Star Wars: The New Warlords Welcome to the New Warlords, as you can see above you represent a little fish in a big pond. Now those who know me know that none of my RPs, least of all a nation RP, would be complete without rules. And indeed, there is no lack of them here either! Main Rules for Creating your Nation. Secondary tools for Creating your Nation. In addition, there is the "Strategy Map" which lacks much detail at the moment. But will become more detailed as the RP goes along. This map is a duplicate (approximately) of the map above but using hexes instead. Player nations will begin on one of these hexes (each). This map will (preferably) be updated very regularly. Character Sheet - Feel free to copy and paste this format. Code: [b]Nation Name: Flag:[/b] - Optional [indent][b]Leader: Leader Bio: Significant VIPs:[/b] - This may be as detailed or not as you please. But bear in mind, only the leader has 'character shields'. [/indent] [b]Traits[/b] [indent] [b]Nation Traits:[/b] *Please use an unordered list* [b]Population Traits:[/b] *Please use an unordered list* [b]Military Traits:[/b] *Please use an unordered list* [b]Technical Traits:[/b] *Please use an unordered list* [b]Economic Traits:[/b] *Please use an unordered list* [b]Espionage Traits:[/b] *Please use an unordered list* [b]Flaws:[/b] *Please use an unordered list* [/indent] [b]Territory[/b] Feel free to name your sectors here and outline important planets to you. Each sector contains approximately 10 Habitable Worlds. Also, record the sector value next to the sector name. (And keep an eye on the map for changes :P) [b]Fleet:[/b] This has 2 parts. 1st a list of your fleet. (Do not forget to buy squadrons, they don't come with the ships!) Include the values for each type. Eg: If you have 10 Dreadnought Heavy Cruisers and 8 TIE squadrons each you would write it as... Dreadnought Heavy Cruiser: x10: 7'400 SP. TIE Fighter Squadrons: x80: 1'600 SP. (Light Interceptors. Standard) The 2nd, if you decide to take Custom ships, include each design in a spoiler box of it's own. [b]Ground Armies and Defences:[/b] Include here a list of your purchased forces. As with the navy. Include the amount spent and any details. Other Mechanical Rules: Each round is, at longest, approximately 1 week real-time. This will, normally, translate to a month in-universe. During each round the players can only post one mechanical post. This details planned construction, major actions and the like. Players are free to, within reason, post other smaller posts, including diplomatic meetings with one another. Or even just small fluff-pieces. Each player may give 'hidden' instructions. These are PMed to me, but hints about it must be included in IC posts. Where appropriate, be reasonably detailed. If you post "I send 10 Dreadnought Heavy Cruisers to attack Tatooine" you're going to get slapped around in most likelihood. But if you said "I'm sending 10 Dreadnought HCs to conduct long-ranged strikes against any obvious defences over Tatooine before moving in and adopting a blockade formation while I bring troop transports to deploy a Battalion of troops." Then your odds are much better. Events are going to happen! Be ready for anything. Other Rules: Be civil, be nice. No arguing amongst one another. The GMs word is final. While I do expect people to be polite and civil and while I expect they can handle most issues without direct intervention, if I have to weigh-in on something it is final. No God-Modding, No God-moding. No auto-hits. No cheating. etcetc. Penalties will be levied based on the severity of any breaches. Include a reference to Jar-Jar Binks in your leader's bio sheet somewhere. If this is missing you didn't read the rules! If you can't post in a cycle for any reason, let me know. Don't include canon characters in your sheets. And remember, you won't be placed in an existing named sector!