[OOC] Seasonal Island Kingdoms Open-World RPG

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Absyinthe_Artica

Creator of Worlds
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Online Availability
Everyday
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
Genres
Fantasy, Modern, Magical, Sc-fi, Horror, Steampunk, anything really
Seasonal Island Kingdoms IC


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[bg=#9AFFA3]A Realm of Seasons[/bg]

Amidst the vast green waters of an ocean so large, there lay an archipelago of five islands. However, it is quite difficult to find this strand because a mysterious magical energy surrounds the islands and makes them appear and disappear every five hours. But, when someone does wind up on one of the islands, they are bound to the inside of the energy forever. The magical energy causes four of the five islands to have only one season all year. This makes each island vastly different then the next.


#9AFFA3 The first island in the archipelago is called Sprinfata and the season is Spring all year long. The flora is always just beginning to bloom and the temperatures are between 60 degrees Fahrenheit and 78 degrees Fahrenheit. There is at least one light rain shower a week. The most notable aspect of the Fauna is that they seem to be perpetually in a state of adolescence, never truly grown to full adulthood. For this island, there is a council that oversees matters of the people and a king and queen (if chosen) to make decisions final.

The major trade industry on Sprinfata is producing Clothing and Accessories. Sprinfata is allies with all other islands.


#AAA805 The second Island is called Sumenoto and the season is Summer all year long. The flora is fully in bloom and the temperatures are between 80 degrees Fahrenheit and 120 degrees Fahrenheit. There can be brief heavy rainstorms every month, but it is mainly sunny all day. The most notable aspect of the Fauna is that they are extremely large and abundant. Like Sprinfata, this island's people are overseen by a council and a king and/or queen.

The major trade industry in Sumenoto is animal and crop agriculture. Sumenoto is allies with Sprinfata, Winturof, and Nuetolam. They are under tense negotiations with Autunmei and the future for the alliance between these islands is dim.


#9E2900 The third island is called Autunmei and the season is Autumn (or Fall) all year long. The flora is always consistently falling, growing back, and falling again in a never ending cycle. The Temperature is between 36 degrees Fahrenheit and 58 degrees Fahrenheit. There is light snow fall every three months. The most notable aspect of the Fauna here is that they all are colored to blend in with the fall background.

This island is overseen by a council and a king and/or queen. The major trade industry in Autunmei is magical potions & talismans. Autunmei is allies with Sprinfata and Winturof. They find Nuetolam to be more of a territory to claim then a government powerful enough to be an ally. Sumenoto is under pressure from Autunmei and their negotiations are turning south.


#040034 The fourth island is called Winturof and is the last island that has only one season all year long , which is Winter. The flora is all dead and no plant life grows here. However, the minerals found underneath the ground are very precious and can be used for magic and other things. It snows every week and the temperatures range from -50 degrees Fahrenheit to 32 degrees Fahrenheit. The Fauna is few but powerful, they are wise and toughened by the harsh year long winter.

This island is overseen by the smallest council and a king and a queen. Not many can survive in the cold snowy tundra of Winturof, but there are those that try and they are governed appropriately. The major trade industry is mining for magical gems and minerals. They are the biggest allies with Sumenoto because they cannot grow their own food and they don't mind Sprinfata or even Autunmei. However Nuetolam is a place they want to stake their claim.


#BFA366 The fifth and final island is called Nuetolam. The seasons change in a cycle each year starting with spring and ending with winter. The Flora changes as the seasons do and Nuetolam reflects the other islands in one year. The most notable thing about the Fauna here is that they drop precious loot when hunted. This island is governed by a coven of elders who prefer to stay out of conflict as much as possible.

The Major trade industry here is weapons and armor. Nuetolam is allies with Sprinfata, and Sumenoto. They are weary of attack from Autunmei and Winturof.


This Realm of Seasons is eager to be explored, which island will you swear your allegiance to?
This group roleplay is an open world which means, characters are accepted even after the IC is started!

[bg=#9AFFA3]Roleplay Perks[/bg]


  • - Doing certain tasks on the islands will award your character with experience points. Each task falls under three main categories: Occupational Tasks, Class Tasks, and Quest Tasks. For each island there is a list of Occupations that your character can take up. You gain various amounts of experience points for each post made doing that occupation. For Class Tasks, you will have to make a post that consists of your character acting out the main role of their class. While Quest tasks give you experience if you make a post that shows your character completing one of the many quest objectives that is listed.

    - To level up you need to gain 10x the level you want to reach. So, if you want to level up to Level 2 you would need 20 points of experience. The Level cap is set at 50 for now. Each level up will receive three rewards that all characters get and one reward that is specialized to each character. To save space in this post, I'll be compiling the list of Level requirements and rewards later on. Now onto the next perk: The Hidden Object Game System!

  • The Hidden Object Game System or the H.O.G.S. for short, is a new perk that I would like to try out. With this system, in each of my GM posts I will describe many, many interesting and obtainable items that can be found in the scene. If you happened to see an item your character wants, all you have to do is roleplay them trying to collect the item. However, you can not automatically receive the item.

    I will use this Random Number Generator to decide whether or not your character will encounter an obstacle while trying to collect the item. IF it lands on an even number, you won't have to face anything and your character will have the item in one of their inventory slots. IF it is an odd number, then the character will face a challenge to getting the item, and if they can't conquer it, they don't receive the item in their inventory.

  • Within the magical energy of the archipelago, there are 5 classes that characters can align with. These classes are essentially the main role your character has in the plot of the roleplay, and these classes help further the story.
    - Protectors:
    This class is for those who protect and fight for others. Protectors make sure other members of the islands are safe from outside threats and beasts upon the islands. They are the strongest characters and can lift things 10x their size, and break down rocks with their fists. They are strength.

    - Soothers
    This class soothes others and heals them if they are hurt. There are many ways a character can get hurt inside the magical energy and the Soothers make sure that they are well tended to and taken care of. These characters are the most compassionate, they are able to use herbs and stones to aid their processes. They are endurance.
    - Enchanters
    This class are the mages of the islands. They are skilled in the magical gems, plants, and talismans that are abundant throughout the Archipelago. They are hear to interpret the magical energies of the islands. These characters are the most wise and intuitive, they are able to sense different energies around them. They are Wisdom.

    - Planters
    This class is essentially the Farmers of the islands. They are skilled with flora and they know how to make them grow and flourish. Planters are almost non-existent on Winturof due to the harsh conditions, but the guild of Planters is trying to figure out a way to grow crops on the island. These characters are hard working and honest. They are Truth.

    - Hunters
    The last class is the trappers of the islands. They know all there is to know about beasts and critters and they are skilled in hunting these beasts. They are also the independent traders of the archipelago and they know the best places to find items. These characters are agile and perceptive. They are Cunning.

    Strength, Endurance, Wisdom, Truth, and Cunning are all Class abilities that you can strengthen with ability points.

  • [fieldbox="Sprinfata Occupations, #9AFFA3, dashed, 5, Times New Roman"]
    + Silk Gatherer - A Character who holds this occupation is required to go to the silk worm caverns and gather the silk there for use in clothing design. If they have required the amount needed by the employer, they will receive 45 Seasol.

    + Color Resource Gatherer - A character who holds this occupation is required to find the various materials needed to make the colors to dye the clothing and accessories. IF they gather the required amount of each item for each color, they will receive 49 Seasol.

    + Clothing Creator - A Character who holds this job is required to fashion clothes out of the given materials for others to wear. They will receive 50 Seasol for each completed piece.

    + Accessory Creator - A Character who holds this job is required to fashion accessories out of the given materials for others (and themselves) to wear. They will receive 53 Seasol for each completed piece.

    + Model - A Character who holds this job is required to model the clothing that is made in Sprinfata. They are there to market the clothing to potential buyers and wow them with how good the clothes look on the character(s). For successfully modeling an outfit and selling it to the public they will receive 55 Seasol .

    [/fieldbox]

    [fieldbox="Sumenoto Occupations, #AAA805, dashed, 5, Times New Roman"]
    + Animal Farmer - A character who holds this job tends to the animals kept for agriculture. For successfully selling an animal product you will receive 45 Seasol.

    + Crop Farmer - A character who holds this job tends to the crops kept for agriculture in the magical energy. For successfully selling a crop product you will receive 49 Seasol.

    + Chef - A Character who holds this job cooks meals for others. If you successfully cook a meal for someone else the character will receive 50 Seasol.

    + Bovica Gatherer - A Character who holds this job collects the prized plant Bovica for use in cooking establishments. Bovica not only enhances flavor to many dishes but it has magical properties that allow the user to gain good luck. IF your character succesfully gathers the specified amount they will receive 53 Seasol.

    + Host/ess - A Character who holds this job is required to wait upon customers at cooking establishments around Sumenoto. If they successfully host an excellent meal for the customers they will receive 55 Seasol.
    [/fieldbox]

    [fieldbox="Autunmei Occupations, #9E2900, dashed, 5, Times New Roman"]
    + Potion Maker - A character who holds this job creates magical potions from the ingredients around Autunmei for others to use. If your character succesfully creates a potion from the Council's Potion Tome they will receive 45 Seasol.

    + Talisman Maker - A character who holds this job creates magical talismans from ingredients around Autunmei for others to use. If your character succesfully creates a potion from the Council's Talisman Tome they will receive 49 Seasol.

    + Magic Ambassador - A Character who holds this job holds business with other island's to introduce newly discovered magic to them. If the new magic is accepted they will receive 50 Seasol.

    + Magic Researcher - A Character who holds this job researches all there is to know about magic. If your character presents their findings to the Council | King/Queen they will receive 53 Seasol.

    + Enchantment Creator - A Character who holds this job is tasked to create enchantments for various things. IF they successfully create an enchantment that does what it should, they will receive 55 Seasol.

    [/fieldbox]

    [fieldbox="Winturof Occupations, #040034, dashed, 5, Times New Roman"]
    + Gem Miner - A Character who holds this job is required to mine a set amount of gems from the mines on Winturof. IF they successfully complete the employer's requirements, they will receive 45 Seasol.

    + Metal Miner - A Character who holds this job is required to mine a set amount of metals from the mines on Winturof. IF they successfully complete the employer's requirements, they will receive 49 Seasol.

    + Mineral Miner - A Character who holds this job is required to mine a set amount of minerals from the mines on Winturof. If they successfully complete the employer's requirements, they will receive 50 Seasol.

    + Beast Peace Keeper - A Character who holds this job keeps the few and powerful beasts on Winturof in a peaceful state. If they successfully calm down a beast they will receive 53 Seasol.

    + Fire Keeper - A Character who holds this job is required to light up the settlements of Winturof when the harsh winds blow them out. If your character successfully lights a fire to keep the Winturof citizens warm, they will receive 55 Seasol.

    [/fieldbox]

    [fieldbox="Nuetolam Occupations, #BFA366, dashed, 5, Times New Roman"]
    + Fur Trader - A Character who holds this job is required to collect furs and trade them to others. For every successful sale your character makes you will receive 50 Seasol.

    +Field Guide - A Character who holds this job knows the Nuetolam wilds well and they lead others to find good loot. If they successfully lead their group to a big loot hall they will receive 60 Seasol.
    [/fieldbox]


  • The main currency inside of the magical energy that holds the archipelago is called Seasol. You can gain Seasol by posting your character doing their occupation, through quests, and even as Loot. You can use Seasol to buy items for your character and in some situations bribe someone into doing something.

    This tab is where Seasonal Island Kingdoms keeps it's transactions IC. If a Character purchases something, the spent Seasol will be totaled here. Make sure that when you are buying an item you have the available inventory slots to hold it. If there comes an event that needs to be paid for, the collected total here can be used for those things. (jail bond, wedding, death, etc)

    TOTAL SEASOL COLLECTED:
    -None Yet-

  • [fieldbox="Strength, #3200AB, dashed, 10, Times New Roman"]
    Lifting Weight - Leveling up this trait will allow you to lift heavy objects
    Weighted Strike - Leveling up this trait will give you more damage when striking an enemy.
    Reckless Swing - Leveling up this trait will give you a 20x increase to your damage at the risk of crippling a limb.
    [/fieldbox]

    [fieldbox="Endurance, #54A35B, dashed, 10, Times New Roman"]
    Healing Stance - Leveling up this trait will allow your character to emit a healing aura when standing.
    Hit-Taker - Leveling up this trait will allow your character to be hit by more attacks without taking much damage.
    Soul Giver - Leveling up this trait will allow your character to revive others from the dead by using fragments of their own soul.
    [/fieldbox]

    [fieldbox="Wisdom, #972F2F, dashed, 10, Times New Roman"]
    Flora Knowledge - Leveling up this trait will grant your character access to knowledge about the Flora on the archipelago.
    Fauna Knowledge - Leveling up this trait will grant your character access to knowledge about the Fauna on the islands.
    Magic Affinity - Leveling up this trait will allow your character to find more magical items and energies.
    [/fieldbox]

    [fieldbox="Truth, #F1D702, dashed, 10, Times New Roman"]
    Deceptive Seeker - Leveling up this trait will allow your character to tell whether someone is lying or not.
    Honest Worker - Leveling up this trait will allow your character to work harder and longer on things without having to rest.
    Nature's Ally - Leveling up this trait will cause selected Flora to grow faster and fuller.
    [/fieldbox]

    [fieldbox="Cunning, #E0D8B8, dashed, 10, Times New Roman"]
    Bestial Senses - Leveling up this trait will allow your character to heightened their senses and be more perceptive.
    Steady Aim - Leveling up this trait will give you more accurate shots when hunting.
    Loot King - Leveling up this trait will cause more special items to drop from beasts and bosses.
    [/fieldbox]
  • In the beginning of the IC there will be 5 available inventory slots for all characters. As your character levels up you will be awarded more inventory slots to hold all the items you could ever want. In your character profile I will be listing your character's items and the inventory. If you want little images of each item you have for your Character profile, let me know and I will make them for you.
  • To save space in this post, I will be making a new post of a comprehensive list of ALL available quests within the magical energy of the Seasonal Island Kingdoms. Each quest will have a list of objectives your character will have to complete in order to gain a reward. Some quests are there to push the plot forward, while some quests are there for personal enjoyment and special items.


[bg=#9AFFA3]Rules & Guidelines[/bg]

[fieldbox="General Rules, #9AFFA3, dashed, 5, Times New Roman"]
1. No OOC Drama - If you have a problem with another player, take it to inbox.
2. What the GM says, goes. (@WhisperingWillows)
3. Don't be afraid to ask questions!
4. You may use anime/CG/Real life pictures.
5. Please fill out the character sheet by copying and pasting the code that is in the Character Creation Tab.
6. If you have an idea that could change the plot, let me know so we can discuss it before implementing it in the IC.
7. You may have as many characters as you can handle. If I see you can't post equal amounts with all of your characters, I will ask you to withdraw them.
8. If you'd like to hold a Leader position on the Seasonal Island Kingdoms than message me and we can discuss.
9. HAVE FUN!!!
[/fieldbox]
[fieldbox="Posting Expectations, #AAA805, dashed, 5, Times New Roman"]
When creating your IC post, I'd like for 6-8 sentences. More is always better, but at least 6-8 sentences is my minimum for posting. After I post my GM post I'd like for all players to post once before I post another GM Post. You don't have to get a post to me quickly as long as it doesn't make the IC dead for a month.
[/fieldbox]
[fieldbox="Character Creation Guidelines, #9E2900, dashed, 5, Times New Roman"]
Your character can be anyone, within reason, that you can come up with. There is a variety of species upon the islands that were born there and also new comers come to the island (and stay forever) all the time. Plenty of options for you to choose from for your character.
If you'd like to add more to the Character sheet, feel free to. However, I need you to keep the entire sheet in tact. I would like at least 7 sentences for the personality. I want to know who your characters are in depth. Other than that, let your brain come up with amazing characters, and if I see a problem with your sheet, I'll let you know.
[/fieldbox]

[bg=#9AFFA3]Character Creation[/bg]


  • Full name:
    Nickname(s):
    Age:
    Species:
    Appearance:
    Personality:
    How did they get to Seasonal Island Kingdoms?:
    Extra Information:

  • This information is for WhisperingWillows to fill out once the IC is up.
    Experience Points:
    Level:
    Class:
    Ability| Traits:
    Occupation:
    Quest Log:
    Inventory Slots:
    5 AVAILABLE SLOTS

Below is the code for the character sheet & Roleplay Information, I'd like it if you'd please copy this and fill it out!
Code:
[tabs]
[tab=Character Sheet Template]
Full name:
Nickname(s):
Age:
Species:
Appearance:
Personality:
How did they get to Seasonal Island Kingdoms?:
Extra Information:
[/tab]
[tab=In-Character Roleplay Information]
This information is for WhisperingWillows to fill out once the IC is up.
Experience Points:
Level:
Class:
Ability| Traits:
Occupation:
Quest Log:
Inventory Slots:
5 AVAILABLE SLOTS
[/tab]
[/tabs]

[bg=#9AFFA3]Cast List[/bg]


Felix Fallow - Sprinfata - @Binks
Jacquelyn Ripper - Sprinfata - @Roxx Lalonde
Evangeline Hecate - Sprinfata - @Roxx Lalonde

----

Iolani Kaleikaumaka - Sumenoto - @Chaosheart13
Kovu Kisaragi - Sumenoto - @Shinku
Rufioh Flamenco - Sumenoto - @Roxx Lalonde
Searcy Behold - Sumenoto - @Binks


------

Sir Jozilioman Archonfall - Autunmei - @Radio Jelly
Syra Elviar - Autunmei -@Silver


-----

Benita Seele - Winturof - @Rauzi
Enyel Lucidclock - Winturof - @Pray4me
Aston Tamesis - Winturof - @DustBunny
Mira Boggs - Winturof - @Roxx Lalonde


-----

Samuel Reinford - Unaligned - @xLarius
Dixie Higgins - Unaligned - @UnsafeSpaces
Marzipan Loaf - Nuetolam -@Chaosheart13


---


NfnPk0I.png
 
Last edited:
So we have a blind AND deaf character on winturof. Can't wait to see how the interaction between them is going to go :P
 
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Reactions: Pray4me
So...question....I don't think I've seen a class or occupation on any of the character sheets yet? Do we not choose just yet? or?
 
Don't know the answer to that one. I just ended up mentioning/explaining what Benita is (Planter) through her bio etc.
 
Yeah I tried t do the same thing. I think it stands to reason she either deduces our role based on CS or we pick it once we start
 
  • Thank You
Reactions: Silver

  • d9feb28a7b8f4f93d03dc4b2d95eedeb.jpg
    Full name: Syra Elviar (Sira El-V-air)
    Nickname(s):
    Age: 24
    Species: Elf/Witch (half and half)
    Appearance:
    Syra stands tall at about six foot even, blame it on her elven blood from her father, with soft ivory flesh stretching across her frame. Her build is about average with a feminine shape overall that gives her a nice set of curves to hide the bit of muscle beneath. She had long raven black locks that curl and wave their way down to the top of her back. Her eyes are constantly flickering between a lavender, light enough to be silver, to a dark amethyst and every shade in between the two. Her ears, white not near as long as a full blooded elf, ends with a dainty point.

    Personality:
    At first glance, Syra can come off as a bit cold, or even a bit snooty. She doesn't get much better after a first impression, being a bit on the prickly side to even those she deeply cares for. Its not odd to see her offer up a smirk or a sarcastic comment on the flip. She is capable of a cool politeness in situations that demand it. However, for all the prickles she shoes, she's actually a very kind person trying to cover up that kindness so it doesn't get taken advantage of. She has a particular soft spots for young kids and animals. Syra is observant, and doesn't mind long spells of quiet while she watches and waits. She also doesn't mind being alone for long periods of time, used to being solo a good chunk of the time. But she also doesn't mind being around people for that matter. It's not odd for her to be away from civilization for periods of time as she explores the islands, she has a healthy dose of curiosity and a sense of adventure.

    How did they get to Seasonal Island Kingdoms?:
    Syra was born in the isles. Her fathers family is from Sprinfata and her mother's from Autunmei. Her parents met while her mother, Anita, was visiting Sprinfata to look for some herbs that didn't grow on her own island. While there she stumbled into a charming elven man by the name of Degoza Corinor. During her stay, one thing led to another and Syra was unknowingly conceived. At the end of three months, however, Anita returned to her own island. Anita and Degoza stayed on good terms. However the two didn't really know much of each other.

    After a couple moths of being home, Anita would begin to show signs of pregnancy. It would take her six months before she worked up the courage to send news to the man she knew had to be the father of the infant within her. It was then that now parents really got to know who each other was.

    The two came from different backgrounds and lifestyles. Anita came from a long line of witches, three of those generations being born to the Islands, the generations before that had come from the world beyond. Anita herself was meant to be become the next matriarch of the family after her mother passed away as the only child. The witch was a strong enchanter and made some of the best potions and amulets in her hometown. While Degoza came from a noble family of elves on Sprinfata. His father served in the council and was the nephew of the current king. However Degoza himself was second born and not a direct heir, he himself had a knack for the wilds and had become a hunter. While he enjoyed finding color materials, his main occupation was that of a model, to keep good face for his family.

    After meeting in person and discussing what was to come of them and their unborn child, it was decided that the child's identity would be kept on the down low. Degoza still wanted to be a part of the unborn babe's life, but he knew he had to keep marriage open in case his family needed to make a political alliance of some sort. So the child would stay and be raised by Anita, it would take Anita's name and Degoza would have to be careful when he did want to see his offSprinfata. After the decision was made, Degoza returned to his home. He would however still send letters, and every now and then money or small presents to the woman he had impregnated. Then finally, on a rainy night, Syra was born.

    Through her younger years, Syra was a quiet, observant child. She asked a near obscene amount fo questions and was curious beyond her years. While the young girl was fascinated by magic, she was also weary of it after an accident involving her grandmother's lab. Syra learned quickly for her age, devouring any form of schooling her family threw at her. She was also spoiled by a mysterious person who sent her gifts in the mail. A man that her mother promised to tell her all about when she was older.

    Syra grew up fairly happy. But once she turned 12, there was still no indication of any magical ability. This worried her mother, but she kept a smile on her face. What did manifest just as she hit puberty, was a knack for exploring and finding things. Syra began to wander, and as she wandered she began to pick up on where she could find certain things on the island. It wasn't long before she was bringing her family ingredients they needed for their magic workings. It was not long after this when Syra came home, bloodied that Anita truly began to worry about her child, whom had no means of protection.

    Syra was given boundaries. She was no longer allowed to venture out beyond her family's land. Anita began to try and push the magic in her daughter's blood to manifest. There had to be something, some means of protecting the girl who seemed to be hit with wanderlust. But the longer Syra was restrained from venturing into the woods, the more resentment built up and the more the normally docile child began to act out. After discussing it with Degoza, an offer was given to the young teenager. If she could get some kind of magic to manifest, Anita would tell her about the mysterious man who sent her things. Her curiosity piqued, Syra calmed and began to throw herself into the lessons.

    For months, the effort was fruitless and the entire family was feeling the strain. Relations where snippy. Maybe Syra was just not meant to harness magic. It would be the first show of impotency in the Elviar bloodline. But it was possible. Syra hated hearing those hushed words. She threw herself into it even more, now desperate to prove those words wrong. It took a year and a half before the first inkling of magic expressed itself. By this time, Syra knew the practice and protocols inside out and backwards. She knew how it was supposed to work. She just couldn't make it come. Or so she thought, she was mixing a potion, the only thing she could get to work for her when she felt the first stirrings of something inside of her.

    A month later, she lost her temper, spinning and stomping her foot as she let her anger lash out. As she did, violet flame erupted from where her foot struck the ground. Finally, Syra was able to call magic. Although after another year of this, it would be proven that her grasp on magic was limited. She was able to learn to control that purple fire, mix potions, and conjure a familiar to her (which always took the form of a raven), but beyond that, Syra still couldn't call magic to her like would be enchanters half her age.

    However, as was promised, her mother sat her down and told the girl of 15 all about her father. At the end of the discussion, the woman offered the girl the chance to visit, as had been prearranged between the two adults. After hesitating for a moment, the girl agreed to it. Word was sent and a month later, Syra stepped onto her first ship, waving to her family as the ship began to make its way to Sprinfata.

    When father and daughter finally met for the first time, it just clicked. Although Syra teased the elf about his modeling profession, the two seemed to get each other in a way that was lacking between mother and daughter. The two of them spent much of their time in a vacation home away from the capital. There, Degoza taught his daughter the ways of the bow and how to track, something the teenager ate up, taking to this learning this trade much easier than the one of enchanter. The three months spent with her father passed by in a blur for the teenager. But when she made the trip back home, it was with a bow and quiver full of arrows, a new found calling, a promise of a yearly reunion, and a companion by the name of Legan, a friend of her fathers who would continue to teach her to be a hunter.

    That year passed by in a blur of falling leaves, forest exploration, and mountain climbing as she learned diligently with Legan on the lands of Autunmei. When the time came for her to return to spend three months with her father, Lean accompanied her back to his home island, saying that now she had to learn herself from her surroundings. As a gift, Legan gave her a young wolf pup to train into a hunting companion. She would eventually call this creature Vix. So when they docked, the teen bid her goodbyes to Legan and joined her father again.

    A cycle was set, and while Syra would spend most of her life with her mother, she was now promised three months of the year to spend with her father. This cycle was promised to continue, at least until she hit adulthood. After witch, it would be her decision. But she was to always keep in mind her fathers position. The rest of Syra's teens passed in a blur. However, a month before she turned 18, her father was married to a noblewoman by the name of Cassandra.

    The next time Syra was allowed to visit, she was introduced to her step mother. And while the two didn't quite connect. They both held an understanding for each other in Degoza's life. It was talked over, and Syras existence as his bastard daughter would still be kept quiet. After his marriage, Syra slowed her visits to the man, not wanting to intrude on the beginning of his new family. Something she quietly resented, but understood.

    Since then, she has been prowling around the archipelago, avoiding Sumenoto according to her mother's warning. Autunmei is still her home and where she pledges her allegiance to, it's also the island she knows best. But she has started exploring the others a little.

    Extra Information:
    Necklace she wears is a gift from her father.


  • This information is for WhisperingWillows to fill out once the IC is up.
    Experience Points:
    Level:
    Class:
    Ability| Traits:
    Occupation:
    Quest Log:
    Inventory Slots:
    5 AVAILABLE SLOTS
 
Well, I went ahead and did what ya'll did and mentioned it in her backstory. Thank ya'll for answering me, by the way, I appreciate it *smiles*
 
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This is beautiful! APPROVED! I'll be sending you a PM about her character profile~
So, she wants to definitely be a hunter then?
 
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Reactions: Silver
I also would like Kovu to be a Hunter as well.
 
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Oh my gosh, you guys are lovely.

Marzipan Loaf has been added to our cast list~
 
@Silver My character Kovu, even that's he's the total opposite of your character, may actually look like a good couple (xD Just saying, by the way). They both love hunting and exploring places. It will be interesting if they end up meeting at some point of the roleplay.
 
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The great thing is, at level 10 all characters will come together for the main plot quest~
 
@Silver My character Kovu, even that's he's the total opposite of your character, may actually look like a good couple (xD Just saying, by the way). They both love hunting and exploring places. It will be interesting if they end up meeting at some point of the roleplay.

I don' t generally like to preplan romsnces ( I like to see what naturally develops between characters) but if you want them to have met, we can figure out something to add to their backstory ( that offer is up to anyone who isinterested in it)

Sorry if grammar is crap, i randomly woke up and decided to check iwaku from my cell.
 
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@Shinku

Be careful man. Women love the strong silent type ;)

I think eventually having us all converge is definitely a good move. Stoked to start getting on the exp grind.
 
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Edited my CS just a little bit and added a Backstory (this is for let know everyone interested in interacting with Kovu).
 
I just read it and it is excellent :D Thanks for giving us more insight into Kovu's history. :)
I'll be pushing out more Leveling Requirements & Rewards, after that, I will be writing up the Experience Point Tasks and then the ultimate Quest List. After all those things are finished we can begin the IC!
 
I just read it and it is excellent :D Thanks for giving us more insight into Kovu's history. :)
I'll be pushing out more Leveling Requirements & Rewards, after that, I will be writing up the Experience Point Tasks and then the ultimate Quest List. After all those things are finished we can begin the IC!
Yay!
 
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