Yvette yearns to be free from the shackles that bind her, she wishes nothing more than to feel the warm sunrise touching her skin and breathing in the fresh breeze instead of the belches of the people she has slowly grown to loathe over time. Off duty, Yvette becomes a tad more lax around people that have warmed up to her, showing a sisterly attitude to her colleagues. There are times when a forlorn mood hits the wench and when she has that thousand-yard stare off in the distance, you know something has been troubling her, you can offer to talk to her about it and even comfort her but she'll refuse to open up to you.
Brief Bio: "Nothing special about a wench down on her luck. You'd get better stories from the drunks that lurk around here."
- The raven-haired woman stares forlornly at the port in the village she has dubbed as her temporary home, her eyes transfixed on the vast, glimmering ocean that stretches out in the distance, under her breath she murmurs "Please..." as she can already feel tears forming in the corner of her eyes. Holding back the tears, she clutches her necklace and her thoughts flash back to happier days...
"Do...Do you like it?"
- A brown-haired strapping man asked her, wearing the necklace around her and their eyes lock on each other as they feel themselves getting redder with each passing second. She chuckled and wrapped her arms around her lover, telling him gleefully that she loves the gift he had given her. The man beams a smile at her and returns her affection, giving the woman a light peck on the cheek, she giggles like a young girl as they share a tender and amorous moment in their cabin on the ship. He was a Gunner and she was being taught by him to defend herself in both a firearm and a sword, she sighed in relief, moments like these were bits and pieces of paradise they had shared when they weren't sailing for months from port to port to deal with business under the Captain's orders. It got monotonous at times, and there was always danger afoot out in sea. Creatures and other ships seeking glory and fame themselves were the most usual dangers, with the weather being their biggest enemies for the most part.
- The sounds of roaring thunder and crashing ocean waves shook Yvette from her slumber, she rubbed her weary eyes and searched for her lover but he did not turn up. Slipping into more appropriate attire, the wench made her way to the main deck of the ship as heavy rain assaulted the crew, the Captain was shouting orders but he was barely audible with most of it being obscured by the strikes of thunder that kept on echoing. Not wasting any time however, Yvette tried her best to assist the men around the ship, trying their hardest to keep the ship from crashing and hoped it was sturdy enough to withstand the harsh weather conditions. But soon enough, bits and pieces of wood were being blown apart by the storm and hope looked bleak. Just as fate would have it, a bolt of lightning had struck the ship, and the crew had dispersed, the ship sinking slowly. Yvette cried out for her lover who was already miles away from her due to the harsh waves, she held her breath, clinging to a wooden crate for support as they drifted farther and farther apart. Not long thereafter, she had blacked out, the last thing in her vision was a faint glimpse of her lover as well as the few remains of what she had once called home and family.
- The fates truly worked in mysterious ways for the woman, she had washed up ashore a small and quaint village who were, thankfully, kind enough to restore her back to health. The townsfolk even mistaking her for a mermaid or a siren, she was lost, she was afraid, she was alone...Thinking the worst for her lover, all she has to remember him by was the necklace she continues to treasure. To make ends meet, she began to work as a tavern wench and her luck has not been getting any better. One day, she hopes to meet her lover again, holding on to faint hope that maybe...Just maybe he's alive and they could just share a tender moment together like they used to, under his warmth. Currently, she's thinking of dropping the trays and broom in exchange for her pistol and rapier again...A certain silver-tongued coworker of hers had managed to sweet talk her into getting back into the action, the thought of it excites her as a devilish grin forms on her lips.
Do they know magic: No
Skills/Powers: "A sharp sword is no substitute for a sharper tongue."
- Far from being a master in both of the weapons she wields, Yvette is nonetheless trained in the ways of a sword and a gun. Her lover would often spend time training with her, teaching her the ways of sword. She tends to employ a more defensive and graceful fighting style with her rapier, using deft counterattacks and waiting for the right moment to thrust and slash at her enemies. Her pistol meanwhile is mostly incorporated in combination attacks where she combines both her swordplay with her gun prowess. Her stamina however, leaves much to be desired, and her defense tends to be quite fragile. She relies on speed and footwork to outmatch her enemies rather than brute force.
- Her greatest asset can be attributed to her skills in persuasion and seduction. Whether it's flattering them with peppered words or giving them a come-hither stare and a seductive wink, Yvette tends to know what makes a man tick and spill the beans. Of course when that doesn't work, showing a few skin might help. Not a single touch though, lest he wants his dragon to get slayed on the spot.
"My Crusade is very powerful, we are the best warriors ever seen to this la-....where is my shield comrade, and where is my helmet?"
Crusader Nikolai / 34 years of age / 6'8 in height and 255lbs of mostly muscle
Personality: "I treat my friends, as a I treat my taste for alcohol. I choose wisely, but once chosen, I hold onto them until the end. I also tend to say things I don't intend to around them."
- A very proud Crusader, belonging to an ancient, but dying order of Paladins. He is generally very aloof at times, losing small thing ranging from a few coins to something as large as his armor. Granted he's very creative, so his gear is only assistance to him. He loves his best friends, his adventuring party is his family, and he takes care of each of them. He'd sooner get stabbed in the chest to save his friend's life, than watch them be cut down (granted he can treat his own wounds with divine magic, so he doesn't seem to mind getting cut).
- His other personality that he displays in public more silent, and reserved. He doesn't known how to react in social situations, and is actually afraid of taverns, and large gatherings with more than his adventuring group. He is highly introverted in these situations, usually finding quiet corners to read in, or avoid people. Though he can show bravery, ending bar fights in one heavy swing to protect someone, or barging in to kill a demon in disguise.
Brief Biography: "I believe I have been a crusader all my life...what do you mean you don't spend your whole life training? You are an odd bunch, those were my best years!"
- At birth, Nikolai was handed over to the Crusade. His family couldn't support him, and at the time the Crusade was a very powerful organization. They stood at over five thousand strong, with agents all across the world fighting against evil, tyranny, oppression, and anything else distasteful and against the idea of good. The boy never met his parents, and likely never would as they died during a raid a few months later, from a large group of undead under the command of a necromancer.
- At the age of five years, Nikolai was taken into training. His 'best' years began with weapons, and shields. physical training, beatings, and learning how to be tough as nails. Granted the tough as nails stuck, the beatings to be more disciplined and organized never did. Perhaps his skull was just too hard for those to register?
- Ten years had past, Nikolai just a year away from becoming a boy of sixteen, old enough to be sent out as an assistant to a higher ranking Crusader. The boy had shown great promise with holy magic, and in combat skills, so he was assigned to a paladin instead of a cleric. Taught to hone his combat skills, to mingle with skill with holy magic.
- By 23, Nikolai was now alone, a Crusader that didn't have to accompany someone by force, unless it was a group mission. He traveled from town to town, spreading the word of his cause, fighting off evil that threatened towns, and further honing his own skills
- At the age of 25 Nikolai began to watch as Crusade began to wane in power. They weren't needed in the world as much anymore. Many of the old had left to take care of their families, many of the young left in fear of losing a shot at glory, or at dying for a cause that was failing. The Crusade itself wasn't in great shape by the end of the year, their height of 5000 members, now brought down to 1000. They weren't even receiving new recruits, young or old.
- Now at the age of 34, Nikolai still serves his order, they are small, and more spread out than ever. They still following a firm hierarchy, and they still occasionally call large meetings to discuss changes. Though most news travels by courier, or bird. It's a sad tale really, but Nikolai still attempts to bring in new recruits, proudly promoting his crusade without fail. Often reciting Holy Texts to his comrades, to bring inspiration in some of the great stories, give warnings, and further show the power of his group.
Do they know magic:
- Yes, the Paladin knows Divine magic quite well. He can use a limited reserve of it to cast spells throughout the day. His spells mentally wear down on him, until he can no longer use his strong mind to cast.
- Spells he was taught by his order include Light, Blessing of Protection, Aura of the Crusader, Seal of Power, and Judgement.
- A short breakdown of each spell. Light is a spell that usually casts bright light like a lantern within 30ft, however he uses his shield as a casting point usually, the spell reacts in response by creating a bright cone of light, capable of blinding foes briefly. The spell can last up to an hour or until dismissed, it is usually dismissed to avoid blinding friendly fighters.
- Blessing of Protection, this is a blessing that may be applied to himself or another. For nearly a minute, the skin, and gear the person wears becomes more resistant to damage, not immune of course, but it helps to keep some fighting in desperate moments.
- Aura of the Crusader, this is a small aura, that provides benefits to people with a few feet of himself, and of course Nikolai! This spell drains all of the spell power the Crusader has for the day currently, however for 8 hours those who stand within 10ft of the Crusader, gain increased speed, able to run a hint faster, react a bit quicker, dodge swings more often, etc. It's very much a last ditch effort ability, as it also can bring on quicker fatigue from combat.
- Seal of Power, this spell grants the wielder with a brief boost in the ability of his chosen weapon to damage foes. It allows the weapon to strike with an essence of holy might, denting armor a bit easier, breaking bones a hit faster, etc. This lasts for 15 seconds.
- Judgement, this must be cast along with a seal, so within 15 seconds of the seal being activated, the paladin must use a judgement. A judgement varies from to seal to seal. But for Seal of Power, it causes a burst of light, shaped like a hammer to hit the enemy, striking with the force of the average weapon swing.
- The Paladin isn't a fan of Arcane magic, he doesn't trust it. Since he believes most Necromancers use it to create their undead monsters.
Weapons:
- A plain shield, that bears the Crest of his Crusade, though he does like to make it glow bright in combat for brief flashes (Think Medieval Flashbang Tactics).
- A pair of daggers strapped to his shoulder pads for throwing, or for more desperate fights when disarmed.
- His bare hands, Nikolai is very skilled in them, but they are a last resort. Though he won't back down from a brawl ever.
Skills/Powers:
- Defensive Fighting is Nikolai's best skill. He loves to wear his foes down, rendering their strikes pointless to him. He wears plate armor, and uses a shield. He tries to taunt his foes, and get them to the point of making mistakes. Once they slip up, he goes in for the kill, swing too wide, and leave yourself open? Expect a rib crushing strike to your ribs. Trying to raise your sword overhead, expect him to side step, and bury his mace into your spine. His entire style is to hold back, and rarely strike back, until presented the chance.
- Mixing his holy magic, while not especially powerful into his combat is also his favorite thing. Bright lights to blind his foes, powerful seals to make his few strikes more deadly are his favorite, and if the time calls for it, the Aura of the Crusader to try and win against impossible odds.
- Drinking insanely well. His massive size, tends to attribute him as quite a drinker. Along with being far from the north, it seems that his blood could be more liquor, than red essence, and he would still stand happily. Though his drinking in public, tends to get him into trouble, whether through saying some things to offend, or getting him into bar brawls.
- Nikolai is also very skilled in losing things, holding back his party, as he rummages around to find his cloak, or his mace. It's a bad habit, and one that won't be broken anytime soon most likely.
Personality:
Ribibi is simple and naïve, someone lacking the social aptitude necessary to become a well-adjusted member in any sort of society, and that, combined with her inability to care about what others view as shameful or dishonorable or perverse or 'wrong', has led to various mishaps during her early years amongst 'civilized' beings. When she's hungry, she eats, and it turns out that people are averse to a human snatching pigeons from the side of a fountain in order to eat. When she's bored, she'll leave, sometimes in the middle of some important person's speech. And, of course, when something grabs her attention, the onslaught of questions she has for any 'smart' person nearby would be bordering excessive and repetitive.
Her heart is worn on an open sleeve, an open-minded, air-headed young woman who perhaps suffers from the problem of being too 'free'. If there's something that needs to be done, Ribibi will be the first to make an attempt, always willing to pick up the slack even if there wasn't any slack to begin with. She doesn't mind being used by her companions, nor does she turn her nose up at unsavory tasks. To her, it's simply natural that everyone helps everyone do everything. Whether it be hunting down a rampaging man-eater, cleaning out an ancient tomb, or escorting a fat man's food, Ribibi's always willing to pull her own weight and then some.
After all, it's lonely, not being able to share experiences with others.
Biography:
Ribibi wasn't given a name until she was five years old, after she caught a cute little frog between her chubby fingers and ate it. It tasted slimy, and it squirmed a bit in her throat and she almost gagged and her parents scolded her for not giving it a quick death before eating it, but they hugged her regardless. She earned her name, her right to be seen as something more than a parasite, and to them, that was really all that mattered.
The Pack of the Mountain, a tribal community 500 strong, rested on a mountain, unsurprisingly. Though food was often scarce, tradition kept the savages on that lonely mountain, for they would loath to abandon the generations behind them. The suffering made them strong, tested and strengthened their bonds, and within that environment, Ribibi quickly became accustomed to taking on tasks too difficult for her to do. Not in order to challenge herself, but to prove that she was willing to do everything for the Pack, provided that the Pack would do everything for her. At ten, she trailed behind the adults as they stalked the rocky landscape for mountain goats. At fifteen, she wrapped herself in thick furs, joining others as they searched for hibernating bears to kill. At seventeen, she sought the ancestor-keeper, desiring the magical branding that would allow someone like herself to help see the Pack through another winter season.
And, at nineteen, when she finally mastered the usage of her brands, Ribibi realized that she wanted more. Not more powers, not more food, but simply…more. She didn't care for the generations of previous packmates that she was going to leave behind, nor did she really care for her parents, who have given birth to three siblings that she had no close relationships to. Within nineteen years, she became accustomed to the mountain, and now, she sought more.
Something that could simulate her, that could exhilarate her as much as her first true hunt, her first bearskin cloak, her first experience with ice.
Ribibi wanted more firsts, and she wanted companions to share those firsts with.
Following the smell of mischief and misadventure, she left her mountain for the world, leaving no regrets or memories behind.
Arcane Brands:
Tattoos lace her arms and her forehead, a runic magic that allows even the uneducated to cast magic as long as they are able to run mana through these tattoos. With these brands, Ribibi can modify parts of her body to be that of a beast. Her nails can become claws, easily rending flesh and wood. Her teeth can become fangs, grasping and locking onto things with a vice-like grip. Her senses can sharpen, her perception and reaction speed increasing dramatically. With all three brands activated, Ribibi can become wholly beast-like, an existence harkening back to the days where men were animals.
But with only three brands and the inability to truly improve upon any of them, that's as far as Ribibi can go.
Weapons and Skills:
Weapon
Ribibi's body is her weapon. There is no way to truly disarm her, but there's also no way for her to gnaw through steel plates. Good thing steel doesn't taste good.
Hunting
Who needs bows and arrows when you can just stealthily approach a deer, pounce, tear out its hamstrings, and then retreat to a safe distance until it bleeds out? Whether it be actual hunting or 'hunting', Ribibi's highly opportunistic, preferring to avoid encounters until she can land a game-changing blow. In combat with humans, that would mean spending all her time dodging their attacks until they got sloppy and exposed a weakness or something...which really makes certain people angry for some strange reason she can't understand. Of course, if they don't attack and she won't attack, a fight really just becomes a staring contest.
Acrobatic Athletism
Climbing, running, tumbling, as a person who has exclusively spent her life outdoors, Ribibi has a fine sense of balance and a build optimized towards both horizontal and vertical movement, whether it be scaling trees, running down a rocky slope, or striding on top of a thin wall. For her, there's nothing to be afraid of. After all, falling? Tripping? Losing her balance? That's what toddler-Ribibi did, not semi-old-Ribibi.
Vocal Mimicry
Caw caw. Woof woof. Ribbit ribbit. Ribibi has a particularly interesting talent. She can mimic most animal noises fairly well, and can even throw her voice around. Can't do the same for human voices, but bird song sounds better than mouth farts anyways.
Illiteracy
Oh, a grimoire written in an ancient tongue that corrupted the minds of those that read it? Good thing Ribibi can't read! Oh, the evil royal guards are looking for written evidence of the adventurer's plans to overthrow the tyrant king? Good thing Ribibi can't read, so she didn't write it down! Oh, the Emperor decided to purge all scholars and teachers and literate individuals so he can brainwash the unwashed masses who don't know any better? Good thing Ribibi can't read, so she won't get purged!
Ophelia Kinnon | | Ryleigh Kinnon
28 years | | 36 years
5'7", 152 lbs. [69 kg] | | 6'1", 179 [81 kg]
Personality:
The Kinnons are commonly described as a pair of assholes, but somewhere deep down they're not such bad people. Deep, deep down. The two routinely pick fights, spew vulgarities and tease and insult even the people they're closest to. It is often difficult to tell if those insults are in jest, but let's give them the benefit of the doubt. Giving your pals a hard time is a pretty normal thing to do, after all. This sibling duo can be hard to deal with at times, but by the end of the day they are decent people who'll help out their companions with whatever they can and tend not to turn a blind eye to injustice when they have nothing better to do.
While neither of the siblings can be considered polite, Ophelia at least understands the meaning of volume control while her brother yells and laughs as loudly as he'd like. On the other hand, Ryleigh is quick to pay for damages he causes, whereas his little sister will just scamper off and pretend she's not responsible for or even aware of those broken stools and mugs. Though the pair swear they're nothing alike, their personalities don't actually differ too much. In the odd moment of weakness, their attitudes change vastly and insecurities are revealed. It's refreshing to see, but terribly rare.
Brief Biography:
Ryleigh and Ophelia come from a family of moderate means who made their home in a very normal, uninteresting village. While they weren't particularly mean spirited, they were always rowdy children who played a bit roughly. The Kinnons, along with a small group of friends between their own ages, would often imagine themselves to be heroes undertaking quests to slay beasts and bandits. By the age of sixteen, Ryleigh thought himself adequately prepared for the real thing and was eager to get out into the world, but delayed his departure for a few years in order to take his sister along with him after some pleading on her part. It felt like an eternity, but he used the few years of waiting to practice with a bow and teach himself to cook simple meals.
Some brief time later, one of Ophelia's friends caught her manifesting flame. The fearful boy brought this to her parents' attention and she soon found herself ostracized by her former friends. Mere days later, the decision to send Ophelia away was made. She was hurt and Ryleigh was angry, but leaving home had been their plan for a while anyway, so it worked out quite nicely even if it was a little early. Throughout their travels the Kinnon siblings have developed their skills in the field and their unfortunate personalities in various taverns.
Do they know magic: Ophelia does. Ryleigh does not, unless you count the rare shot that finds its target despite stupidly long distances or unfavorable weather conditions.
- Ophelia is able to generate magical flames to some extent, with which she coats the weapons of her allies as well as her own arms from time to time. Her self immolation is entirely intentional, and she's totally just pranking you when she panics. The enchanting process is completely safe. Trust me.
- Ryleigh expects that Ophelia may be capable of other similar magicks, but she has no idea of how to manifest them if that is the case.
Weapons: Ophelia carries with her a shortsword of standard make, seldom employed in combat but rather meant to serve as a prop to solidify her guise of a warrior and divert unwanted attention from herself when confronted by strangers who've heard of her magery. Ryleigh makes use of a sturdy longbow and a dagger, both of simple design and padded with reddish-brown leather grips.
Skills/Powers:
- Both of the Kinnon siblings have been scrapping for near as long as they've been walking. They fight primarily amongst themselves, but also with.. Well, pretty much anyone who'd give them a reason. Or happened to be around when they're drunk. Or in a bad mood. Or bored. In any case, neither of them can boast any serious talent in the pugilistic arts, but they can certainly hold their own in a bar-fight. Their brawling styles, while similar in their poor form, differ in that Ophelia tends to employ swift strikes to the most vital areas she knows of while Ryleigh favors simply throwing the hardest punches he can muster.
- The Kinnon siblings learned early on as adventurers that the high ground is unarguably beneficial to an archer and his spotter. In pursuit of that advantage, they've fallen from a multitude of tree branches and walls. By now they've become proficient and relatively quick climbers. All the broken bones and concussions were completely worth it.
- Though not quite a master of the bow, Ryleigh isn't half bad at nailing guys from a distance. He's likely not much better than the next guy to call himself an archer, but he knows what he's doing with his weapon of choice. Oddly enough, Ryleigh seems able to pull off more difficult shots while inebriated, but is generally more interested in punching people and bullshitting with his pals when in such a state.
- Ophelia is often able to deceive people with ease. She's not clever or sly, not cute or charming. She's the most obvious liar you'll ever meet, and yet somehow not everyone sees through her poor facades. This phenomenon has baffled Ryleigh for ages, but he can't deny the usefulness of such a talent.
"I've yet to meet the person who can withstand the elements. They were here before us, and they will be here after us. Luckily for me they are an ally. Unfortunate for you."
Didara Miskan
32 | 6' 1" | 210 lbs.
Personality:
"I don't mean to be a thorn in your side. I'm just here to make sure you aren't the stick in the mud."
- The resident jokester at his magic circle he practices at and loves to make his fellow mages very agitated since it brings him so much joy. Loving the attention he gets from it, he is constantly trying to make other people laugh and enjoy the same kind of fun loving lifestyle he does. Alternately he is a little bit of a loudmouth and likes to see how the room reacts when he is the center of attention. His actions more often than not make him as such anyway, but when his giddy laughter and childish noises fill the room it just makes it that much harder to ignore the little blighter.
- Magic entrances his mind and he is absolutely addicted to learning about whatever versions there are to learn in the world. While his expertise is not vast in the styles of magic he still tends to give his hand at attempting them, making him quite the experimenter. Open to trying anything at least once, he is not one to turn down an invite or an adventure if it means something new could be on the horizon. Especially if that something new would be magic or even treasure which he could use to buy more magic tomes and scrolls.
Brief Biography:
"If you were surrounded by a bunch of books telling you how awesome magic can be, you'd be excited for it too I'd like to think."
- Didara was raised among mages in a small magic circle outside of a mining town that used the mages as helpers in moving rocks and providing fires for the lamps during the excavation of coal and metals. Didara himself never participated much as a young man due to his seemingly endless amounts of screw ups as he used his magic more so as a way to just have fun rather than assist in the overall process of assisting the miners. While he was chastised for this in his circle, he saw it as harmless fun as a young man and simply went on about his training to try and learn more about how to conjure up the elements around him as not only a fun past time but a way to help in his pranking ways.
- By the time he was a young teenager he was still up to his mischievous ways. His favorite little prank was shaping a collection of rocks to the shape of a golem to scare off miners going to their tunnel. While most people would have kicked Didara out, he made up for his pranks by helping around the village more often than he harmed it always making up for making someone the butt of his jokes. He never seemed to be too deep in the red when it came to the village's bad graces as he always moved heavy rocks when he was called upon.
- At the age of 28 he decided it was time to move on from his village and the circle that raised him in order to broaden his horizons in the world of magic. Already mastering many of the elemental magics that his circle could teach, he knew that his knowledge of further magics would have to be satiated by venturing out into the world. As a traveling mage he became quite a character in the outskirts of the world as the "Prankster in the Crown", the crown being a common headpiece worn by members of his circle back home. His reputation would sometimes hurt his chances of scoring a room in the local tavern, but he was fine with making a home out in the wilds with a few well placed stones and grass. When he was accepted, he made sure to leave an impression for better or for worse. In some spots, he has been given a free cot and meal. Other places, there is a small reward of gold on his head for at least a day's worth of jail time. Naturally he keeps a list of which places do which.
Do they know magic: Yes.
- As stated prior, Didara is an elemental mage by trade. His focus is of earth magic, which he can use to throw and shape the earth around him into whatever he needs to solve his problems. Typically this includes shaping stone into a wall or a makeshift shield, as well as smoothing it out to make it easier to scale. If he needs to reach a higher or lower part of the land, he can raise and lower small sections of earth to do just that. In combat, he can send rocks flying at his enemy from the sizes of small pebbles just to create a diversion or chest sized boulders to knock someone back. He doesn't do well moving rocks bigger than he is so he is limited in that regard. In desperate times, he can run away and lead his enemies into pit falls he creates with the help of his magic.
Weapons:
- A golden staff. The staff is mostly used to help focus his magics but it can also be used as a blunt object and the golden mass at the top can pack quite a punch if swung with enough force. Didara however, is not quite physically strong enough to kill a man or creature doing this, so it is typically just used to allow him to create space before using his magic to defeat those who are coming at him.
Skills/Powers:
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Dead Language Reader: While reading many a different text during his journey, Didara learned how to read many old and dated languages that are around the world. While most would consider this information to be unnecessary he has found it to be quite useful in avoiding old and often unexplored areas of the world that would pose a problem to him by himself. This has sometimes even helped solve mysteries to those he has met on his journeys including the meaning behind a necklace and old tombs. Some of these even led to more magics, which he has documented in his collection he keeps in a satchel on his right hip.
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Cheater's wit: Being a traveling mage, Didara has had a difficult amount of time being able to earn enough money to eat and sleep in towns and villages. Because of this he has learned to be quite a devilish gambler and even, though he would deny it through and through, a cheater. In games of dice he has a loaded pair he always keeps on hand as well as a non-loaded so that he doesn't get caught immediately by those he is playing with. His sleight of hand has also been greatly practiced as he can always reach into his sleeve for a helpful king or queen when his hand needs a pick-me-up.