- Invitation Status
- Looking for partners
- Posting Speed
- 1-3 posts per day
- One post per day
- Multiple posts per week
- 1-3 posts per week
- One post per week
- Online Availability
- Mon thru Thurs & sometimes early Fri
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Nonbinary
- Transgender
- Agender
- Primarily Prefer Male
- No Preferences
- Genres
- fantasy (of all stripes; high, low, modern, etc), post-apocalyptic, sci-fi / space opera, pretty much any "-punk" genre (steampunk, mythpunk, cyberpunk, etc.)
Edit, 8/29/2022
Changed up a bunch of stuff, as this idea has evolved quite a bit! I'm still wanting to use some dice mechanics, so that much hasn't changed.
This is still working with the "sandbox with plot" premise, and will be heavily character focused.
Got this idea about a low-to-mid fantasy MMORPG story, that was originally in a "pseudo-MMO/RPG" setting. I.E, the world was a non-digital setting that had literal "video game logic" to it. After sitting on it for a while, and re-reading the .dungeon rules, I came to the conclusion that a "dual setting" might actually be more fun!
Side note: when I say "in-game" from here on out, I'm talking about the roleplay's setting; the virtual world the avatar-characters inhabit. Similarly, when I say "real-world" I mean the setting's meat-space that the avatar-characters' players inhabit; not the roleplayers' real world lol
For this revamp, there will be two stories happening: one in the game world with the avatar characters, and one in the "real" world with the avatar's players. I like the layers this would add, but I can't decide if I want to tackle both... doing both might get confusing to some folks, or be hard to keep up with-
So, here's our options:
*If this kicks off as a limited group, I'll be hosting/GMing it myself. If this garners a lot of interest, I'd want to hand off the GM role to someone else, as running large groups is not my strong suit asdfgh-
Changed up a bunch of stuff, as this idea has evolved quite a bit! I'm still wanting to use some dice mechanics, so that much hasn't changed.
This is still working with the "sandbox with plot" premise, and will be heavily character focused.
Got this idea about a low-to-mid fantasy MMORPG story, that was originally in a "pseudo-MMO/RPG" setting. I.E, the world was a non-digital setting that had literal "video game logic" to it. After sitting on it for a while, and re-reading the .dungeon rules, I came to the conclusion that a "dual setting" might actually be more fun!
Side note: when I say "in-game" from here on out, I'm talking about the roleplay's setting; the virtual world the avatar-characters inhabit. Similarly, when I say "real-world" I mean the setting's meat-space that the avatar-characters' players inhabit; not the roleplayers' real world lol
For this revamp, there will be two stories happening: one in the game world with the avatar characters, and one in the "real" world with the avatar's players. I like the layers this would add, but I can't decide if I want to tackle both... doing both might get confusing to some folks, or be hard to keep up with-
So, here's our options:
- Option A: We follow both the avatar characters and the player characters, tackling the in-game world and the real-world. (We would probably have two separate threads for "in-game" roleplays and "real-world" roleplays.)
- Option B: Only tackle the "in-game" story and world, and only alluding to possible happenings in the real world. When the players log out of the game, the narrative "pauses" and comes back when the players log on. We only follow the avatar-characters.
- This would probably be a 16+ roleplay at minimum, mostly for possible (non-sexual) mature themes. Overall tone of the roleplay would gear a smidge serious, with opportunities to explore storylines about "darker" topics.
- The game-setting would take loose visual and tonal inspiration from Lord of the Rings & various Studio Ghibli films, and Breath of the Wild, but also with sparse urban fantasy elements. Very pastoral, "peaceful post-apoc," with a mid-to-low magic system.
- Characters would be fantasy species/races. Could be from whatever franchise or setting the player desired, so long as it fits the "fantasy" theme. (i.e, any playable race from DnD, World of Warcraft, Final Fantasy, etc.)
- Which would include things like centaurs, anthros / beastfolk, and warforged!
- Dungeon crawls could be a thing? Combat itself would be narrative-driven, with the dice & stats serving as a guideline.
- Avatar-characters would be able to access their in-game stats, navigate menus, have visible health/stamina meters, they would see damage numbers, etc.
Got this idea about a low-to-mid fantasy, "pseudo-MMO/RPG," story rattling around my brain, so I thought it'd be a cool concept for a (limited* / 4 or 5 players max) group roleplay! It'd have kind of a "sandbox with plot" premise, that's heavily character focused and uses some light tabletop mechanics — characters have stat attributes, combat is done in turns, and the outcome of major actions are decided via contested dice rolls.
(I'll most likely use a modified version of .dungeon, if I want to go with an established ruleset. No matter what, I'll be making a document or thread with the rules/mechanics needed to play, so players won't have to worry about buying the rulebook if they don't want to or can't afford to.)
This is still super work-in-progress-y, so here's the cliff notes I have thus far. Feel free to share your thoughts down below, or to just let me know if you'd be interested!
(I'll most likely use a modified version of .dungeon, if I want to go with an established ruleset. No matter what, I'll be making a document or thread with the rules/mechanics needed to play, so players won't have to worry about buying the rulebook if they don't want to or can't afford to.)
This is still super work-in-progress-y, so here's the cliff notes I have thus far. Feel free to share your thoughts down below, or to just let me know if you'd be interested!
- This would probably be a 16+ roleplay at minimum, mostly for possible (non-sexual) mature themes. Overall tone of the roleplay would gear a smidge serious, with opportunities to explore storylines about "darker" topics.
- World would take loose visual and tone inspiration from Lord of the Rings & various Studio Ghibli films, and Breath of the Wild, but also with sparse urban fantasy elements. Very pastoral, "peaceful post-apoc," with a mid-to-low magic system.
- Setting literally uses "video game logic," but isn't an in-universe game.
- Characters would have actual "character sheet screens," visible health/stamina meters, they would see damage numbers, have A) a bottemless inventory a'la Skyrim and most RPGs or B) a limited inventory a'la Resident Evil style, etc.
- Characters would be fantasy species/races. Could be from whatever franchise or setting the player desired, so long as it fits the "fantasy" theme. (i.e, any playable race from DnD, World of Warcraft, etc.)
- Which would include things like centaurs, anthros / beastfolk, and warforged!
- Dungeon crawls could be a thing? Combat itself would be narrative-driven, with the dice & stats serving as a guideline.
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