Star Wars: The New Warlords Nation RP OOC and Signups.

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Ok. Anyone who has "finalised" their sheet for official review, just say so here ;)


But for the main purpose of this.

Major Factions that you are likely to come across.

New Republic: (Under Mon Mothma)
Empire: (Under Ysanne Isard)

Hand of Thrawn: (Under Thrawn.. durr.)
Pentastar Alignment: (Under Grand Moff Ardus Kaine)
Zsinj's Empire: (Under Warlord Zsinj)
Mandalore Restored: (Under Mandalore *Fenn Shysa*)
Hutt Trade Zone: (Under Durga Besadii Tai)
Hapes Consortium: (Under Queen Mother Ta'a Chume)
Corellian Diktat: (Under Daclif Gallamby)
 
I for one am opposed to this "Mandalore Restored". Gra'tua started that grand movement, and now that he is dead, it is obvious that they ought to have fallen in line behind me ;3
 
Show them the errors of their ways and that this Fenn Shysa should either fall in line behind the true Mand'alor or be removed. :p
 
Work in progress O.O



  • Odojinya

    Nation Traits:
    • Sith Dominated
    • Shadow Government
    • Envy of a Moff
    Population Traits:
    • Loyalty
    Military Traits:
    • Elite Ground Forces
    • Martial Heritage
    • Independent Shipyards
    Technical Traits:
    • Tech Startup
      • Communications Networking
      • Medical
      • Civic Engineering
    • I Want Those Plans
      • Super Capital Ship
    • CEC Licensing
    • Redundancy
    Economic Traits:
    • Lax Restrictions
    • Bargaining Chip
    • Trade Cartels
    Espionage Traits:
    • HK's Love Their Job
    • Shadowfeed Access
    • Saboteur Squadron
    Flaws:
    • Krytos Gambit: With thanks to a esteemed guest of hers, Lena has acquired access and is experimenting with 'Sith Alchemy'.
    • Gone Darkside
    • Paranoia
    • Tyferran Blacklist
    • CDRF
      • 'Yes I know CDRF is going in with lube. I am braced.'

  • Name: Lena Sith'ari
    Race: Human, Female
    Bio: Lena's tale begins with a ending, the end of the Sith Brotherhood. During the days of the Old Republic, the Sith Brotherhood was at its height of power and that also became its downfall, that and a overzealous sith in charge. It's forces and leader broken by both the Jedi and themselves. But not all sith died that day, besides a certain man and his young apprentice a handful of other sith survived. They fled in what is called the Unknown Regions and the Outer Rim territories. Hiding and keeping the cult alive as best they could, passing on their knowledge to their descendants till they died out, leaving their knowledge for Lena to find.

    Her mother was a jedi, one who had fallen in love with a man and broke away from the order to be with her lover and even have a child, Lena. When the Empire came to power, the jedi hunted down, their family went even deeper into hiding, but it was all for naught. Hunters came for them and despite being on the move they kept being tracked and eventually it came to a confrontation... she was told to run and never look back as her mother and father stayed behind. She never saw them again and her running brought her to a place, thought afterwards she felt like she had been guided there. A tomb of some kind a ancient safe haven whose inhabitants had long died out... and in there she found a trove of knowledge that seemed similar yet different from the things her mother had been teaching her.

    It was in the midst of ancient scrolls and even a sith holocron that she was found by a true sith, Andrea. She found the young teenage girl... and took her under her wing. Thus began her tutelage in the ways of the sith with her new teacher and the knowledge from that strange vault that spoke of a time where a brotherhood of sith ruled a large part of the galaxy. It seemed that her sith teacher, Andrea wanted those times to return. She watched and was present when Andrea formed a pact, between herself, Lena and a Mandalorian Sith named Valar Gra'tua. They would form a alliance, hiding under the empire's gaze plotting and waiting for a opportune time to strike and take over... with time others came, one such was another sith with the name Azazel Kurkova. Lena watched as it seemed Andrea was quite enamored with this Azazel and then also Valar got so close that they essentially married and even got children.

    Lena... was always in the sahdows, always watching, observing and offering her support to their common goal when she saw it was required. What she was seeing now, she watched as Andrea became jealous when Azazel and Valar were together... watched Azazel plot the assassination of her 'riduur'... watched how Valar and Andrea were still at each others throats for past disagreements and this so-called 'alliance' became nothing more than a sham. So she finally acted... it seemed to have caught them by surprise as her kidnapping of the twin force children went rather well... it also united the three sith in finding who did it... and when finding out it was Lena they went after her.... which was so far all according to plan. All she wanted was to bring order and limit the chaos of her allies by bringing them under her direct command, threatening the children seemed a sure way of controlling Azazel and Valar and both of them would contain Andrea. She had miscalculated the limits Azazel would be willing to go, even if it threatens the lives of her children.

    It all came crashing down, explosions were tearing the station apart the meet was organized, she remember her blade delivering the fatal blow to Valar when he came at her. Battling Andrea when she had gotten through her troops, trying to grab the twins and then... she was not sure what happened but the explosion tore everything apart, cutting Azazel, Valar and their forces while Lena was on the other side, the twin children still in the hands of her troops... and Andrea, partially crushed under debris. She could have left her former teacher there, to die... maybe she should have and even now she is not sure what brought her to cut her former teacher free of both the debris and the gungan that she had tried to use as a shield and take her with her, mercy maybe... or was it that she could use her skills, her expertise... and use her knowledge for herself. She still does not have the answer.

    Years of plotting, planning and building and now with the dead of the Emperor Palpatine, his apprentice Vader missing and also presumed dead. It is time to perhaps move in the open and bring real order to a chaotic galaxy.

    Name: Andrea
    Race:
    Female Near-Human
    Role: Prisoner
    Bio: [spoili][/spoili]


    Name:
    Race:
    Role:
    Bio:
    [spoili][/spoili]


  • Territory:


    Fleet:
    23'912'230/60'000 Support Value
    23'912/24'000 Starting Value

    Hangar Custom Library:
    • Ravenwing Interceptors[spoili]
    • Medium Interceptor Squadron Based, 30 SP
    • Hyperdrive, 10 SP
    • Shields, 5 SP
    • Total Cost: 30 SP Base, 15 SP Modifications, 45 SP total.[/spoili]
    • Hawk Starfighters[spoili]
    • Medium Starfighter Squadron Based, 50 SP
    • Hyperdrive, 10 SP
    • Shields, 5 SP
    • Total Cost: 50 SP Base, 15 SP Modifications, 65 SP total.[/spoili]
    • Scythe Eagle Bombers[spoili]
    • Medium Bomber Squadron Based, 50 SP
    • Hyperdrive, 10 SP
    • Shields, 5 SP
    • Total Cost: 50 SP base, 15 SP Modifications, 65 SP total. Two Squadron Slots.[/spoili]
    • Stormlord Transport[spoili] Heavy Shuttle Class, 15 SP, 2 spaces in a hangar[/spoili]
    • Chi-Class Heavy Dropship[spoili] Bulk Lifter Class, 20 SP, 4 spaces in a hangar[/spoili]
    Capital Custom Library:
    Alpha Frigate[spoili]

    General Components:
    • Shield Generators, 4, 60 SP
    • Advanced Armour, 1, 40 SP
    • Advanced Thrusters, Special
    • Ion Engines, 9, 225 SP
    • Faster Hyperdrive, 1, 80 SP
    • Tractor Beams, 2, 40 SP

    Armaments:
    • Turbo Laser Batteries, 3, 15 SP
    • Ion Cannon Batteries, 3, 15 SP
    • Flak Cannon Batteries, 6, 30 SP
    • Particle Cannon Batteries, 4, 12 SP
    • Concussion Missile Launchers, 10, 50 SP

    Specialised Upgrades:
    • Hangar, 1, 30 SP (4 Squadron Spots)
    • Medium Barracks, 2, 20 SP (20 Units)

    CSMP:
    • Repair Bays, 1, 100 SP

    Total Cost: 717 SP
    [/spoili]
    Gamma Cruiser[spoili]

    General Components:
    • Shield Generators, 6, 90 SP
    • Advanced Armour, 1, 40 SP
    • Advanced Thrusters, Special
    • Ion Engines, 6, 150 SP
    • Faster Hyperdrive, 1, 80 SP
    • Tractor Beams, 4, 80 SP

    Armaments:
    • Plasma Cannons, 3, 90 SP
    • Heavy Ion Cannon Batteries, 6, 60 SP
    • Turbo Laser Batteries, 9, 45 SP
    • Ion Cannon Batteries, 9, 45 SP
    • Flak Cannon Batteries, 4, 20 SP
    • Particle Cannon Batteries, 9, 27 SP

    Specialised Upgrades:
    • Hangars, 3, 90 SP (12 Squadron Spots)
    • Heavy Barracks, 1, 50 SP (60 Units)
    • Vehicle Bay, 1, 20 SP (10 Tanks, 20 Auxiliary)
    • High Resolution Sensors, 1, 80 SP

    CSMP:
    • Repair Bays, 1, 100 SP

    Total Cost: 1067 SP
    [/spoili]

    Typhojem, The Left-Handed God.[spoili]

    General Components:
    • Hyper-Shield Generators, 2, 2'000 SP
    • Advanced Armour, 1, 80 SP
    • Advanced Thrusters, Special
    • Ion Engines, 12, 600 SP
    • Faster Hyperdrive, 1, 160 SP
    • Tractor Beams, 6, 240 SP

    Armaments:
    • Ship Mounted Planetary Ion Cannon, 1, 250 SP
    • Spinal Very Heavy Turbolaser Cannons, 4, 200 SP
    • Heavy Turbolaser Batteries, 14, 280 SP
    • Heavy Ion Cannon Batteries, 14, 140 SP
    • Turbolaser Batteries, 30, 150 SP
    • Ion Cannon Batteries, 30, 150 SP
    • Particle Cannon Batteries, 30, 90 SP
    • Concussion Missile Launchers, 12, 60 SP
    • Proton Torpedo Launchers, 12, 96 SP

    Specialized Upgrades:
    • Hangars, 10, 300 SP (40 Squadron Spots)
    • Private Hangar, 1, 10 SP
    • Heavy Troop Barracks, 4, 200 SP (240 Units)
    • Vehicle Bay, 4, 80 SP (40 Tanks, 80 Auxiliary)
    • Electronic Warfare Suite, 1, 100 SP
    • Hypercomms, 1, 20 SP
    • High Resolution Sensors, 1, 80 SP

    Capital Ship Modification Packs:
    • Advanced Command Features, 1, 50 SP
    • Stealth Ship, 1, 7'500 SP
    [/spoili], 12'836 SP
    Hangar (2'040 SP):
    • 10 Ravenwing Interceptor Squadrons (450 SP), 10/40
    • 10 Hawk Starfighter Squadrons (650 SP), 10/40
    • 8 Scythe Eagle Bomber Squadrons (520 SP), 16/40
    • 12 Stormlord Transports (180 SP), 2/40
    • 6 Chi-Class Heavy Dropships (120SP), 2/40
    • The Phantom[spoili]
      [/spoili]
    [spoili]
    General Components:
    • Shield Generators, 2, 6 SP
    • Heavy Armour, 6 SP
    • Fast Hyperdrive, 9 SP

    Weapons:
    • Retractable Light Anti-Personnel Gun Turrets, 2, 12 SP
    • Retractable Solar Ionization Cannon, 1, 10 SP
    • Assault Laser Cannons, 2, 6 SP
    • Heavy Ion Cannons, 2, 8 SP
    • Proton Torpedo Launcher, 2, 6 SP
      • Total Payload, 10, 2 SP

    Storage Components:
    • Cabins (Pair, 2-4 Occupants), 2 SP
    • Holding Cells (4 Prisoners), 4 SP

    Special Systems:
    • Nightshadow Hull Coating, 10 SP
    • Whisper Thrust Engines, 2, 10 SP
    • Support Generators, 2, 4 SP
    • Light Med Bay, 5 SP
    • Advanced Sensor Array, 10 SP
    • High-Power Communications Array, 10 SP
    [/spoili], 120 SP

    Gamma Battle Cruisers:
    GBC Orion [spoili]Hangar (610 SP):
    • 3 Ravenwing Interceptor Squadrons (135 SP), 3/12
    • 3 Hawk Starfighter Squadrons (195 SP), 3/12
    • 2 Scythe Eagle Bomber Squadrons (130 SP), 4/12
    • 6 Stormlord Transports (90 SP), 1/12
    • 3 Chi-Class Heavy Dropships (60 SP), 1/12
    [/spoili]
    GBC Spite [spoili]Hangar (610 SP):
    • 3 Ravenwing Interceptor Squadrons (135 SP), 3/12
    • 3 Hawk Starfighter Squadrons (195 SP), 3/12
    • 2 Scythe Eagle Bomber Squadrons (130 SP), 4/12
    • 6 Stormlord Transports (90 SP), 1/12
    • 3 Chi-Class Heavy Dropships (60 SP), 1/12
    [/spoili]

    Alpha Support Frigates:
    ASF Hound I [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]
    ASF Hound II [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]
    ASF Hound III [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]
    ASF Lion I [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]
    ASF Lion II [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]
    ASF Lion III [spoili]Hangar (230 SP):
    • 2 Ravenwing Interceptor Squadron (90 SP), 2/4
    • 1 6-Craft Scythe Eagle Bomber Squadron (50 SP), 1/4
    • 6 Stormlord Transports (90 SP), 1/4
    [/spoili]

    Ground Forces:
    /36'000 Support Value
    /12'000 Starting Value

    Sithspawn:
    Tuk'ata Pack - 4 AP - 12 Sith Hounds
    Terentatek - 10 AP - 1 Terentatek (Heavy Infantry)
    Terentatek Ancient - 20 AP - 1 Terentatek (Veteran Heavy Infantry)
    Leviathan - 32 AP - 1 Leviathan Siege Beast (Veteran Artillery)

    Sithspawn Modified Troopers:
    Stage 1 Sithspawn, Cannonfodder - 2 AP - 20 Sith Spawn (Conscript Cost) [spoili]The first test subjects. Upon infusions of alchemical solutions infused with the dark side of the force and certain rituals subjects gained enhanced muscles, improving strength and speed, as well as growing bone and spike protrusions over their body and a rate of mutation that proved to be too difficult to contain or control. This came with a loss of cognitive abilities, reason and intellect, showing a increase in aggression and ferocity. In the end the subjects becoming nothing more than animals with only the basic primal instincts.[/spoili]
    Stage 2 Sithspawn, Sith Troopers - 20 AP - 20 Heavy Infantry (Veteran cost Heavy Infantry) [spoili]After the trials with the 'Stage 1 subjects' and learning from those trial and error 'mistakes' the 'Stage 2 subjects' were spawned. Increased muscle structure and speed but no out of control mutations as the process seems to be more refined. No great loss in cognitive functions and with regular training and sith techniques have become ideal Sith Troopers loyal to Lena.[/spoili]
    Stage 3 Sithspawn, Shadow Guard - 40 AP - 20 Sith Trained Force Sensitives (Extreme Commando Cost Heavy Infantry) [spoili]Satisfied with the 'Stage 2 subjects' and their show of prowess during simulations and show of force during the food riots. Lena has tasked me with creating a 'Stage 3'. Force sensitive subjects, all volunteers from her army to be enhanced with the sith alchemy treatments developed during stages 1 and 2. Not fully sith but given martial training exercises young trainees in the ancient sith brotherhood received so many years ago.

    In conclusion these subjects are the ideal bodyguards and soldiers to you Lena, I hope you are pleased and as always I live to serve for as long as I am your 'guest'.

    Andrea.[/spoili]

    The Forces of the Black Sigil:
    Black Sigil Troopers - Comes in Infantry and Engineering Platoons.
    Black Sigil Scarabs - Comes in Heavy Infantry Platoons
    Shadow Commandos - 30 AP - 30 Soldiers (Commando cost of heavy infantry)

    PSD Planetary Surveilance Drone - 3 AP - 1 Scout Vehicle
    Raider APC - 3 AP - 1 Vehicle
    Centurion Medium Tank - 8 AP - 1 Vehicle
    AT-SW Heavy Tank - 10 AP - 1 Vehicle
    AT-SE Artillery Piece - 16 AP - 1 Vehicle
    Colibri Anti Air Tank - 16 AP - 1 Vehicle
    Adjudicator Superheavy APC - 16 AP - 1 Vehicle
    LAAV/i Heavy Airspeeder - 14 AP - 1 Vehicle



 
Last edited:
I'll join!

And I'll put my nation right here once the fourth page of the first document gets un-glitched.

Nation Name:
Flag:
- Optional
Leader:
Leader Bio:
Significant VIPs:
- This may be as detailed or not as you please. But bear in mind, only the leader has 'character shields'.

"Why is everybody in this galaxy insane but me?"


Traits

Nation Traits:
Jedi Resurgent
Peaceful

Population Traits:
Loyalty
Refugee Asylum

Military Traits:
Droid Army
Elite Ground Forces

Technical Traits:
Tech Startup (Starship Firm)

Economic Traits:
Corporate Power
Abundant Trade Goods
Abundant Trade Ships

Espionage Traits:
Bothan Spies
HKs Love Their Job
Intentional Data Leak

Flaws:
Pirates Favorite Pickings
Government Red Tape
Prideful to a Fault - "I thought you said this warship was invincible!" "Yes well it's only mostly invincible. We're totally gonna be fine though."


Territory
Feel free to name your sectors here and outline important planets to you. Each sector contains approximately 10 Habitable Worlds. Also, record the sector value next to the sector name. (And keep an eye on the map for changes :P)

Fleet:
This has 2 parts. 1st a list of your fleet. (Do not forget to buy squadrons, they don't come with the ships!) Include the values for each type. Eg: If you have 10 Dreadnought Heavy Cruisers and 8 TIE squadrons each you would write it as...
Dreadnought Heavy Cruiser: x10: 7'400 SP.
TIE Fighter Squadrons: x80: 1'600 SP. (Light Interceptors. Standard)

The 2nd, if you decide to take Custom ships, include each design in a spoiler box of it's own.

Ground Armies and Defences:
Include here a list of your purchased forces. As with the navy. Include the amount spent and any details.
Ok, good so far. Though of course your sector, fleet and armies/defences still has a way to go ;)


Work in progress, clearly.

Nation Name:
Flag:
- Optional
Leader:
Leader Bio:
Significant VIPs:
- This may be as detailed or not as you please. But bear in mind, only the leader has 'character shields'.


Traits

Nation Traits:
Imperial Warlord
Envy of a Moff
Mechanics at Heart
Population Traits:
Loyalty
Martial Pride
Military Traits:
Hammer and Anvil
Martial Heritage
Independent Shipyards
Technical Traits:
I Want Those Plans, Super Capital Ship
Tech Startup, Arms, Strike Craft & Civic Engineering
Economic Traits:
Corporate Power
Popular Trade Items
Espionage Traits:
Imperial Intelligence
Flaws:
A Powerful Enemy
Seinar Fleet Systems Licensing
Krytos Gambit
Pirates Favourite Pickings


Territory
Feel free to name your sectors here and outline important planets to you. Each sector contains approximately 10 Habitable Worlds. Also, record the sector value next to the sector name. (And keep an eye on the map for changes :P)

Fleet:
This has 2 parts. 1st a list of your fleet. (Do not forget to buy squadrons, they don't come with the ships!) Include the values for each type. Eg: If you have 10 Dreadnought Heavy Cruisers and 8 TIE squadrons each you would write it as...
Dreadnought Heavy Cruiser: x10: 7'400 SP.
TIE Fighter Squadrons: x80: 1'600 SP. (Light Interceptors. Standard)

The 2nd, if you decide to take Custom ships, include each design in a spoiler box of it's own.

Ground Armies and Defences:
Include here a list of your purchased forces. As with the navy. Include the amount spent and any details.
Pretty much the same comment as that I made to Maxim ;)



  • The Kurkovan Supremacy

    Nation Traits:

    • Sith Dominated
    • Shadow Government
    Population Traits:
    • Loyalty
    • Heroic Sacrifice
    Military Traits:
    • Rebellious Doctrine
    • Martial Heritage
    • Elite Ground Forces
    • Independent Shipyards
    Technical Traits:
    • Synchronicity
    • Tech Startup: (Costs 2 points)
      • Arms
      • Communications Networking
      • Medical
    • I Want Those Plans: (Costs 3 points)
      • Superior Bacta
    Economic Traits:
    • Trade Cartels
    • Lax Restrictions
    Espionage Traits:
    • Bothan Spies
    • Insurrectionist History
    • Shadowfeed Access
    • Intentional Data Leak
    Flaws:
    • Gone Darkside
    • Tyferran Blacklist (Worth 2)
    • Darkside Cults
    • Critical Dice Roll Failure (Worth 3)
      • "Yes I know CDRF is going in without lube. I am braced."
    • Paranoia!

  • Name: Azazel Kurkova
    Race: Human
    Female Sith
    Bio:
    Azazel was born on the volcanic world, Eol Sha. As the offspring of one of the mining settlers abandoned by the company in the wake of an ill-conceived business exploit, she was one of those who was to survive the harsh planet. However, Azazel, scarcely held the constitution for the world's atmosphere in her youth and often fell weak and ill. Her parents could scarcely care for her and hardly knew how to care for her. There was no escaping the planet for help or medical facilities to care for her.

    It was when Azazel was seemingly at death's doors that her savior visited. A woman by the name of Sullivan, gifted with the force healed her and saw in her the same gift. She offered to her parents the chance to uplift her daughter from the world that was making her so ill and teach her how to use her gift for good.

    In her youth, she clung to the words of the matron and followed her training diligently. She followed her well and found in her family she scarcely knew back on Eol Sha. However, she struggled to follow the path that Sullivan laid forth. Always, she struggled with her emotions and was prone to outbursts of anger and sorrow when she was met with failure. Still, the jedi woman did her best with Azazel until the day came where she died.

    It was a rough blow to the young woman to see her master slain before her and she reacted violently. She went on a rampage, slaughtering those responsible for killing Sullivan and from there, she retreated into herself. She roamed the galaxy, angry at what had become of her master and furious with the state it was in. She began to make connections here and there, amassing a small following as her temper was quick to flare and she made to prove herself.

    There came a day, though, that she began to tangle with a number of individuals that would rock her to the core. The first, was a woman by the name of Andrea. She was cautious, at first, but it spurred on into a whirlwind romance. Much to her surprise, this woman would introduce her to the Mandalorian who would become her Riduur and father her twin children: Valar Gra'tua. He was the leader of a sizable clan of Mandalorians. Finally, of their group was a woman by the name of Lena... who was found responsible for kidnapping their children, eventually.

    So it went, that upon the discovery, herself, Andrea and Valar went to confront Lena... It ended up a dire situation, to say the least. Valar found himself bound by his Mandalorian ways, unable to move as Lena threatened the children. Andrea was captured.... Azazel simply remembers a flow of blood that day as everything came crashing down upon her... but it served as building point to start her empire. Valar was dead and had named her Alor in his stead... the twins were gone. She built up from that point a great fire in the bellies of the clan and used that as a stepping stone to build her affluence.

    Some of her intent to gather resources, however, might have led to trouble. In an attempt to delve deeper into the realm of Sithdom, she was hit-and-miss... Initially, she uncovered lost holocrons that allowed her force techniques of wielding such skills as wielding fire and both manipulating and walking through the memories of others... However, she also created an enemy in the Sith, Traiserus and his his darkside cult located in the Tepani sector. Traiserus, leader of the Mecrossa Order, was a Tepani noble, and in the wake of a terrible encounter with Azazel in which she burned him terribly, he pulled a number of strings, including some with the Tyferran.
    JarJar Binks

    Significant VIPs:-
    Name: Hakkri Vessari
    Race: Zygerrian
    Transgender Sith
    Bio:
    [spoili]Hakkri was never one initially for the rough sides of the galaxy. Different and effeminate from an early age, she was cast into a poor light in Zygerrian society. It was this quality that brought her to become a slave among her own people until a time as one of her slavers, Aggros, took pity upon her and freed her from the life. The two fled from their former lives. With egress came a need to pay their way and Aggros' scant mercenary work was not enough to provide for them both, not when he had to turn aside so much to remain near to Hakkri.

    So it was that Hakkri and Aggros found themselves employed at the Blue Twi'Lek, a gay bar and strip joint where Azazel eventually discovered them. It was perhaps a joke initially played upon Azazel, but sure enough, she hired Aggros as a personal bodyguard and permitted Hakkri to join him... It was a time before Azazel eventually uncovered that Hakkri possessed a latent talent with the force and took her on as her apprentice. Hakkri grew to become Azazel's confidant, friend and personal fashion coordinator and stylist until there came a time they all ventured within a Sith tomb. In a time where Azazel was able to save her lover Andrea from death's doors, she did nothing to save Aggros.

    Hakkri grew to despise Azazel and made a move to strike out for the death of her love. In retaliation, Azazel punished Hakkri, torturing her body and mind into submission. It was for a time that Hakkri was nothing but a husk, serving at Azazel's side... but as time has passed and they have lost friends and family together, she has grown into her role as Azazel's right hand.[/spoili]

    Name: Kitt Rho
    Race: Echani
    Female Warrior
    Bio:
    [spoili]Kitt was never supposed to be here. There was a time where she was among a group of children, force sensitive and meant to be bred for something more, for the greater good. Yet, she struggled with her blindness in this time and found no success with the force. It was, though, that it would all change when a disciple of Azazel's, now passed, had invaded the creche and wreaked havoc that she would be abducted, or even liberated, from that life.

    She struggled, initially, to handle the memory of the screams that met her ears and the knowledge that the master of the creche had died in that time. It was at war with the emotions that she felt when she was given the gift of sight in the form of eye enhancements. Even more, she fought between what she had been taught to be right and what she learned of people such as Azazel and with what she was presented with being in her company.

    She began to take on Azazel's doctrine as her own and even feel strong emotions for the Sith. However, with the love-triangle already present between Azazel, Andrea and Valar, Kitt was spared not even a second glance and was brushed aside. Still, she placed herself at Azazel's side and became her enforcer and protector.[/spoili]

    Name: Casae Novae
    Race: Bimm
    Male Smuggler
    Bio:
    [spoili]Casanova. Lady's man. Dashing debonair. These are all things to describe the most handsome Casae Novae. Though he has traveled the galaxy and been known to get into trouble, he always manages to fanagle his way out with his silver tongue, dexterous hands and wily ways. Such a knack for trouble, he grew into a liberated lifestyle and was less than concerned for the right and wrong of his actions, looking more for self-gain and self-satisfaction. There was one who tried to turn him from his devilish ways, a rather upstanding character who, while she claimed to be a 'jedi' never truly managed to doing anything exceptional or helpful or good, for that matter... but in the end, the jedi met a rather unfortunate end in a tragic accident that may or may not have been the result of a friendly hallucinogenic grenade.

    Casa would have been upset, if his grieving was not so interrupted by being captured by the perplexed enemy. He was in the cell, rotting, when Azazel stormed the compound with her men in order to take it over. That day, Casa was at his most persuasive as he made himself out like he was a valuable asset to coax the Dark Lady to free him.... He just had never expected it to leave him conscripted.[/spoili]
  • Territory
    Regulon Sector
    Value: 10
    Worlds:
    • Avaven Yuan - Agriworld
    • RT8-7341-82 (The Forge) - Class-6 Planetoid
    • Rivin - Factory World
    • Xuanti-221b - Gas Giant
      • Luclin - Ecumenopolis Moon
      • Spacestation Kurkova
    • Gardynia - Class M Planet
    • Baskir - Class M Planet


    Fleet
    20,000/50,000
    • Dreadnought Heavy Cruiser x8: 5,920 SP
      • Light Interceptors Squadrons x32: 680 SP
      • Medium Starfighter Squadrons x32: 1,600 SP
    • Nebulon B Frigate x4: 1,600 SP
      • Heavy Interceptor Squadrons x18: 720 SP
      • Medium Starfighter Squadrons x18: 900 SP
    • Imperial II Class Star Destroyer x1: 3,800 SP
      • Gunship Squadrons x5: 400 SP
      • Heavy Bomber Squadron x5: 375 SP
      • Heavy Interceptor Squadron x4: 160 SP
    Spacestation Kurkova: 2,735 SP Total[spoili]
    • General
      • Shield Generators x12: 180 SP
      • Extra Armour x1: 20 SP
      • Advanced Armour x1: 40 SP
      • Superior Armour x1: 60 SP
    • Armaments
      • Retractable Concussive Missile Launchers x10: 100 SP
      • Retractable Mass Drivers x4: 160 SP
      • Retractable Turbolaser Batteries x8: 80 SP
      • Retractable Ion Cannon Batteries x8: 80 SP
      • Retractable Flak Cannon Batteries x8: 80 SP
      • Retractable Laser Batteries x16: 36 SP
    • Special
      • High Resolution Sensors x1: 80 SP
      • Hypercomms x1: 20 SP
      • Electronic Warfare Suite x1: 100 SP
      • Heavy Troop Barracks x4: 200 SP
      • Hanger x4: 120 SP
        • Medium Interceptor Squadrons x8: 240 SP
        • Ace level Gunship Squadrons x4: 640 SP
      • Private Hangar x1: 10 SP
        • The Dagda [139 SP Private Craft][spoili]
          • General
            • Shield Generators x4: 12 SP
            • Armour x1: 2 SP
            • Heavy Armour x1: 6 SP
            • Hyperdrive x1: 3 SP
          • Armaments
            • Flak Gun x2: 4 SP
            • Laser Cannon x4: 4 SP
            • Mass Driver x1: 3 SP
            • Concussion Missile Launcher x1: 2 SP
              • +2 Missiles x1: 1 SP
          • Storage
            • Smuggler Cargo Hold (F-5 Metric Tons) x1: 2 SP
            • Troop Capacity x1: 2 SP
          • Special
            • Security Suite x1: 3 SP
            • Force Cage x1: 10 SP
            • Conference Room x1: 2 SP
            • Stateroom x1: 5 SP
            • Cabins (pair) x1: 2SP
            • Light Anti-Personnel Gun x2: 2 SP
            • Drop Pod Chute x1: 10SP
            • High Power Communication Arrays x1: 10 SP
            • Advanced Sensor Array x1: 10SP
            • False Transponder Generator x1: 20 SP (takes up 2 SP space)
            • Light Med Bay x1: 5 SP
            • Nightshadow Hull Coating x1: 10 SP
            • Whisperthrust Engine x2: 10 SP
          [/spoili]
    • Modifications
      • Repair Bays x1: 100 SP
      • Advanced Command Features x1: 50 SP
      • Diplomatic Ship x1: 200 SP
    [/spoili]

    Ground Armies and Defences
    10,000/30,000
    • Infantry Platoon x300: 1,200 AP
    • Heavy Infantry Platoonx x300: 3,000 AP
    • Veteran Mandalorian (Heavy Infantry) Platoon x200: 4,000 SP
    • Engineering Platoon x200: 1,200 AP
    • Green Conscript Platoon x190: 190 AP
    • AFV x20: 120 AP
    • Medium Tank x10: 80 AP
    • Heavy Tank x5: 50 AP
    • Superheavy APC x5: 80 AP
    • Artillery Vehicle x5: 80 AP
Excellent. Accepted.



  • Baku Inc.
    "Solutions for a better tomorrow."

    Nation Traits:
    • A Brush with the Law
    • Vengeful
    • Not the Droids You are Looking For
    Population Traits:
    • Loyalty
    • Not One Step Back!
    • Long Term Oppression
    • Population Controls
    Military Traits:
    • Tarkin Doctrine
    Technical Traits:
    • I Want Those Plans: (Costs 3 points)
      • Superior Armor
    • Redundancy
    Economic Traits:
    • Trade Cartels
    • Hutt Connections
    Espionage Traits:
    • Bounty Hunters
    • Shadowfeed Access
    • Saboteur Squadron
    Flaws:
    • Gone Darkside
    • Cartel Debt
    • Kyrtos Gambit
    • Poor colony conditions
    • Resource shortage

  • Nik Maquis
    betheone_remastered51vike_by_estookin-d9gguc7.jpg

  • Leader: Nik Maquis, CEO (source)
    Race: Human

    Bio: Sometimes, even being good to the Hutts lands you in a shithole. With the fall of the Empire, an anonymous Hutt --unknown even to the operators of this colony-- began taking advantage of diverted eyes. A program designed to make bio/chemical warfare agents was chartered to a remote and insignificant quadrant of the galaxy. Its ranks were filled with some of the brightest minds the Core could muster, as well as the ilk that were needed to keep their labs running. Klatooinians, Weequays, and Aqualish filled its brawn, while an entire population worth of Nuknogs, the mental equivalent of Jar-Jar Binks, was siphoned to support its "infrastructure."


    Thus far, the project has been a disaster. The past two CEOs have been fed to various creatures of the local tundra wildlife at "the Overseer's" bidding. It is up to Nik to turn this dying project around so the Hutts can kill someone besides him. Some hope he's the man for the job... most should not.


    Significant VIPs:-
    Name: Dr. Wespiad "Dr. Wisper" (source)
    Male Hapan
    Bio: Crazy scientist PhD.

    Name: Dr. Delia Luxiumbouigois (source)
    Female Zeltron
    Bio: Neonatal neurosurgeon.


  • Territory
    Ouot Sector
    Value: 2
    Worlds:
    some big, cold rocks... nothing to see here... move along, move along.


    Fleet
    4'000 / 10'000
    • Destroyer: "First Frost" 800 SP
      • Heavy Interceptors Squadrons (2): 80 SP
      • Private vessels (2): 230 SP
        • Hull:
          • 12x Shields [180], Advanced armor [40], 5x Ion engine [100], Hyperdrive [40], Tractor beam [20],
        • Arms:
          • 5x Plasma cannons [150], 10x Flak cannon [50], 10x Concussion missiles [50], 5x Heavy ion cannon [50]
        • Special:
          • High resolution sensors [80], Private hangar [10], Medium troop barracks [10], Vehicle pool [5], Light hangar [15]
    • Frigates (2): 400 SP
      • Heavy Interceptor Squadrons (2): 80 SP
      • Heavy Interceptor Ace Squadron: 80 SP
      • Medium Bomber Squadron: 50 SP
      • Light Shuttle: 10 SP
        • Hull:
          • 6x Shield [30], 4x Ion engine [40], Adv. armor [20], Hyperdrive [10]
        • Arms:
          • 5x Ion cannon [25], 8x Flak [40], 4x Concussion missile [20]
        • Special:
          • 4x Light hangar [60], 5x Light troop transport [5], Electronic warfare suite [100], Minelayer [50]
    • Corvettes (4): 250 SP
        • Hull:
          • 3x Shield [15], 8x Ion engine [80], Adv. armor [20,] Fast hyperdrive [20]
        • Arms:
          • 4x Massdriver cannon [80], 5x Flak [25], 2x Ion cannon [10]
    • "Dislovak" Spacestation: 500 SP
      • General
        • 10x Shield Generators [150], Extra armor [20]
      • Armaments
        • 20x Laser cannon battery [20], 5x Heavy ion cannon [50], Plasma cannon [30]
      • Special
        • Electronic Warfare Suite [100]
      • Modifications
        • Advanced Command Features [50], High resolution sensors [80]
    • Planetary Stationed Assets:
      • Superlifters- Hyperspace capable (2): 50 SP

    ----------------------------------

    "Cobalt" [120 SP]

    2x Shield gen [6]
    8x Engine [8]
    Adv armor [12]
    Fast hyperdrive [9]
    ---
    Turret twin blaster [3]
    Solar ion turret [7]
    2x EM plasma launch [8]
    Antipersonnel turret [2]
    ---
    Troop cap [2]
    Boarding collar [3]
    Cargo F-5 [1]
    2x Support generator [4]
    Beacon sensor array [10]
    Hypercoms [10]
    False transponder [20]
    ---
    Conference room [2]
    State room [5]
    Security suite [3]
    Vehicle cap [1]
    Holding cell [4]

    "The Glove" [110 SP]

    4x Shield [12]
    Armor [2]
    Fast hyperdrive [9]
    ---
    Discord turret (Retractable) [12]
    2x Ion cannon- Retractable [8]
    Tri-beam turret- Retractable [2]
    ---
    Adv sensors [10]
    Troop cap [2]
    Smuggler medium cargo [6]
    Nightshadow hull [10]
    4x Whisper thrust [20]
    Microthrust Array [5]
    Support gen [2]
    S-foil [2]
    ---
    Security suite [3]
    Conference room [2]
    Cabin [2]
    Vehicle cap [1]
    ---------------------------------
    Ground Armies and Defenses
    2'000 / 6'000 Modifiers: Armor Plans

    • Infantry Platoon- Green (45): 180 AP
    • Heavy Infantry Platoon- Veteran (6): 240 AP
    • Heavy Infantry Platoon- Commando (4): 240 AP
    • Engineering Platoon (5): 60 AP
    • Infantry Platoon- Elite Commando (2): 64 AP
    • AFV (10): 120 AP
    • Truck- Veteran (10): 40 AP
    • Heavy Tank (10): 200 AP
    • Artillery (5): 160 AP
    • Medium Air Speeder (5): 80 AP

    "Snow's Head" Base: 606 AP
    • General:
      • 20x Shield [300], Adv armor [40]
    • Armaments
      • 2x Spinal very heavy turbo laser [100], 10x Maser cannon [20], 2x Plasma cannon [60], 2x Proton torpedo launcher [16], Minelayer [50]
    • Special
      • Hypercoms [50]
1st: Kill the colour formatting please. I don't use the Iwaku default so I have to highlight your text to actually read anything :P
2nd: Only one Private vessel is allowed :P
3rd: Other than that, once 2 is fixed accepted.



  • The Crimson Empire

    Nation Traits:
    • Imperial Warlord, With the Empire disintegrated we did what we had to do to continue the survival of our people, the Emperor is dead but the Empire is not even if we are splintered.
    • Envy of a Moff, The Empire can be efficient if one puts their mind on running it as it should be and eliminate sources of corruption where they may fester before they grow beyond control.
    • Mechanics at Heart, Long have some of the native alien species who are the minds behind mechanical engineering in our sector been ignored, by putting them forward and acknowledging what they did for us, for the Empire they continue their efforts.
    Population Traits:
    • Loyalty, We are imperials and follow the chain of command, as long as the chain remains a sturdy chain and doesn't split apart with numerous links claiming they are the next Emperor, Grand Admiral, Grand Moff, or Grand 'input title of the week'.
    • Martial Pride, Yeah I think you can say we are proud of our military.
    Military Traits:
    • Hammer and Anvil, When the Empire splintered and resources, materials and military assets were divided one has to adapt with the times and perhaps focus more on strategy and tactics to get things done.
    • Martial heritage, We may not boast military academies like the ones on Cadia or Corulag but we make do and our army, navy and political personal can boast proud military backgrounds and training.
    • Independent Shipyards, We aren't like Kuat but we make do with a few shipyard docks of our own.
    • Elite Ground Forces, We may not have the likes of the 501st Legion among our ranks but we are damned close thank to a number of former royal guard leading the military academy.
    Technical Traits:
    • I Want Those Plans(3), When all went to hell and our own sector was being consolidated and secured in the aftermath of the battle of Endor they came upon a distress signal from between the stars and discovered quite the prize. A Super Clas Star Destroyer dubbed 'The Hand of Midnight'.
    • Tech Startup(2), As we splintered and realized we would be cut off from most sectors producing various items, goods or equipment we turned to develop our own centers to do it ourselves.
      • Arms
      • Medical
      • Civic Engineering
    Economic Traits:
    • Corporate Power, A system of government is not without its economic powerbase, those being the local corporations that make sure commerce, industry and general day to day to make the 'machine' keep running.
    • Popular Trade Items, We have several factories and business ventures who manufacture components for a variety of equipment used throughout the known worlds.
    Espionage Traits:
    • Imperial Intelligence, This information has been deemed classified by the I.I. security level Magenta or higher required.
    Flaws:
    • A Powerful Enemy, refusing to hand over a vessel like 'The Hand of Midnight' earned quite a enemy with a certain imperial warlord who wanted the vessel for themselves.
    • Thyferran Blacklist(+2), Not so much banned by Thyferra as in we really don't want to go through official channels due to some... unfortunate items in storage we may have...
    • Pirates Favourite Pickings, The system may not be much but it has a great wealth in certain resources valuable on the black market, a eager price for smugglers and pirates to abscond with.
    • Krytos Gambit, Ah yes... fun to have a storehouse with containers of a plague meant to attack and contaminate Bacta and turn the healing agent into deadly poison and having no means to dispose off it safely. Keeping it under wraps for fear word of its existence will either antagonize the population we are trying to incorporate in the new Empire, or give the idiots who basically venerate Palpatine to make a insane decision to use it, or have who knows what super power come by and take it to use themselves.

  • Name: Kyp Haasa
    Race: Human
    Male Imperial
    Bio: A Imperial means more than just being born in the Empire, it means that you dedicate yourself to a ideal and a lifetime of service to make that ideal a reality. Kyp was but a boy when the Clone Wars were being waged in the larger galaxy but the memories he has as a boy on Vorzyd II he remembers all to well, like how the CIS came, establishing a foothold on his homeworld and 'liberating them from the oppression of the Republic' by forcing the population to strip-mine their own world for resources to build more battle droids is something that is ever present in his memories all too clearly. As are his memories of the clone troopers of the newly named Empire truly liberating his world after the events of Order 66. They drove the remainder of the CIS forces that were present off their world and imprisoned collaborators, the Empire had brought order, justice and peace back to his home and for that he would work his hardest to pay back his debt to the Empire.

    When he was of age he applied for Imperial Service, a career as a imperial pilot was opened for him as he began his education in imperial service, shipped off to the imperial navy academy on Corulag where he spend the first few years of his imperial service thus began as a cadet. Participating in the mandatory courses of Imperial Doctrine, both regular and Navy specifically, and eventually was given the rank of Lieutenant and assigned to a TIE-squadron aboard one of the many Imperial Star Destroyers in service and that was the start of his career.

    He watched and knew all too well that some of his peers were on the fast track to success due to their heritage or even the planet they were born on but it did not much matter to him, he preferred the slow grind of working his way up to the upper ranks of the Imperial Navy as it allowed him to experience most, if not all, levels of the Imperial Navy, that and being promoted for merit felt more deserving than having it handed to him on a silver platter.

    The pinnacle of his career came when he, with the rank of colonel, was placed in command of Imperial Star Destroyer, the Imperial Fist, with several squadrons of TIEs and ground forces, as well as a few escort vessels assigned to patrol the Outer Rim Territories. Finding himself in charge dealing with a number of riots and even two full scale planetary uprisings, dealing them with a minimal amount of civilian casualties which saw him reprimanded because he wasted important and vital Imperial resources, time and effort to achieve those particular results. He was never replaced however, probably likely due to him being in the outer rim, on the fringes of Imperial bureaucracy.


    He even had a tour near the Unknown Regions, having to deal with unmapped regions of space and its inhabitants virtually unknown to the Empire. It was here he got acquainted with a individual who would become his closest confidant and right hand. A Chiss female, named Crirce'acezu'taci, reluctantly allowing herself to be referred in basic as Circe. She was originally assigned to his ship as a guide and navigator making sure his vessel would not wander into territories deemed off limits or too dangerous to venture into unprepared. They found a threat to both the Empire and the Chiss Ascendancy however, one that if left untouched would threaten both governments, he had been given orders upon report to eradicate the threat, Circe had been told not to interfere due to the Chiss policy of not delivering a first strike against a enemy who has not yet attacked the Chiss. Deciding to not let her hands be bound she offered her full cooperation to Kyp and with her strategies and his execution of the battle they eliminated the threat of a potential invasion of the outer Chiss and Imperial Outer Rim, the people of both territories never knowing just how close they had gotten to be ruled or exterminated by a amphibian long-necked species and their cunning if somewhat simple leader. She was however facing a court martial or exile, so Kyp commissioned her for the Imperial Navy, under his command. Surprisingly ,despite the Imperial's general distaste of women, or worse aliens the request was accepted and the Chiss woman became his second in command.

    It was then during the events in the aftermath of the Battle of Endor that would define him, and the men and women under his command.The Empire was in disarray, the Emperor dead, his battle station destroyed with him. Reports of revolts, uprisings and other general unrest flooding in and whenever Kyp tried to get into communication with his superiors for orders he was given plenty but most if not all in conflict with each other. Being ordered to be in multiple locations at the same time... eradicate entire populations who dared to revolt or report to several 'warlords' that were carving their own little splinter fractions within the Empire.

    Kyp watched the Empire he had dedicated his life to disintegrate before his very eyes and decided he could not stand idle, nor could he follow the multiple 'superior officers' that were given orders that made no sense or ordered him to engage Imperial factions that were 'disloyal' because they decided to follow another warlord. Gathering like-minded officers and individuals they ventured from sector to sector before eventually coming to what they would call their new home, perhaps becoming a warlord himself, albeit a minor one he consolidated his forces and the resources he had at his command to begin the rebirth of the Empire, or ready to swear fealty to someone who could. Though putting reforms that women, and even aliens could serve the Empire in its military, as a move to keep support from the population and recruit men and women from more sources to replenish lost numbers.

    Significant VIPs:
    Name:
    Crirce'acezu'taci, Commander Circe
    Race: Chiss
    Female Fleet Officer
    Bio: [spoili]She was once a officer in the CEDF of the Chiss Ascendancy but that was a long time ago, ever since she violated one of the main military doctrines of her people she was effectively exiled from Chiss space. Not that she minds that much, the reason why was justified to her and she merely replaced her naval commission with the Chiss to one of the Empire, or more specifically under Kyp Haasa's command, serving as his aide and eventually second in command. It did not came without it's difficulties, Imperials were rather loathe to follow commands from her due to being a Alien first, and a woman second but over time she got through to the more stubborn of them, with some help from her superior officer.

    Then the Glactic Empire went to shit and they were thrown in the middle of it, she watched as her superior officer, her friend, was lost in turmoil on what to do, so she offered a gentle push. If none of his current superiors served the best interests of the Empire or his own. Take what like-minded people he could and survive till anyone would rise to the occasion to keep the Empire united and restore order to the chaos.

    So he did and Circe stayed in her role as his second in command, reaching a sector of space and restored Imperial order to a grateful population. Kyp proving himself to be more than just a military commander as he also had to take other responsibilities tackling civil and other political matters, becoming more a Moff than Colonel. She was as surprised as everyone else of the officers when Kyp announced that he would focus efforts on maintaining the integrity of their little splinter of the empire and placed active fleet command with her, giving her the rank of Commander. Taking command of the fleet from the bridge of the Super Star Destroyer, Hand of Midnight.
    [/spoili]

    Name: Major Radin
    Race: Human, Corellian
    Male Royal Guard/Army Officer
    Bio: [spoili]Kyp Haasa and his cadre of followers had only recently began fortifying and entrenching themselves within the sector when a unmarked Imperial vessel arrived at the edge of space, transmitting certain codes that gave Kyp and his officers a moments pause as they were being validated and confirmed as genuine. A set of codes that were only known to the Emperor and his inner circle.

    Not sure what to expect they allowed the vessel to dock and Kyp came face to face with thirteen men in all too familiar scarlet armour, a dozen of the Emperor's Royal Guard. Their spokesperson stepping forward and introducing himself simply as 'Radin'. He and his fellow Royal Guard had been on a assignment when the battle of Endor happened and with the Emperor dead they had nowhere to go, or at least nowhere they had wanted to go as most would use them as status symbols of some kind and none of them seemed to have a desire for that. They wanted to continue to serve the Empire and had observed Kyp's efforts in the sector and decided to come forwards, with the promise he would give them proper assignments that they could continue to serve.

    As their spokesperson and apparent leader, it became clear after some time that Radin must have served within the hierarchy of the Empire as his knowledge of army tactics, strategy and doctrine was quite expansive. So Kyp named him a major and gave him a command in his new command and army structure, the other Royal Guard were also given officers ranks, some serving as officers though most decided they would serve best as instructors at the training camps that were being set up. Radin meanwhile became simply known as a quiet officer, none but Kyp and Circe knowing his true background, observant and only coming forward with a opinion when other officers started to bicker.
    [/spoili]

    Name:
    Race:


    Bio: [spoili][/spoili]



  • Territory:
    Yet to be given details by Kadaeux/WIP

    Fleet:
    40'510/50'000


    Ground Forces:
    12'382/30'000

    Elite Units:

    The 312th Legion (5'508 AP):

    Army Regiments (5x728 AP): 'The Sun Hawks', 'Crimson Guard', 'Emperor's Hammer', 'The Storm Razers' & 'The First and Only'
    • 10 Conscript Platoons (20 AP/300 Men)
    • 20 Stormtrooper Platoons (80 AP/600 Men)
    • 20 Veteran Stormtrooper Platoons (160 AP/600 Men)
    • 10 Hazard Stormtrooper Platoons (100 AP/300 Men)
    • 2 Veteran Hazard Stormtrooper Platoons (40 AP/60 Men)
    • 10 Imperial Engineering Corp Platoons (60 AP/300 Men)
    • 2 Veteran Imperial Engineering Corp Platoons (24 AP/60 Men)
    • 20 AT-STs (60 AP)
    • 20 APC A-A5 Speeder Trucks (60 AP)
    • 10 AFV HAVr-A9 Floating Fortresses (60 AP)
    • 4 HAVw A6 Juggernauts (64 AP)

    Armour Regiments (3x808 AP): 'The Hammer', 'The Anvil' & 'Thunder Company'

    Mercenaries:

Ok. One problem. Due to how I wrote the document, it looks like you may have made the same mistake Aenimus did originally. (Because of how I wrote it.)

Your fleet has 24'000 SP to spend at the start and can support 60'000 SP. Though you do get an Interdictor free ;) (Your Sector has a value of 12)
Your army has 12'000 AP to spend at the start and can support 36'000 AP. (So you are only a tiny bit over there.)

Place Holder
2000px-German_Resistance_Flag_Proposal_1944.svg.png

The Black Imperium

[tabs][/tabs]


  • 18d84914e2182b1f8eceebe73dc47859.jpg


    Leader: General Valkryie Kalrune
    Leader Bio:
    Significant VIPs:
    - This may be as detailed or not as you please. But bear in mind, only the leader has 'character shields'.

  •  


  • Nation Traits:
    Envy of a Moff
    Imperial Warlord
    Mechanics at Heart

    Population Traits:
    Loyalty
    Martial Pride

    Military Traits:
    Capital Doctrine
    Elite Ground Forces

    Technical Traits:
    Accelerated Repairs

    Economic Traits:
    Corporate Power
    Abundant Trade Goods
    Bargaining Chip
    Muun Accountants

    Espionage Traits:
    Imperial Intelligence
    Saboteur Squadron
    Intentional Data Leak

    Flaws:
    Krytos Gambit
  •  


  • Sector Name: Katora V - 14

    Feel free to name your sectors here and outline important planets to you. Each sector contains approximately 10 Habitable Worlds. Also, record the sector value next to the sector name. (And keep an eye on the map for changes :P)

  • Fleet: 0/70,000SP
    28,000SP available to spend

    This has 2 parts. 1st a list of your fleet. (Do not forget to buy squadrons, they don't come with the ships!) Include the values for each type. Eg: If you have 10 Dreadnought Heavy Cruisers and 8 TIE squadrons each you would write it as...
    Dreadnought Heavy Cruiser: x10: 7'400 SP.
    TIE Fighter Squadrons: x80: 1'600 SP. (Light Interceptors. Standard)

    The 2nd, if you decide to take Custom ships, include each design in a spoiler box of it's own.

    Ground Armies and Defences: 0/42,000AP
    14,000 available to spend

    Include here a list of your purchased forces. As with the navy. Include the amount spent and any details.

Ok not bad, but you've only got one flaw, there is a mandatory 2. ;)

Work in progress O.O



  • Odojinya

    Nation Traits:
    • Sith Dominated
    • Shadow Government
    • Envy of a Moff
    Population Traits:
    • Loyalty
    Military Traits:
    • Defensive Doctrine
    • Martial Heritage
    • Independent Shipyards
    Technical Traits:
    • Tech Startup
      • Communications Networking
      • Medical
      • Civic Engineering
    • I Want Those Plans
      • Super Capital Ship
    Economic Traits:
    • Lax Restrictions
    • Bargaining Chip
    Espionage Traits:
    • HK's Love Their Job
    • Shadowfeed Access
    • Saboteur Squadron
    Flaws:
    • Krytos Gambit: With thanks to a esteemed guest of hers, Lena has acquired access and is experimenting with 'Sith Alchemy'.
    • Gone Darkside
    • Paranoia
    • Tyferran Blacklist

  • Name: Lena Sith'ari
    Race: Human, Female
    Bio:

    Name: Andrea
    Race: Female Human
    Role: Prisoner
    Bio: [spoili][/spoili]


    Name:
    Race:
    Role:
    Bio
    : [spoili][/spoili]


  • Territory:


    Fleet:
    /

    Ground Forces:
    /


Looks good so far. Looking forwards to seeing certain folk sweat :P
 
Oh, and @Sarzu I'll get the Strike Cruiser and Lancer Frigate numbers up in the document for you.

Done.
 
Last edited:
1st: Kill the colour formatting please. I don't use the Iwaku default so I have to highlight your text to actually read anything :P
2nd: Only one Private vessel is allowed :P
3rd: Other than that, once 2 is fixed accepted.
Not entirely sure what your screen looks like to accommodate, so just tell me if I've made it worse. :P

Per everything else, I think most all should be in working order. Looking forward to it.
 
Not entirely sure what your screen looks like to accommodate, so just tell me if I've made it worse. :P

Per everything else, I think most all should be in working order. Looking forward to it.
.
Same issue. You may need to select the text, then open up the colour and simply select the default.
 
Ah gotcha will fix that up, the super capital you start with (if you pick that) I suppose is not exactly for free is it?
 
Ah gotcha will fix that up, the super capital you start with (if you pick that) I suppose is not exactly for free is it?

No, the balance for that is it comes out of your starting cash :P
 
I'm still working on my nation and figuring out what I'm doing with it, so it could be a little bit. xD
 
I have to update my sheet with some things, like adding shields to squadrons that should have them because I missed the squadron modifications thingie >.> also being persuaded to join a suicide pact regarding a certain flaw...
 
So what does our cannon force user presence look like in this one Kad? Luke, Vader, Order 66? If applicable, how long until I can have Leia swooning etc.
 
So what does our cannon force user presence look like in this one Kad? Luke, Vader, Order 66? If applicable, how long until I can have Leia swooning etc.

Luke is still around, Vader be dead since it's post-Endor, Leia and Han are a power couple, Palpatine may and or may not resurrect... again.
 
Ok ladies and gents.

1st: *Kicks the thread*
2nd: We may begin tonight when i've written the IC.
 
As much as I love this concept (and Star Wars), I think I'll have to drop. My creative energy (and my ability to time manage) has been constrained as of late and probably won't let up for a little while.

It's totally not because I had no idea what to do for a nation
 
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