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*sigh* It's closer. It's still not right. I made the head on a sims game...it's female there. But yes, she is somewhat masculine.But that's a man, isn't it?
*sigh* It's closer. It's still not right. I made the head on a sims game...it's female there. But yes, she is somewhat masculine.But that's a man, isn't it?
I didn't set up the groups based on speed, I set it up based on morality (you know so that our characters dont erupt in violence so soon)... I think we can be creative enough to come up with two objectives so that every character feels like they did something. All the DM has to do is put more obstacles in the "quicker group" to make sure that they end at the same time. The only downside to this method is a lot more work on the DM...maybe two dms?
maybe im tripping balls here, but I never did an RP with twelve PCs and it seems so messy to me @_@
Also in objection, maybe the people with two characters should post twice in a cycle instead of two characters in one post... might be godmodding?
I'm against having a designated post order. If one person mysteriously vanishes, we could grind to a standstill. Also, if a few characters are talking while others are setting up camp, the ones talking should get in more posts because talking takes less time than setting up camp does.
Splitting up would derail the story of one groups quest. If the quick group rushed ahead and does everything what the hell would i have made a character for? To just follow the quick group? I suggest we made a posting order and if someone misses there post time with no warning over 3 days, we skip them and go to the next person.
I'm game for just about anything, really.
And my characters show lack of interest... These posts don't involve any of them, so they just left.