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Dawn Bringer Invictus
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Original poster
Re: Soldiers of Misfortune
So, just added a huge chunk to this post that basically explains the upcoming combat mission. Mostly Arkoss taking the piss unto the T.S.C. And now for some more details about the Pleurodelinains.
Pleurodelinains
For the amphibian lovers, their name is a take on the latin name for "Newts".
Doesn't sound too harsh right? I mean, the actual creatures in this tale aren't very big. They're roughly the size of a golden retriever, only it's a slimy, seemingly eye-less, glowing, green-newt that is bioluminescent; it can produce light when it wants to.
By itself, despite the fact that it's intelligent, and can move quickly on all fours, it's not much of a problem.
Of course, the ones you'll be up against will be somewhat different.
You see, they know that by themselves, there's not much they can do against an elite force of technologically advanced, well-armed, well-organized highly-experienced, and well-trained horde of pseudo-antropomorphic crabs, spiders, beetles, centipedes, and occasional humans/non-arthropods who have guns that fire anti-grav propelled rounds that dig into your flesh then explode, PLASMA RAIL GUNS, and massive TWO HANDED SWORDS (that can be wielded with one hand by certain folks) that can SLICE THROUGH TANK ARMOR, along with SUPER INSECTOID STRENTH, the ability to CONTROL ENERGY FROM AN OUTER EXISTENCE (read: sci fi's answer to "magic") and FLY (don't ask me how this **** works and it gets crazier when you get to the multiple-jumps-while-in-mid-air bit!), along with INHUMANLY GOOD SENSES OF SMELL, SIGHT, HEARING AND SO ON.
AND SOME OTHER STUFF.
But yes, they have an answer to this.
Look at this MOTHER-FORNICATOR right here and imagine it mixed with this. They're generally somewhat larger than humans but a bit smaller than Funebrarans. Not all of them are bipedal or just single-piloted. Some are quadripedal, some fly, some have over ten limbs, but not all are necessarily for military usage.
Of course, the ones we'll be encountering soon will mostly be of the military type. Your average "Pleurod" soldier is fights usually using a gun arm and a melee-arm. One arm has an energy-projecting weapon which most other races call "sphere casters". Basically a semi-automatic arm-cannon that fires powerful, hard hitting energy based spheres, which travel quite quickly and are generally effective against most infantry types. The "melee arm" usually has a built in energy weapon as well. See the sword this fellow is using? Their melee weapons tend to be similar, packing good cutting power. The suits themselves tend to be durable as well, meaning they can take a fair share of unpleasantness before going down and sometimes even have personal energy-field generators for added protection.
As implied earlier, we won't just be seeing the standard grunts and standard-gear in the second chapter. Multi-legged heavy weapons platforms, "Commander Suits", snipers, "casters", larger mecha-esque suits and various others, sometimes piloted by more than just one "Newt" and often much deadlier than the grunts, will also appear.
So, just added a huge chunk to this post that basically explains the upcoming combat mission. Mostly Arkoss taking the piss unto the T.S.C. And now for some more details about the Pleurodelinains.
Pleurodelinains
For the amphibian lovers, their name is a take on the latin name for "Newts".
Doesn't sound too harsh right? I mean, the actual creatures in this tale aren't very big. They're roughly the size of a golden retriever, only it's a slimy, seemingly eye-less, glowing, green-newt that is bioluminescent; it can produce light when it wants to.
By itself, despite the fact that it's intelligent, and can move quickly on all fours, it's not much of a problem.
Of course, the ones you'll be up against will be somewhat different.
You see, they know that by themselves, there's not much they can do against an elite force of technologically advanced, well-armed, well-organized highly-experienced, and well-trained horde of pseudo-antropomorphic crabs, spiders, beetles, centipedes, and occasional humans/non-arthropods who have guns that fire anti-grav propelled rounds that dig into your flesh then explode, PLASMA RAIL GUNS, and massive TWO HANDED SWORDS (that can be wielded with one hand by certain folks) that can SLICE THROUGH TANK ARMOR, along with SUPER INSECTOID STRENTH, the ability to CONTROL ENERGY FROM AN OUTER EXISTENCE (read: sci fi's answer to "magic") and FLY (don't ask me how this **** works and it gets crazier when you get to the multiple-jumps-while-in-mid-air bit!), along with INHUMANLY GOOD SENSES OF SMELL, SIGHT, HEARING AND SO ON.
AND SOME OTHER STUFF.
But yes, they have an answer to this.
Look at this MOTHER-FORNICATOR right here and imagine it mixed with this. They're generally somewhat larger than humans but a bit smaller than Funebrarans. Not all of them are bipedal or just single-piloted. Some are quadripedal, some fly, some have over ten limbs, but not all are necessarily for military usage.
Of course, the ones we'll be encountering soon will mostly be of the military type. Your average "Pleurod" soldier is fights usually using a gun arm and a melee-arm. One arm has an energy-projecting weapon which most other races call "sphere casters". Basically a semi-automatic arm-cannon that fires powerful, hard hitting energy based spheres, which travel quite quickly and are generally effective against most infantry types. The "melee arm" usually has a built in energy weapon as well. See the sword this fellow is using? Their melee weapons tend to be similar, packing good cutting power. The suits themselves tend to be durable as well, meaning they can take a fair share of unpleasantness before going down and sometimes even have personal energy-field generators for added protection.
As implied earlier, we won't just be seeing the standard grunts and standard-gear in the second chapter. Multi-legged heavy weapons platforms, "Commander Suits", snipers, "casters", larger mecha-esque suits and various others, sometimes piloted by more than just one "Newt" and often much deadlier than the grunts, will also appear.