T
The Philosoraptor
Guest
That's true. As a vanguard you can only take four powers. Ammo, class exclusives and grenades count towards that limit.
Eh. I'll use a surplus of armor and kinetic barriers to compensate for a lack of the Barrier power. And I always felt Warp was a little overkill. I just want my boy to have the basics of a good Battlemaster: A Biotic Charge and Carnage. An added bonus would be the Throw and Lift abilities, making him more biotic than just a Grunt knockoff, and more like a badass Wrex (who, by the way, has more powers available than the Vanguards here are allowed. UNION!!!!). Otherwise good?
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