@Foxxie :
Ok,
1st: Your trait count is good, your first special is accepted as is.
2nd: The second special is mostly accepted except for the hex part. That would require curse magic as well sorry.
3rd: Lair count is good.
4th: Lands count is good, though you only need to buy the roads once, not for each place. The "road" upgrade is deciding how good the roads are across your whole territory.
5th: Army and Commander counts are good.
So, other than that hex part of the second special, accepted ;)
I or Sarz will roll traits for your Captains a little bit later.
@Omega :
1st: That is one badass Gnoll pic.
2nd: Trait count is good.
3rd: Are you trying for any custom traits or no? You can have up to 2 subject to special approvals etc.
4th: LAnd and Lair counts are good.
5th: Commanders still need basic bio's but not a big issue
6th: Army costs all check out.
@Holmishire :
One of your Foresters comes into the Sanctuary in tears, his youngest son has been taken by Black Wolves into their lair in the mountains and begs your help to rescue his son, before it's too late he hopes. Collapsing to the floor he recalled something odd, the great alpha of the pack seemed to be wearing a cruelly studded collar and have matted blood around its neck, though it seemed to be even more vicious as it took his son.