Sleeper Cell

Yah. Too bad. I was really planning on changing YC up a bit, maybe even making him sane!!!

But, oh well. No betrayls for me in this roleplay. Oh, don't think that I'm not going to keep watching this!! I'm still going to be watching because this is pretty good...

*Plots next character, chuckleing evily.*
 
*Glares* Oh really? Too bad. This corner is mine!

Anyway, lets keep thing moving!
 
Okay, I can't really make a post until Overcast resolves whatever it is he's doing with this random armed aristocrat in the "restricted section" of a stationary train that everyone is departing from.

*sits outside on the platform, twiddling his thumbs*
 
Yeah, I can tell.


ALRIGHT. . .


So OverCast, this RP centers around Stealth-action. Not non-stop random action movie problems for the BLOODHOUND unit.


It kind of feels odd that someone trying to BLEND IN would go wandering off into the restricted area of a train on what seems like sheer whim. Which you totally have the freewill to do as a sentient human being. But the thing is that there is not even a good enough reason given in your post or any of the ones before it as to why Redwire goes off on his own. Not even like. . . saying he saw a suspicious looking aristocrat heading toward the restricted area of the train and followed him. If you had done that the action would at least have a real sense of purpose. As random as it would still seem.

Right now it just looks like Redwire is that type of kid who needs a leash or he'll wander off from his parents at an amusement park.

All you really needed to do was just get off the train and start heading for the military checkpoint.


Also, just to make something slightly more clear. I'm in charge of what the Hellraiser Brigade does and when they, or anyone associated with them shows up. Not you. After you have enemies show themselves it all starts to become fair game. Like when Ampoule and unanun fought off Malphas' ravens with their characters. Or when Asmo handled Legion on his own. Everything in this RP happens under a certain context. Usually AFTER a normal situation has started to take a nose dive.

But that hasn't happened yet.

Everything is still pretty chill.



Aside from all of you being exceptional killers sent by the US military on a top secret mission into Germany to track down and take out a group of terrorists who have nanomachines with the potential to control all of humanity and killed half of your unit last time they met on the battlefield about a month ago.


So you see, there is already plenty of stuff going on right now without a random armed aristocrat on a train.

I don't like getting on anyone's case. But I put this RP together so that everyone has an awesome time. Not just Asmo or Ampoule or Sakura or even me. So just try to keep from randomly derailing the RP when you're not even off the train yet. I would hope that just making it through a military checkpoint is enough for the very beginning of a mission. If you have ever been through airport security in the last 5 years. . . multiply that by like ten. That's what you're up against right now.


There are so many interesting things you could do with your particular character in your post:

- Talk about your general father throughthe non-dialogue parts of your post.

- Talk about what it's like to be in the BLOODHOUND unit with these other guys FOR THE FIRST TIME.

- Make little jokes about your teammates' codenames in your own head.

- Think about the Sleeper Cell technology and how it violates so many things we take for granted.

- Call someone like Mockingbird up on codec and ask about the Hellraiser Brigade.

- Talk to your partner on Codec about having met Legion in the flesh, if you're brave enough.

- Call Frostbite on her Codec & tell her that for having such a cold codename she's really hot.





---------------------------------------------



Those are just a few things you could do to add to the RP through your post and it would not bother any of us.

Hell, we might even laugh a little. In a good way. :D




Understand?
 
Which is most of the things I would have done. WHILE sneeking into the restricted area. Well Streek Sneeking since my guy's clothes wouldn't turn invis with him.

:P

Plot derailment go!
 
Overcast, what are you doing?
 
*flails*

Where are you Sakura?
 
She warned me a few days ago that she was busy with stuff.


So I've been trying to give her extra time.

But if this goes on past Monday I'll have to deal with it.



It's a shame too. I really like her character.
 
SORRY ! D:

Orion's been really patient and calm with me ;~;
I've been moving into college, falling off my bed, and getting forced to stay in bed to recover for a couple of days >__<"

I'm reading and catching up now so I'll post today/tonight! ^^

Thank youuu ;___;
&&sorryyy!
 
It's ok!

Just heal up & soldier on Sakura! ^^



P.S.

Just to warn everyone, I've been playing Darkness II at night, playing through the MGS HD collection and now thanks to new Arkham City DLC I'll be playing that again too. So if you don't see me responding to things right away for the next week or so. . . yeah.

I have other things I do aside from this RP.


Including other RPs I'm in across this site.
 
Wow, Orion. Wow.
 
......................................................
 
Still waiting on Sakura.


If it cheers you all up any I beat Darkness 2 already & got in plenty of Arkham City.
 
O.o

That translated weirdly through Google...
 
It's fine. Just be cool.
 
Right, so Overcast has just blown our cover in a language spoken by 3 million Germans.

I'm just gonna sit here until Orion decides the reaction to that.
 
It's a very simple reaction.


Overcast, I'm really tired of the fact that every time I turn around in this RP your IC posts put the entire unit in danger. I've tried talking to you about it. Sometimes in PMs but mostly OOC so that everyone saw that I'm trying to be equally fair and patient with everyone. Like when Raiu started killing ravens randomly in a way that would have gotten everyone killed and I had to make him change his stuff. So I forgave him cause he was willing to change it and we all moved on.

Eventually he ended up getting napalmed but that was completely unrelated.




But with every Redwire post I've seen so far, something has had to get changed. Whether it was you randomly stirring up trouble just to get the chance to show off your abilities or just blowing the entire unit's cover by assuming no one in all of Stuttgart Germany can speak Polish. Especially PMCs who have been placed to guard from a potential biohazard. Or that there isn't a Polish person in the entire train station?

I'm tired of it.


So you're out of the RP from now on.


I'm going to edit any posts I've made having to do with you, and then find someone with moderator status that can delete all of your IC posts. And we're going to move on like your character never even existed. Just so Asmo's guy doesn't go without a partner I'm working on something experimental RPwise. But yeah. Sorry that it couldn't work out better but you've hit three strikes IC. And I can't tolerate anything beyond that. So it's over.
 
  • Like
Reactions: 1 person
You and me, never meant to beeeeeeeeeeeee
 
Character Name: Isaac Cordova aka Dirty Skunk
Gender: Male
Job/Role: Infiltration. Espionage. Sabotage. Vehicle Specialist.
Age: 25
General Appearance:

didn__t_forget_e_ue_by_konekodenki-d4hgy5p.jpg

0_(77).jpg

Skunk's uniform has been given a custom colorization at his request. While it closely resembles the uniform above, the
one he wears does not have any yellow on it and lacks the shoulder badge. Instead of a dark grey the shoulders are
completely black compared to the photo. He also has twin white stripes that go down from the top of his trapezius
muscles to the bottom of his buttocks.


Codec Frequency: 101.50

Weapons/Equipment:

'Skunk Grenade'- Sensory weaponry as related to smell has been under development as early as the year 2002. So it comes as no surprise that more than a decade later, such weaponry not only exists but has been put into the form of a grenade. The odors also induce increased heart rate and stomach uneasiness—early symptoms of nausea. Creating these vile cocktails does not require use of original source material—all the odors were chemically synthesized. Isaac carries two variants of these grenades: One that has a pin mechanism and the other which can be fired from the M32 MGL.

M32 MGL- The MGL is a multiple-shot weapon, intended to significantly increase a small squad's firepower when compared to traditional single-shot grenade launchers like the M203. Skunk has a custom model which is black with a pair of white stripes painted along the sides of the barrel. The MGL is designed to be simple, rugged, and reliable. It uses the well-proven revolver principle to achieve a high rate of accurate fire which can be rapidly brought to bear on a target. The Mk 1L is a variant which replaces the aluminum frame of the Mk 1 with a stronger stainless steel body, a conventional trigger unit, and Picatinny rail support at the top, sides and bottom of the forend. More importantly, with a 140 mm (5.5 in) long cylinder to fit special-purpose grenades such as tear gas canisters and less-lethal impact rounds that are too long to fit in the other models shorter cylinder. It also comes with a M2A1 reflex sight. It is a "AAA" battery powered sight with "IR" settings for night operations. It has Picatinny rail attachment and elevation adjusts in 25 meter increments and compensates for drift.

Skunk only uses his for Tear gas grenades or his 'Skunk Grenades'.

M-32_Grenade_Launcher.jpg

Chloroform Gloves- These gloves are straight from DARPA field testing. Made from reinforced nanofibers, each glove possesses chloroform contained in paw-like pads on the palm. They can be utilized during stealth or CQC to incapacitate an opponent without lethal force.

Stun Rod- A non-lethal weapon that delivers a 1.5 million volt electric shock to the target, overloading their motor neurons and rendering them unable to move. Shocking the target long enough will knock them unconscious. By making use of conducting materials (water, metal), it can be used to shock more distant targets as well. Charging this modern version of the rod takes less time than the original utilized during the 70's due to advancements in technology. Which means that this updated version CAN be used to stun multiple opponents in a row. It is pictured with him in the uniform picture.

Mk 22 Hushpuppy- This handgun fires tranquilizer rounds. Complete with silencer.



General Personality: A man who has taken a personal oath to never kill another person his entire life. He is as dedicated to this personal mission as he is to the actual mission. Jokes with others about his occasional stench and lack of being able to smell. Unfortunately his lack of smell also affects his lack of taste. This leads to him eating objects that give him terrible bowel trouble and leads to some god-awful smelling bodily waste. Plus it has completely removed any joy one normally derives from eating tasty food out of his life. A slight habit of his is cracking his own neck, claiming it relaxes him.

Often he will treat non-military persons with a casual demeanor which helps him blend in with the crowd. Civilian safety is important to him and he despises collateral damage that results from poor military planning or simply disregarding the importance of human life. Soft spot for children and pretty women. When it comes to those he works with, he treats them with respect even though once they realize who they're working with. . . several practical jokes are often made at his expense.


General History:

Isaac went through life a young, driven, yet impressionable and trusting young man. Serving in the military to get a college degree, his dogged determination earned him respect from his peers as he steadily climbed through the military ranks. He worked hard and played hard, his "Dirty" moniker being earned long before his olfactory accident. It was due to this hard work and willingness to try new things that he found himself taking part in an experimental artillery testing program. One facet of this program was the continued development of sensory weaponry. Soon enough he was working heavily with DARPA in teesting non-lethal weapons to serve his personal desire to never kill another man.

During Skunk's time in the sensory weaponry R&D Department the "Incident" happened. While running a test, an incendiary prematurely detonated next to Isaac, violently knocking him unconscious and trapping him inside the testing range with the fumes. When the shockwave initially hit him it caused him to strike his head against the wall, the impact later causing his hair to grow in white, leaving him with a discolored streak that earned him the "Skunk" half of his name. Although the head injury left him in a coma that he eventually recovered from, the accident left him with permanent damage as well. Unfortunately for him, being trapped with the fumes from the grenade for such an extended period of time left him with a severely damaged sense of smell, effectively stripping that very sense away from him.

But rather than discard him the military used him as the perfect soldier to test out their "ultimate stink-bomb" on certain missions to apprehend "persons of interest" for the government. Eventually he found his way into black ops work thanks to a few lucky coincidences and connections he made early by impressing his instructors. After half the BLOODHOUND unit died. . . strings were pulled to get him into the unit.





Special Abilities:

What smell?- Dirty Skunk suffers from permanent anosmia thanks to an unfortunate accident that left him in a coma for two days. He cannot smell a thing in the world from fresh flowers to long dead corpses. It hinders him in life more often than it helps, even on the battlefield. But he does his best to use it to his advantage.

When Animals Attack- During combat, Dirty Skunk has a knack for fighting well. . . dirty. His CQC style has shown a tendency toward improvisation when under extreme pressure. While he refuses to kill people, this still leaves him plenty of leeway when taking down opponents. Most of this comes from an almost unnaturally fast reaction speed. Not that he sprints vast distances, but while engaged in CQC his entire body moves with almost inhuman speed due to having trained himself to peak physical condition.

Hotwire- Dirty Skunk has a knack for re-wiring vehicles for either sabotage or hijacking purposes. His work in this area is not sloppy either. He will target specific parts of a vehicle to create a desired effect rather than just disable them entirely if it better serves the mission.

Wheelman- After quite a few years of training and lessons learned on the streets, he has gained clearance to drive a wide array of Military-class vehicles. not only that, but many of his former instructors believe that if he had not joined the service he would have become a Hollywood stuntman. As far as driving the cars anyway. He has an uncanny ability to pull off nearly impossible stunts while driving both civilian and military vehicles.