Soldiers of Misfortune: Into The OOC Of Oppression

Discussion in 'ROLEPLAY GRAVEYARD' started by Dawn Bringer Invictus, Sep 12, 2010.

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Which of the following in the IC would you be looking forward to the most?

  1. Urban combat in a Venice-like city

    50.0%
  2. High speed pursuit across a "swamp-ocean"

    25.0%
  3. Infiltrating an enemy position

    0 vote(s)
    0.0%
  4. Assaulting a stronghold with marginal numbers

    0 vote(s)
    0.0%
  5. Multi-way territorial combat for planetary assets

    25.0%
  1. General Story/Universe Overview:



    In the far future, mankind has established itself as a powerful force; it's now another superpower among the superpowers that rule the stars. But this isn't a story about humanity; this is a story about a nomadic race; the Funebrarans. Born from a morbid, mysterious past that even they know little about, these misunderstood, seemingly-monstrous, vaguely humanoid arthropod-beings have roamed the stars, looking for a suitable home but constantly denied by fearful, discriminatory superpowers. They seem to be damned to roam the stars in their massive migratory fleets, most of their kind living on four immensely large hive ships.

    Feared; for their appearence, their strength, their resilient biology, and their devastating military prowress. Envied; for their surprisingly functionable efficient socieities and highly advanced technology, they're people you either hate or love. And the Trans Space Coalition, the largest united force in the universe, are a bit on on the latter in a way. They know the Funebrarans are willing to fight for their causes for money, supplies, and most importantly the promise of an actual world they can call home. And fight they shall; they've agreed to be sent into a hotbed of conflict. A cluster of planets known as the Helios sytems, once the shining beacon of multiculturalism, cooperation, and mutual support has erupted into a hellish mess of disciminatory violence, racial prejudice, territorial dispute, religious conflict and war's many ugly faces. The Funebrarans may not be as numerous as you might think being bug-people and all, but their highly efficient quality-over-quantity way of approaching a conflict makes them a top choice by the elite joint ops command group undertaking operations in the region. Even when terribly outnumbered and seemingly backed into the corner, Funebraran War Swarms have devastated whole planetary militaries that swore to crush a seemingly small target with little in the way of mercy. The promise of their dreams becoming reality, of glory, and acceptance into the galactic community is tempting indeed.

    Yet Arkoss Schvensson knows that for the most part, the promises of glory were already broken before they were even made; their fate is not to be heralded as heroes and the bringers of peace. They're damned to slaugher and be slaughtered away from the eye of the media, and that ultimately others will take credit for the greatest of victories, to be remembered just as footnotes in the passage of time; those horrid night-men the civilized world shouldn't see. He and the war-swarm under his command know they're chasing illusions once more, but their role is not to question why; only to fight, kill, and die.


    The conflict though, has sinister workings underneath it. An ancient force linked in disturbing ways to the broken history of Funebrarum moves under the storms of madness; its twitchings and hissings inciting waves of violence and hatred. The very generals of the Alliance Funebrarum fights for have their fingers in deep in some prize investments. And the many dissenting groups aren't taking lightly to Funebraran military presence. The past has returned to damn the present, and the present can do nothing but damn itself further, but backed into a corner once more, Arkoss and those he fights alongside shall show the universe once more the wrath of his kind.




    ++++++++++++++++++++++++++


    So basically...


    You play as one of the people (or maybe a few) of the people involved in this conflict. The obvious choice of course, is one of the Funebrarans, but at the same time, you can actually make up your own alien species (which might just get incorporated into the rest of the story as major elements) or even play as robotic entities or "Othyrworld" ones. The two major sides here are basically the Trans Space Coalition and the Funebraran 13th war swarm, although as time passes more sides will become apparent and just like alien species, you can make up your own.

    While this RP will be split into multiple combat missions with their own objectives, there will be a greater overall objective progressively revealed as time passes. The higher-ups commanding the war, the questionable friends they have conducting business ventures in it, the connections that the locals have, and the mysterious past of the Helios worlds will all hint at and reveal something far larger and important than power-hungry tyrants and rogue dissident groups. For most of us, the objective will be to survive against increasingly fearsome local dissenting groups while not being swept away by the secretive black operations going on at the same time. For others, perhaps you have your own agenda or you're even trying to make sure no one is able to interrupt what's truly going on here.

    You do not necessarily have to play as a soldier/mercenary/wandering nomad/commander/sergeant/otherworldly creature/sentient combat automaton/etc. It is also completely possible to play as non-combat personnel or even "irregular" or faction-less characters, such as journalists, civilians, technicians and so on.


    Mind you, while I do have a lot planned out, your actions will inevitably change large portions of it, although it might be so smooth you might not even notice it.


    Remember, you do not need to play as a good guy; you can still be a villain, including a villain who's technically on the same side as the supposed good guys. Later on in the story, expect vital choices to be have to be made on what side you shall stay on.


    I'll be taking on a role of both playing as a lead character and moving the story on alongside fleshing it out. Mind you, you can attempt to do the same. I'd encourage it, actually. Can lead to some interesting results.


    One last thing: This is NOT a pure ACTIONZ AND KICKING BUTTOX thread. Yes, there will be very intense combat sections and lots of gruesome, horrible deaths, but there will also be a lot of dialogue, character interaction, and exposition. The star-system this will take place in, the diversity of the cultures, and the controversy of the wars fought provide ample material to discuss issues such as nationalism, "race", effects of super powers on lesser nations, cultural identity, and other such topics. Hell, there will probably be a lot of comedy and even romance involved to a certain degree.


    ++++++++++++++++++++++++++


    Things to Keep in Mind

    - This will be an RP broken up into multiple chapters. There may also be heavy use of time-warp (not as in literal time travel, but just jumping from say an event to a few days later). Every chapter will open and end with some music of the metallic sort.

    - You can post in between chapters, of course. Probably best to give it an interlude-ish title though.

    - If you can't already tell, this is going to be an RP aimed at audiences used to more morbid subject matter; warfare, death, violence, issues of "race" or ethnicity, sexuality, war crimes, politics and so on. Expected rating goes from PG13 to M. Remember though, violence/horror/decadence/smuttiness is not the point of this RP; all of that is means to an end, rather than an end in itself.


    - ALL of the characters you create (except maybe in a few VERY rare circumstances) should be able to be killed conventionally. Funebraran or not, it should be perfectly possible to beat/shoot/strangle/burn/crush/freeze/etc. your characters to death. I don't mind you all having powerful, bad-ass character, but they must be able to be killed in a conventional way as well. Except maybe in very rare circumstances, no playing as "indestructible", "godlike", "uber-hyper-omega regenerative", "immune to all conventional weaponry" type characters fellas!

    The imminence of mortality and ease with which your character may perish ultimately serves as a sort of contrast which makes their far less vulnerable traits stick out more.


    Most of the super-powerful character we will encounter will be NPC's who will often be enemies, mind you.



    - In the case that you are gone for a bit too long, I may have to take control of your character in your absence. PM me though if some of the actions taken are not to your liking and perhaps we can work something out that makes both of us happy. In other scenarios, if your character hasn't really established him/her/itself as being of importance, we might just leave it behind or even have it killed off in certain circumstances.



    - The choices you make will force the story to change over its course. Sometimes doing as much as simply suggesting "oh there's more than one hive ship" or simply thinking of a single race can alter the entire flow of the whole thing.




    - This may be a very heavily squad-based RP; an idea I was originally unsure of but now have a bit more confidence in is having there being a core team of characters or multiple core teams that basically be composed of a hearty chunk of main and more important secondary characters.


    - *NEW*


    - Some posts, especially the larger ones that will most likely be from me, will feature special "spoiler" sections that really are more of just short summaries of the post, for those of you who like your postage a bit more on the concise side of things.


    +++++++++


    More background info:



    1) Arkoss and his friends won't be fighting alone mind you; other units from the Trans Space Coalition (human and alien) are fighting alongside them, seeing as they're doing a lot of joint operations. <arkoss friends="" won="" t="" alone="" mind="" you;="" other="" units="" (human="" alien)="" fighting="" alongside="" them,="" seeing="" as="" they="" re="" doing="" joint="" operations.="" there="" also="" a="" lot="" slots="" open="" various="" funebraran="" personnel="" will="" be="" *under*="" arkoss="" and="" his="" three="" comrades,="" who="" are="" pretty="" much="" at="" top="" the="" chain="" of="" command="" for="" this="" squad.="">Mind you, just because they're fighting with you doesn't always mean they are good people or even truly allies. Expect a lot of treacherous soldiers and scheming higher-ups.


    2)
    <remember how="" i="" mentioned="" about="" the="" funebrarans="" desperately="" searching="" for="" planet="" to="" call="" home="" and="" a="" morbid,="" mysterious="" past?=""> It is believed among some, and to many this is little more than a myth, that a long time ago, the Funebrarans were forced to leave their home planet or planets, for reasons uknown. Some way war of the civil sort, others say they destroyed the environment, the threat of invaders...the theories are damn near endless.

    Others believe that they were born on the hive ships; those things are older than they are, yet they seem to have been created by hands that would have crafted such a thing as they would.


    Many though, believe that it is not the right of their people to go around just randomly grabbing planets and settling down; they should go to THEIR home rather than taking someone else's. They must discover the truth of their existence and the truth of the past that seems to always elude them. Only then may we truly realize our potential and our place among the rest of the civilized races.


    At the same time, there is opposition to this. Nomadic travel across the stars for millennia has really taken its toll. Many simply believe hunting for a homeland that might just be a dead world for all they care and know is a fruitless endeavour. The other races of the cosmos be damned; we need a home and our service to the more established Alien (note: to them, "Alien" can also mean human) Superpowers means we deserve one! I don't care if it belonged to some @#$%wit piss-poor "pitiful" ethnic group; we saved the damn planet, now it's our damn home.

    For those who choose to enter as Funebrarans or even from another race but just like to keep an eye on things, whose side will you be on? Or will you be on no side at all? >



    3) WOAH WHAT for certain characters:

    Energy Manipulation: certain beings can manipulate the energies of the parallel realm commonly used for things like "hyper-space". You could say it's sci-fi's answer to magic, and it ultimately functions similarilty, just don't expect things like I CAN TURN YOU INTO A FROGS and stuff like that. More like I CAN SUMMON A STORM OF CHAOTIC ENERGY BY RIPPING A HOLE BETWEEN THE PHYSICAL AND OUTERWORLD REALM. >



    4) <as nomads="" travelling="" stars,="" funebrarans="" entered="" many="" reduced="" fight,="" after="" fighting,="" left="" worlds="" ruin.="" seem="" strange="" sort="" sympathy="" for="" those="" orphaned="" by="" war.="" this="" isn="" t="" something="" really="" spoken="" lot="" publicly,="" but="" have="" tendency="" adopt="" orphans="" ruin="" various="" species.="" re="" trained="" fight="" in="" military,="" sometimes="" choose="" a="" path="" vengeance;="" learning="" elite="" combat="" skills="" of="" the="" war="" swarms,="" returning="" ruined="" homelands="" to="" wreck="" havoc="" on="" their="" oppressors,="" and="" sometimes,="" they="" just="" become="" civilians.=""></as></remember>
    </arkoss>
    As nomads travelling the stars, the Funebrarans have both ruined worlds and entered worlds that were already ravaged before their arrival. They seem to have a strange sort of sympathy for those orphaned by war. This isn't something really spoken of a lot publicly, but they have a tendency to "adopt" orphans of war of various species. Sometimes they're trained to fight in their military, sometimes they choose a path of vengeance; learning the elite combat skills of the War Swarms, and returning to ruined homelands to wreck havoc on their oppressors, and sometimes, they just become civilians.
    <arkoss friends="" won="" t="" alone="" mind="" you;="" other="" units="" (human="" alien)="" fighting="" alongside="" them,="" seeing="" as="" they="" re="" doing="" joint="" operations.="" there="" also="" a="" lot="" slots="" open="" various="" funebraran="" personnel="" will="" be="" *under*="" arkoss="" and="" his="" three="" comrades,="" who="" are="" pretty="" much="" at="" top="" the="" chain="" of="" command="" for="" this="" squad.=""><remember how="" i="" mentioned="" about="" the="" funebrarans="" desperately="" searching="" for="" planet="" to="" call="" home="" and="" a="" morbid,="" mysterious="" past?=""><as nomads="" travelling="" stars,="" funebrarans="" entered="" many="" reduced="" fight,="" after="" fighting,="" left="" worlds="" ruin.="" seem="" strange="" sort="" sympathy="" for="" those="" orphaned="" by="" war.="" this="" isn="" t="" something="" really="" spoken="" lot="" publicly,="" but="" have="" tendency="" adopt="" orphans="" ruin="" various="" species.="" re="" trained="" fight="" in="" military,="" sometimes="" choose="" a="" path="" vengeance;="" learning="" elite="" combat="" skills="" of="" the="" war="" swarms,="" returning="" ruined="" homelands="" to="" wreck="" havoc="" on="" their="" oppressors,="" and="" sometimes,="" they="" just="" become="" civilians.="">
    For a lot that do join the military, they undergo immense bio-enhancement, and in some cases, parasitic infection.

    That may sound bad, but these parasites are used by hundreds of elite infantry in the Swarms. They greatly enhance already formidable abilities and deadlier, more enhanced abilities. The effect is strange on humans and most other species though. They become stronger and sometimes gain energy manipulation abilities, but the mutation visually maniefsts itself usually as a sort of bio-armour that generates over themselves. It's not actually a physical part of them, yet seems to be controlled by their brains, which along with other organs change noticeably after bio-enhancement and parasitic insertion. Other insectoids often are visually changed, becoming more Funebraran like, but not by a terrible amount.


    By the way, their military has what in fantasy, we'd call "casters" or "mages" in fantasy. I haven't thought of a more futuristic/savage sounding name yet, but they're basically living energy-artillery platforms, able to protect friendlies with energy based enhancements or unleash said energy in a variety of devastating ways on their enemies.



    5) Arkoss' sister, Maria, MAY become a playable character later on. Or right at the start if you really want. You can try fleshing her out right now if you'd like, of course. I'll elaborate a bit more on her base characteristics and then let you guys really fill out the rest.

    At the same time, don't be afraid to post up ideas of aliens and characters you'd like to play as. You don't have to be a good guy or Funebraran, remember that.


    6) Character sheets, while cool and all, are NOT MANDATORY AT ALL. They can be handy as references though.

    </as></remember>
    </arkoss>

    7) Remember point number three? The Othyrworld/Outworld/Otherworld is basically the realm of our gods, demons, angels, devils and other religious/spiritual/mythological figures. The thing is, they're nothing like what we imagined them (celestial shiny antropomorphic figures) and more like overgrown bacteria and primitive ancient life forms.

    Not surprisingly most religions, mythologies, and spiritualities collapse upon learning this (THROUGH THE POWER OF SCIENCE), although they in a way carry on through strange neo-transcendentalist occult-like groups that are half "religious" but in a way that seems almost scientific in how they attempt to find a balance between physical and immaterial.


    The Entities of this realm can be used as weapons or to possess animated/inanimated things and this world and its inhabitants are basically the source of an energy channeler's power.


    8) Simply because they are Funebraran, doesn't automatically mean they're heroic goody-two-shoes morally infaillible types. A lot of funebrarans really can be harsh and morbid bastards and they have done their share of questionable acts in the past.


    <arkoss friends="" won="" t="" alone="" mind="" you;="" other="" units="" (human="" alien)="" fighting="" alongside="" them,="" seeing="" as="" they="" re="" doing="" joint="" operations.="" there="" also="" a="" lot="" slots="" open="" various="" funebraran="" personnel="" will="" be="" *under*="" arkoss="" and="" his="" three="" comrades,="" who="" are="" pretty="" much="" at="" top="" the="" chain="" of="" command="" for="" this="" squad.=""><remember how="" i="" mentioned="" about="" the="" funebrarans="" desperately="" searching="" for="" planet="" to="" call="" home="" and="" a="" morbid,="" mysterious="" past?=""><as nomads="" travelling="" stars,="" funebrarans="" entered="" many="" reduced="" fight,="" after="" fighting,="" left="" worlds="" ruin.="" seem="" strange="" sort="" sympathy="" for="" those="" orphaned="" by="" war.="" this="" isn="" t="" something="" really="" spoken="" lot="" publicly,="" but="" have="" tendency="" adopt="" orphans="" ruin="" various="" species.="" re="" trained="" fight="" in="" military,="" sometimes="" choose="" a="" path="" vengeance;="" learning="" elite="" combat="" skills="" of="" the="" war="" swarms,="" returning="" ruined="" homelands="" to="" wreck="" havoc="" on="" their="" oppressors,="" and="" sometimes,="" they="" just="" become="" civilians.=""> 9) Assorted Funebraran Factoids Posted Here: http://space-kitten.org/iwaku/showthread.php?t=2376&p=76257&viewfull=1#post76257.If you have any questions about Funebrarans, just ask and I'll post up the answers there.

    10) Don't be afraid to bug me on MSN or AIM.

    </as></remember></arkoss>
    11) Remember in Ultraviolet, how the main character would store multiple weapons inside that energy sphere in that device of hers? Such technology is available in SOM, basically allowing anyone to carry more ammo, weapons, equipment, and some other items provided they've been modified to be or simply naturally are deconstructable. Basically allows you to generate an item when you need and store it away when you don't. Mind you, there is a limit to how much they can carry.


    *NEW*


    12) Information about various Trans Space Coalition Races can be found here:

    http://space-kitten.org/iwaku/showthread.php?t=2376&p=78284&viewfull=1#post78284


    <arkoss friends="" won="" t="" alone="" mind="" you;="" other="" units="" (human="" alien)="" fighting="" alongside="" them,="" seeing="" as="" they="" re="" doing="" joint="" operations.="" there="" also="" a="" lot="" slots="" open="" various="" funebraran="" personnel="" will="" be="" *under*="" arkoss="" and="" his="" three="" comrades,="" who="" are="" pretty="" much="" at="" top="" the="" chain="" of="" command="" for="" this="" squad.=""><remember how="" i="" mentioned="" about="" the="" funebrarans="" desperately="" searching="" for="" planet="" to="" call="" home="" and="" a="" morbid,="" mysterious="" past?=""><as nomads="" travelling="" stars,="" funebrarans="" entered="" many="" reduced="" fight,="" after="" fighting,="" left="" worlds="" ruin.="" seem="" strange="" sort="" sympathy="" for="" those="" orphaned="" by="" war.="" this="" isn="" t="" something="" really="" spoken="" lot="" publicly,="" but="" have="" tendency="" adopt="" orphans="" ruin="" various="" species.="" re="" trained="" fight="" in="" military,="" sometimes="" choose="" a="" path="" vengeance;="" learning="" elite="" combat="" skills="" of="" the="" war="" swarms,="" returning="" ruined="" homelands="" to="" wreck="" havoc="" on="" their="" oppressors,="" and="" sometimes,="" they="" just="" become="" civilians.="">
    At the same time, please ask questions if you have any; if there's anything that to you seems odd, off, missing, or that you'd like to know etc., fire away.

    Also, here's the IC:

    http://space-kitten.org/iwaku/showthread.php?t=2423&p=76209#post76209

    </as></remember></arkoss>
     
  2. Re: Soldiers of Misfortune

    OMGWTFBBQRESERVEDFORCS.

    Cause I need to read that properly a couple times once I've had coffee, but I have been looking for an rp like this...

    Could there be a human medic/healer living among the Funebrarans' colony ships? I just got bit by an idea...
     
  3. Re: Soldiers of Misfortune

    You seem like a sensible cookie. And you have a Giger avatar, which means you won't get immediately shot come the revolution.

    I'll read this later and give the noggin a floggin'
     
  4. Re: Soldiers of Misfortune


    Of course, but you better write up a good reason for the medic being there! If it's not too much to ask, what be the specifics of what you're thinking of? And is he/she/it a energy channeler?



    It's the cover of Celtic Frost's 1985 album "To Mega Therion". One of my greatest inspirations for my writing.


    ++++++++++++++++++++++++

    Would any of you be interested in the idea that there is a "core" squad for this RP? Basically Arkoss's personal cadre/companions who basically would be sort of the lead characters or a hopefully consistent elite combat squad that (tries to) stick together for most of the important events of the RP?
     
  5. Re: Soldiers of Misfortune

    I'll get started on a character sheet. I was actually considering a kind of a xenobiologist...one of those activist people sort of devoted to studying the Funebrarans. I hadn't thought of making them an energy channeler but that would make sense for a healer.

    How much detail have you given to the physiology of the Funebrarans?

    Yes, interested in your core idea by the way.
     
  6. Re: Soldiers of Misfortune

    Well, if you want an idea, you can look at this old character sheet I did for it a while back. It's slightly modified. Warning: kind of huge.

    You do not have to be uber-detailed, but rather just descriptive enough. I don't really pay too much attention to post size and don't care too much about technicality; make it work and we're good.


    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


    Name: Akross Schvensson

    Gender: Male
    Species: Funebraran
    Designation: Swarm Commander
    Age: 34

    Physical Description: Arkoss is roughly six foot seven. He has just kinda-maybe-slightly humanoid skull structure, although he doesn't actually have any human blood in him or any of his family members. His appearence is best thought of by mixing The Terminator, a
    possessed Chaos Space Marine, and bits of earwigs (no tail), ground beetles, Xenomorphs, and a rotting cadaver together. He's usually "wearing" an evokable (can be made to form over himself when he wants it to) suit of half organic/half artificial powered armour, one that he can "evoke" to cover himself whenever going into a combat situation. Other times he's often wearing his rank's standard uniform; a type of long, black-grey-gold commander's uniform which almost flows around like a cape, something like this although less flashy, the shoulder bits are gone, and no hat. He is quite strong physically (definitely a bit above average), has quick reflexes honed by years of combat experience and training, excellent sensory perception, and access to energy manipulation abilities along with an enhanced regeneration rate. His "evoked" carapace is colored a mix of green, black, and light grey. His actual skin color is black/grey/dark brown. He doesn't have any hair.


    Back-story: Although he's generally looked upon positively and as a role model of sorts for various others with his outstanding military performance, Arkoss came a long way from a controversial past where he was far from the professional he is today. Born to a father who was a doctor and a secretary mother, he and his sister were terribly rebellious and unsatisfied with what they saw as a restrictive life in the hive ships. They served a while in the military, but out of frustration, like a lot of others during those times, left the ships to become freelancers. Entering the more shady regions of space where influence and control by the more powerful galactic groups was minimized, the dangerous Adipocrothere Systems, they fell in with a group of mercenaries. Life seemed to be good for the two, but life as a mercenary really started to grind their minds as time passed. The things they had to do, the things they had seen, and just the corruption in the world around them started to develop a great revulsion in both of them and the conflicts, physical and personal, were escalating with the two Schvensson siblings starting to have increasingly dissenting confrontations between one another, with Arkoss wanting to return to the Hive Ships and his sister just wanting to get out of the Mercenary business and go free-lancer. They never got to resolve this peacefully. In a violent conflict that destroyed the mercenary group, they were forced to fight for their life in a horrific battle where they were ultimately the only survivors. They parted ways after that.


    Ever since then, Arkoss worked hard in the Funebraran military to "make up" for his questionable past, taking his experience in the Adipocrothere Systems with him into his the military of his place of origin. His old friends and family, both of which he reconciled with due to his controversial decisions, were surprised to see him make it up the ranks that quickly, but his hard work, sharpness, and experience were still looked upon favourably by his higher-ups. Older, more experienced, and far less reckless than he was in his youth, he now faces his race's greatest threat with an open mind, a loaded gun, and a sharp blade.




    Personality: Arkoss is a powerful, charismatic figure leader, trusted by many. Despite his position as a commander, he's not terribly strict around those under his command. Both know what's expected of the other. He prefers to generally lead from the front and always makes sure to integrate himself well among his infantrymen, preferring to be close rather than distant to his soldiers. He'll usually bends rules a bit, and his command does not seem terribly strict, although those under him are no slackers and are considered actually to be an elite military unit. He generally believes in whatever works concerning acquiring a home for Funebrarum (general term used for all of the Funebraran people), although he does have limits on what he'd do to achieve that. He is a surprisingly compassionate person, being outspoken on issues such as nationalism, the politics behind the universe they all live in, and the wars they all fight in.



    Weaponry And Equipment: Remember in Ultraviolet (
    http://en.wikipedia.org/wiki/Ultraviolet_%28film%29) where some of the characters would store weaponry inside those energy-spheres inside certain pieces of equipment like belts? He has access to similar technology, although it's not like, say, the Doom series of video games where he can carry a whole armoury.

    His signature weapons are his arm-cannon and his two-handed sword. The former is actually a bio-weapon. Although it was originally organic, he used cybernetic implants and modification to effectively make it bio-cybernetic. It's a powerful weapon, somewhat resembling a mix between
    this and this heavy bolter. The arm cannon actually has multple functions. It can be turned into a shotgun, a sort of long-range rail-gun-like sniper weapon, an energy projector, and various others, some needing some extensive modification to use. It also has a variety of attachments or upgrades, some of which he simply needs to "evoke" from his own bio-matter. Stabilizer "limbs" (spider-leg like protrusions) to decrease recoil, laser sights, smart-scopes, an organic eye that can be used to do things like lock on to targets and serve as a smart-linked scope, extra clips, grenade launchers etc. Some of these are biological, some of these aren't. Some he has to attach but when he "turns" his arm back into a normal arm, they usually go into that little "energy sphere" from the previous paragraph.

    Remember Cloud's Buster Sword? Arkoss could use a blade of that size and weight that with one hand and with little trouble. His two-hander has a bit of a resemblance, although noticeably thinner, with some elements of the blade's design taking influence from weapon designs such as
    this and this. It's a mixture of futuristic and ancient. The weapon itself is very heavy and most other people would have to use two hands, not surprisingly. It has some electric components, containing an inner skeleton linked to an energy core that allows it to energize itself with a type of disruptive energy that's usually used by caster-types, enhancing the sword's damage potential.

    Aside from his trademarks, he usually also has a high grade assault rifle tricked out with a variety of attachments (for use when his arm cannon wouldn't be as handy), a powerful magnum often worn on his belt, various grenades, a magnum and an elaborate combat knife (worn on his belt) and a few other tid-bits.


    Arkoss has some parasites and implants within him that enhance his performance, although by most standards, he's only moderately heavily modified in such a way.



    Relation to others: Being the sort of commander of the 13th War Swarm, he's generally seen as the "leader" by most although the relation around all of them is often quite casual and they don't really pay much attention to each others' rank. He's usually the one to get them to stop butting heads...if he sees that as necessary.


    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



    Also, not sure how many of you care, but there will be *a lot* of heavy metal in this RP. I don't necessarily mean in character (although it will be mentioned sometimes), but also in terms of the themes being dealt with, some of the names, and for the music used for certain sections. Think bands like Doomsword, Order from Chaos, The Chasm, old Celtic Frost, Manilla Road, Voivod, Helstar, and generally a lot of really raw spikes-and-leather old-school styled material.
     
  7. Re: Soldiers of Misfortune

    I like character sheets, they give me ideas of what kind of roles (both in personality and practical function) in a role play have been filled at an initial browsing and what kind of character would fit in and compliment the story.

    It also gives you, as GM, an idea of how people are interpreting your story and a chance to say 'wellll, id rather go in this direction than that one...'

    So! For your consideration; a brief rundown of the character I'm thinking of. Feel free to tell me anything you need- or even just want- tweaked. Because something you said in you story rundown gave me a very... sick (as in 'I smell a delightfully evil conspiracy!') feeling. But I could be way off base so I will only vaguely insinuate...

    Name: Professor Natalie Jones

    Species: Human

    Age: 28

    Occupation: Medical Doctor, General Practitioner

    Appearance: Tall, thin, blonde, with reading glasses and a professional attitude. She's a good looking woman, or would be if she wasn't so often so immersed in her work that she forgets to eat and stick to a decent sleeping schedule.

    Special Abilities: Dr. Jones is a skilled healer. Combining her ability to channel the body's natural bioelectrical currents with her knowladge of anatomy and medicine allows her to accelerate the recovery of her patients by speeding the knitting of bone and the regeneration of new tissue.

    History:. Natalie was a student of xenobiology, minoring in entomology, one of her university's most promising. When she chose the Funebrarans for her graduating thesis on the Evolution of Advanced Entomological Lifeforms the government took an interest in her work for its military applications: further research into Funebraran strengths and weaknesses, for deployment opportunities of for use against them should the need arise. They even provided the body of a Funebraran mercenary, 'killed in action', for dissection and study... not realizing Natalie had enough background in medicine to be able to ascertain the man's wounds were post mortem, and that he had, in fact, been poisoned to provide her her specimen. It destroyed her career to go public, but it also ruined the Official who arranged it. She had to practically bully her way into one of the three main colony ships, offering her aid during an emergency when it could not really be refused, but she feels she owes something to the Funebrarans, and among them, her knowladge is cannot so easily be used against them.

    __

    Likey/Nolikey? I'm flexible, anything you want or need tweaked to work with your designs let me know...
     
  8. Re: Soldiers of Misfortune

    Some spelling errors aside, I like it. I was honestly thinking that the first character to be signed up for this to be a general warrior type, but it's nice to get something I really wasn't expecting at all. I take it she has no combat experience. How good is her channeling ability?

    And yes, there will be a lot of conspiracies, black operations, shady dealings, and events shrouded in secrecy for this RP. Later on, there will though, be a very very very very very big one that will probably make most of you go WOAH WOAH WOAH WOAH WOAH WHAT THE CRAP MANG. It will be the biggest turning point in the entire story.
     
  9. Re: Soldiers of Misfortune

    Gaaak! Okies spellchecked. Anything left is probably regional. XD. Ask Asmo, I learned me the hard way...

    No, no combat training to start, but I figure maybe someone could teach her a little, might be good for character development. And I'd rate her channeling ability moderate... broken bones, punctured organs she can do. She can't heal things instantly, but if she has a few minutes to work with she can stop a fatal injury from killing you till you can get proper medical help.
     
  10. Re: Soldiers of Misfortune

    Yeah, I figure that she'll be taught some basics of how to defend herself or already knows some if she has been with the Funebrarans for a while. She presumably shouldn't be too much of a liability in the middle of a combat situation. Mind you, energy manipulation in this RP works kinda like a mix between Mass Effect and the Warhammer 40000 series. You can say it's the sci-fi version of "magic", only explainable by science and not seen as some divine gift (in most developed places at least).

    I think what would be the most interesting would be her views on the wars the Funebrarans and others will be fighting in; a lot of it will be rather morally questionable and the difference between good and evil can be rather vague or possibly non-existent. Doctors aren't really that much of the warrior sort, so it'd be cool to see her thoughts and her interactions with the titular characters.
     
  11. Re: Soldiers of Misfortune

    I plan on joining. I move tomorrow, so I won't be able to get a character sheet until the next day. UNLESS, there's no internet. You'll at least know why I haven't said anything for a day or two. I'll get everyone up to date on my status as soon as I can. ^__^
     
  12. Re: Soldiers of Misfortune

    Good to hear! Looking forward to it.
     
  13. Re: Soldiers of Misfortune

    Reserved for GMK...no to dust off one of my old rifts charry's again.

    Edit: Character bio added


    first a couple of questions

    1. Is there only conventional technology or is there Biotechnology available?
    2. can you explain with modern media what the approximate tech level is? I'm feeling star wars/ mass effect but I could be wrong.

    Name: Irwin Murhpy of House Bannon

    Born to be a Dreadguard- The Knights, Samurai, Special Forces, Officers, and political leaders of his homeworld- Irwin has follows his houses rigid code of conduct rather than any sense of morality or compassion, the Host Armor he wears is much like that of any other Dreadguard, massive, frightening, and custom tailored to suit his needs.

    Irwin was always a roguish character off the field, a superb gambler with the ability to know when things were about to go sour and slip out before anyone knew he was gone, his house put these skills to use when sending him on assignment, making him an excellent scout in addition to his standard training and demolitions specialty, he's not the best guy to have in a fair fight, but his house finds honor in a cunning victory than foolish, albeit heroic, defeat, unsurprisingly his house focuses on Black-Ops and Covert operations, more than open conflict.

    Irwin's host armor doubles his approximate phyical strength, and more than triples his stamina and reflexes in addition to granting him the eyes of an eagle, nose of a bloodhound, and ears of a fox, it's insect like carapace is covered with small defensive horns, and can utilize chameleon like camouflage. he's added extra eyes to the head extending his vision to the lowest infrared and the highest ultraviolet frequencies and a pair off highly sensitive antennae, a centaur like lower body to increase his stability, running speed and jumping height, a pair of spinnerets in the wrists, modified the feet of his armor to adhere to any solid surface, a 16 foot stinger tail much like a scorpion's and a casting cannon built into his shoulder with it's range extended to over a mile.

    His host armor looks like an eight foot hybrid between a centaur and a scorpion, with a mostly black carapace that has red highlight and a large bony structure behind his right shoulder that can unfold to over six feet in length.

    Outside his armor
    Show Spoiler


    in addition to his already formidable armor, he was granted two light cell sub-machine guns, (which fire an ultra intense beam of light that hits about as hard as a heavy assault rifle, plus bypasses laser resistant armors due to it's varied frequencies.) a Bio Rocket slinger, an acid edged long and short sword, as well as standard military gear and demolition equipment.
     
  14. Re: Soldiers of Misfortune

    Rifts? Heard of that, but I don't have much of an idea what it is :S

    1. Both are available, although the tech in general is very advanced. Funebrarans in particular, along certain others, including the fungi-like zerfayll, have very advanced biotech. These races, among others, can have biological built-in/evolved/grafted/etc. weapons. They can include massive claws, bio-guns, or even specialized organs that can manipulate othyrworld energy.

    2. I'd say the tech level is a mix between the most advanced Warhammer 40000 technology (for all races), the very best Mass Effect technology, and something slightly similar akin to the look of the newer and more advanced Star Wars designs, along with influences from the design of many sci-fi themed games like Section 8 and Unreal Tournament. In all honesty, I can't think of anything the tech here looks like in particular. I think a much more advanced and much less bulky 40K with a more streamlined look at times fits...maybe?


    ++++++++++++++++++++++++++


    I've also got two more character sheets for a character "pairing" (I will need two posters for it to work). If you guys want, I can post it up here for you all.
     
  15. Re: Soldiers of Misfortune

    Post for potential character.
     
  16. Re: Soldiers of Misfortune

    So, I think I'll try to get this RP started the coming weekend, if that's okay with most of you.
     
  17. Re: Soldiers of Misfortune

    Just about got my character up, just need to work out a few conversion kinks to the Host Armor, movement speed and stuff needs to be toned down.

    Edit, Mechanics figured out posted in resered slot
     
  18. Re: Soldiers of Misfortune

    I have questions about FuneBraran phisiology- I don't want to say the wrong thing and spoil your plot twist. They are insectoid bipeds, but they do not have six limbs I am assuming? If you had to compare them to a couple regular old earth bugs (just to give me something to compare them to) what do they kinda look like? And social structure, they aren't hive minded but they are... communal (no breeder queen but they do live in colonies)? And eyes and mouth structure, just general crap a doctor would know- things you have in mind that i'm not free to make up.
     
  19. Re: Soldiers of Misfortune

    Name:
    Claire; her real name is unknown
    Sex:
    Female
    Race:
    Neko-jin
    Age
    26
    Role:
    An ever traveling mercenary; one of the Funebaran's greatest allies.
    Appearance
    Show Spoiler
    [​IMG]

    Personality:
    A very energetic, confident woman with a taste for adventure. She is her own boss and likes to keep it that way, however she's very considerate of others' ideas or demands within reason. Claire has a tough, merciless display but is compassionate on the inside; especially towards the Funebaran. She shows no fear to anyone because she likes to be feared by those she considers enemies.
    Weapon(s):
    Show Spoiler
    [​IMG]
    This laser rifle can shoot two rounds at a time, all of which scatters when fired. This allows Claire to hit multiple targets at once.

    Strengths:
    With the flexibility and survivability of a cat, she proves to be a worthy ally to fight beside others. She also has heightened senses of smell and hearing, good moral support, stealth strategies and close combat skills.
    Weaknesses:
    Nimble as she may be, Claire is still quite frail and gets seriously injured when struck. Also, without her weapon, she's left with just tooth and claw, which comes to be useless when confronted with someone that has a tough exterior.
    History:
    Only the Funebaran know where Claire hails from, and that's a planet that's inhabited by a mysterious race of cat people. It was a paradise where food and water was plentiful, the plants stayed lush and peace was forever kept. They shared the planet's wealth in exchange for freedom from those who threatened with an invasion or the planet's destruction so there would be no bloodshed.

    Claire had enough of it. Not only was her home boring her, they were forced to share it with other creatures who could have still stabbed them in the back. She was trained at an academy that prepared willing Neko-jin to defend their planet, but she never got to put her skills to use. So that her years of hard work wouldn't go to waste, she armed herself and pointed her gun at a group of aliens with a threat to shoot them if they didn't leave. Angered by the action, the group withdrew their own weapons and began firing at her. She managed to escape their clutches, however they went on a rampage, killing a dozen of their people and injuring many more.

    Because of the incident, Claire was banished from her planet for corrupting the peace they kept for so long. She wasn't upset in the least... Knowing she'd never have to return to her planet meant she could have a life of adventure. In time, she became allies with a race called the Funebaran. Their struggle with society earned her compassion, so she defends them and fights for them with pride.
     
  20. Re: Soldiers of Misfortune

    Going to send you a character sheet and species idea for your review.