Name of the race/empire: Kra
Age: 205 earth years
Physical description: The most interesting feature of the Kra is the empty, gaping hole in their abdomen. This hole serves as an output for their biological generators, which produces electromagnetic energy, which holds their bodies together, and keeps them from falling apart. The Kra don't have any skin (unless you consider a thin, transperent. rubbery membrane that can tear as skin), so their inner workings are exposed to the world. However, their organs have a dry exterior, so they're not wet and slimy, as the luster of their membrane suggests (the Kra are quite sterile, in fact). Not having skin, it allows bones to stick out, which plays a part in mating (which is not as disgusting as you're thinking.) The Kra stand on two digitigrade legs, and their necks lift their heads over their torso, though their strong and versatile necks allow the head to move in a variety of directions. Two large eyes frame their face, and a retractable jaw sits inbetween them. Kra flesh, rather than being red, is a deep, purple color.
Behavior: The Kra do not tend to engage in conflicts, and would much rather sat by and watch them pass. However, if engaged, the Kra can leave nasty scars on their opponent. The Kra actually put off a normally friendly presence. They always welcome new friends and siblings. As the surface of their homeworld is a rugged badlands, the Kra live in underground dwellings, built into old caverns, or dug out by claw (or machine). Kra are improvisers, finding ways to make something out of whatever nothingness they can.
Technological level: The Kra are valley dwellers, but they're not to be taken as primitive. They utilize many advanced technologies to assist in their farming, excavation, and medicine. Their societies do however, have a primal vibe to them, being assorted into strict family systems and decorating their homes with skins and bones. Certain groups of Kra have mastered spaceflight, and share it with whoever needs it on their planet.
Fame: The Kra aren't well-known, engaging in as little affairs. However, those that are aware of their existence say that meeting a Kra is a rather interesting experience. Some say, after meeting a Kra, they feel healthier, and more alive (or maybe that's just their natural antiseptic pheromones). Some say that meeting a suitless Kra took their breath away (or maybe that's just the fact that they're anaerobic). Some even say they felt some sort of gravity between them (most likely the protogravitons their cores produce). Point being, the Kra normally come off as friendly, charming, all in a dangerous sort of way.
Name of the person/being/character: Nagrorr
Age: 52 meldranian years, 34 earth years
Position: Ambassador
Description: Nagrorr looks like any typical Kra, though, as a wise choice, he wears an airtight suit around his body when off his homeworld of Meldra. It is both as common decency to others who don't want to see a purple, skinless "freak", and as basic safety to himself and others. The suit is brown, with white patterns, and an artificial gill coming over his jaw. The suit itself, for aesthetic value (besides the coloring of the suit), is dressed in leather and tribal belts and laces.
Personality: Nagrorr comes off as your typical, friendly, unsafely charming Kra, in fact a little too charming. Nagrorr came here for the booze, to be honest. Though he seems kind of crooked (and he sort of is), Nagrorr has a sense of right and wrong, and will assist anybody in need.